What's new

SIM [Peachaboo] Sexy Exile


Peachaboo Zanzo

Jungle Girl
Joined
Apr 23, 2017
Messages
67
Reputation score
13
UPDATE 15th December 2017:
v0.1.0 - X-Mode Demo / Prologue Released

>> CLICK HERE [HR][/HR]



Hello everyone and thanks again for the warm welcome to the forums! :)

Today I want to introduce my hentai game project, Sexy Exile - Heaven on Earth, that I am working on with a good friend of mine, Cucu, who does all the art for it while I do game design, coding and animation.
We are both from the design and games industry and want to try and do our own thing. And Hentai ;)
Together we go by the name of





Our game Sexy Exile is combination of a dating sim with board/card game elements that leads up to arcade style playable and fully animated hentai scenes.

The story evolves around you being banished from paradise for seducing the bosses favorite angel.
To put your indecency to use, you are ordered to protect humanity from evil demonic seductresses by "fighting them" to orgasm before they can drain you.
In between, to stay in shape and as a pastime, you may even practice on other girls. So maybe this isn't so bad after all...



There will be multiple ways to go through the dates, with each girl having her own individual date settings, stories and options.
In XXX Mode, you go through up to 3 stages (or sex positions for that matter) to progress, earn experience and win collectable souvenirs like naughty polaroids and sexy stickers of each girl.

We are currently working on a first playable prototype of our XXX Mode so that you can see for yourself what it will play like.
In the meantime, here is a short trailer with some gameplay sequences for you:

[video=youtube_share;oQsgtmDal-E]

You can also find more Images and Info on our .

We hope you like what you see!

See you around~
Zanzo & Cucu
Peachaboo
 
Last edited:

AGamerPassingBy

Tentacle God
Joined
Sep 25, 2015
Messages
1,081
Reputation score
71
Re: Sexy Exile

Nice! Kinda reminds me of Huniepop, in a good way of course! :D

I wish you good luck and i hope development goes smoothly for you guys, cuz you have to admit that in Hentai Game Industry, more than extra care need to be given to make sure a game that seems too good to be true to be, well, true. :)

I'll be waiting for the demo.
 
Last edited:

fapmcfap

Jungle Girl
Joined
Feb 1, 2014
Messages
47
Reputation score
5
Re: Sexy Exile

Art is great, I'll be watching the progress on this one!
 

bukacain

Jungle Girl
Joined
Mar 25, 2017
Messages
26
Reputation score
5
Re: Sexy Exile

Looks great so far! Looking forward to your prototype~
 

AnonTheHuman

Demon Girl Master
Joined
Jan 4, 2016
Messages
258
Reputation score
51
Re: Sexy Exile

That's a mighty big mountain you're trying to climb here with this project. Now, some questions.

What made you (and friends) want to start an H-game as ambitious as this one?

What fetishes will be present in the game? Will there be any that one might consider unusual/extreme? (Loli, Futa, heavy femdom, etc.)

What is the ETA?

Was Huniepop or any other form of media a source of inspiration for this?

Will the game be free when finished?

With that out of the way, I must say I'm really looking forward to this project. Best of luck on your endeavors.
 
Last edited:
OP
Peachaboo Zanzo

Peachaboo Zanzo

Jungle Girl
Joined
Apr 23, 2017
Messages
67
Reputation score
13
Re: Sexy Exile

Thank you all for the kind words =)
We're very happy that you like it!

@AnonTheHuman: Let's get to your questions:
What made you (and friends) want to start an H-game as ambitious as this one?
We are no hentai game experts, but we wanted to do a game together for a while. We had both played a few free-to-play hentai games that we didn't find satisfying partly in terms of art but mostly in terms of gameplay. Most would start of easy and rewarding but quickly become unplayable without incredible amounts of money, waiting or grinding while not even offering appealing mechanics. We also enjoyed graphic novels for their story but would have personally wanted to have more of a gameplay. Our impression that the hentai community is very friendly, supportive and loyal made us soon decide that we would give it a try and it really has been much fun so far.
So yeah, we want to create a game that really is fun to play and gives you lots of things to do and see with great - and explicit - art.

What fetishes will be present in the game? Will there be any that one might consider unusual/extreme? (Loli, Futa, heavy femdom, etc.)
The main game will cater to the more common fetishes, think of what you would find in a mainstream porno (like vag, anal, oral, creampie, dp, toys, light bondage/bdsm, latex, etc...). In terms of characters we will have "ordinary" girls, more exotic scenarios or professions, maybe costumes and such as well as fantasy characters like the demons and angels you've seen, maybe fairies, elves, girls with certain animal features or humanoid aliens. The rule of thumb is anything that is recognizable as a girl/woman more than anything else.

However, at the right time or with the right amount of support/demand, we would also be open to do bonus girls that stray away from this a little, it really depends on the case. I.e. I think Futa or something rather furry would be no problem while the degree of Loli-ness that we would be comfortable with would have to be determined.
To keep it clean, such bonus girls would most likely be available for certain patreon groups and alternatively by individual purchase. More on that below.

What is the ETA?
As we're pretty far from being able to do this full time, we can't help but say "when it's done", or whenever certain milestones are done. The XXX Mode Prototype shouldn't take too long hopefully, maybe a couple of weeks can suffice. It depends.

Was Huniepop or any other form of media a source of inspiration for this?
There have been various hentai, games and patreon projects we used as inspiration for our artstyle, but I really couldn't tell. We have seen Huniepop, but didn't play it and it didn't really play a role in our process so far. Gameplay-wise, Guitar Hero, Jetpack Joyride and Flappy Bird had a certain influence on designing our XXX Mode :D


Will the game be free when finished?
I'll answer this question at the same time:
Huniepop...
...with microtransactions?
The game will be free. There will be little to no restrictions for free users, cause we believe that making the game fun for all users will ultimately pay out more than trying to rip people off. The vast majority of the content we create will be available for free and there won't be any paywalls.

That said, there will be a few BONUS things for Patrons and alternatively available via micro-transactions. Emphasis on "bonus" and "a few". This can be additional girls (again, "a few", so expect 1 or 2 in 10 free girls or something along those lines) or maybe items or whatnot, but nothing that you need to keep on playing! You will also have the option to buy diamonds instead of earning them to get stuff like more booster card packages faster/easier than normal and patrons will restore XXX Mode Energy faster than normal. But our "normal" will not be the "tediously slow" we all know and hate in many Free-to-Play games and it will also be impossible to complete the dates without buying boosters. Plus, if you're out of XXX Mode Energy, you can still do Dates and collect stuff and XP there while you wait (not long).

TLDR: We want to make a cool game that really is free and no rip-off, while giving supporters something ON TOP. After all, we need a little bit of money to survive, too.

Hope I could clarify a little :)
 

AnonTheHuman

Demon Girl Master
Joined
Jan 4, 2016
Messages
258
Reputation score
51
Re: Sexy Exile

Thanks for the relatively quick reply and clearing things up a bit. I guess I shouldn't have expected an actual set ETA when the project is just starting off, alongside knowing the game would be quite vanilla from the screenshots. Not that vanilla is a bad thing.

Flappy Bird had a certain influence on designing our XXX Mode :D
Wut.
 

NotSoKaito

Jungle Girl
Joined
Apr 27, 2014
Messages
27
Reputation score
0
Re: Sexy Exile

Since it seems like it'll be one of those browser games, are you going to aim for the game to be on a website like Nutaku, or are you planning to release it on your own?
 

Merrill

Tentacle Monster
Joined
Jun 22, 2016
Messages
340
Reputation score
31
Re: Sexy Exile

Since it seems like it'll be one of those browser games, are you going to aim for the game to be on a website like Nutaku, or are you planning to release it on your own?
Oh boy I really hope it's not a browser game. Every game on Nutaku is a choppy mess.
 

Slam Sector

Sex Demon
Joined
Dec 24, 2013
Messages
374
Reputation score
45
Re: Sexy Exile

I'm kind of disappointed you're not calling it Sexile.
 
OP
Peachaboo Zanzo

Peachaboo Zanzo

Jungle Girl
Joined
Apr 23, 2017
Messages
67
Reputation score
13
Re: Sexy Exile

It's gonna be a browser game but we will release it on it's own site, no platforms like nutaku involved whatsoever. We plan on using online functionalities for highscores and such later on.

I'm kind of disappointed you're not calling it Sexile.
We didn't want to ruin the potential for a nickname among fans ;)

@anon
Haha :D only a tiny little bit of course
 

guts

Demon Girl
Joined
Jul 26, 2012
Messages
74
Reputation score
12
Re: Sexy Exile

hmm going to wait for a demo
 
OP
Peachaboo Zanzo

Peachaboo Zanzo

Jungle Girl
Joined
Apr 23, 2017
Messages
67
Reputation score
13
Re: Sexy Exile

Thank you :)
We're working hard to show you some real progress soon!
 

AnonTheHuman

Demon Girl Master
Joined
Jan 4, 2016
Messages
258
Reputation score
51
Re: Sexy Exile

How have things been going so far for development? Good/bad? It's been a little quiet on this thread. Also, sorry to hear about the problem with people abusing Patreon. Hope things have or will clear up regarding that issue now that you're charging upfront.
 
OP
Peachaboo Zanzo

Peachaboo Zanzo

Jungle Girl
Joined
Apr 23, 2017
Messages
67
Reputation score
13
Re: Sexy Exile

It's going pretty well, thanks for asking :)

You're right, we kind of didn't want to bother people too much before the first playable bit is finished. We had a public Dev Blog Post on our patreon page a week or so back if you have not seen it yet and we've been making good progress since then also!

We were planning on doing another post with a little bit of actual gameplay and more over there soon and wanted to also put it up here.
 
OP
Peachaboo Zanzo

Peachaboo Zanzo

Jungle Girl
Joined
Apr 23, 2017
Messages
67
Reputation score
13
Re: Sexy Exile

Okay, you've asked for it, so here we go with an update on last month‘s progress :D



Art Updates:

- We posted WIP Sketch, illustration and animation of one of the XXX scenes with our first demonic seductress Ignemis early in the month. The final animation was also posted in this thread here in addition to patreon.
- Our character Mayu got her first collectible sticker. We made a small process video for our patrons as well. By now, we already revealed quite a lot about the cute high school girl and the patrons seem to like her a lot! Every girl will get several sexy stickers that will tell you more about their personalities.
- We also finished the Artwork for Mayu's first XXX scene – the second one we worked on. She’ll give you a nice blowjob right after returning home from college. As always, a WIP Sketch has been posted to our Patreon stream with the animation yet to come.
- For our angel Anaela, two XXX scenes have been illustrated (+WIP Sketches) and will soon be animated. She’ll let you play with both of her heavenly holes for some exciting action. Anaela will have a special role in the first playable, so stay tuned for more!
- Wallpapers for Mayu and Anaela have been posted containing new background art for both.
- Nikki the circus artist has been introduced as the next girl we work on. She's already got the Portrait with 3 clothing stages of which the first one has been posted. Stickers and XXX scenes are currently being worked on and will soon be revealed in our stream.

Programming Updates:

- Laid foundations for the first playable which will give you the opportunity to try out our XXX Mode for yourself
- A custom audio playback routine has been put in to place in order to control events and movements in synch with the music instead of relying on a global time or frame rates for example.
- Implemented movement and control mechanics as well as physics for the player token including a boost- and cooldown-system
- Constructed a class that holds (for now) 6 types of collectibles (Heart, Superheart, Mine, Ice Cube, Shield and Power-Peach) and their behavior.
- Our newly coded level generator relies PNG png graphics to spawn platforms and items at their according time and place which enables us to do visual level design in Photoshop and the likes
- Dev Diary #3 has been posted for our patrons showing off all those features in a little video with a more in-depth explanation. Dev Diary #1 and #2 show some earlier states and are available for everyone in our public Patreon stream.

Next Up:

- Artwork: Cucu is creating more and more awesome artwork stuff of course. There's a few open artworks for Mayu and Nikki will get some attention as well in the next weeks. We also still need a few graphics and artworks for the first playable, even though most of it is ready to be implemented.
- Animation: As I'm doing both programming and animating, I am a little bit behind with the animations right now. I arrived at the point where I want to include the first animations in the prototype now, though. At the moment I'm experimenting with a new animation program for the XXX scenes that would allow us to run the animations at the full fps of the game instead of the roughly 20fps-approach we had before while also resulting in smaller file sizes. Sounds too good to be true, right? Even though I'm facing a few technical problems for now, I really hope it will work out in the end, cause that would mean even better, butter-smooth XXX animations.
- Programming: Depending on the success of the current animation tests I will either start implementing those next and make them react to the gameplay or instead set out to finish the game mechanics first, including the UI elements like energy bar, heart counter and such. Both needs to be done anyway.
- Misc: Great News here as well: We've found some help for the audio department so we should have covered the prototype sound-wise soon with custom music and sexy voice acting bits!

So that's it for now, folks! If you've got any questions, feel free to ask. Critique and feedback is also always welcome :)

We'll be back.
Zanzo of Peachaboo
 
OP
Peachaboo Zanzo

Peachaboo Zanzo

Jungle Girl
Joined
Apr 23, 2017
Messages
67
Reputation score
13
Re: Sexy Exile

Hello friends,
I've got another small update for you today. I managed to implement a new kind of animation plugin that allows for much smoother animations and smooth blending of those. It was a pain in the ass to be honest and took too long, but now it's working like a charm. Examples will follow.

For today, I'm excited to show you a first bit of voice acting for Sexy Exile. It's for our angel girl Anaela who will starr in the First Playable.
!
There's also some more in-depth information on our progress.

A soundtrack is already in the works, too. And now that the animation stuff is off my back, I hope to soon release an alpha version for our patreons which will mark a big milestone on the way to the public release of the First Playable.

best
Zanzo :)
 
Last edited:
OP
Peachaboo Zanzo

Peachaboo Zanzo

Jungle Girl
Joined
Apr 23, 2017
Messages
67
Reputation score
13
Re: Sexy Exile

Hey there!
We wanted to share with you what we accomplished in June! The first playable of our XXX Mode moves closer fast and we'll start some first alpha testing with our higher patrons very soon :)



The month of June was especially successful on the coding side and we (first of all me) are somewhat focussed on getting to a certain milestone right now - which is the XXX Mode prototype or the Alpha version of it for starters - so some other aspects that I'm involved in are not going aquite as fast right now. Nevertheless we had a lot of content and great art from Cucu to share:

Content Updates

- We posted the first sticker of Nikki the circus artist showing her great flexibility as well as her first XXX Artwork of her doing a DP with the help of one her juggling clubs – she's pretty daring, you know ;)
- Then I finally got to finish and share a new XXX animation - this time for the Angel Anaela - using a new software that took forever to get to work with the game but let's us use up to 60 fps for way smoother animations instead of the 18 we had before. At the same time it's even less data since the animations are rendered in real-time now! Oh, and it allows to blend between the motions smoothly, too!
- With a third artwork finished, Mayu's XXX scenes are now complete... BUT Cucu is gonna overhaul the first one, because that was also the first artwork she ever did for Sexy Exile and we feel that it doesn't live up to the style and quality she established in the meantime. We also posted a cumshot version of Mayu's Blowjob scene as well as a second sticker. Very soon, one more of these will be posted before the qualifying patrons will be sent Mayu's then complete artwork.
- We received the first voice-acting tracks ever! They will be used for Anaela, thus the prototype. Of course we showed off a snippet of that in a public Dev Diary (#5) post along with some more details about sound and animations.
- An individual soundtrack for our XXX Mode is almost finished, too and an excerpt of it is included in a video we posted with public Dev Diary #6, which also shows how the animations react to the gameplay now.


Coding updates

- I developed a few routines to generate the levels through reading images pixel by pixel. This way, we can visually design levels in any graphics software which is pretty straight-forward to do. There is more in-depth information about that as well as some early gameplay footage in the public Dev Diary #3
- As stated above, the new animations we're implemented in a tedious process of troubleshooting together with the animation software's developer and I have since managed to sync them and have them react to the gameplay, which can be seen in the public Dev Diary #6
- Finished the HUD Elements (Pressure Bar and Heart Counter + Circular Progress Bar) and underlying score and pressure mechanisms
- Designed a full first level
- Did all kinds of gameplay additions, optimizations and adjustments, started balancing, added visual feedback and effects to lots of things, gave the basic collectibles proper behaviour and so on. Doesn't read like much but there's several hundred lines of code in these little things alone...phew!
- Implemented Turbo Mode (90% done) which will kick in if you don't manage to collect enough hearts during the regular level. Turbo Mode is obviously faster, therefore harder and will randomly spawn hearts you missed before, throw in some extra mines and let's the pressure bar rise faster in a sort of sudden-death manner.

So what's next? ALPHA?

Yes.
Basically all that's left to do before our higher tier patrons can test the first level in some kind of an ALPHA state are a proper beginning and endings for the level, both audio-visually (text inserts and sounds) and coding-wise as well as some more testing and balancing.

Doesn't sound like much, right? Well, it isn't really and we hope to arrive there within the next two weeks.

After that, we focus on getting the prototype ready (including one more XXX stage, intro and outro as well as everything we couldn't put in yet like more sounds, voices, effects and so on) for a BETA with our patrons and then finally a first public release. We will keep you posted!

Here's the on our where you can also find the other Dev Diaries I mentioned.

In the meantime we appreciate any feedback and I'd be happy to answer any questions :)

Zanzo
 
Top