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[CBS] (Ren'py) Ashes of Bavan: Monster Rising.


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"I don’t remember much about my early childhood. Just a vague sense of fear and unfamiliarity. I think we moved a lot. But I remember the wolves. They were big, and they were scary, and I thought they were going to kill me. Then she came. I can’t describe her, except that she was beautiful, and they were afraid of her.Her hands were gentle, and her voice was soft, and she promised me I’d be safe. The next thing I remember were the bellhorns. There were a lot of them at my family’s farm. I liked the bellhorns. They could look at me without judging me, and they never called me a freak. It’s funny. I spent most of my life looking over my shoulder, afraid that the wolves would come back for me. Who knew, one day, it would be me who came back for them."


OOO



Downloads and Updates can be found here:

Ren'py is no longer required.

Overview
Ashes of Bavan is an adult monster breeding and battling game inspired by Breeding Season and patterned after various tactical RPGs and strategy games. You begin as a monster trainer, displaced by war, who is given a farm and the singular task of breeding monster soldiers for battle. Explore an extensive kingdom, fight off bandits and imperial soldiers, and become involved in the story of Duke Fentler, the last high noble of the dying kingdom of Bavan. Breed strong warriors, unlock new upgrades and new monster types, and watch them fucking one another senseless! Join in the fun both at the farm and in the field, with fun explore events and powerful rape attacks! Meet quirky new NPCs, discover bizarre shops, study the budding field of alchemy, and take on a variety of challenges to hone your skills as a breeder! Perfect your art and you may become the king of monster breeding!

This is a demo version of the game
What you can expect from this demo is a solid breeding engine and a tactical combat engine especially geared for small-scale battles. We have just one monster type, with a few animations, and an almost fully animated battle engine featuring both monsters and bandits. In game dialog will be limited, and the story will only progress through its introduction. There may be bugs we have not yet worked out, so please report these to us and we will squash them as quickly as we can.

Please be aware that this is still in beta and will be limited in features. We are working to add more to improve the overall quality and enjoyment of the game!

About Us
Code Bunny Studios is an indie game studio that gathered around the Ashes of Bavan's original concept, as a remake of the popular but fractured Breeding Season. Both the game and the studio have grown into their own entities, and we intend to continue making hot monster breeding action even after Ashes of Bavan has been completed. We listen to your feedback and will be as transparent as we can be, in order to assure you that we are true to our word and can provide you with a game that satisfies you.

Accountability
One of the focuses for our team is to be as open and transparent as possible, not only with the game itself but with our Patreon. We are well aware of what happened with Breeding Season and we are taking precautions to avoid the trap the BS team experienced. The goal here is to inform you all what is happening both in and out of the game, and prevent any possible fallout that could harm the production of the game. As part of that goal, we allow our strongest supporters to view part of the content during creation before it gets added to the public build.

We want this game to be free for everyone to enjoy. We are here to listen and provide you with the best experience, no matter what it takes to make that happen!

Current Sexual Content
Pairings: Male/Female
Partners: Human, Anthros

Current Monsters
- Claw Wolves

Update: 24/06/17
Public (Free) release of V0.3.0 is now available for everyone. You may share it as far and wide as you like. All we ask is that you credit us accordingly with a link to the blog.


Update: 03/02/17
So most of you guys will be wanting to know, when is the next update? We gave our patrons the power to decide what they wanted from the next update and they voted in favor of waiting until animations were ready. This was almost unanimous (though one did decide they were a banana, I respect that)
Because of this, the next update is scheduled for the end of febuary with the public release two weeks after. I cannot specify a date as bug testing can be unpredictable and the studio is unwilling to release a sub par update, but we are pushing hard to get it released around that time.

We thank you for your patience and continued support and we hope you will enjoy our next update.

You can find our Patreon page here, if you're inclined to support us;
 
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GeeSeki

Demon Girl
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Re: [CBS] (Ren'py) Ashes of Bavan: Monster Rising.

Why don't you just make a build of the game instead of having to download Ren'py? Just a suggestion for others so they don't have to download two different things.
 
OP
ProlongedProcrastination
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Re: [CBS] (Ren'py) Ashes of Bavan: Monster Rising.

I've asked our coding team about your question and I will let you know what they say as soon as possible :)
 
OP
ProlongedProcrastination
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Re: [CBS] (Ren'py) Ashes of Bavan: Monster Rising.

Why don't you just make a build of the game instead of having to download Ren'py? Just a suggestion for others so they don't have to download two different things.
Coding team informed me that the game no longer requires Ren'py and the RTP is now included with the main download and should run without issue.
 

dudes_tractor_yeah

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Re: [CBS] (Ren'py) Ashes of Bavan: Monster Rising.

57$ per month?

you getting there man. last time I checked it was like 10 something?
 
OP
ProlongedProcrastination
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Re: [CBS] (Ren'py) Ashes of Bavan: Monster Rising.

Progress is progressive! Firstly; sorry I haven't updated this post in quite some time but I've been pretty inactive as of late, however the team has not been! We're currently pushing into animations for you all to enjoy and while we still have a ways to go because we have a pretty big scope of ideas to put into the game and we want to make this as visually stimulating as we can!

To give you all a basic idea of what we're planning;

Breeding - Every monster will be able to breed with every other monster [Current plan]
Combat - Enemies galore here, and there will be animations for every single one of them.
Events - More animations!

And as we move forward there is no doubt we'll be putting more and more into this game to give you the best of sexual and game content that we're capable of.

Of course for a while our progress will be slow and while that is unfortunate we do hope to get something amazing out to play as soon as we're able to.

And of course if we have any supporters here on the forum I'd like to personally thank you all! :D
 

AngMyDee

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Re: [CBS] (Ren'py) Ashes of Bavan: Monster Rising.

Hi!
I really love where the game is going. I don't know why people love the breeding/fighting/exploring all of a sudden but I can't complain about that : )

I just have few suggestions to make, do whatever you want with them, you are the boss!

  • During fight, when all of your team has moved, why not automatically end the turn? Is there a reason?
  • Because you move your team members whenever/however you want, it might be cool to have some kind of a thumbnail indicating who have still movements and actions to use?
  • I get a small glitch when Bisca killed a bandit archer, her life goes below 0. I checked for the bruiser, it did not happens. Strange.
  • Just wondering. Why having an "exit" button in the map view whereas the "back" button is the big pinkish-arrow thing-pointing-to-the-bottom everywhere else? I was really wondering what this button would do! Like exiting the game, and I was like "will I lose my entire 15 minutes game by clicking? How exciting!"

Keep up the good work, I really love it!
 
OP
ProlongedProcrastination
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Re: [CBS] (Ren'py) Ashes of Bavan: Monster Rising.

Firstly, AngMyDee, thank you for all the feedback and I will definitely forward your message to our coding team (as those are all programming things and I am not a programmer :D). I'll let you know the results ASAP! Assuming I remember to update this post... ehh...

Anyway, just wanted to let everyone know that there has been an update to the game and you can find the full changelog on the Patreon page (link in first post) if you want to know what's what!

Thank you all for the positive feedback and support :)
 
OP
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Re: [CBS] (Ren'py) Ashes of Bavan: Monster Rising.

CodeBunny Studio's is an established group that has been working together for over a year now. We have two coders, two artists and a writer, along with a few consultants. We are currently working on a monster breeding / battle strategy 18+ game called "AoB Monster Rising".

While the framework of the game is solid, we are sadly lacking in the animation department. This is because we have no one dedicated to animation. This is why we've decided to recruit someone to work full time on this aspect of the game.
Job Specification:

Work with the art department to animate the posable dolls that will be provided.
Will have creative influence over composition of dolls.
Will take direction and requests from the Coding department.

Experience Requirements:

You do not need to be experienced in any particular form of animation, due to our resident code wizard we are quite flexible we about how things are animated. As long as you are willing to work with the rest of the team to improve the quality of the game and understand that it is a fairly substantial commitment to work on an established project.
Depending on the time commitment you are willing to make to the studio, we are willing to consider those with very little or no experience of animation on the understanding that they would sink significant time into improving thier skills.

Company Details:

An equal partnership. Members are expected to motivate themselves and make consistent progress on the tasks they are responsible for. The position of coordinator exists purely as a way to keep everyone working in the same direction. There is no leader, all decisions are made by vote.
The person taking this role can be expected to be made a full partner of the studio after the standard probation period. Due to the way the studio is structured, this would entitle you to an equal share of the revenue of the studio (Currently a fairly small amount, don't think you'll be rolling in it).


The perfect person for this would be someone interested in animation and wants to work on the project for the experience and satisfaction. You can expect to earn a small amount from it, but will likely be disappointed if you view it as anything other than a hobby for the foreseeable future.

If you are interested in this, send me a PM with a link to any relevant work you've done. (if you have any, of course)

Cheers!
 
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