SunsetRiders7
Demon Girl
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Something Unlimited

Version 1.9(alpha) Public
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Hey guys, I just wanted to come in and make an official thread for Something Unlimited. Line Marvel seems to be the major hub of info for these games so it seems like the best place to have a public outlet. I won't be in here answering every single day because it just takes up too much time. But I'll be sure to stop by and update a bit every now and then and answer as many as I can.
The game obviously is inspired by the DCAU and has elements of the episode "Grudge Match" from season 2 of the JLU series, but this is completely parady. Not everything is hinged on that but it's the loose concept for the game to take place. Instead of starting an underground pit fighter you're starting more like a brothel/strip club. I wanted to stay away from the Training idea because it's just so much harder to make it make any sense and keep the characters relatively true. In this you'll simply upgrade their control devices and eventually be able to just inject whatever personality you want. It's of course based on Akabur's Princess Trainer but I wanted to have more freedom to just do whatever. The game plays the same though, you generate money daily to unlock more things. I'm still figuring out what will actually be in the game at the initial release just based on time. I plan to keep adding to it though, everything in this game has been designed to be expanded. So you can think of the first official release more as a milestone and more will come in the future. The game will be released for free with an exclusive content for Patreon supporters.
The game is built in Unity which was just my preference. I've worked on some small platformers and messed around in it over the years so I generally know what I'm doing. This is my secondish VN type game, Bend or Break you could class as a first I guess. It was just a test project that turned into whatever it is but I learned a massive amount from it. What is there was completed in less than two weeks so I could get a general idea on how much time it would take to make a larger more complex game. At the end of August Something will have been in production two months and probably released initially in another two or three. Due to the nature of making games I'm not going to even try to set a firm date but I think this is a reasonable pace to keep for now.
I'm working on this alone which I think is to my advantage. I can always be 100% efficient with my time and don't have to wait on anyone or explain anything to others. I have a general knowledge of C# but I may bring in someone more skilled eventually to help clean things up. I've always wanted to make a game and I think the simplicity of the VN style is great. Even some platformer shooters I've made in the past take many physics calculations, complex character actions controllers, and just so many things that take a lot of time to make. With the VN being mostly art driven it's a lot easier to deal with. This game still takes time but most of it being drawing as opposed to fine tuning code.
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