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[Nutaku] Angelic Saga


Rawr1125

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Re: [Nutaku] Angelic Saga

How exactly are you suppose to get past stage 2 of this event? I mean turn 2 she starts pulling out 1250+ cards and its all down hill.

How do you unlock H Scenes? Do i have to max upgrade cards / max their level?
Level your 6 cost cards? They can summon a 1250 on turn 2, but they can't attack with it until turn 3, which should be plenty of time for you to get a 6-7 cost card out in defense. Most 6 cost cards reach 1250 quite easily.
 

freeko

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Re: [Nutaku] Angelic Saga

How exactly are you suppose to get past stage 2 of this event? I mean turn 2 she starts pulling out 1250+ cards and its all down hill.
I dont know what cards you are talking about, but it is usually turn 3 that you see the 1000+ attack cards. Generally you will maybe see the light girl around 400 attack on turn 1. Then they dont really have much for 4 cost cards aside from a few utility cards that have a very low attack. After that it is a bunch of bombs that get dropped on you if you are not prepared for them.

The best strategy is to have a deck similar to mine with weakness and invitations to hell being the main defensive cards along with the one that gives 500 atk/def when someone attacks into you as an alternative if you do not have the former cards.

Though the best course of action is to upgrade your cards that cost 6-8 mana. They generally can go up against most everything that the event boss lady can bring to the table until your best card shows up to dispose of the rest.
 

redx

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Re: [Nutaku] Angelic Saga

this looks interesting. anything i should know so i don't fuck up early? these card games like to have the shittyist (oh you destroyed that? or you put most of your points in energy and not power)
 

freeko

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Re: [Nutaku] Angelic Saga

There is no stats to develop with as you level up. It is automatic, but I would say to try to do arena battles to get cards as you get gatcha points from each match with no real drawback to doing so.

There is nothing you can really do with the event itself that is going on right now. Personally, I would say to just focus alot on your rare cards or better from your starter deck and level those as much as possible.

For a general guide for deckbuilding, I would say to have around 10 or so cards that are costed under 4, then another group of about 6-12 that cost 4-6 (maybe more if you stick to the 6 side of things) then start to fill out your deck with 8 cost and higher creatures. The spells are mostly useless as far as I care, so I only play 7 in total but I would understand that the start you play a few more just because you have no real other options available.

The faster you can get the common creatures out of your deck, the better your deck will be. There is no real benefit for using girls of any specific color over any other so using the best ones available to you is fine.
 

Mangomon

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Re: [Nutaku] Angelic Saga

I feel dirty feasting on HR cards, but the game has given me five Pattys. Which would be sweet if she fit my play style.

Trying to decide if I should keep holding onto three of them "just in case" or feed the other two and go down to one. Opinions?
 

Rawr1125

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Re: [Nutaku] Angelic Saga

this looks interesting. anything i should know so i don't fuck up early? these card games like to have the shittyist (oh you destroyed that? or you put most of your points in energy and not power)
I think most people go with around 10-20 traps+spells and the rest characters, since you're usually fucked if you draw a hand with no characters. Depends on what all you'd like to know though.

For starting out at this point, best decks would probably be water or light. Doesn't necessarily matter as much if you plan on buying a lot of gacha cards though.

Water is very defensive, which is helpful if you're starting new compared to other players, since defense is less risky than offense. If I'm not mistaken water comes with 3 Emily's, which is arguably the best 2 cost card, and can be sacrificed for an extra card if needed. Plus they should get 2-3 Kira's, unless I'm mistaken, who is a solid 11 cost defensive card that draws a card if she's killed. Just need to watch out for drawn out matches since you'll lose if you run out of cards before the opponent. Mary is the HR you get with water, and she's really good at chipping down an opponent if they don't draw anything that can stop her since she deals a bit of LP damage killing any unit, even defenders.

Light has 3 hero sakura's, who is more or less the most offensive R card, and at 9 cost as well. She comes with a skill to boost damage 300 for 1 turn, that works vs everything, including direct hits to the opponent. HR card is Monica, who will heal 600 LP every turn if you can't kill her. Downside is she has to be in offensive mode to use the skill. Other than that, not sure about the rest of the deck.

If your goal is to grind out as many levels as you can, farm event until it ends even if you can't kill bosses. You get a 1:1 exp:stamina ratio compared to the 2:1, 3:2, 4:3, and so on from missions.
 
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justin iz here

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Re: [Nutaku] Angelic Saga

Well just got my 3rd limited gacha ticket, would have gotten it yesterday but day 1 didn't count for me and many others...I got a Phoebe...Yeah I can't see the appeal of ever paying points for the limited gachas. Out of all 3 of my free tickets I got 3 junk cards.
 

JimmyBob100

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Re: [Nutaku] Angelic Saga

How do you unlock H Scenes? Do i have to max upgrade cards / max their level?
There are only 8 H scenes in game so far. 6 of them are story unlocks, 2 of them are from max upgrading cards (Idol Nana and Assassin Krista).

Well just got my 3rd limited gacha ticket, would have gotten it yesterday but day 1 didn't count for me and many others...I got a Phoebe...Yeah I can't see the appeal of ever paying points for the limited gachas. Out of all 3 of my free tickets I got 3 junk cards.
At least you got an HR. My ticket rate so far is 80% R or worse.
 

freeko

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Re: [Nutaku] Angelic Saga

Looking at things like how you would build a draft deck in magic, you have 17 lands and 23 other cards. So I could see decks having maybe 15 traps and spells with the lower costed cards acting essentially as lands once their usefulness expires. I am going to throw out N rarity cards since they are not worth levelling, just upgrade them to their third tier to unlock gallery slots to get rewards for doing so and then dispose of them to enhance your other cards via levelling them up.

Having your power curve start around 6 cost girls would be the right place since you get a real good power level spike at that point over the 2-5 cost girls. The 2 cost Emily is fairly good since she can be played in defense mode to sneak in a free 2 cards when she survives into the next turn at just about any point in the game. Angie is probably the only other 2 cost card worth looking at (light).

The 3 cost girls are fundamentally bad, as I have not seen one that is really worthwhile. Amna came in the dark starter, and I have been procedurally phasing them out of the deck since their power level is not that much greater than a useful 2 cost card. I would not recommend using these cards unless you used them for mana at every point where you were not going second and able to play one on the first turn.

4 cost and 5 cost girls are slightly better, but generally do not go over 1k attack. Again they are ok to play to get an early edge but more often than not you will be throwing these away attacking with them first to be walking trap detectors.

6 cost cards generally get you around 1200-1400 attack and this is where alot of your power curve starts to really kick in.

8 and above are the cards you want to be drawing to win the game with by getting a dominant position on the board. You get one of these in your starter deck.

The first story girl is a 5 cost fairly junk dark card. The second is a 6 cost light card with a good defensive number. The third girl is a fire 6 cost attacker that I think is REALLY good. I have not finished any more of the story than those three since I was distracted by this latest cashgrab.. *ahem* I mean event.

I think all in all that I would get the water starter deck if I had to make the choice again. I was not disappointed with what came in the dark deck though at all.
 

redx

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Re: [Nutaku] Angelic Saga

i went with the Offensive deck. i went into the event its like fighting the same deck but with worse pulls.....
 

Papster

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Re: [Nutaku] Angelic Saga

I'm in an odd position when it comes to this game, it feels like it relies heavily on you getting premium gacha tickets which just doesn't seem right, especially since they aren't the most affordable thing in the world and with this event, it seems like you need to have purchased energy drinks to even get into the upper 10s of the event. Granted you only needed to beat the first 10 for the SR but still, missing out on the rewards of an event because I didn't funnel 20 bucks into a game puts a sour taste in my mouth.

But damn if I don't like card games.
 

redscizor

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Re: [Nutaku] Angelic Saga

Is there any benefict if you play mono or bicolor?
I am playing 5 color with betters card each color, but I do only Zerg, I am Stage 18 and only surrender one time vs boss event with deck lvl18, and my bombs of +9 cost with +lvl30 and 12 cards buff/debuff
 

Papster

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Re: [Nutaku] Angelic Saga

From what I've seen there aren't any cards that let you mill through your deck for same color cards, so as of yet there isn't a huge benefit for mono decks.
 

Eab1990

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Re: [Nutaku] Angelic Saga

Is there any benefict if you play mono or bicolor?
I am playing 5 color with betters card each color, but I do only Zerg, I am Stage 18 and only surrender one time vs boss event with deck lvl18, and my bombs of +9 cost with +lvl30 and 12 cards buff/debuff
There was a recent patch in DMM that made it more worthwhile to use single-color decks (elemental-based effects affect stats more, crystal spell cards cost less mana and last three turns instead of one), but right now, no, there's no benefit.
 

moonblack

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Re: [Nutaku] Angelic Saga

Finally got around to using the tickets I had left. The ones for the Limited Gatcha:
Flame Mage Framboise - already had 3 since I started with the fire deck
Occult Obliteration - already had 2 from the regular gatcha, and I don't even use both of them
Crystal of the Grove - I had already gotten 3 from the regular gatcha but kept only 2 of them
Foot Soldier Okita - already had 2 from the regular gatcha. I don't need a third one

Then I tried the Premium gatcha (4 tickets), and got:
Occult Obliteration - making it copy number 4
Beach Babe Patty - FINALLY something new!
Roshambo Rinrin - one of the most useless Rares I have seen, plus I have already gotten at least 3 copies from the regular gatcha
Bare Cook Phoebe - I already had 1 from earlier, and to be honest I find HRs like Phoebe completely useless

In short: One new addition to the deck, nothing more. :(
 

freeko

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Re: [Nutaku] Angelic Saga

I think Roshambo Rinrin is better than you might think. She gets a good bonus on each level up. Though admittedly there are far better options. It could certainly be a stopgap card for those who do not have HR-SR+ laden decks just yet.
 
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szarala

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Re: [Nutaku] Angelic Saga

JUST beat the stage 90 boss (took me two tries because the first match I had all my mid-cards and the AI lined up 3 of those "immune to <1500" cards.. second match I was able to get to my lv 80 Sylvie and it was GG from there). I doubt I'm gonna get to the stage 95 boss, much less 100 before the event ends.

I'm actually leaning towards building a Dark deck (which is funny because I picked Light as my starter) with a handful of tech and heavy hitters (like Sylvie and Sakura) from other elements. There are some pretty attractive (to me anyway) Dark options out there. There's a spell that mills an opponent's card for every Dark character on your board.
 
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Windsilk

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Re: [Nutaku] Angelic Saga

Roshambo Rinrin is completely useless in my opinion. 1100 attack and 600 defense with no skill really locks her functionality into her cost grouping. Unlike say Cutie Pie Chao who has a 50/50 chance of also being playable on turn two and has 1550 attack and 800 defense with a skill that can let her deal 1950 damage to wood elements. If you didn't get a 6 cost card by turn three she can be a decent stand in and if you did she can of course be mana. Much more useful in my opinion.

Bare Cook Phoebe on the other hand is really useful I think. Even though she's only at 1,000 attack and 1,150 defense she's always playable on turn two and has a nice water damage skill (it'll eventually be +600!). Plus it's a free skill so you'll be able to take out any Okita's that get played on turn three. She's an all around improvement to the normal 4 cost choice Fiore.
 

Rawr1125

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Re: [Nutaku] Angelic Saga

I considered doing a dark deck as well. It'd be more of a full defensive dark deck though with the goal to get 5 dark characters out so I can use 3 beckoning darkness. Major problem would be drawing out games long enough to force the opponent to run out of cards. If I could manage to save up for 3 ex shinobi summons as well, that's a potential total of 24 cards discarded from the opponents deck.

Not sure if there's any other cards available for this strategy though. With up to 24 forced discards, the opponent has a good chance of losing their important cards since that's nearly half their deck, not sure how viable the strategy would be though. Not to mention it'd mean every match of yours is long and drawn out.
 
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szarala

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Re: [Nutaku] Angelic Saga

I considered doing a dark deck as well. It'd be more of a full defensive dark deck though with the goal to get 5 dark characters out so I can use 3 beckoning darkness. Major problem would be drawing out games long enough to force the opponent to run out of cards. If I could manage to save up for 3 ex shinobi summons as well, that's a potential total of 24 cards discarded from the opponents deck.

Not sure if there's any other cards available for this strategy though. With up to 24 forced discards, the opponent has a good chance of losing their important cards since that's nearly half their deck, not sure how viable the strategy would be though. Not to mention it'd mean every match of yours is long and drawn out.
See, I'm offensive-minded. My Dark deck would feature heavy-hitters, buffs and cards like Natalie, who can attack the same turn she's played. The strategy is board control through quick and overwhelming force. To me, the idea behind Beckoning Darkness isn't to make the opponent run out, but more to reduce their available tools.

..also the poster upthread who said Sabine (the first card you get in story mode) is bad, I couldn't disagree more.
 
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