Iwanako
Mystic Girl
- Joined
- Dec 18, 2012
- Messages
- 218
- Reputation score
- 8
Re: [Nutaku] Osawari Island
For those struggling with the special map:
Fodder units are mostly yellows and blues, with the occasional green mixed in.
The first > fourth waves consist of 2-3 "trash" units, mostly 2 blues flanked by a yellow or a green. They don't have any real specials.
The fifth wave consists of the mermaid SR(Blue gem, for those that don't know), flanked by two VERY SLOW blue normals that have obscenely low spd and hp stats for their level, but if they DO get a hit in it'll hurt.
The final wave is the usual boss, but this time her AoE attack hits like a truck and'll probably oneshot those she has a type advantage against once she's buffed herself a few times.
Tactics:
Wave 1-4 are pretty straightforward, just keep the wombo combo going, you WILL need it when you hit wave 5-6. AoE is a godsend here.
Wave 5: The mermaid has a lot of health and can occasionally get in some nasty hits, tank her with yellow girls to mitigate some of her damage. Her two adds really should be taken down ASAP, they've got low health, one AoE + a hit each and they're toast.
Boss fight: Put up some defensive moves and I hope you kept that wombo combo chain going so you hit for double damage, else this will be tough unless your team's near-full health and lv50+ and all type-neutral or advantageous.
She usually opens with a self-atk boost followed by some melee hits, then if she's still alive 3-4 move cycles in she either buffs herself again or unleashes a massive AoE that probably will kill 1-2 of your girls, at this point she's usually almost dead so no big deal there.
Whom to bring:
Yellows have a type advantage against most of the girls here, and only one generic greenie that has one up on yours. Your starter girl shines here with her AoE, but girls like e.g. Izanai(Her heal is of huge value in this map!) are SSR and if leveled and upgraded will be of high value here. If you're one of the Lucky ones with e.g. Ellis it's even better.
Blues: High value here especially vs the boss. A few yellow generic foes that can put a damper on things, but if you have some SSR+ ones do take them along.
Reds: Eh, no real use here. they're at a disadvantage against half the map and their strength only shines against some generic trash greens early on.
Still, if they're lv50+ and can pack a punch by all means...
Greens: No, just NO. They'll get eaten alive by the boss at this map. Unless your girl has obscene defense&health or is lv60+ expect her to die in two hits or less, not to mention AoE hell. Worst of it all, they're of little use in wave 5 either since blues aren't weak against green.
Hope it helps!
For those struggling with the special map:
Fodder units are mostly yellows and blues, with the occasional green mixed in.
The first > fourth waves consist of 2-3 "trash" units, mostly 2 blues flanked by a yellow or a green. They don't have any real specials.
The fifth wave consists of the mermaid SR(Blue gem, for those that don't know), flanked by two VERY SLOW blue normals that have obscenely low spd and hp stats for their level, but if they DO get a hit in it'll hurt.
The final wave is the usual boss, but this time her AoE attack hits like a truck and'll probably oneshot those she has a type advantage against once she's buffed herself a few times.
Tactics:
Wave 1-4 are pretty straightforward, just keep the wombo combo going, you WILL need it when you hit wave 5-6. AoE is a godsend here.
Wave 5: The mermaid has a lot of health and can occasionally get in some nasty hits, tank her with yellow girls to mitigate some of her damage. Her two adds really should be taken down ASAP, they've got low health, one AoE + a hit each and they're toast.
Boss fight: Put up some defensive moves and I hope you kept that wombo combo chain going so you hit for double damage, else this will be tough unless your team's near-full health and lv50+ and all type-neutral or advantageous.
She usually opens with a self-atk boost followed by some melee hits, then if she's still alive 3-4 move cycles in she either buffs herself again or unleashes a massive AoE that probably will kill 1-2 of your girls, at this point she's usually almost dead so no big deal there.
Whom to bring:
Yellows have a type advantage against most of the girls here, and only one generic greenie that has one up on yours. Your starter girl shines here with her AoE, but girls like e.g. Izanai(Her heal is of huge value in this map!) are SSR and if leveled and upgraded will be of high value here. If you're one of the Lucky ones with e.g. Ellis it's even better.
Blues: High value here especially vs the boss. A few yellow generic foes that can put a damper on things, but if you have some SSR+ ones do take them along.
Reds: Eh, no real use here. they're at a disadvantage against half the map and their strength only shines against some generic trash greens early on.
Still, if they're lv50+ and can pack a punch by all means...
Greens: No, just NO. They'll get eaten alive by the boss at this map. Unless your girl has obscene defense&health or is lv60+ expect her to die in two hits or less, not to mention AoE hell. Worst of it all, they're of little use in wave 5 either since blues aren't weak against green.
Hope it helps!