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RPG [Blue Mad Diode] BLOOD RUSH (RJ176090)


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Re: [RJ176090] BLOOD RUSH

This game was done really really well. i hope they make a 2 out of this.
 
Re: [RJ176090] BLOOD RUSH

I really like this circles games, but this and Depravia both remind me of Ankoku Marimo games... I mean I'm pretty sure Marimo did actually help with Depravia so, that's understandable, but this one I don't know if Marimo helped again or not, but damn does it remind me of Sneak in Desperada...

Either way I like these games.
 
Re: [RJ176090] BLOOD RUSH

how do you get to where the tentacles are >< i show screenshots with them.
 
Re: [RJ176090] BLOOD RUSH

Hey, is there any way to translate this or other RPGMaker MV games, using things like Translation Aggrigator, AGTH and such?

Thanks!!! :)
 
Re: [RJ176090] BLOOD RUSH

I found all the other optional bosses pretty easy but where is the final tank enemy?

Edit: Never mind, if you don't know its on the first floor of the tower you need a key founds somewhere in the tower.
 
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Re: [RJ176090] BLOOD RUSH

Anyone have a full save? If not then straight up tips for how to get cgs that aren't mandatory for the story would be a big help.
 
Re: [RJ176090] BLOOD RUSH

I was surprised to see this game use WebM videos for scenes. Too bad they used VP8 format, though (quality could've been better with VP9 or H265 codec, and less space usage).

 
Re: [RJ176090] BLOOD RUSH

Has anyone happened to do any kind of partial translation for this game?
 
Mega-necro, here, sorry.
Ended up somehow having a look at this after seeing the new Depravia game pop up. My question would be if someone could tell me the difference between the "BloodRush_V1_03_DLS_LOW" version and the "real" v1.03? ("low" being the only...piraccessable 1.03 version as far as I can tell)
Is it just the battle animations (though I guess that's almost half the fun lol) cut, or something else, too? Also, can you see them animations after clearing the game?

Thx.
 
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