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L.U.S.T (Action Platforming) [Prototype is out]


AdmiralTinyHead

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Hi everyone.
My name is AdmiralTinyHead.
Since observing this forum quite while, I decide to make a h-game.
Here's the detail.

L.U.S.T
Genre: Action Platforming
Platform: Windows, OSX

Gameplay
L.U.S.T is another action platforming which has a heroine as a main character fighting enemies that try to rape her. The main feature is: character performance (attack power, movement speed or even skills such as double jump) will increase upon sexual arousal. You may let her masturbate, get raped or use some item to maintain her arousal at high level. However, if she orgasm, her sexual arousal will reset to zero. And if she orgasm too many times, she will lose her mind and game over. If you don't want to torture her that way, you can upgrade her performance using exp you get from killing enemies. This game will concentrate on character melee fighting so you can only use very few projectile attack. The game will has 5 levels, 4 stages and 4 enemies in each level. Each enemy has 2 sex animations, total 40 sex animations at least (that's a lot of work! :eek:).

Story
After the unknown virus that makes living creature mutant and unleash their breeding instinct was spread through the world. I.C.P., the only company that sold antidote, wants to buy a prototype of L.U.S.T form Mirin. L.U.S.T is a device that improve human physical performance by their sexual arousal which invented by Mirin, an inventor. But accident occurred during her roaming to I.C.P., mutants form restrict area break out. she have to makes her way to destination.

Team
AdmiralTinyHead : It's me! I'm a designer and artist programmer. I can do almost things about game design (drawing, programing, music composing, etc.). but I'm not good at all of it :( . My role is design most things about the game and programming animation, UI, etc.
Kokoon48 : He is my childhood friend, he works as a programmer.Yesterday, I told him about my idea and he also wants to participate. He will do programming the gameplay, AI.

Progress
Currently in design phase, I'm drawing concept arts of characters, enemies, environment, etc. and designing gameplay. Tomorrow, Kokoon48 will start working on prototype. Some concept art and mock up is in attached files. (too tiny so I add links to external image hosting site)
imghub.co/v/qdOv3
imghub.co/v/qdOvM
imghub.co/v/qdOvr
imghub.co/v/qdO6J
(After finish drawing, I realize that she looks like Lara Croft. XD)
(Character sprite needs to be rework since I have to consider about scaling again.)

Thanks to HentaiWriter, Anon42, sourjelly and other people for inspiring me to make this project.

Since I cannot insert link, you can download prototype version at my blog : admiraltinyhead.blogspot.com

What do you think about my project idea? Please comment so I can improve them as I can.
PS. English is not my native. So, please be discretion.
 

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Twisted1

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Re: L.U.S.T (Action Platforming)

Sounds good so far, but the images are too tiny to really comment on the artwork, and with no demo we can't comment on the game, so...
 
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AdmiralTinyHead

AdmiralTinyHead

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Re: L.U.S.T (Action Platforming)

Sounds good so far, but the images are too tiny to really comment on the artwork, and with no demo we can't comment on the game, so...
I'm too new to post external link so I use file attachment instead. Doesn't know it turn out a tiny image. :(

Here's links to images.
imghub.co/v/qdOv3
imghub.co/v/qdOvM
imghub.co/v/qdOvr
imghub.co/v/qdO6J
 
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MajorKagami

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Re: L.U.S.T (Action Platforming)

sounds interesting but very ambitious for a first go. try not to get over worked and sometimes its the simplicity of a game that can make it good.
 
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AdmiralTinyHead

AdmiralTinyHead

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Re: L.U.S.T (Action Platforming)

sounds interesting but very ambitious for a first go. try not to get over worked and sometimes its the simplicity of a game that can make it good.
Thanks for your advise. I experienced finished several games before. So, I have confidence on this one. :D
 

VSPAR

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Re: L.U.S.T (Action Platforming)

Yeah. Definitely start small and then go bigger with each success. Once you have a basic first level, make the second one a little bigger and more complicated and then repeat.

Now if only I could take my OWN advice maybe I'd get something done....

Looks good so far from the art. And remember to not get caught up too much with deadlines, etc. Remember to have fun and ASK QUESTIONS if you need help. It's why this section is here.
-VSPAR
 
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AdmiralTinyHead

AdmiralTinyHead

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Re: L.U.S.T (Action Platforming)

Yeah. Definitely start small and then go bigger with each success. Once you have a basic first level, make the second one a little bigger and more complicated and then repeat.

Now if only I could take my OWN advice maybe I'd get something done....

Looks good so far from the art. And remember to not get caught up too much with deadlines, etc. Remember to have fun and ASK QUESTIONS if you need help. It's why this section is here.
-VSPAR
Thank you for advise. I maybe consider about project scale again.

Btw, how about your project? I wish you best luck to finish them, keep up guy.
 
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AdmiralTinyHead

AdmiralTinyHead

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Re: L.U.S.T (Action Platforming) [Prototype is out]

I just got a prototype version form Kokoon. It has nothing more than color boxes and platforming system. The purpose of this prototype is to show what is the game will look like and measure the possibility of this project.

By the way, I have published my developer blog so you guys can see what going on with my project (I have planed to write tutorial later too).

If you interest to try out the prototype, you can download at my blog : admiraltinyhead.blogspot.com
(because I cannot insert link this time :eek:)
 

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