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BlueSlime Test Thread


Tassadar

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Name: Jiriel Karn
Class: Spirit Wielder
Race: Half Daemon
Sex: Male

Body: 12 + 28 = 40
Mind: 10
Spirit: 4 + 12 + 24 = 40

Hit Points (HP): 65
Pleasure to Orgasm (PP): 50
Spirit Energy (EP): 85
Speed: 20 (17)
Dodge: 35 (45 when unarmed)
Armor: 4 (14)
Resistance: 28
Perception: 20
Stealth: 12 (6)
Grapple: 40

Experience: 0
Corruption: 0

Talents:
*Resistant
Natural Warrior: Unarmed Fighter
Massive Energy Pool
3x Exceptional
Alchemist
Spirit Warrior
Psion
Pain Resistant

Flaws:
Mutated
Honorable
Bloodthirsty
*Obvious (-8 Stealth)
*Easy to Hit (-10 Dodge)
*Tainted Bloodline (Gain corruption at 1.5 rate)

Mutations:
*Warped
Natural Attack
Large - +2 to Penetration PP damage.
Funny Ears – Jiriel’s ears are slightly pointed and have a series of slits resembling gills running along the tips. They serve no actual purpose, at least not that he has so far determined.


Spirit Ceiling: 17 (14)
Powers:
Transformation
Reshape
Seal
Battle Aura
Instant Transmission
Explosion
Mind Worm
Empathy
Telepathy


Inventory:
Unarmed Attack(+40) 2d12 + 20
Chainmail: AV = 10, EV = 3, TP = 40, DU = 5. Weak against Piercing. Strong against Slashing.
50 denarii

Bio/Description:
Jiriel was raised by his mother, Laurel Karn, in the small ocean village of Kortis on the Western edge of the Badarian coastline. Laurel, the widow of a fishermen who had been lost at sea many years ago, had been visited by a daemon, Elric, the Drowned King, on the night that Jiriel was conceived, the very same night that her husband’s vessel capsized out at sea, and no trace of it was ever found. She gave birth to him some nine months later, and raised him as best she could on what little she could make from her garden and from her work as a seamstress, and in so doing instilling him with many of the principles and values he would take to heart in later years. Because she was a widow and had a child, Jiriel’s mother faced a great deal of scorn from their fellow townsfolk, some saying that he’d been born out of wedlock, but Laurel had skin far too thick for their opinions to ever bother her too much, at least not that Jiriel ever saw or heard her express. She hadn’t remarried by the time Jiriel reached his eighteenth birthday, roughly two years before the Artmirst invasion brought a band of “adventurers” to their town.

The men were truthfully nothing but bandits, and abused their adopted title to demand free food and lodging amidst the poor townsfolk. The handful of town guards weren’t enough to push them out, and things started to get worse very quickly until, about two weeks after they’d arrived, they took control of the village in full. The townsfolk were no match for skilled and well equipped fighters, and lived under their increasingly oppressive rule for two more months. They were a small fishing village on the edge of the Empire, far from any of the major cities and with no military outposts nearby to send to for aid. At the time, Jiriel was barely an adult, and though his blood boiled with rage at the thoughts, his mother’s wisdom held him back from trying to do something to halt the bandit’s oppression. What could one young man with only his hands do against two dozen armed men, including two mages and one with the power to breathe life into the very earth beneath their feet? The townsfolk, simple people all, did not understand how such things could even exist, much less how magic of such power could possibly be combated or overcome, and at the time Jiriel was among that list.

That all changed when the leader of the bandits took his closest friend, a girl whom Jiriel had grown up alongside named Annabeth, from her parent’s home. She wasn’t the first victim of the bandit’s cruel practices, and many of the young women in the village had been raped over the course of their near enslavement to the bandits. This proved to be the final straw for Jiriel, however, and he finally disobeyed his mother’s words and went off to confront the bandit leader’s words. Upon seeing the beating that Annabeth had taken in refusing his advances, he flew into a rage. That was when his supernatural powers, a gift from the blood of his father, finally came to his attention. The bandit leader was a cunning man, and a dangerous opponent, able to tear the life from a man or shift the ground into a hand to bind him.
Karn tore his mind asunder in his fury, and in so doing learned a few of the dark secrets of his craft, though his mother and Annabeth, those who knew him the best, told him that the knowledge hadn’t been the only thing that had changed about Jiriel that day. He had become stained by the memories that he had taken from the man, they said, darkened and corrupted. Karn simply preferred to think that he had become more jaded, and left it at that. Regardless, however, he quickly learned to use his newfound abilities to the betterment of his village, first driving off the bandits and then helping repair the damage that they had done. He learned of many other abilities that he could access then, not the least of which was the superhuman strength which he could grant himself, albeit for limited amounts of time, and his power to move from place to place quickly if need be.

Two more years passed, and Kortis knew peace. Jiriel began to know peace as well; the memories of the bad times gradually washed away by the difficult and simple but nonetheless fulfilling tasks of day to day life in a small town. He and Annabeth began to grow closer together, eventually becoming lovers, though they tried (and failed miserably of course) to keep that aspect of their relationship a secret from those around them. He began to learn finer control of his natural abilities with use, and even to use them in more complex ways.

Then, the invaders arrived, and things turned bad again.

Kortis was far too small to attract the attention of a full invasion, or even a small dropship, but the residents of the outlying farms surrounding the small town stopped coming in to trade. A week later, when people went to investigate (Jiriel among them) they found the inhabitants either dead, gouges from the claws of creatures that had never been seen before torn into their bodies, or gone. Annabeth was one of the ones who was missing, and despite all of his gifts, it took Jiriel almost a week to find out where the hunters had taken their captives. Half of them were dead by then, the callous aliens having barely fed their victims and abused them almost constantly. A small part of Karn that he was secretly ashamed of to this day wished that he had found Annabeth, his love, among the dead rather than in the state in which he came upon her.

Not a one of the stolen women had enough left in them to even recognize him, except for her. Her eyes lightened the way they always had when she first saw him, the recognition buried under layers of corruption and torture fueled lust making seeing her lying upon the floor of that cavern, her womb bloated with the alien’s spawn and with a hungry look upon her face, only making the pain that rose in the young half-daemon’s chest all the more intense. He had stood over her, paralyzed, for a moment before she reached for him, clawing at his pants.

Something within him seemed to snap, when he saw Annabeth like that. To this day, Jiriel claims that he did not remember what had happened, that he had entered the cavern that the hunters had fled to with their captives and then awakened in the crater where a hill had once been. Every day, he wished that such were true. The explosion of light that tore through the earth had caused it to shake, and destroyed a wide swath of thankfully uninhabited land in the process. There hadn’t even been skeletons left to burry of the women who had been taken, but there was no doubt in anyone’s mind that all of them had been killed. Some of the families of those who had been lost had blamed him for failing, but he hadn’t even tried to dissuade them from that thought himself, as many of the villagers had formed their own conclusions and spoke in his defense, pointing out that he had lost when that cavern had gone up as well. After that day, Jiriel had been content to remain distant, even from his mother and other friends, though he still helped the village in any way he could, even doing so at his expense if need be.

Finally, however, there came a day when Jiriel felt a need for things to change. He had felt like he was going crazy in Kortis, and even the tasks he performed were becoming tiringly unfulfilling. It was, ironically, his mother, and not he who finally demanded that he be allowed to leave the village. Then, she took him aside and gave him a few simple words; “Don’t trust anyone that you don’t know well, but don’t let that keep you from being open with people neither. Be careful with your coin, and even more careful with what little you carry of value. Trust to your heart and your head, and wander the need to wander away, and then you get back here Jiriel Karn! I know you’ve got to go and see what there is to see, but that don’t mean I’ve gotta like it!”

He’d left the next day, and in the very next village earned himself the favor of the locals by bringing a dangerous mage to justice. He’d go free food for as long as he liked to stay, a pocketful of denarii, and the local blacksmith had even crafted a suit of armor for him. It was archaic stuff, but functional, and he took to liking it quickly enough even though he only stayed a night before continuing on his way.

Physically, Jiriel is a tall man, well over six feet, and extremely well-muscled. He generally stands out in a crowd for his height and bulk, and his long, wavy dark hair and sharp features don’t help him in remaining inconspicuous either. With the addition of the chainmail coat worn over his clothing, he has become even more noticeable, though he keeps the armor dry when it rains by covering it in his plain brown cloak. The most distinguishing features about him, however, are his sea blue eyes and his strange, pointed and slitted ears, which are half the reason he’d taken to keeping his hair long.
The OOC section:
Racial stats: +12 Body, +4 Spirit
Racial Talents: Resistant
Racial Flaws: Obvious, Easy to Hit, Tainted Bloodline

This was discussed in the shoutbox to a degree, I believe.
 

BlueSlime

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Re: BlueSlime Test Thread

Jiriel: HP 65/65; PP 50/50; EP 85/85; Status: Fine

The inland road seemed a haunted place. Journeying north from the Badarian coast, Jiriel had already been witness to several ruined communities filled with low life scum, highwaymen, and mutated scavengers preying on whomever they could find to sate the blood thirst left inside them by the invaders. In this unpopulated region, there was no coordination of law nor promise of ordered governance. It was a wild new frontier in a place that had once been civilized and at peace.

Using his newly discovered abilities, Jiriel had won the respect and thanks of a few huddled communities who had need of protection. In each place that he went, the villagers begged him to stay, but the restlessness that had taken him from his own coastal town continued to push him back to the lonely road. Only by putting one foot in front of the other, it seemed, was he able to ignore the horrors and injustice that he had seen. If he kept moving forward, he did not have time to look back and remember what had happened and who he had lost.

It was a cool, breezy day in autumn. The leaves on the trees had turned to a mixture of yellows, reds, and dull browns, and the wind rustling through the foliage would occasionally sweep them away to settle upon the ground, carpeting the countryside in the mosaic of warm earth colors. In some ways perhaps, not everything had changed. There was still a world with its seasons. The muggy days of summer were giving way to the briskness of fall, and soon winter would set in.

Jiriel walked the road, his large muscular body bearing the weight of his chainmail all the long miles. It was almost time for lunch, and he still had some of that hardened trail bread and a handful of sweetened preserved fruit slices that the last village had given him. Sitting by a rock at the crossroads, the wanderer prepared to unload his pack and sit a spell in as little contemplation as possible when suddenly his oddly shaped ears picked up a sound.

Turning his head to look down the road to his right, he peered through the obscuring trees. The sound was that of wheels and hoofbeats, and the "Yah! Yah!" of a man's voice followed by the slap of leather against hide. Then there was a horrid scraping, and the wild neighing of horses, and then finally a crash, and mixed cries of surprise. The loud splintering of some sort of wooden structure caused one tree on the cusp of his vision to shudder and its leaves to fall and scatter with the force of impact.

A carriage appeared to have crashed into a tree not far from him. There were more hoof beats however and the sound of horses rearing up. Then a man's voice, perhaps that of the carriage driver?

"Stay down! I'll -- arrgh!"

Jiriel heard a dull thud precipitating the man's shout of pain.

There was the familiar sound of blades being drawn, and a woman's voice could be heard. "Joshua!"

"I said... stay... *cough* down!"

Metal against metal could be heard... definitely some sort of fight was ensuing.
 
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Tassadar

Tassadar

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Re: BlueSlime Test Thread

Jiriel sat crossed legged on the rock, using his pack as a makeshift table as he idly unpacked his rations. It wasn't filling food, nor was it particularly appealing as far as taste was concerned since the drying process sucked most of the taste out of the fruit slices, but he had never developed a particularly rich palate anyway. He sat, thinking about nothing in particular in an effort to keep his mind from wandering too far in the direction of his former home, and idled away the minor fatigue of the day. Now was not a time to look forward, he reminded himself, but a time to look ahead. Just keep looking ahead.

"What in the voids name?" He muttered quietly to himself as the sound of the racing buggy and its subsequent crash. By the time the shouting started, Karn had taken to his feet, his food back in his pack and his steps hurried as he advanced down the road. The roads had started to fall apart since the fall of the empire, not that Jiriel knew much about that, and while some had simply begun to be reclaimed by nature after the communities that had maintained them had been wiped out, others had become the refuge of bandits or monsters.

As he heard the sound of the horses rearing up, he began to speed up, knowing that such beasts could be very temperamental if not handled properly, and from the thud sound that occurred a moment later he began to suspect that the crisis up ahead was a result of mere driver incompetence. He slowed his steps at the sound of the injured man's voice, wondering why people were shouting to stay down.

Then he heard the sound of blades being drawn and a woman's shout followed by metal clanging against metal, and Karn and stopped in the middle of his stride. "Always something." He muttered, and then stretched his back and shoulders as he started forward again at a jog, heading towards the sound of the voices with no attempt at remaining quiet or unnoticed. As he moved, his fists clenched and unclenched, and as he rounded the corner and moved out of the cover of the trees Jirial rose his hands and slapped his right fist into his left palm, the only visible hint of his strange powers activating being a slight aura appearing around his body and a

Activate Transformation X = 5, increasing Body by 20 for the duration of the effect. Costs X EP and X-4 upkeep every turn, so 5 EP now and 1 EP every round.
With 60 Body, the relevant recalculated junk is:
85 HP (Transformation does increase this unlike magic buffs, but doesn't affect PP or EP)
21 Speed in his armor.
38 Resistance.
Currently 45 Dodge, 55 when he starts punching stuff.
Stealth goes up too, but he doesn't use that so it doesn't matter.
60 Grapple.
24 Perception.
When punching stuff, he has the following bonuses:
Unarmed Attack (+60) 2d12 + 30
 

BlueSlime

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Re: BlueSlime Test Thread

Jiriel: HP 85/85; PP 50/50; EP 80/85; Status: Looking buff.

Rounding the bend in the road, Karn was greeted with a somewhat expected sight. All that his senses had told him thus far seemed to fit with the scene. A wheeled carriage had smashed into a tree and flipped over. Inside of it, a figure in a red, hooded cloak lay huddled beneath the fractured wood. One of the horses tied to the carriage was dead with a black bolt lodged in its head while the other beast was thrashing beside it, one of its front legs horribly bent out of shape, meaning that that horse as well was as good as dead. Standing near to the carriage was a man - a knight by the look of him - wearing heavy plate armor with a black bolt sticking out of his upper chest, similar in look and make to the one that had slain the carriage horse.

He was bleeding from the wound and his face seemed to be rapidly losing its color, his eyes half lidded and his face set in a very grim expression. He held in his hands a gleaming bastard sword, which he was brandishing bravely against five black armored foes, each of whom had recently dismounted from black chargers that whinied and and frothed on the other side of the road.

Each soldier was brandishing their own blades made of dark metal and were wearing chainmail coats. The group seemed to be an odd mismatch of races. A couple human soldiers were amongst them, but there was also a night elf, a demon, and one of those obviously transformed remnants of the alien invasion. On each of their foreheads, an ominously glowing red sigil was prominently displayed.

They were in the process of surrounding the knight as best they could, not speaking a word, just leveling their swords towards him.

"Don't interfere," came a voice unexpectedly from Karn's right hand side.

Looking up, the spirit warrior was suddenly aware of a rather androgenous looking figure standing perfectly balanced on a small tree limb, peering down at him with eyes that were perfect black orbs filled with the images of tiny gleaming stars. His or her skin was pale as milk, the hair long and pitch black, and the figure was dressed in loose dark garments made of some silken fabric. The creature was quite obviously inhuman, yet at the same awe-inspiringly beautiful, regardless of whatever sex it happened to be.

"This does not concern you." It said to him.

Behind him, the knight and soldiers seemed oblivious to the figure in the tree, though the outnumbered man did seem to notice Jiriel.

"Guard yourself stranger!" He said, as he deflected another blow and then warded off the advance of another blade.
 
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Tassadar

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Re: BlueSlime Test Thread

Jiriel came around the corner and stopped, his arms out wide and ready to defend himself, but not attack came. He took a very brief moment to study the situation, rather than rush in immediately; The carriage was wrecked, and one of horses attached to it was dead while the other had a broke leg. A man in heavy armor stood in front of the carriage, sword in hand but with another black arrow sticking out of his shoulder. Five foes surrounded him of a surprising array of races, including one of those corrupted by the invaders. That gave Karn a moment's pause, as he'd never encountered such a being acting as a bandit before, but he supposed that it didn't matter. The demon, blatanlty exposing its otherworldly origin, also brought up a moment of curiosity in Jiriel, but he didn't have time to think too hard on the strange makeup group of black armored bandits.

Their black chainmail and apparently matching coloring on their swords and horses was slightly odd, but not so unusual that he thought for more than a heartbeat on it. The glowing red sigils on their foreheads, however, was another matter entirely. What did they signify? Nothing good judging by the look of them, but before he could wrack his brain for answers a voice spoke out to his right. He quickly glanced in its direction, but found nothing immediately, instead having to look up to see the androgynous figure that was the apparent source of the voice.

Dark eyes filled with tiny pinpricks of light akin to the glow of the stars, standing perfectly balanced on the branch of the tree, no glowing sigil on their head, telling him not to interfere.... It didn't take Karn much thinking to figure out that he or she was the commander of the five warriors assaulting the knight and the carriage that he protected. Still, despite the rather blatantly foul nature of the silken figure of the being standing in the tree, he found their appearance momentarily too alluring to look away from. Only momentarily, however, and the effect would likely have been more potent if he could tell for sure that the being was female. And if there hadn't been violence imminent, of course, as the knight quickly reminded him.

"Don't interfere in what? Banditry!?" He spat back at the inhuman figure, and very briefly considered going for them rather than the bandits. Only briefly, however, as he knew that getting it down from the tree would take more time than the knight likely had to spare, and he would prefer not to form any mental connection with some that he didn't understand the nature of. His experiments with using his mental abilities on animals had been less than pleasant, and he'd rather not risk a worse experience by lashing out against a demon or somesuch.

He didn't wait for the being to respond before he took off at a run, his powerful arms pumping as he charged towards the melee. Aiming for the soldier on the edge of the line so as to take some of the pressure off of the knight, Jiriel slammed his shoulder into the warriors body, using all of his weight and gathered momentum to push the fighter back.

His charge played out, he stopped his motion smoothly and then stepped backwards so that he was next to the knight. "The name's Jiriel! How badly are you hurt?" He said quickly, his eyes not focusing on any soldier at once. His arms were spread out wide on either side of his body, palms facing forward, and he kept himself ready to spin or duck away from any oncoming blows. There were five of them, and that strange figure might yet interfere, but it wasn't like he could simply stand by and do nothing while this man fought against so large a group alone.

Paying 1 EP upkeep to keep transformation active. Run up and smack a soldier, and then stand next to the knight.

With 60 Body, the relevant recalculated junk is:
85 HP (Transformation does increase this unlike magic buffs, but doesn't affect PP or EP)
21 Speed in his armor.
38 Resistance.
Currently 55 Dodge.
Stealth goes up too, but he doesn't use that so it doesn't matter.
60 Grapple.
24 Perception.
When punching stuff, he has the following bonuses:
Unarmed Attack (+60) 2d12 + 30

Forgot last time, but he has 14 armor. His chainmail is weak against piercing damage, so any attack that deals damage of that type (bullets, arrows, swords used for stabbing, ect) ignores half of its AV. It's also strong against slashing attacks, however, so if someone swings with their sword it has its effective AV doubled.
AV = 14.
AV against piercing = 9.
AV against slashing = 24.

How armor taking damage works, since it's pretty complex:
For any attack that hits, take the attack's damage as if the target had 0 AV and divide that number by their armor's DU, rounding naturally (greater than or equal to .5 rounds up, otherwise round down.) Subtract the result from the armor's TP. For your convenience:
Chainmail: AV = 10, EV = 3, TP = 40, DU = 5. Weak against Piercing. Strong against Slashing.

So, for example, an attack that would deal 20 damage would cause his armor to take 20/5 = 4 damage to the armor's TP, putting it at 35/40.
 

BlueSlime

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Re: BlueSlime Test Thread

Jiriel: HP 85/85; PP 50/50; EP 79/85; Status: Buff'd, armor scratched up.

Human soldier's attack rolls against Jiriel:

#1: Miss
#2: Hit -- Damage absorbed by armor. (Chainmail takes 4 TP damage (36/40)

Elf soldier attack against Knight: Hit. (A minor blow)

Demon soldier attack against Knight: Miss.

Turned soldier attacks against Knight: Hit and miss. (A rending hit, armor is looking bad.)

Jiriel's attack: Hit. Damage is 45 - 9 = 36. You knock the guy back a good long ways and he's not looking good at all.

Knight's attack (against Turned soldier): Hit, a serious blow, but the soldier ignores the pain.

Jiriel's charge into combat results in one of the human soldiers being lifted bodily off his feet from the impact of the spirit wielder's strike, sending him to the earth, clutching at his chest, his armor dented severely and his lips coughing up blood. His eyes don't seem to register the pain beyond a mild bewilderment to find himself on his duff with the inability to get up immediately.

The knight nods grimly as Jiriel steps in beside him. "Joshua. Thanks for the help."

The melee starts in earnest then, the human soldier next to Jiriel managing to bring his sword into contact with the fighter's armor, but the chain links are designed to take this sort of abuse from a slashing sword and the only result is a dull ache and a slight chink in his armor. The three other fighters seem to be concentrating on Joshua, hoping to spend themselves on wearing him down. A few of them get off a couple hits, including the berserk-looking Turned soldier who swings its sword in a fury to get at the man.

Up close to Joshua, Jiriel gets the distinct impression that he's not looking well - and it goes beyond the mere fact that he's been shot in the shoulder with a black bolt. His skin seems extremely pale, almost to the point of turning minty green, as though he were going to be sick. His eyes show severe signs of sleep deprivation, with bags upon bags of smudgy colored skin drooping beneath them. He has the look of one who is used to being a mountain of strength, only now he is worn down to his bones, at the edge of his endurance.

As the two of them recoil from this initial bout, Joshua seems to sag a little, favoring the shoulder with the bolt in it.

"Joshua!" came the female voice from within the debris of the carriage.

"I said down, girl! Down, for my sake and your own!" the knight groaned through gritted teeth.
 
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Tassadar

Tassadar

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Re: BlueSlime Test Thread

"Don't mention it, we're not through with this lot yet!" Jiriel replied as he faced down the bandits, and then the fight began in earnest. He dodged and weaved between the soldier's fairly clumsy strikes, but one blade did manage to catch him just under his arm. It slid harmlessly along his chainmail, and he silently thanked the blacksmith that had gifted him with the armor as the blade came away without even touching his flesh. Three of them were busy trying to bring down the knight, however, and a glance told Karn that the man looked like he was about to fall over. It wasn't all wear and tear from the battle, however, as Karn quickly noticed the mans' exhaustion. If the man did fall, Karn didn't much like his odds for fighting six men at once, as he knew that the one he'd shoulder blocked would be up again shortly to rejoin the fight, and even then there was the strange creature in the tree to worry about.

Momentarily dropping his guard, trusting that his armor would hold against any strikes that landed on him in the meantime, Jiriel turned toward the knight and called upon his healing magic. Channeling power into his hand, he grabbed the bolt and tore it from the man's shoulder in a single quick motion before laying his hand on the wounded shoulder, his magic causing the knight's flesh to knit back together and dulling the edge of his fatigue. "Stand fast, Joshua!" Was all that he said before turning back toward the men attacking them and once more slammed his fist into his hand. "You bring this upon yourselves!"

He lashed out quickly once more, this time aiming for the turned soldier with a quick curving hook with his right hand before returning to a guarded stance. His gauntlets had been made to catch and deflect blades, and he put them to good use here, turning aside any strikes before they could land on his armor or flesh, and he quickly lashed out with another punch at demon soldier, this one a left cross that Karn quickly reversed, sidestepping and swaying slightly before he spun into a fierce elbow strike against the side of the elven warrior's head. He rose one leg off the ground and bent backwards after his elbow landed, snap kicking another of their foes right below the ribs. Then, he dropped his leg back to the ground and took a more stable position before he reversed again, this time sliding smoothly a foot or so the side and smashing an open palm into the chest of one of the soldiers that had initially tried to strike out at him, sending the man sprawling on his backside if the strike landed solidly.

On and on it went, Karn punching and kicking his way through the soldiers alongside the knight, making sure to keep a close eye on the weary warrior in case he should grow fatigued once more. All the while, Karn dodged and weaved around the strikes of their foes with a grace that belied his bulk, and with skill that came so naturally to him that even he wasn't quite sure how he managed to move so smoothly. He had come to help these people, after all, and he couldn't simply let a man like that die. All the while, he tried to keep a weary eye out for further mischief, either on the part of the strange one who no doubt had a hand in this, or from some other party.

Paying 1 EP upkeep to keep transformation active. Prod the knight in the face with Lay on Hands, X = 7. Spend 8 EP for the turn, he regains 7 * 6 = 42 HP.

Then, start punching everyone in the face, defensive fighting for 20 points. For the turn that he heals he should have 45 Dodge, but after that he'll have 75, 10 from Unarmed Fighter and 20 from defensive fighting. His punches should be:
Unarmed Attack (+40) 2d12 + 30
If you don't want to roll it all, that's fine too. They probably can't hit a 75, and you can just subtract whatever amount you deem appropriate for the upkeep for Transformation.

With 60 Body, the relevant recalculated junk is:
85 HP (Transformation does increase this unlike magic buffs, but doesn't affect PP or EP)
21 Speed in his armor.
38 Resistance.
Currently 45 Dodge.
Stealth goes up too, but he doesn't use that so it doesn't matter.
60 Grapple.
24 Perception.
When punching stuff, he has the following bonuses:
Unarmed Attack (+60) 2d12 + 30, +10 to Dodge

Forgot last time, but he has 14 armor. His chainmail is weak against piercing damage, so any attack that deals damage of that type (bullets, arrows, swords used for stabbing, ect) ignores half of its AV. It's also strong against slashing attacks, however, so if someone swings with their sword it has its effective AV doubled.
AV = 14.
AV against piercing = 9.
AV against slashing = 24.
 
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