Re: (Nutaku) PeroPero Seduction
Is it different from the JP version? JP ver was essentially the bosses had really high hp to down (usually start at 1mil), and all 'damage' was worth double. (Multipliers for most dmg and last hit still count). Also, there was only one set of slayers per event.
I'm actually questioning my memory now if the EP from SEGs was 2x or 10x, but yes, there are differences.
The two sets of slayers per event (events with 2 phases anyway) IS something that's unique to our version.
Our SEGs have/had 1M hp per level, but there was a cap on how high a level could spawn. They may or may not remove or raise that cap this go around due to climbing SEDs.
..our version also had its share of problems. The first EG event had bosses spawning with insane HP totals.
The second EG (the first SEG) did not award elimination credit for SEGs except to the spawner and last hit. As a result, only about 20 people got the limited SEG card.
The third EG (second SEG) also had this problem, but they were able to fix it by the 3rd day of phase 2.
This is our 4th EG, so here's hoping things go smoothly.
Oh something else you may find amusing/interesting: our Coliseum has slayers.
..something else different in our version: the filler SRs in event gacha don't reset between events (thus making it much easier to obtain slayers if you've spent enough, but you still have to spend A LOT to get to that point)