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What happened to sprite sex H-RPGs?


kiko

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I'm wondering about the status of these kinds of games. As I'm seeing less, and less games like this. I really enjoy playing them, as they get quite interactive, even at the beginning of the game. And the sprites are not really HQ, but the fluid animation makes HQ sprites irrelevant, as the animations themselves are what makes the hentai in the game. Yea', CGs are also good, but, if I want to see CGs, I'll just go to a booru site, and get some there. That's the point of booru sites, they leech CGs from games and artists.

So, I want to hear your opinion on this.
 

TheCardWielder

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Re: What happened to sprite sex H-RPGs?

I have to agree with kiko here, I enjoy CGs in games as much as the next guy, but I have always preferred some good old sprite sex. If I had the expertise to create a new sprite sex HRPG I would... or maybe I am already? Regardless of if I am making one or not, does anyone else know of any sprite based HRPGs in development at the moment?
 

Abandonedacc

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Re: What happened to sprite sex H-RPGs?

Animated H-sprites rpgs... the only decent one i found is ROBF and i dont think is a H-sprite :confused:

But no i never see one decent enought to catch my dik at least in JRPG, now platformer is other history.
 

an anonymous

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Re: What happened to sprite sex H-RPGs?

I have to agree with kiko here, I enjoy CGs in games as much as the next guy, but I have always preferred some good old sprite sex. If I had the expertise to create a new sprite sex HRPG I would... or maybe I am already? Regardless of if I am making one or not, does anyone else know of any sprite based HRPGs in development at the moment?
well there is ero night 2 and the new robf game i'm expecting to having a lot of animations and spirit sex:D
 

MajorKagami

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Re: What happened to sprite sex H-RPGs?

laziness. why go to all that when a RPG with reused tiles and sprites then slap a few CGs in it will sell.
 

krisslanza

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Re: What happened to sprite sex H-RPGs?

Probably because really good spritework is pretty difficult. Making something animated just multiples the workload significantly. There might also simply be less H-sprite artists then H-artists in general.
 

freeko

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Re: What happened to sprite sex H-RPGs?

I for one, am not as sad to see this trending away from existence. The minimum level of an acceptable sprite sex animation would be likely found in mugen than in an h-rpg anymore in my opinon. I think MK got it right with his post that people are just getting lazy with their game design.
 

dienow

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Re: What happened to sprite sex H-RPGs?

Action/platformer/miscellaneous games with sprite sex as a function of playing them are highest tier games. If I wanted to button/click press through CGs, I would just load up an eroge/lolige.

If the fucking isn't a part of the functional game design, I no longer have use for you. Too little time to "hunt" for CGs in an otherwise sexless game.

EDIT: So, apparently there is a portion of people that like generic CG hunts. Sorry I offended you for liking dull things. I'm sure there's an overpriced, boring game with same face for every girl that just released on DLsite for you to request a save game for so that you don't have to play it.
 
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Kyrieru

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Re: What happened to sprite sex H-RPGs?

If I made an H-rpg, I'm not so sure how much emphasis there would be on sprite-sex at the in-game size. I think it makes more sense to show another window over the scene with a higher-res pixel art animation, or have battle sprites that are higher res, and have some there.

In many games, overworld-sized sex animations are just there so that it isn't just a bunch of people standing around as the higher res animation or image plays out.

Of course, ideally you just have both. But in H-rpgs I think quantity is important, and it seems like CGs make it easier to have more stuff to do than if they gave everything an animation.
 

YummyTiger

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Re: What happened to sprite sex H-RPGs?

I'll chime in, as I personally like CGs, especially CGs with a little animation than sprite sex. I debated between sprite sex and CGs when designing my game and went with CGs, not because they are easy (which they are not), but because the loss of quality in sprites bothers me. Plus, I'd much prefer multiple CGs to a single sprite animation any day.

Additionally, what makes an H-RPG with CGs different than simply going to a website and browsing through pictures is the context. When I play a game and get the story behind the pictures, it is WAY more erotic for me than just looking at a few pictures on a website. The CGs in Virgin Island are not "better" than most of what I find online, but I'd prefer them to any CG set I have ever found, because I know the story behind Rifi.

Of course, that is mostly moot when we are talking about Japanese games, since I can't read the language (hence I don't play many).

laziness. why go to all that when a RPG with reused tiles and sprites then slap a few CGs in it will sell.
Some games definitely do this, but creating a CG-style game does not mean someone is lazy. My game uses CGs and believe me, I've put a shitload of time into creating it.
 

spacegodzilla

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Re: What happened to sprite sex H-RPGs?

I'm definitely a fan of sprite sex over just plain CG. Though sprite quality differs from work to work (Fairy Fighting, Labyrinth of Marionette, 茜町物怪録, タヌシルベ クエスト, etc.) the smoothness of the animation is better than most games that use a few CGs to make it seem animated. Not to mention a lot of the 3D animations that have been released recently look pretty creepy.

Context and story are important, but just plain CGs without voice seem less "alive" than fluid sprite animations to me.
 

dienow

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Re: What happened to sprite sex H-RPGs?

If I made an H-rpg, I'm not so sure how much emphasis there would be on sprite-sex at the in-game size. I think it makes more sense to show another window over the scene with a higher-res pixel art animation, or have battle sprites that are higher res, and have some there.
RPGs that have the glorious dynamic side sprite bar are the greatest. You have all of the current action, and all you have to do is look to the right to see what's happening. And you don't have to stop the action because you're putting a gigantic CG right over the entire game.

I understand overhead involved with different clothes, but I'd rather pay more for something like Princess Sacrifice (one of my all time favorites), even if it was sprited instead of drawn, than GENERIC CG HUNT: 35th EDITION.
 

mayaktheunholy

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Re: What happened to sprite sex H-RPGs?

To me it's more a matter of animation vs still images in general. Doesn't have to be sprite sex necessarily, but if the CGs are just still images, it just doesn't do anything for me. Having animation in any form makes it much more appealing. I know the higher quality CGs can sometimes take just as much time as an animation, but that doesn't mean I can change what turns me on and what doesn't.

On the other hand, if the sprites are so small you can barely tell what is going on, that isn't exactly arousing either.

Have to agree the ones with larger sidebar or cut-in animations are the best (at least as far as RPGs).
 

FruitSmoothie

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Re: What happened to sprite sex H-RPGs?

Well animation in general can be difficult. What I find odd is that I always felt like animating sex was MUCH easier and much more fun than animating movements and attacks. So if people take the time/have the skill to animate a normal sprite sheet, I don't know why they would avoid animating sprite sex. Not like there's a lack of spriting tutorials either, so it kind of confuses me.

Generally I see people not using it because they have no animating skill, that'd be about 80-90% of RPG maker games (Which is why I generally avoid them). A lot of people have some art skill and rush off the make games, but don't want to take the time to learn how to sprite and animate. If you have the art skill/experience, the spriting and animations comes fairly easily (In comparison to acquiring the art skillz), I believe. Not like you'll be a master over night, it can take years to get really good of course but even passable animation is great. I've seen experienced artists pick up on animation fairly quickly.

Might just be that most H artists learn from other H artists rather than learning from reality. People think "I don't want to draw real girls" and avoid it like the plague even though it's one of the best tools available. Reality doesn't make mistakes and it's not like you can't exaggerate it to your preference. Animation in particular seems like you really need to reference reality in comparison to normal art.

I'd love to see more sprite sex games.
 
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Abandonedacc

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Re: What happened to sprite sex H-RPGs?

Well animation in general can be difficult. What I find odd is that I always felt like animating sex was MUCH easier and much more fun than animating movements and attacks. So if people take the time/have the skill to animate a normal sprite sheet, I don't know why they would avoid animating sprite sex.

Generally I see people not using it because they have no animating skill, that'd be about 80-90% of RPG maker games (Which is why I generally avoid them). A lot of people have some art skill and rush off the make games, but don't want to take the time to learn how to sprite and animate. If you have the art skill/experience, the spriting and animations comes fairly easily (In comparison to acquiring the art skillz), I believe. Not like you'll be a master over night, it can take years to get really good of course but even passable animation is great. I've seen experienced artists pick up on animation fairly quickly.

Might just be that most H artists learn from other H artists rather than learning from reality. People think "I don't want to draw real girls" and avoid it like the plague even though it's one of the best tools available. Reality doesn't make mistakes and it's not like you can't exaggerate it to your preference. Not like there's a lack of spriting tutorials either, so it kind of confuses me.

I'd love to see more sprite sex games.
Doing animated CGs or sprites takes a lot more time.

laziness. why go to all that when a RPG with reused tiles and sprites then slap a few CGs in it will sell.
This, less effort for maybe the same reward :(.
 

FruitSmoothie

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Re: What happened to sprite sex H-RPGs?

Doing animated CGs or sprites takes a lot more time.



This, less effort for maybe the same reward :(.
Of course it takes a lot of time. Everything involved with making a game does. The difference is that animating H scenes is incredibly fun :p Rather than just saying it takes time, I think a better criticism/negative is that animation is repetitive and that can be obnoxious for some people. Sketching, lining and coloring each and every similar frame over and over again. It's a lot of time spent on one "project". Some people don't have the attention span for it. Animating CGs is quite different than animating sprite sex I think.

That and as mentioned, laziness. Look on Dlsite and see that CG only RPG maker games are usually the top sellers. That doesn't mean that they're better, just that it's still so widely acceptable to create CG only games and the mass quantity of them pushes out the sprite sex games I think, haha. There are certainly time constraints as well if you're working on a project alone, not arguing that. But I don't think it's bad enough to avoid it altogether (Unless you're going for like hundreds of enemies).

Mostly it's in people not wanting to take the time to learn something new that they won't be great at immediately as well. People don't like doing things that they're bad at and as with anything in art, you're going to be bad at spriting/animating for quite a while. I know from experience :p

This is talking about smallish sprites. If you're doing some human proportion sprite animation or full blown CG animations, that's an entirely different beast and yes, you will probably want a dedicated artist/animator to finish in a reasonable amount of time. There are always tricks like 3 frame animations or various different animating methods to cut down on time. Chopping pieces of art up and animating those like in Breeding Season and most flash games for example. Or that hybrid animation for CGs.
 
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Evil987

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Re: What happened to sprite sex H-RPGs?

imho, sprite animation ->all

the beauty of a really well done CG (animated or not) is obviously, but one animation, especially in med. resolution (kurovadis, rpg maker sprite like ntrpg2, lab alive and so on) is insuperable because have sufficient detail to imagine well the event, but not to much detail so the immagination do the rest of the work.
the trick works. more immagination involved->more empathy with the protagonist/story->so much enjoy!
 

TitanAnteus

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Re: What happened to sprite sex H-RPGs?

imho, sprite animation ->all

the beauty of a really well done CG (animated or not) is obviously, but one animation, especially in med. resolution (kurovadis, rpg maker sprite like ntrpg2, lab alive and so on) is insuperable because have sufficient detail to imagine well the event, but not to much detail so the immagination do the rest of the work.
the trick works. more immagination involved->more empathy with the protagonist/story->so much enjoy!
You... empathize with these characters...

Joking aside:
IMO, I think animation is just better all around. Still animations can be expressive. Moving images are just... much more expressive.

It's more work and the current formula works for most people so people don't try. The only way to change this is for someone to come out with an RPG with animations and make a shit-ton of money. That way other developers will actually think about putting in that extra effort.
 

azurezero

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Re: What happened to sprite sex H-RPGs?

I really wish i could use rpgmaker sprites in game maker, a lot of my ideas are stifled because i'm unwilling to make tiles and the movement animations for birdseye view games... i hate the idea of having to draw every character move animation for up down and left (and flip for right)... there's so many good gameplay formats for that kind of view

also, animating the damn sex sprites would be easier in gm than rpgmaker
 

Judael

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Re: What happened to sprite sex H-RPGs?

What happened to sprite sex H-RPGs?
everything depends on the tool used to make the game.
Rpgmaker and wolf aren't imo suitable to develop a "Sprited" sexgame. Ofc there are many good sprited hrpg out there but the time required to develop them is in years scale.
(eg. every time you need to change a single sprite during combat you have to to check again every single variable hp,sp,damage,status,..shit)
It means that most of the times Act-Adv sprited games are better.
the future of spritesex is unity, and i guess j developers are still learning/perfectioning into unity coding that imo is really a complete tool than gamemaker.
eg. Darkstar
 
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