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A small, level plateau atop a snowy mountain in the Goddess of War's realm, protected from the winds and snow by natural formations of rock and crystal and sporting a number of hot springs, Blessed Peak would be a lovely place were it not for the creatures that have taken up residence in it. Many of the hot springs, otherwise wonderfully comfortable, now play host to tentacle beasts ready to drag an unsuspecting victim into their watery home at any moment. While those who fall prey to such a fate will eventually return to the Feast Hall like any other defeated opponent, they will not be granted such mercy until they have suffered the depredations of the beast and used to breed more of them. The young adults born from such forced mating sessions remain with their parent until prey draws near, at which point they may emerge to hunt, claiming prey as a small swarm before their parents can grab it instead.
Rolled randomly to generate the arena, got hills with hostile spectators and a stage hazard. This is what I came up with, obviously the use of them is optional.
Every round, roll a d6.
On a 1-3, nothing happens.
On a 4, a large tentacle beast emerges from the water and makes to grab one randomly selected combatant.
On a 5, a large tentacle beast emerges from the water and makes to grab all combatants.
On a 6, spawn d6 tentacle beasts that attack combatants at random.
Only one large beast or group of tentacle beasts may be present at a time. If an additional spawn for something already present is rolled, it is treated as if 1-3 was rolled.
Large Tentacle Beasts have 200 HP, 20 natural AV, are immune to all status effects, cannot be bull rushed or overrun, have the Tentacles and Superior Tentacles special mutations, and have an attack and grapple of 1d100+35. They will always attempt to grab, then drag. If they successfully drag a character twice, they have dragged them into the water and that character is rendered helpless. Other characters may attempt to help them or not at their discretion. If their initial grapple attempt fails, they hit 0 HP, or their prey escapes their grapple, they will automatically retreat beneath the water. They will always return at full health if they roll to appear again.
Tentacle Beasts are 40/10/10 creatures with 10 natural AV, the Tentacles special mutation, Grapple Expert, are immune to EP drain, any mind control or mind affecting effects, and being stunned by orgasm, and will attempt to grapple and then rape any and all combatants into submission.
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strode carefully through the paths between the hot springs, keeping her eyes out both for attacks from the dangerous native creatures and for potential opponents. Her chain-weapon spun slowly in a circle at her side, keeping one of her blind spots covered with it as she sought someone to fight.
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