Mangomon
Evard's Tentacles of Forced Intrusion
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- Jan 30, 2014
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How's everyone going about getting catalog and affection level bonuses?
Dug myself a hole with gachas space-wise, now I'm trying to dig myself out as productively as possible and it's a huge PITA.
Focusing on a single type rather than the general gacha is probably a good idea. Wish I had something higher than a UR to build around.
So I've been playing a bit and was wondering if we shouldn't put together a feedback list for Nutaku and the developers. Feel free to toss out ideas and/or vote.
Quality of Life issues:
Tag Issues: There a couple issues and they maybe translation or developer side, such as similar but different tags Nurse costume vs Nurse outfits, cards which seem to share tags but don't combo, or tags that make little sense in english (eg: bow)
EDIT: Well turns out keyword search does work but it is case sensitive. So if keyword search could be changed to be not case sensitive that would be useful.
Tag Filter: would be a great addition to search parameters, either allowing keywords searches to pull up tagged cards or a separate drop box.
Unique ID card number: I think it would be a great idea if each card had a unique ID number associated with it found in its info box. Would make identifying and individual card way easier for listing purposes. Instead of needing the full combo of Name rarity and season to identify which specific card you are referring too.
Mission drops: seem skewed towards teens, I haven't got a full picture yet not having complete all mission drop sets but it defiantly seems that way making it difficult to build and level other deck types.
So the R+ trainer cards do they give more exp to higher rarity cards, that appears to be the case looking at percentage level increase, or am I missing something on how to best use them?
Lesson are indeed the only way to dump Eros (it's quite easily used up training cards to level 30)
Nozomi Nazuki, UC+ card at max level.
6 cost, 4900 attack, 3700 defense (816.67 att/point, 616.67 def/point).
In other words, practically identical performance to the C+ card I leveled.
My lvl 60 Legendary card has 11852 attack, 20 points (so 592.6 att/point). It seems to get 100 attack per level, and maxes out at level 90.
So... 30*100/20 = an extra 150/point. Which only brings it up to 742.6 at max level (but I think the skill would make it worthwhile).
So it looks like the max/min method is to:
- fully-leveled C+ / UC+ cards that specialize in defense and offense as support cards (high cost is best. That way, you have to level up fewer of them).
- combine those with L/UL cards for their skills.
- From what I can see, rare, SR, UR cards really aren't worthwhile cause their skills aren't that good, and they take a lot of XP to level up (which you should be feeding into your L/UL cards via Trainers)
- I just throw 3 additional random cards to earn affection
- The L card provides an 'enormous att boost'
- The SR card provides a boost.
With some extra cards and tag combos, I'm seeing 28-29K attack value generally. I've successfully beaten people with 63-65 defense points.
But the overall early-game plan seems to be:
1. Get 5 cards of the same type to level 30 so the expert "Cheers" quests can be done.
2. Start leveling up high-cost C/UC cards to turn into C+/UC+ cards
3. Level up the best L/UL card you got.
XP requirements per level seem to go up.
However, the trainer cards seem to give a (nearly) set percentage increase, regardless of the card's level.
- the basic trainer+ seems to give around 150-175%
- the mid-level trainers seem to give around 750-850%
- haven't gotten a veteran trainer yet as that's a 48 hour assignment which requires a legendary card at max affection and high level. I'll queue it up the mission the coming Sunday evening, and receiving it Tuesday evening to test it out
So feeding high level cards, you want to use trainers, and not random cards.
Level 68, putting in 10 random cards costs 68000 Eros and it'll only give 169%.
Or you can put in a single mid-level trainer for a 750-850% increase for 6800 Eros.
Got a question
I have 2 Common Girls on lvl 10 (max), 1 of them has affection on 20 with (complete) standing next to it, the other one has just 10 affection but (complete) stands there too.
Do i just need one with max affection or both before combining?
Does anyone know if lvl 2 C gives more exp than lvl 1 C when using in lessons? It's starting to get really expensive to combine C's to lvl 20+ cards. I'm running out of money really soon.
I'm wondering if it's better to compine C's together before feeding those to high level cards.
Experience is based on the cards cost.
Thanks for the tips, my question was a little different though, probably worded poorly.
But when I was looking at the XP bonuses when the rarity of the base card goes up the percent increase went up to.
Eg If I used a R+ on a common it would only get 1-2 levels
If I used a R+ on an Ultra-rare it would get 7-8 levels