Re: [アスガル騎士団|RPG]ROBFS4U
As assassins would always be my main when I still played RO, I go for Agi/Str here as well.
Its true that the starting battles will be hard for Agi/Str, but on the bright side, you almost always get the 1st turn of attacks. This already nulls having to worry about being stunned, also gives you the advantage of inflicting debuffs on enemy and maximizing their usefulness. Because if you are always on the 2nd turn, one turn of the debuff will already be wasted (like stun).
Main hurdles for this are enemies that causes bindings early on when you still don't have your Hiding skill, and also enemies with clothes when you still can't strip em or steal their panties. Other than those, its a cakewalk.
Vit/Int on the other hand don't need to worry about accuracy mostly. They have their survivability thanks to high max HP and healing abilities. They can also defeat enemies even though they are clothed. If you are good enough, you can also use enemy's weakness attributes against them.
If you can maintain a good Sp, its a pretty good build too.
But in the end-game part of it, Agi/Str has the ability to kill bosses faster (imo) if there are no unusual mechanics at play.
If you have enough lifesteal, you almost don't need to worry about the enemy's attacks. Just buff up and just keep on pounding em.
Their main weakness in end-games are quagmires since it will reduce your agi along with the number of your attack. Can be prevented with certain items, but if you are lacking em, only then will it be a problem.
With the next game though, I'm thinking of resetting and going Str/Vit at the end-game part. With the fields I'm seeing, I don't think Agi/Str is going to be a fun build to go at.