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Name: Siphon/Talvesh
Powers: Has the strength of 6 men hence an incredible melee fighter, can cast a small protective energy shield around himself that will protect from hi kinetic energy magic attacks or projectile attacks, but not from melee attacks, and he can create a small shockwave from his hands that will knockdown any enemies within it's range, but he cannot fire it off in rapid succession, it requires a 20 second cool down period. Also great knowledge of various inter-dimensional technologies of his people. Siphon has also gained the rare trait amongst his people of being able to use his hands to heal most any wound inflicted upon a person.
Healing Gene: Siphon is capable of using his healing gene to heal even the most severe of injuries, although this can be quite taxing upon him, and requires his full concentration. Depending on the severity of the injury, it can take anywhere from 30 seconds to ten minutes to restore and heal the injury, or injuries. He is not able to bring a person back to life if they have already perished from their injuries however. So for example, a minor injury such as a cut would be healed rather fast, but something like a punctured lung or a broken bone would take quite a long time for him to heal in this manner, and he would still need to set the bone first.
Age: Appears to be in his early 30's, but is actually over 150,000 years old.
Physical Description: 5'7" Weight 180 lbs Brown hair with traces of silver, Blue eyes normally, Caucasian appearance.
Description of traits and BG: Siphon is one of the last survivors of an ancient race of beings known as the Alverans. Siphon came to this dimension some time ago from his own home, ahead of an army of undead that followed his people here. Choosing to stay behind and fight along side the humans of this world, they defeated the undead, and Siphon has grown quite fond of the people he chose to protect. He chose to remain on this world, and live amongst them, and see's a great potential in them to become a super powerful race some day.
When using his shielding or his shockwave attack, his eyes will begin to glow a fiery red, and he will utter several words in his native tongue. His normal voice sounds as any normal humans would.
Talvesh is a symbiote that is attached to his spine, and allows him to utilize several other technologies because of it's unique properties. Talvesh can assume control of the body, and this is shown when his eyes gleam fiery red for longer than a second and when speaking, his voice is noticably deeper with a flang to it.Side Note: By High Kinetic Energy I mean something such as a magic propelled attack or a bullet. The shield will not stop an arrow from getting through however.
Ship Information: Siphon's ship, The Kara, is named after his dead 1st wife, who was killed in battle during the original undead siege on his home world. The ship is very much akin to the Daedalus class cruisers in Stargate, and at 586 Meters in Length, are quite decently sized. In fact, all Alveran ships are exactly the same, although Siphon's has a few new modifications he himself has made that are not seen on any other Alveran ship.
Weaponry: All Alveran ships come standard with blue plasma beam weaponry, capable of overloading most known forms of shielding, or piercing them, varying on the level of shield. Unlike most laser type weapons, they don't overpower by using a lot of energy, but rather use little energy, focusing more on firing rapidly to overload shield emitters, thus frying them out and collapsing them.
Another weapon found on all Alveran ships are the special drone weapons. These yellow squid like projectiles are extremely powerful, and usually will rip through lesser advanced shields in a matter of seconds, focusing primarilly on simply passing through the shield, and ripping apart the hull of the target ship. While more powerful than the plasma beams, these can only target one ship at a time, unlike the multiple targeting beams.
The final weapon aboard Siphon's ship is unique to his alone. During his time spent in the future, he worked on several upgrades, one of these being the gravity wave weapon. Against an unshielded planet or ship, it is a devastating weapon. This weapon fires a high end gravity well at a target, usually flattening an unshielded ship, or tearing part of a planet off it's orbital axis. He has used this weapon a few time, and it seems to draw a significant amount of power, making it impossible to fire off in rapid succession. It also still has the annoying habit of blowing out every single power relay channeling into it when it's used, something he hasn't been able to fix.
Shielding: Little is known about Alveran shielding to outsiders, other than the fact it is highly advanced, and very powerful. Capable of absorbing a huge amount of damage, the main reason for the shield strength is it's power supply.
Power Generation: Siphon's ship is different from most Alveran ships in the power supply department. While most of their fleet are powered by single Zero Point Modules, Siphon's ship is powered by three of them, likely because of the gravity weapon requiring all that power. As a result, it is believed his is the most advanced ship the Alveran's have to offer, short of their city of course.
FTL Drive: All Alveran ships use an advanced hyper-drive system capable of launching the ships to impressive speeds. Siphon's ship is capable of traveling to the Pegasus Galaxy, 3 Million light years away, in a mere 3 hours. The speed is directly tied into the power generation, and it is likely with an inferior supply, his ship would be far slower than this.
Unlike most ships of other races, Alveran ships are capable of being commanded by a single man crew, largely in thanks to the chair interface in place aboard each ship. They have taken great pains to prevent their advanced technology from falling into the wrong hands, going so far as to specifically key their most destructive and advanced technology to only
respond to those with their genetic makeup. This, they feel, is the only way to truly prevent an enemy from stealing their ships if they are unable to self destruct them in time before being boarded. While they can be crewed by one man crews, currently only the Kara and the Daina Eil'Mori fit this, all other Alveran ships usually carry a crew compliment of six hundred, although they can carry as many as twelve hundred.
Special note: If for whatever reason, there is a specific issue where someone is going to be injured and does NOT want to be successfully healed, let me know in advance, and I can work with that. I have several ideas on how to "fail" Siphon's healing ability, and if I know in advance I can work with that.
UPDATES:
It has been revealed that Siphon very likely has been ascended at least one other time, and is far older than previously thought. Siphon it turns out is one of the Ancients himself, and his memories are slowly returning to him.
Powers: Has the strength of 6 men hence an incredible melee fighter, can cast a small protective energy shield around himself that will protect from hi kinetic energy magic attacks or projectile attacks, but not from melee attacks, and he can create a small shockwave from his hands that will knockdown any enemies within it's range, but he cannot fire it off in rapid succession, it requires a 20 second cool down period. Also great knowledge of various inter-dimensional technologies of his people. Siphon has also gained the rare trait amongst his people of being able to use his hands to heal most any wound inflicted upon a person.
Healing Gene: Siphon is capable of using his healing gene to heal even the most severe of injuries, although this can be quite taxing upon him, and requires his full concentration. Depending on the severity of the injury, it can take anywhere from 30 seconds to ten minutes to restore and heal the injury, or injuries. He is not able to bring a person back to life if they have already perished from their injuries however. So for example, a minor injury such as a cut would be healed rather fast, but something like a punctured lung or a broken bone would take quite a long time for him to heal in this manner, and he would still need to set the bone first.
Age: Appears to be in his early 30's, but is actually over 150,000 years old.
Physical Description: 5'7" Weight 180 lbs Brown hair with traces of silver, Blue eyes normally, Caucasian appearance.
Description of traits and BG: Siphon is one of the last survivors of an ancient race of beings known as the Alverans. Siphon came to this dimension some time ago from his own home, ahead of an army of undead that followed his people here. Choosing to stay behind and fight along side the humans of this world, they defeated the undead, and Siphon has grown quite fond of the people he chose to protect. He chose to remain on this world, and live amongst them, and see's a great potential in them to become a super powerful race some day.
When using his shielding or his shockwave attack, his eyes will begin to glow a fiery red, and he will utter several words in his native tongue. His normal voice sounds as any normal humans would.
Talvesh is a symbiote that is attached to his spine, and allows him to utilize several other technologies because of it's unique properties. Talvesh can assume control of the body, and this is shown when his eyes gleam fiery red for longer than a second and when speaking, his voice is noticably deeper with a flang to it.Side Note: By High Kinetic Energy I mean something such as a magic propelled attack or a bullet. The shield will not stop an arrow from getting through however.
Ship Information: Siphon's ship, The Kara, is named after his dead 1st wife, who was killed in battle during the original undead siege on his home world. The ship is very much akin to the Daedalus class cruisers in Stargate, and at 586 Meters in Length, are quite decently sized. In fact, all Alveran ships are exactly the same, although Siphon's has a few new modifications he himself has made that are not seen on any other Alveran ship.
Weaponry: All Alveran ships come standard with blue plasma beam weaponry, capable of overloading most known forms of shielding, or piercing them, varying on the level of shield. Unlike most laser type weapons, they don't overpower by using a lot of energy, but rather use little energy, focusing more on firing rapidly to overload shield emitters, thus frying them out and collapsing them.
Another weapon found on all Alveran ships are the special drone weapons. These yellow squid like projectiles are extremely powerful, and usually will rip through lesser advanced shields in a matter of seconds, focusing primarilly on simply passing through the shield, and ripping apart the hull of the target ship. While more powerful than the plasma beams, these can only target one ship at a time, unlike the multiple targeting beams.
The final weapon aboard Siphon's ship is unique to his alone. During his time spent in the future, he worked on several upgrades, one of these being the gravity wave weapon. Against an unshielded planet or ship, it is a devastating weapon. This weapon fires a high end gravity well at a target, usually flattening an unshielded ship, or tearing part of a planet off it's orbital axis. He has used this weapon a few time, and it seems to draw a significant amount of power, making it impossible to fire off in rapid succession. It also still has the annoying habit of blowing out every single power relay channeling into it when it's used, something he hasn't been able to fix.
Shielding: Little is known about Alveran shielding to outsiders, other than the fact it is highly advanced, and very powerful. Capable of absorbing a huge amount of damage, the main reason for the shield strength is it's power supply.
Power Generation: Siphon's ship is different from most Alveran ships in the power supply department. While most of their fleet are powered by single Zero Point Modules, Siphon's ship is powered by three of them, likely because of the gravity weapon requiring all that power. As a result, it is believed his is the most advanced ship the Alveran's have to offer, short of their city of course.
FTL Drive: All Alveran ships use an advanced hyper-drive system capable of launching the ships to impressive speeds. Siphon's ship is capable of traveling to the Pegasus Galaxy, 3 Million light years away, in a mere 3 hours. The speed is directly tied into the power generation, and it is likely with an inferior supply, his ship would be far slower than this.
Unlike most ships of other races, Alveran ships are capable of being commanded by a single man crew, largely in thanks to the chair interface in place aboard each ship. They have taken great pains to prevent their advanced technology from falling into the wrong hands, going so far as to specifically key their most destructive and advanced technology to only
respond to those with their genetic makeup. This, they feel, is the only way to truly prevent an enemy from stealing their ships if they are unable to self destruct them in time before being boarded. While they can be crewed by one man crews, currently only the Kara and the Daina Eil'Mori fit this, all other Alveran ships usually carry a crew compliment of six hundred, although they can carry as many as twelve hundred.
Special note: If for whatever reason, there is a specific issue where someone is going to be injured and does NOT want to be successfully healed, let me know in advance, and I can work with that. I have several ideas on how to "fail" Siphon's healing ability, and if I know in advance I can work with that.
UPDATES:
It has been revealed that Siphon very likely has been ascended at least one other time, and is far older than previously thought. Siphon it turns out is one of the Ancients himself, and his memories are slowly returning to him.
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