What's new

[DMM] Flower Knight Girl


SybillaISsoCUTE

Evard's Tentacles of Forced Intrusion
Joined
Mar 3, 2015
Messages
521
Reputation score
3
Re: [DMM] Flower Knight Girl

At beginning yes thats pretty much the case...
Later on you need to check the map for the plan how much speed you need to make in team 1-4 to be able to complete the map and how much power they needed on which team.
Even now some easy map for end player have to reduce their fighting power to intentionaly let them die so the other team can catch up clearing map for 3 star clear.

More later once you got some girl that can ignore up down speed panel in map or skill that recover hp when moved into bee nest terrain will be quite important to be able to clear map.

At the end it just organizing your team with what skill you want and what speed they needed to clear the map a.k.a just like any other game.... brute force your way to win
lol i don't even now what my current team can do=)
 

blsisgod

Demon Girl Pro
Joined
Feb 3, 2010
Messages
115
Reputation score
3
Re: [DMM] Flower Knight Girl

hi there guys, i am not really active FKG player, and play the game mostly in a blind way. Want to ask for any basic advices. (aside from those in OP) by now i managed to gather this girls, but i am just throwing them together without any real plan behind it...
The most important character you have that I can see, just from spot checking, is Lilac (purple haired girl in your main team). Her skill ignores movement modifiers when traversing the map which means that 519 movement speed on your main team is a true movement speed.

If you participated in the last event, ディプラデニア (I don't know what her name is in English) has the same skill and is a bit stronger.

In general, I've found the easiest way to clear maps is to run 2 faster teams and 2 slower teams separated by about 100-200 movement speed, then put your movement speed ignore knights on the teams that need them.
 

SybillaISsoCUTE

Evard's Tentacles of Forced Intrusion
Joined
Mar 3, 2015
Messages
521
Reputation score
3
Re: [DMM] Flower Knight Girl

The most important character you have that I can see, just from spot checking, is Lilac (purple haired girl in your main team). Her skill ignores movement modifiers when traversing the map which means that 519 movement speed on your main team is a true movement speed.

If you participated in the last event, ディプラデニア (I don't know what her name is in English) has the same skill and is a bit stronger.

In general, I've found the easiest way to clear maps is to run 2 faster teams and 2 slower teams separated by about 100-200 movement speed, then put your movement speed ignore knights on the teams that need them.
i guess thats why my main team often finishes the map b4 other team deal with monsters on their road =-=. and i did not participated in any events yet... Thanks for information
 

nerina

Demon Girl
Joined
Jan 23, 2012
Messages
71
Reputation score
2
Re: [DMM] Flower Knight Girl

9/14 Patch notes:
Current Event - Great Hunting Festival of Foz
9/14 - 9/21
- Second half of event is now out.
- Stronger bosses can now be encountered upon clearing the new maps. (purple version)
- Additional rewards from gaining boss items added. (upgrade fairies, EXP fairies and affection items)

New gacha event!
9/14 - 9/18
- Increased chance to get strike type girls (blue).

New ultimate / ultra difficult dungeon added.
- Appears on Monday, Tuesday, Thursday and Friday.

Advanced notice on Returning Event - Gratitude in the Radiant Night (Yorugao)
9/17 - 9/30

Additional Character Quests
- Ginryousou
- Yorugao
- Purple Tulip
- Cattleya

Removed old gachas.

Added serial code for FKG TGS 2015.
- Serial code will be distributed at TGS.

Other changes
- Changed background animated image. Ends on 10/5 maintenance.
- Added character animations to gacha screen. (So that you can look at the girls that you can't obtain, ever. Either that or so that you can throw more money in game to get the girls that you won't get forever.)

Long text of bug fixes that you won't look at anyway except the last line which says as "An apology, we will be giving away a free flower stone".
 

SybillaISsoCUTE

Evard's Tentacles of Forced Intrusion
Joined
Mar 3, 2015
Messages
521
Reputation score
3
Re: [DMM] Flower Knight Girl

Just now rolled this girl out of gatcha.
used translate on wiki but still not sure, is she creates 2 or 3 healing panels at the map? or there something else?
 
Last edited:

Altrius

Tentacle God
Joined
Jan 24, 2013
Messages
3,012
Reputation score
59
Re: [DMM] Flower Knight Girl

Just now rolled this girl out of gatcha.
used translate on wiki but still not sure, is she creates 2 or 3 healing panels at the map? or there something else?
When you put her in a team...
On a map with empty panel will have a chocolate statue of her, moving into it will recover your team hp

The good part: it can be life saver having those hp recovery, specialy if you also have a girl that increase hp recovered from panel skill
The bad part: some map don't have empty panel or the empty panel is not walkable
 
Last edited:

autizboyz

Evard's Tentacles of Forced Intrusion
Joined
Apr 24, 2014
Messages
1,108
Reputation score
1,517
Re: [DMM] Flower Knight Girl

So is there anything special beside stat feed in this thing? Cuz i dont see anything intresting in this thing, for stat feed you can just pretty much grind the event and do the challenge dungeon (If your team strong enough to do challenge dungeon) and buy it from the shop, i usualy do this free gacha when running low on gold. I know its good for new player, but do you think maybe they will add 5star girl in there :p?

 

Altrius

Tentacle God
Joined
Jan 24, 2013
Messages
3,012
Reputation score
59
Re: [DMM] Flower Knight Girl

So is there anything special beside stat feed in this thing? Cuz i dont see anything intresting in this thing, for stat feed you can just pretty much grind the event and do the challenge dungeon (If your team strong enough to do challenge dungeon) and buy it from the shop, i usualy do this free gacha when running low on gold. I know its good for new player, but do you think maybe they will add 5star girl in there :p?
As far as i know the only thing come oout from there is rare chance of stat up / 4* star girl (max) only, so yes not really worth it
There also quite a low (well more like medium) chance of 1 star exp fairy if you need some exp, other than that as u said just roll to sell the girl for money.
there also daily quest come with rolling normal gacha... 1 for 5 roll then 2nd for 10 roll... the quest give xtra cash.
 

Freykling

Demon Girl Master
Joined
May 17, 2014
Messages
182
Reputation score
1
Re: [DMM] Flower Knight Girl

That's pretty much what I do now as well, pulling 20 girls just for the mission. Not really worth pulling more unless you're short on cash. OK chance to get 3* girls, very rare chance to get 4* girls. Even rarer to get the stat up ampules. 1* fairy is fairly easy to obtain too. So unless they do some kind of event, you're short on cash, or want to upgrade 2* and 3* girls (which I have done for quite a while already) it's not really worth it to pull besides the missions.
 

heVOICESad

Sex Demon
Joined
Dec 20, 2012
Messages
288
Reputation score
5
Re: [DMM] Flower Knight Girl

First world problems.... I have enough stones for an 11 Gacha pull... No girls I want in 3 Gachas available boosted.
 

WiliamZero

Tentacle God
Joined
Jun 13, 2014
Messages
886
Reputation score
8
Re: [DMM] Flower Knight Girl

Hello everyone! I'm kinda new in this game so please teach me things.

It already been one week since I started the game and I get how the game works in 2 days, but there's one question that bugging my mind


On gacha menu, I noticed these first four (I get what the last two do) is pretty much the same thing.
What is the differences between the first 4 gacha roll?
Chance to get certain girl higher or what ?
 
Last edited:

Altrius

Tentacle God
Joined
Jan 24, 2013
Messages
3,012
Reputation score
59
Re: [DMM] Flower Knight Girl

On gacha menu, I noticed these first four (I get what the last two do) is pretty much the same thing.
What is the differences between the first 4 gacha roll?
Chance to get certain girl higher or what ?
The 1st 3 is event time gacha.
Basicaly is higher chance to get the new unit or sometime a specific colour type (red, blue, yellow, purple)
the 4th 1 is normal premium gacha
5th 1 is base gacha
6th 1 is equipment gacha where you need to spend seed got from boss raid
 

WiliamZero

Tentacle God
Joined
Jun 13, 2014
Messages
886
Reputation score
8
Re: [DMM] Flower Knight Girl

The 1st 3 is event time gacha.
Basicaly is higher chance to get the new unit or sometime a specific colour type (red, blue, yellow, purple)
the 4th 1 is normal premium gacha
5th 1 is base gacha
6th 1 is equipment gacha where you need to spend seed got from boss raid
I see! Thanks for the answer.
 

Freykling

Demon Girl Master
Joined
May 17, 2014
Messages
182
Reputation score
1
Re: [DMM] Flower Knight Girl

Don't get your hopes up for getting rare girls though, some people here spent multiple 50 stone pulls trying to get 5* or 6* girls without luck.
Personally doing one at a time which makes me think I have a better chance, which probably is an illusion... :p
Though I must say that since the game started I managed to get 12 5* girls and one 6*, not counting the event girls which would bring me to 25 5* girls, all without paying for a thing.
 

autizboyz

Evard's Tentacles of Forced Intrusion
Joined
Apr 24, 2014
Messages
1,108
Reputation score
1,517
Re: [DMM] Flower Knight Girl

Don't get your hopes up for getting rare girls though, some people here spent multiple 50 stone pulls trying to get 5* or 6* girls without luck.
Personally doing one at a time which makes me think I have a better chance, which probably is an illusion... :p
Though I must say that since the game started I managed to get 12 5* girls and one 6*, not counting the event girls which would bring me to 25 5* girls, all without paying for a thing.
Dis people and their 6 star girl.. Im so jelous :(, sometime i always wondering how people got so many 6 star girl. Did they spending money like crazy or is it just luck, anyway which gacha you guys usualy do? I usualy go with the normal one
 

Altrius

Tentacle God
Joined
Jan 24, 2013
Messages
3,012
Reputation score
59
Re: [DMM] Flower Knight Girl

Dis people and their 6 star girl.. Im so jelous :(, sometime i always wondering how people got so many 6 star girl. Did they spending money like crazy or is it just luck, anyway which gacha you guys usualy do? I usualy go with the normal one
As for me i got 2 x 6* girl and no as usual i'm a completely free player.
Well i consider myself as lucky on this 6* girl, but at same time i got like 5-7x on 11x roll gacha without 1 5* girl

And yeah in my friendlist their main team have 4-5x 6* girl, they are old player though i got their friend list since start of the game + 1-5 changed, but atm everyone in there is stable player (now we all lvl 100-110+++)

Edit: I guess its pretty normal to say those 6* girl is ridicolously way more over powered than 5* girl.
The 1 i have are these 2:

The self atk up 35% passive made her skill (2.2x) totaly clean enemy group when activated (combined her with girl that increase skill activation rate).
She basicaly doing 11-12k dmg (not including weakness or critical) to all enemy in map 80 stm (now she 5/5 skill from rainbow flower)


1st is the party atk up 15% is really great, but whats i felt ridiculous is her skill dmg multiplier 3.8x on single target
All the 5* girl single target only able to hit 2.2x-2.3x and this 6* girl atk multiplier is just that ridiculous high + that 8000 atk power (got her abit ampule + (+10) ring)

I believe there also 6* girl that do 4x dmg multiplier single target + absorb hp effect so yeah those might become more overpowered
 
Last edited:

WiliamZero

Tentacle God
Joined
Jun 13, 2014
Messages
886
Reputation score
8
Re: [DMM] Flower Knight Girl

Don't get your hopes up for getting rare girls though, some people here spent multiple 50 stone pulls trying to get 5* or 6* girls without luck.
Personally doing one at a time which makes me think I have a better chance, which probably is an illusion... :p
Though I must say that since the game started I managed to get 12 5* girls and one 6*, not counting the event girls which would bring me to 25 5* girls, all without paying for a thing.
As for me i got 2 x 6* girl and no as usual i'm a completely free player.
Well i consider myself as lucky on this 6* girl, but at same time i got like 5-7x on 11x roll gacha without 1 5* girl

And yeah in my friendlist their main team have 4-5x 6* girl, they are old player though i got their friend list since start of the game + 1-5 changed, but atm everyone in there is stable player (now we all lvl 100-110+++)

Edit: I guess its pretty normal to say those 6* girl is ridicolously way more over powered than 5* girl.
The 1 i have are these 2:

The self atk up 35% passive made her skill (2.2x) totaly clean enemy group when activated (combined her with girl that increase skill activation rate).
She basicaly doing 11-12k dmg (not including weakness or critical) to all enemy in map 80 stm (now she 5/5 skill from rainbow flower)


1st is the party atk up 15% is really great, but whats i felt ridiculous is her skill dmg multiplier 3.8x on single target
All the 5* girl single target only able to hit 2.2x-2.3x and this 6* girl atk multiplier is just that ridiculous high + that 8000 atk power (got her abit ampule + (+10) ring)

I believe there also 6* girl that do 4x dmg multiplier single target + absorb hp effect so yeah those might become more overpowered
Well don't worry. I learned it the hard way.
I compared my 2 IDs, One using 50-cost roll while other using 5-cost roll
The result

50 cost roll give me 9 bronze and 2 silvers (1st ID)

5 cost roll (Using 35 gem) give me 2 gold 2 silvers and 3 bronze (2nd ID)


Seems 5 cost lots better than 50 cost. Extra 1 not really good one If it not give a guarantee unit :/
Well, I not really mind since my 1st ID is totally filled with lots of high-end offensive equipment while 2nd one have high-end defensive one. So It kinda balance out.

At least It taught me good lesson (better use 5-roll for better chance, unless they upgrade that chance)
 
Last edited:

Freykling

Demon Girl Master
Joined
May 17, 2014
Messages
182
Reputation score
1
Re: [DMM] Flower Knight Girl

HA, so I might not be all that crazy after all doing 5 stone pulls :p
 

autizboyz

Evard's Tentacles of Forced Intrusion
Joined
Apr 24, 2014
Messages
1,108
Reputation score
1,517
Re: [DMM] Flower Knight Girl

Basicly they are the same, the only thing good about 5 medal pull is you can stop whenever you feel like it. I mean if you got like nothing good on your second or third pull, you can just stop and wait/gather more medal. And yes 11 pull is not a big deal, but its more fun doing it that way (Well that if you like gambling) ;)
 
Top