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Backstory/Log


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Tassadar

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The long standing Badarian Empire, ruled by an immortal lich, has just gone through an industrial revolution, which sparked a new wave of expansion. The Empire now controls all the land South of the Gormoia mountains, West of the Red Forest, East of the Anudor desert, and North of the White Sea. The Gormoia mountains are the southern border to the nations of Crolian, the only pass wide enough to invade through being protected by a joint army of the Crolian Humans, Orcs, and High Elves that live in that region, which thus far has held back any advance by the Badarian Empire. The Anudor has for centuries bordered the Empire, it's natural barrier and hostile inhabitants making it less than cost effective. The sea is likewise a natural barrier. And finally, the Red Forests Night Elves and Fey have stalled the Empires advance through a display of powerful magics and the assassination of officers.

Recently, a rift has appeared in a large town in South Badaria, spilling forth demons and warping the local flora and fauna. The town it appeared in, Artmirst, had just built its first factory, and the once growing town is now deserted, all of the people having either escaped, or been captured or warped by the invading demons. The Fey have responded, many of them going to the region on behest of their Lords and Ladies in order to defend their world. Daemons have also been attracted to the region, coming to feed on the souls of the demons and fey alike. Others, hunters and adventurers, have come to loot the ruins and make coin killing demons and selling the body parts to Imperial Wizards. These adventurers are of many races, easily slipping through the thin imperial border security. The lich king has yet to make any kind of appearance or statement about these events occuring within his realm.
 
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Tassadar

Tassadar

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Re: Backstory

Demons: Supernatural creatures from another realm, have many shapes and sizes. They have invaded our world several times, seeking to conquer it for their own. None who have crossed over one of their dark portals to their realm have ever been heard from again. Often use the native female creatures of worlds they invade to breed newer versions of themselves and increase their numbers.

Daemons: Powerful beings that have died, but were powerful enough to return from the afterlife and retake physical form. The gods are all extremely powerful daemons, and even the weakest daemons are often highly skilled and extremely powerful with magic and spiritual powers. The reason for this is that they devour the souls of those they kill, gaining their memories, skills, and any abilities they may have. Lesser daemons still require living bodies, as they are not powerful enough to animate a body using only their own energy, which is where most of the daemon spawned come from. The more powerful ones abandon their living bodies, or the physical plane entirely.

Fey: Some scholars believe that they are the "demons" of our world. Regardless, they are powerful, numerous, and highly dangerous.

Warped: Any being that is for too long in the presence of beings from another world will be twisted by them, becoming like them. This has happened at every documented occurrence of a portal to another realm to the local wild life and the oldest plants. The Su-Ku-Ta and their Dok-Cats are sometimes considered this, though there is no proof to support it.
 
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Re: Backstory

Common Creatures

From the writings or Imperial Archivist Namon Bendis, fourth in the order of the Steel Rose, and former retainer of the Emperor Himself.

I write a listing of whatever creatures may be remembered, and any pertinent information that is known about them, for the Fey, Spirits, Undead, known Daemons, Demons, and warped creatures encountered around the area of the portal in the town of Artmirst. Note that all information here is from hearsay and rumor, an Imperial Magister of my standing is hardly likely to waste his time in such a trivial manner.

Beasts
Mutated Wolves - The local wolves and dogs seem to have been mutated, lumpy growths and long tentacle-like protrusions growing from their hides. Darkhearts can be found somewhere in their body, the size of which depends on how badly mutated they are.
Drop: Darkheart.

Mutated Bears - Similar to the wolves, the local brown and black bears have likewise been mutated.
Drop: Darkheart.

Mutated Horse - Unlike wild beasts, horses were near to the portal when it opened, taking the brunt of the corruption along with their human masters. They have a number of tentacles sprouting from their underbellies, which are meant to grasp their prey.
Drop: Darkheart.

Mutated Mountain Cat - Similar to the bears and wolves. It is unusual that the corruption seems to have only affected the forests predators.
Drop: Darkheart.

Plants
Black Oak - A massive tree which has somehow been corrupted. Covered in tentacles which can grow to incredible lengths, and containing enough corruption and power to form a darkbrain, a sentient piece of evil magic. They are incredibly powerful, draining the energies of their victims to feed themselves.
Drop: Darkbrain.

Shorn Weed - A bulbous plant with a stamen on top and a single flower on a long tentacle, this plant is known to be only mildly dangerous. It's method of defense is spraying a narcotic substance which sets of an animals reproductive hormones through its flower. Females affected by this will often relieve themselves using the plants stamen, more often than not also becoming pregnant. The writer will note that it is not known what a woman impregnated by these plants will give birth to.
Drop: Shorn Nectar.

Vine Creeper - A small corrupted plant that attacks travelers and lays its seed in them. Often use ambush tactics, rustling the leaves with some tentacles while others attack from behind while their prey is distracted.
Drop: Darkheart.

Leaf Person - The offspring of a person and a Shorn Weed, which start out as small leafy pods with short tentacles. They eventually grow into humanoid plant creatures.
Drop: None.

Fey
Gruff - The goat headed and legged humanoids, common soldiers among the Fey. Often use bronze and wooden weapons. Some of the older ones begin to inherit powerful spiritual and magical powers. While more often reasonable than openly hostile , they are often quite lecherous.
Drop: Gruffs Horn.

Gruff Warlocks - The elder members of their race, often powerful in the ways of magic and possessing spiritual powers.
Drop: Gruffs Horn.

Dumogi - Small, dark skinned, round creatures that are known to speak very quickly when conversing with mortals, and often chatter unintelligibly. They are known to use magic, particularly favoring cold magic, and they seem to be immune to any extreme of cold.
Drop: None.

Trolls - Powerful Fey warriors, but usually very stupid. Grey skinned and lacking in social skills, will sometimes attack anything on sight, though they will usually follow the lead of other Fey.
Drop: Trollbone.

Fey Lords and Knights -
Drop: Drop: Lords Blood/Knights Blood.

Demons
Clawed - Small, black skinned creatures with long claws. Numerous, and like goblins, they are often used as foot soldiers. They are significantly less intelligent, however, which is saying quite a lot considering they're being compared to goblins. They lack the ability to speak, and are perhaps comparable to common dogs in the demons ranks.
Drop: None.

Stalkers - The higher end commanders of common demons, stalkers are also powerful scouts and guerrilla fighters. They have claws and teeth, and gray skin that is said to be able to change colors based on their surroundings. They are intelligent enough to lay ambushes, and most of the lower demons follow their orders without question.
Drop: Stalker Skin.

Stalker Lightmage - These Stalkers are capable of using magic, most often Light Magic, against their prey. Some are also skilled in Entropic magic, making them even more dangerous.
Drop: Stalker Skin.

Tentacled Horror - Strange six legged abominations with backs covered in muscular tentacles, each of which has a varying tip. Some are bladed, others spiked, and still others end in bony clubs. It also has a few reproductive tentacles mixed in.
Drop: None.

Greater Tentacled Horror -
Drop: None.

Darkwalker - Massive black spiders which often form nests and attack those that stray too close. Their venom is known to paralyze, and they can fire strands of webbing to entrap their prey.
Drop: Darkwalker Venom Gland.

Goblins - The smallest and weakest known demons, used as foot soldiers and expendable scouts. They are individually weak, but very numerous. Sometimes exhibit cunning and tactics when engaging a foe they know is superior physically.
Drop: Goblins Teeth.

Warped Ones- Humans warped by demonic influence into unthinking abominations, often used for canon fodder and breeding.
Drop: Possible Darkheart.

Hellhound -
Drop: Hellhounds Fang.

Ogre -
Drop: Ogres Horn.


Knights and Lords -
Drop: Lords Blood/Knights Blood.

Daemons

Matthias -
 
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Tassadar

Tassadar

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Re: Backstory/Log

Current GMs
Primary: Tassadar
Threads: Everyone else.

Secondary: xivvix
Threads: Archer.

BurningGold
Threads: TentariX, ZeroSpace.

Changelog:
11/26/09 - Increased the power of Blessing, Battle Aura, Nightmarish Image, and Dark Armor
12/7/09 - Increased the power of Pressure and noted that Hard Hitter can be taken multiple times, as well as increasing the cost of Whirlwind. (All Talents.)
12/13/09 - Changed the armor system to include Durability. Also added Splint Mail to bridge between Chain and Plate.
12/14/09 - Rest is from henceforth required to increase stats or take new Talents.
12/30/09 - Added Easy to Hit and Poor Grappler to the Flaws list.
1/14/10 - Changed Evoker, Conjurer, and Transmuter to have more dramatic effects. IE: Not useless. Also, I changed a few spell descriptions a bit to be more specific.
1/17/10 - Changed Evoker, Conjurer, and Transmuter AGAIN. Also, quickened Energy Blade.
2/15/10 - First new GM, xivvix, officially appointed. Also added the Water element.
3/13/10 - Fiddled with some of the numbers in the Spirit Powers.

Player Character Time Log

Describes when each character is in regards to the start of the story, to allow possible PC interaction. Players listed in no particular order, just as I think of them.
Keylo - Day 3, Morning
Dreana - Day 3, Night
DeMatt - Day 3, Night
xivvix - Day 3, Afternoon
Kathy - Day 3, Afternoon
plmnko - Day 1, Afternoon
ZeroSpace - Day 1, Night
TentariX - Day 4, Morning
darkwyn - Day 3, Afternoon
PhoenixAlugere - Day 4, Night
BurningGold - Day 2, Afternoon
thetwo - Day 3, Afternoon
BurntToast - Day 3, Night
GuardianKnight - Day 4, Morning
LoliDefenseForce - Day 3, Afternoon
Feris - Day 2, Afternoon
24FM - Day 1, Afternoon
UnknownSquid - Day 2, Afternoon
Asmodean - Day 2, Night
Archer - Day 2, Afternoon
GoldGolem - Day 3, Night
Zenath - Day 1, Night
Cappy - Day 1, Night
the_taken - Day 3, Morning
OAMP - Day 2, Afternoon
SomCr - Day 3, Night
hero-in-the-dark - Day 4, Night
Sponge - Day 2, Night
maikochan - Day 3, Afternoon
Alias - Day 5, Morning
 
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Tassadar

Tassadar

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Re: Backstory/Log

Merchant Inventory

Shop Inventory:
Stalker Skin - 20 denarii
Darkheart - 20 denarii
Darkbrain - 150 denarii
Goblin Fang - 5 denarii
Dark/Fey Knights Blood - 50 denarii
Dark/Fey Lords Blood - 100 denarii
Shorn Nectar - 30 denarii
Forest Heart - 25 denarii
Darkwalker Venom Gland - 20 denarii
Frost Spider Venom gland - 20 denarii
Gruffs Horn - 25 denarii
Trollbone - 30 denarii
Hellhounds Fang - 30 denarii
Ogres Horn - 50 denarii
Ammo x 50 (any kind) - 20 denarii
Any Basic Weapon - 50 denarii
Any Basic Armor - AV x 10 denarii
Specialties:

Weapons:
Koons Revolver - 8 shot revolver (shells), range 40 feet, reload speed is 10 per round, d12 + 26 damage per shot, +6 to-hit, 200 denarii.
Koons Repeater - 3 shot breach loading rifle (shells), range 80 feet, reload speed is 20 - speed per shell, d12 + 34 damage per shot, + 6 to-hit, 250 denarii.
Blackwood Shortbow - bow (arrow), range 60, reload 10 - speed, damage d8 + Body/2 + 6, +4 to-hit, 280 denarii
Elven War Torch - shortsword double edged, all attacks deal an additional d8 x 2 damage, +4 to-hit, 200 denarii
The Colt - 6 shot revolver (special), range 25 feet, reload speed is 12 per round, instant kill, -8 to-hit, 1200 denarii.
Colt Bullet - 1 round for the Colt, 100 denarii.
Draka - katana, all attacks deal an additional d4 x 5 fire damage, +6 to-hit, 300 denarii.
Shiver - broadsword double edged, all attacks deal an additional d6 x 4 cold damage, +4 to-hit, +2 to dodge when in use, 350 denarii.
Slayer - crossbow (bolts), range 80, reload 30 - speed for a drum 100 to refill a drum, deal d12 + 28 damage, +4 to-hit, drums hold 30 bolts, 400 denarii
Armor:
Koons Leather Vest - EV = 0, AV = 4, TP = 35. DuP = 3.
Blanchwood Armor - EV = 2, AV = 12, TP = 30. DuP = 3.
Demonic War Plate - EV = 9, AV = 22, TP = 60. DuP = 6.

Weapon format: Name - type (ammo), range, reload, damage, special, price.
 
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