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Character Baseline Sheets and Combat Mechanics


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SiphonTalvesh

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CHARACTER CLASSES AND SPECIFICATIONS:

Warriors - The 'Tank' Class, Warriors can still deal a decent amount of damage, but their strong suit is absorbing damage when needed to protect their more vulnerable team mates. Warriors have the following stats.

Warriors now gain an additional ability called Ferocious Strikes. If the initial hit lands, the Warrior goes into an attack frenzy, landing 6 consecutive blows for at least 14,000 damage (more if the initial hit landed critical, then they all do). After using this, it has a 20 turn cooldown. (UoP Expansion ONLY).

Health: 7,000 HP. Stamina: 7,000.


Types of Warriors:

Slashing Warriors: Makes use of swords and deal 6,000 damage per attack, while additionally afflicting the target foe with bleeding, which adds 1,000 damage per enemy turn for the next 4 turns unless it dies. This can be 'refreshed' with each subsequent hit.

Blunt Damage Warriors: Makes use of maces and deals 6,000 damage per attack, while having a 25% chance each time to stun the enemy for the round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.

Axe Warriors: Makes use of axes and deals 6,500 flat damage with no special bonuses. A Pure damage dealer as it were.


Rogues - A high damage dealing, slightly less tanky class that can deal a fair bit of damage, but are a little more susceptible to being pleasured or damaged. Rogues have the following stats.

Rogues now gain an additional ability called Storm of Arrows or Storm of Daggers depending on the sub-type of Rogue. If the skill hits the initial target, it unleashes a hailstorm of Arrows (or Daggers) from her weapons, dealing 12,000 damage to ALL foes on the field of battle, regardless of if they would normally have been attackable or not. Once it hits, this can't be used again for 20 turns. Note: Will not hit foes that have not entered the battle yet. (UoP Expansion ONLY).

Health: 5,000 HP. Stamina: 5,000.


Types of Rogues:

Melee/Assassin Rogues: Makes use of daggers and close quarters combat. Deals 6,200 damage and additionally afflicts the foe with poison damage, adding in 1,000 damage per enemy turn for the next 4 turns unless it dies. This can be 'refreshed' with each subsequent hit.

Ranged/Amazon Rogues: Makes use of bow and arrow based weapons. Each attack deals 6,400 damage and has a 25% chance to stun the enemy for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.

Hybrid Rogues: Makes use of sword based weapons, with some close quarters combat and additionally uses traps. Each attack deals 6,000 damage and throws out a trap that afflicts both Poison and Bleeding Damage (2,000 combined damage per turn) for 3 turns. Additionally, it has a 25% chance to stun the enemy for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.


Druids - A tank-ish class more so than the Rogue, but less so than the Warrior, the Druid is heavily focused on damage as well having a fair bit of survivability. Certain types can also assist the pary greatly.

Druids now gain an ability that depends on if they are Elemental, or Shapeshifters. (UoP Expansion ONLY).

For Elemental Druids it is called Sandstorm. This skill deals 10,000 damage to all foes on the battlefield that normally can be targeted, and afflicts them with bleeding for 2,000 damage over the next 5 turns. Once it hits it can't be used again for 20 turns.

For Shapeshifters it is called Pulverize. This skill deals 12,000 damage to a single foe, stunning the foe and making it bleed for 2,000 damage for the next 5 turns. Once it hits, it can't be used for 20 turns. Druids have the following stats:

Health: 6,000 HP. Stamina: 6,000.


Types of Druids:

Shapeshift Druid: There are two subvariants to this type, but both make use of Melee Attacks and momentary shapeshifting powers to enhance them.

Werewolf - Deals 6,300 damage and afflicts bleeding damage, 1,000 per turn for the next 3 turns unless it dies. This can be 'refreshed' with each subsequent hit.

Werebear - Deals 6,500 damage and has a 30% chance to stun the enemy for that round, stun the enemy for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.

Elemental Druid: Makes use of the Wind Element, and has two different attacks. Primary attack is a single target Twister/Tornado that deals 7,500 damage and has a 20% chance to stun the enemy for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed. It's secondary attack can only be used once per battle, called Hurricane. This attack deals 5,000 damage, and hits every enemy on the field of battle. Under most circumstances, this skill can also force enemies off their victims, ending their rape attacks on the spot, though there are a few special cases where this doesn't work. It can be used even if the Druid is being raped, however as noted, it won't free them as expected with certain foes, though it can be used for a one hit damage dealing before they are helpless.


Sorceress' - The physically weakest class in the game, they want to try and stay out of sexual combat whenever possible as their bodies simply aren't able to last long under sexual assaults. They make up for this with an excellent blend of damage dealing abilities.

Sorceresses now gain an ability called Elemental Destruction that deals 16,000 unavoidable damage in their chosen element to a foe, also making it lose it's next turn! Once used, it can't be used again for 20 turns. (UoP Expansion ONLY). Sorceress' have the following stats:

Health: 3,000 HP. Stamina: 3,000.


Types of Sorceress':

Fire: Launches fireballs at their target, dealing 7,500 damage on impact. Additionally, the fireball has a 20% chance to ignite the target on fire, dealing an additional 2,000 damage while forcing it to miss their next turn to put itself out.

Cold: Tosses shards of ice at the target foe, dealing 7,500 damage to it on impact. Additionally, there is a 20% chance the target will become frozen, and miss it's next turn, and be open to all attacks until 1 full circle has been completed.

Lightning: Hurls bolts of lightning at the target foe, dealing 7,000 damage to it and everything else targetable on the battlefield as well. If more than 3 foes were struck in this manner, there is a 40% chance each foe hit will also become stunned for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.

Pure Elemental Sorceress: Able to use all three type of magic at will, the Pure Elemental Sorceress can become a one woman damage dealing army as long as she remains on her feet and not raped.


Combat Mages - Make use of either Curses or Enchanting Powers to assist herself and her friends. They are a bit more tanky than a Sorceress, but are still vulnerable to being raped..

Combat Mages now gain an extra ability based on if they are an Enchantress, or a Curse Mage. (UoP Expansion ONLY).

For Curse Mages it is called Spiteful Spirit. This skill causes the hexed for to deal damage equal to 2x the pleasure it inflicted upon a target it was raping until either it dies, or the Curse Mage is raped herself. It can only be used on one enemy at a time, and can be used on a foe already attacking someone!

For Enchantresses, it is called Finishing Blows. Once used, for the next 5 turns if anyone lands a hit on an enemy that was below 20% maximum health (10% for bosses), the hit target instantly DIES! Once used, it can't be used again for 20 turns. This enchantment buff lasts even if the Enchantress is raped! Combat Mages have the following stats:

Health: 4,000 HP. Stamina: 4,000.


Types of Combat Mages:

Curses: The mage makes use of the Binding Chains curse, which deals 7,000 damage to a single target. Additionally, if the target was not already affected by a control impairment, it will bind and immobilize the enemy until either it is killed, or the Combat Mage is raped. Only one foe can be bound at any given time.

Enchantress: The mage makes use of a passive buff that remains active so long as she isn't being raped. This buff allows 2 actions per turn for her and her allies. Her main source of damage is a Shadow Damage blast skill that deals 7,000 damage to a single target struck.


Holy Warriors - Effectively a Paladin in everything but the name, the Holy Warrior attacks using her sword and shield, with each imbued with holy magic. When she attacks, she cannot miss due to the holy enchantments, meaning this class effectively only will roll for defensive purposes. Each attack deals 5,500 damage. Additionally, the Holy Warrior has the ability to restore 25% of her target ally's health once per fight, when she herself isn't being raped. In between battles though, she will automatically regenerate 100% of the entire party's health as they move on, assisting massively early on when you might not have health potions to work with.

Holy Warriors now gain an ability called Divine Blast. This deals 12,000 unavoidable damage to ALL foes on the battlefield that can naturally be targeted. Once used, it can't be used again for 20 turns. (UoP Expansion ONLY). Holy Warriors have the following stats:

Health: 6,500. Stamina: 6,500.


UoP 2 ONLY Character Additions: (NPC Only)


Grave Witch: A Mage Class that is capable of using the physical remains of that which has died on the world she is on to summon forth minions to assist her in combat.

Skills:

1: Summon Golem - She summons a Clay Golem that can either deal 7,000 unavoidable damage, or try to free a target of her choice, while she herself retains her turn to use on another action. If she is being raped, the golem will attack the lowest HP enemy left if one is free, or will try to free her if possible. If not, it will try to free another woman. It will persist until she is raped to an orgasm, at which point her focus is shattered, and she will have to get free and re-summon it.

2: Bone Spirit - Sends out a magical orb of spirit energy from the Grave Witch, dealing 8,000 damage to her foe if it hits.

3: Death Stare - An unavoidable skill that deals 15,000 damage to a single target, ripping the life from it and distributing it as an HP heal AND Stamina heal to the Grave Witch and her entire party! Depending on how many were in your party at the time will determine the amount. The formula is as such, if you were in a 2 woman party, it would be 15,000 divided by 2, coming out to 7,500. That is then divided by 2, coming out to each woman being healed for 3,750 HP and Stamina. If the target was full or goes beyond maximum, they gain a barrier that absorbs any damage done their health and/or stamina pools before they would be drained again, so this can be very useful, especially in smaller parties. Once used, it can't be used again for 20 turns.

Health: 3,500. Stamina: 3,500.


Spiritmancer: A Mage Class that makes use of spiritual energy to summon spirit allies to assist her in battle, and they can deal a ton of damage!

Skills:

1: Summon Spirit - She summons a spiritual construct that is able to act independently of her, as well as in tandem. It deals 7,000 unavoidable damage when attacking, and can be 'ordered' to try and free someone the mage chooses, while allowing the mage her own turn. If she is being raped, the Spirit will either attack the lowest HP enemy left, try to free the mage if possible, or try to free another girl if possible. The spirit remains on the battlefield until the Spiritmancer is raped to an orgasm, at which point her control is shattered and she'll have to get free to summon a new one.

2: Spirit Strike - A magical energy strike that deals 8,000 damage to a target of her choosing, and can hit foes that are raping women as the energy hits the very 'essence' of the target, and nothing else.

3: Spirit Rift - An unavoidable attack that hits a single target for 16,000 damage and then radiates outward, hitting all other foes for 9,000 damage, even if they were actively raping someone! It has a 20 turn cooldown.

Health: 4,500. Stamina: 4,500.


Lust Controlling Mage: A Mage class that deals damage based upon turning the enemy and it's lust back upon them and converting it into damage with magic. She is also able to keep allies in the fight longer with a most useful spell.

Skills:

1: Brilliant Protection - This useful healing spell allows the mage to endlessly heal her allies for HP and restore their Stamina, to the amount of 1,000 each per cast of this skill. It has a 2 turn cool down, and can be used every three turns. This does not consume her action, and can be paired with an attack skill.

2: Enegy Blast - A lust fueled blast of magical energy that if it hits, deals 9,000 damage to the target foe.

3: Storm of Vengeance - This lust powered skill deals 15,000 damage to a single target and causes it to be stunned and miss it's next turn. Once used, it can't be used again for 20 turns.

Health: 5,500. Stamina: 5,500.



PLAYABLE RACES:

Races (Note these are BASELINE Stats and do not include character specific kinks/interactions):

Humans - They have no real true strengths or weaknesses when it comes to sexual combat.

Elves - Elves are quite vulnerable to any attack from a Spider Creature or a Plant based creature, taking an additional 100 pleasure when raped by one of these foes.

Norn - Norn are quite sturdy when it comes to being raped, taking only half the normal KP from rape that other races would, however, they take an additional 100 pleasure when raped by any enemy that can outright fully restrain them and make them helpless, as it's both a rare thing, and quite the hot little kink for them.

Mathosian - Mathosian women are basically more evolved humans, stronger, faster, and quite a bit more fertile than humans. Like the Norn, they have a hot little kink for being helplessly restrained, and will take an additional 100 pleasure when raped by any enemy that can outright restrain them and make them helpless.

Atlantean - Atlantean women are some of the most incredible fucks a demon can get, or any other living being for that matter. They are incredibly advanced, and are among the most vulnerable to their pleasure. They have only one major weakeness, and that unfortunately for them, is a vulnerability to being taken inside a tight pussy. This is due to the fact that until recently, despite their technological advancements and incredible hologram technology, no Atlantean had ever thought it possible for a woman to be made to have a dick and then have it pleasured. As such, they have very little defense against being taken by a pussy, taking an extra 100 pleasure when one is used against them.


Hybrid Races - There are hybrids, combinations of the two playable species as they have been interbreeding for some time now. They are as follows, with the following stats:


Human+Elf Hybrid: The result of a Human and an Elf mating and having a child. They, like other hybrids, blend elements of both species into their genetic makeup, as well as their racial stats. For them, if they are raped by a Spider or Plant based creature, they will take an extra 50 pleasure.

Norn+Human Hybrid: A Norn and a Human had a kid. They take 25% less KP from sexual attacks. If they are fully restrained, they take an extra 50 pleasure.

Human+Mathosian: A Mathosian and a Human had some fun and produced a child. If fully restrained, they will take an extra 50 Pleasure from each sex attack while so.

Human+Atlantean: A Human and an Atlantean finally went and did it, having fun and getting one or the other (or maybe both!) pregnant. They take an extra 50 pleasure if they are raped inside a tight pussy.

Elf+Norn: An Elf got taken to paradise by a Norn, and the two probably really enjoyed it (especially if it was a Norn dick inside a tight little Elf pussy!). If they are fully restrained, OR taken by a Plant or Spider based enemy, they'll take an extra 100 Pleasure from each sex attack. If what fully restrained them also was a Plant or Spider based enemy, they'll take 200 extra pleasure instead! They take 25% less KP.

Elf+Mathosian: An Elf and Mathosian had at least one good night of fun and someone got impregnated! If they are fully restrained, OR taken by a Plant or Spider based enemy, they'll take an extra 100 pleasure from each sex attack. If what fully restrained them also was a Plant or Spider based enemy, they'll take 200 extra pleasure instead!

Elf+Atlantean: An Elf and an Atlantean had a bit too much unprotected fun and someone ended up pregnant from it (who are we kidding, they probably loved doing it!). They take an extra 100 Pleasure when raped by anything Spider or Plant based (or if taken inside a tight pussy!). If they get taken inside a tight pussy AND it's a Spider or Plant based foe, they'll take 200 Pleasure.

Norn+Mathosian: A Norn and a Mathosian played the game of sexual pleasure, probably taking turns trying to dominate the other, and one or both got pregnant. If they are fully restrained by anything, they'll take an extra 200 Pleasure. They take 25% less KP.

Norn+Atlantean: A Norn and a sexy Atlantean got it on and had at least one kid from that kinky sexy fun time. If fully restrained OR taken inside of a tight pussy, they will take an extra 100 Pleasure. If both happened at the same time, they'll take +200 Pleasure. They take 25% less KP.

Mathosian+Atlantean: A Mathosian and an Atlantean had lots of sex and had kids. If fully restrained OR taken inside of a tight pussy, they will take an extra 100 Pleasure. If both happened at the same time, they'll take an extra 200 Pleasure.
 
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NPC Races and Hybrids (UoP Expansion ONLY):


Korugar - Red Skinned Humanoids similar to Mathosians in strength and stature. Korugar have a kink for being made into a futanari and will take +100 pleasure when it happens.

Thanagarians - A humanoid race similar to Mathosians in stature, but physically stronger. They have a kink for Succubi so they will take +100 Pleasure against Succubi.

Themyscirians - A humanoid race that is quite strong and magically adept. As they are so strong, their kink is anything that can fully restrain them and when that happens they will take +100 pleasure.

Almeracians - A strong humanoid race similar to Kryptonians. Part of their culture is the idea that if you can restrain and dominate them, you earn the right to breed them. As such, when fully restrained they will take +200 pleasure.

Angelic - A powerful ancient race. They are extremely weak against Succubi and when raped by one they will take DOUBLE the normal KP.

Sylvari - Humanoid Plant people that look almost human, but have plant properties. They take 50% less KP AND Pleasure from all sources.

Etherians - A powerful humanoid race consisting entirely of Spiritmancers, Grave Witches and Lust Controlling Mages. They are weak against being outright dominated, taking DOUBLE the pleasure when fully restrained and raped.

Kryptonians - A very powerful humanoid race and the backbone of super allies. Kryptonian's have no racially based innate weaknesses against sex, but rather have individually based ones like humans.

Human+Korugar: A Human and Korugar had some fun and made at least one baby. If raped while made a futanari they will take +50 pleasure.

Human+Thanagarian: A Human and Thanagarian got a bit too frisky and had a child. If raped by a Succubus they will take +50 pleasure.

Human+Themyscirian: A Human and Themyscirian took each other to paradise to make this child. If fully restrained and raped they will take +50 pleasure.

Human+Almeracian: A Human and Almeracian made a child in a kinky way. If outright restrained and raped they will take +100 pleasure.

Human+Angelic: A Human and an Angel had a lot of fun and made this sweet little hottie. If raped by a Succubus they will take 50% more KP.

Human+Sylvari: A Human had sex with a Sylvari and enjoyed not being in control of their pleasure, making a baby. They take 25% less pleasure AND KP from all sources.

Human+Etherian: A Human and an Etherian had a lot of pleasure and made a baby out of it. If they are outright restrained they will take 50% more pleasure from it.

Human+Kryptonian: A Human and Kryptonian got it on and made at least one kid! They have no sexual weakenesses as a baseline.

Norn+Kryptonian - A Norn and a Kryptonian shook the earth with their fun times and made a baby from it! If fully restrained and raped they will take +50 pleasure. They take 25% less KP from all sources.

Norn+Korugar: A Norn and Korugar had some fun and made a kid. If fully restrained or raped as a futanari they will take +50 pleasure, +100 if both at the same time. They take 25% less KP from all sources.

Norn+Thanagarian: A Norn and Thanagarian had some fun and made a child from it. If fully restrained or raped by a Succubus they will take +50 pleasure (+100 if both). They take 25% less KP from all sources.

Norn+Themyscirian: A Norn and Themyscirian made a baby after some fun. If fully restrained and raped they will take +200 pleasure. They take 25% less KP from All Sources.

Norn+Almeracian: A Norn and Almeracian had a battle for sexual supremacy and ended up making a kid! If fully restrained and raped they will take +300 pleasure. They take 25% less KP from All Sources.

Norn+Angelic: A Norn and an Angel made a child. If fully restrained and raped they will take +50 pleasure. They take 25% less KP from everything except Succubi. They take 25% more KP from Succubi.

Norn+Sylvari: A Norn probably got her dick milked by a tight Sylvari pussy and made a kid from it. If fully restrained and raped they will take +50 pleasure. They take 50% less KP AND 25% less pleasure from all sources.

Norn+Etherian: A Norn and Etherian had some fun sexually and it resulted in a child. If fully restrained and raped they will take +50% pleasure (+50).

Elf+Kryptonian: An Elf and Kryptonian had a little too much fun and made a kid. If raped by a spider or plant based foe they will take +50 pleasure.

Elf+Korugar: An Elf and Korugar couldn't resist each other and made a kid. If raped by a spider or plant creature or as a futanari they will take +50 pleasure (+100 if futa AND a plant or spider).

Elf+Thanagarian: An Elf and Thanagarian had a kid. If raped by a spider or plant or succubus they will take +50 pleasure (+100 if a hybrid of two of these rapes them).

Elf+Themyscirian: An Elf and Themyscirian had some fun and a kid. If raped by a spider or a plant or if they are fully restrained they will take +50 pleasure (+100 if 2 of the 3).

Elf+Almeracian: An Elf and an Almeracian mated and produced a child. If raped by a spider or a plant foe they take +50 pleasure. If fully restrained and raped they take +100 pleasure (+150 if this and a spider or plant).

Elf+Angelic: An Elf and an Angel made sweet sweet love and had a child from it. If raped by a spider or plant foe they take +50 pleasure. They take 50% more KP from Succubi.

Elf + Sylvari: An Elf and Sylvari had some kinky sex where the Elf couldn't have gotten away even is she had wanted to! If raped by a spider or plant foe they take +50 pleasure. They take 25% less KP AND pleasure from all sources.

Elf+Etherian: An Elf and an Etherian had some fun and a kid. If raped by a spider or plant foe they take +50 pleasure. If fully restrained and raped they take 50% more pleasure. Both combine if triggered.

Mathosian+Kryptonian: A Mathosian and Kryptonian had a child after some fun. If fully restrained and raped they will take +50 pleasure.

Mathosian+Korugar: A Mathosian and Korugar had some fun and made a baby. If fully restrained and raped or made a futanari they will take +50 pleasure (+100 if both).

Mathosian+Thanagarian: A Mathosian and Thanagarian had a child after at least one night of passion. If fully restrained and raped or if raped by a Succubus they take +50 pleasure (+100 if both).

Mathosian+Themyscirian: A Mathosian and Themyscirian mated and had a child. If fully restrained and raped they will take +200 pleasure.

Mathosian+Almeracian: A Mathosian and Almeracian wrestled in bed and ended up with a pregnancy! If fully restrained and raped they will take +300 pleasure.

Mathosian+Angelic: A Mathosian and Angel mated and made a baby. If fully restrained and raped they will take +50 pleasure. They take 50% more KP if raped by a Succubus.

Mathosian+Sylvari: A Mathosian couldn't resist fucking a Sylvari and someone got pregnant! If fully restrained and raped they will take +50 pleasure. They take 25% less KP AND pleasure from all sources.

Mathosian+Etherian: A Mathosian and an Etherian mated and had a child. If fully restrained and raped they will take +50% pleasure (+50).

Atlantean+Kryptonian: An Atlantan and Kryptonian had a baby. If raped by a tight pussy they will take +50 pleasure.

Atlantean+Korugar An Atlantean and Korugar made a baby together. If raped in a tight pussy or as a futanari they take +50 pleasure (+100 if both).

Atlantean+Thanagarian: An Atlantean and a Thanagarian mated successfully. If raped in a tight pussy or by a Succubus they take +50 pleasure (+100 if both).

Atlantean+Themyscirian: An Atlantean and Themyscirian had some fun and made a kid. If raped in a tight pussy or fully restrained for sex they take +50 pleasure (+100 if both).

Atlantean+Almeracian: An Atlantean and an Almeracian really had some fun and made a child. If fully restrained and raped they take +100 pleasure. If raped in a tight pussy they take +50 pleasure (+150 if both).

Atlantean+Angelic: An Atlantean and an Angel has soft sex and made a baby from it. If raped in a tight pussy they take +50 pleasure. If raped by a Succubus they take 50% more KP (both happen if foe is a Succubus and uses her pussy.)

Atlantean+Sylvari: An Atlantean had kinky fun with a Sylvari. If raped in a tight pussy they take +50 pleasure. They take 25% less KP AND pleasure from all sources.

Atlantean+Etherian: An Atlantean and Etherian got together and got at least one of them pregnant! If raped in a tight pussy they take +50 pleasure. If fully restrained and raped they take 50% more pleasure (Both stack).

Korugar+Thanagarian: A Korugar and Thanagarian mated and produced a child. If made a futanari and raped or a Succubus rapes them they take +50 pleasure (+100 if both).

Korugar+Themyscirian: A Korugar and Themyscirian mated and had a baby. If made a futanari and raped or fully restrained and raped they take +50 pleasure (+100 if both).

Korugar+Almeracian: A Korugar and Almeracian had a wild night of pleasure and one of them got pregnant! If fully restrained and raped or they take +100 pleasure. If made a futanari they take +50 pleasure (+150 if both).

Korugar+Angelic: A Korugar and an Angel mated and had a baby. If made a futanari and raped they take +50 pleasure. If raped by a Succubus they take 50% more KP. (Both stack).

Korugar+Sylvari: A Korugar and a Sylvari got tangled up and made a baby! If made a futanari and raped they take +50 pleasure. They take 50% less KP AND pleasure from all sources.

Korugar+Etherian: A Korugar and an Etherian mated and had a kid. If made a futanari and raped they take +50 pleasure. If fully restrained and raped they take 50% more pleasure (Both stack).

Thanagarian+Themyscirian: A Thanagarian and Themyscirian mated and a child resulted. If raped by a Succubus or fully restrained and raped they take +50 pleasure (+100 if both).

Thanagarian+Almeracian: A Thanagarian and Almeracian made waves and had a kid together. If raped by a Succubus they take +50 pleasure. If fully restrained and raped they take +50 pleasure (+100 if both).

Thanagarian+Angelic: A Thanagarian and an Angel mated and had a kid. If raped by a Succubus they take +50 pleasure AND take 50% more KP.

Thanagarian+Sylvari: A Thanagarian and a Sylvari had kinky sex and made a baby. If raped by a Succubus they take +50 pleasure. They take 25% less KP AND pleasure from all sources.

Thanagarian+Etherian: A Thanagarian and an Etherian mated and it resulted in a child. They take 50% more pleasure if fully restrained and raped. They take +50 pleasure vs. Succubi. (Both stack).

Themyscirian+Almeracian: A Themyscirian and Almeracian had a ton of fun and made at leas one kid from it. If fully restrained and raped they will take +300 pleasure.

Themyscirian+Angelic: A Themyscirian and an Angel made a baby. If fully restrained and raped they will take +50 pleasure. If raped by a Succubus they take 50% more KP (Both stack).

Themyscirian+Sylvari: A Themyscirian and a Sylvari mated, and we know what happened. If fully restrained and raped they will take +50 pleasure. They take 50% less KP AND pleasure from all sources.

Themyscirian+Etherian: A Themyscirian and Etherian had some wild fun and a kid resulted. If fully restrained and raped they will take 50% more pleasure.

Almeracian+Angelic: An Almeracian mated with an Angel and they had a kid. If fully restrained and raped they will take +100 pleasure. If raped by a Succubus they take 50% more KP (Both stack).

Almeracian+Sylvari: An Almeracian enjoyed fucking a Sylvari a bit too much and a kid resulted. If fully restrained and raped they will take +100 pleasure. They take 50% less KP AND pleasure from all sources.

Almeracian+Etherian: An Almeracian and an Etherian got too frisky and the result was predictable. If fully restrained and raped they will take 50% more pleasure.

Angelic+Sylvari: An Angel got too close with a Sylvari and sexy things happened! If raped by a Succubus they take 25% more KP. They take 25% less KP AND pleasure from all other sources.

Angelic+Etherian: An Angel and Etherian had a night of fun and you can guess what happened. If raped by a Succubus they take 50% more KP. If fully restrained and raped they take 50% more pleasure (Both stack).

Sylvari+Etherian: An Etherian let herself have fun with a Sylvari girl and enjoyd the result. If fully restrained and raped they take 25% more pleasure. They take 25% less KP AND pleasure from all sources otherwise.

Demon Hunters: Demon Hunters have their own unique stats and there's no real base guideline to use.
 
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Rolling Mechanisms:

All Combat Rolls make use of a D20 vs. D20. Highest roll wins. If a tie, the defender will get the win. A max 20 roll on the attack means a critical hit, while on defense it means a counter attack.


Adrenaline Boosts - When raped to an orgasm, gain an adrenaline boost for the rest of the fight. The boost gives you a +5 to all defensive rolls, automatic counter attacks when a foe misses AND your attacks can't miss for it's duration, as well as dealing double damage. However, if you are raped to another orgasm while you have an adrenaline boost running, you will have it raped out of you, giving the enemy a +5 to all it's rolls and leaving you unable to gain another boost until either a new battle begins, or you have been raped to four more orgasms, whichever happens first. The enemy will then deal double pleasure and always counter attack when an attack misses it.


Counter Attacks:

As mentioned before, a counter attack happens either because you (or the enemy) missed an attack when the other had adrenaline, or due to a winning max roll on defense. When happening naturally, you (or the enemy) will deal normal damage to the countered entity, with a chance for a special skill to proc. When applied with adrenaline however you (or the enemy) will always deal 2x damage (as if it were a normal attack), and in your case if you had a stun or other proc skill it will always proc.


Critical Hit System:

When a player or enemy attacks on the offensive, there is a chance the attack dealt will do DOUBLE damage. How does this happen? Currently there are only two ways to trigger a critical hit.



1: A natural WINNING Max OFFENSIVE roll of 20. So say you attack an enemy and win 20-19. You would not only land your hit, but deal double damage to them. (NOTE: this does NOT count adrenaline boosts, there is a separate deal for that). Enemies cannot critical hit in this manner.



2: Any WINNING OFFENSIVE roll while under the effects of an Adrenaline Boost. You automatically do double damage whenever you hit during this time period. Note that THIS applies to enemies as well, so if an enemy rapes the Adrenaline Boost out of you and takes it for themselves, they WILL do double damage to you until it's gone.


Note that it is entirely possible to have stacking critical hits, meaning your winning roll AND adrenaline (and maybe even a booster and an enemy being stunned/frozen). In this case it becomes damage x2, then x2, then x2 until you get a final number. So if you start with 8,000 damage and get a critical it's now 16,000. But that critical came with the foe stunned so now it's 32,000. But you also had adrenaline so now it's 64,000! But you had a booster too, so now it's 128,000!

Be careful though as enemies can do the same with pleasure on you!


Corruption and it's Generation/Penalty Levels:

Generating KP - Any time something sexual happens, you gain KP. See the below table:

1: Gain KP equal to the amount of pleasure taken every time a sexual act occurs with you.

2: Gain 100 KP any time sex is initiated (penetration occurs). This happens every time you start a 'new' sexual encounter. Of note, 'new' is defined as penetration initially happening, so for example breaking free of one enemy, only to be grabbed and raped by the same enemy again later counts as a 'new' sexual encounter as you are getting penetrated again.

3: Gain 1,000 KP for any orgasm you have, or if an enemy orgasms inside of/around you.

4: Gain another 1,000 KP if, when you get blown inside of, you become pregnant from it, or if your own ejaculation inside an enemy caused them to get impregnated by you. This can become 2,000 KP at once if a pregnancy results at the same time as being blown inside of or you gave up your seed.

5: Gain 2,500 KP if you ejaculates inside of an enemy at the same time it orgasms around you.

6: Gain 5,000 KP if an enemy ejaculates inside of you while you orgasm.

7: Gain 7,500 KP if you are forced to ejaculate inside a foe AND ejaculated inside of at the same time. Self impregnation rapes count for this.


Corruption Levels and Penalties:

KL 1: Reach 50,000 KP. There is no penalty for reaching this level.

KL 2: Another 150,000 KP gained. There is no penalty for reaching this level.

KL 3: Another 175,000 KP gained. You become easier to pleasure, gaining 25% more pleasure from sex.

KL 4: Another 200,000 KP gained. You become more absorbent of corruption, gaining 25% more.

KL 5: Another 200,000 KP gained. You are nearing the end and now gain 50% more pleasure and KP (overwrites the 3rd and 4th level, does NOT stack.)

KL 6: Another 225,000 KP gained. You have been completely defeated and corrupted! You are now a sex slave and will soon be properly turned into a new minion to be used against your old friends and allies. Time to bring them into the fold by raping them!

Additionally, there are potions that can lower your KP amount taken, prolonging your demise. There are also some NPC's that have resistance to this in varying levels, so see the chart below for how that works and the penalties for having to use these.


True Immunity: The top tier has only a few NPC's in it, but the Player Character is also in this vein. They are able to endlessly purge their corruption all the way back to 0 the moment they would cap out, however this comes with a cost. For each time they have to do this, they will forever take +100 pleasure from any rape attack. If they do this 5 times they will also always produce 2x the normal offspring. At 10 times they will have pregnancy rolls last 5 turns fewer (Minimum is 10 so if they were already there this does not affect them for this tier). At 15 times their pregnancy rolls will drop to 10 from previous unless they were already there. By 21 times a girl will be taking +200 pleasure for every rape, increasing to +300 more at 31 and so on. If they get that far, then at 31 purges they will be taking 4,000 extra pleasure entering it, becoming 4,300 here.

Extreme Resistance: These women are able to purge themselves a total of 10 times in their lives, but like above, this comes with a cost, and one a bit heavier. After the first purge they will take +200 pleasure more, and on the 5th they will also gain 2x offspring. At 6 they start taking +200 pleasure. At the 10th they will drop instantly to 10 turns for a pregnancy, as well as taking the max pleasure of +3,000.

High Resistance: These women are able to purge themselves 5 times total in their lives, but end up with a bit of a hefty cost each time. Unlike the others above their penalties don't stack as much due to exposure not being as long, but it's still bad for them. After the 1st purge they will gain +100 pleasure. At the 2nd it will be +200, going up by another +100 for every time until they cap after the 5th at +1,500 pleasure. Also after the 5th time they will have 2x the normal offspring.

Singular Resistance: These women are only able to purge once before they are done for, and they have arguably the highest cost of any woman when it comes to doing so. After purging the one and only time they can, they will take +1,000 pleasure and will produce 2x the normal offspring!

Regenerative Resistance: These women can't purge huge chunks at once, so they can be overwhelmed if a massive burst of sustained corruption floods them. However if they are able to avoid being fully corrupted in a fight, then they are able to slowly start purging themselves without penalty. For every turn they are not actively being raped, they will purge out 100 KP. This doesn't sound like a lot, but note that if they aren't in the active party then they STILL will slowly drop KP, so this is a valid strategy! Currently though only women who are pure angelic beings or have angelic DNA are able to do this. There is also the chance with angelic hybrids that they may have both this AND one of the other tiers above, at which point they will gain the properties of both (and open themselves up to a penalty).



Allies and Swapping them:

There are a number of normal Allies to choose from, plus additional super allies, however those normally are event only. If you run out of normal allies or end up in certain situations, they will join you the rest of the way in a pinch, but only then. Note that in UoP 2 the setup will change and there will be the addition of Demon Hunters.

At certain points of the game, you will be able to freely swap out your current partner ally for another. There are also events where the party size will temporarily be more than 2, such as super boss fights. During these times, before the event/battle stats, you will have the chance to select who will be in your party for the duration of that event/battle. If one of them becomes corrupted, a random one will be chosen by me on the fly to replace them. Note that with UoP 2 your party size will become 6 for normal fights, consisting of you, 3 normal allies, 1 super ally and 1 demon hunter. You can still swap them out in most areas freely.

If the party becomes overwhelmed by enough inescapable enemies, 2 normal, then 2 super allies will join long enough to end that battle before departing again (super only if need be). This happens after 10 rounds of free rape happen regardless of if anyone got free (only happens if they release you for pregnancies), starting from the moment the last person got outright restrained. First 2 normal allies will join, and then if they get restrained and overwhelmed 2 super allies will join. If they get restrained too and overwhelmed, you'll get 4 normal and 4 super allies to join to end it fast, continuing with varying buffs (+5 all rolls etc) until you win. Note that with UoP 2 since your party is of 6 then every wave of allies you get will become 6 (4 normal, 1 Super and 1 Demon Hunter). The first two assists will be without buffs.

Swapping can only happen if there are enough living allies to change out.

Certain Areas of the Game will 'force' certain women or species to be with you for parts of the game. This will be noted when it happens, and if a selection is available, you'll be prompted to make a choice. That NPC will remain in your active party for as long as needed to satisfy requirements. Note: With UoP 2 there are certain areas where you and your allies will have to split up and go solo.


HP Draining:


All foes (including traps) drain HP when they rape their victims. For normal enemies and traps, this is 10 health per turn, and 50 health when you orgasm. For boss foes this becomes 20 per turn, and 100 per orgasm. If a character reaches 0 HP left, they are completely left incapacitated as if they were outright fully restrained. Foes will at this point constantly critical pleasure them, using them as instant breeders whenever possible, or ignoring them if their numbers aren't great enough to manage it. Please note that in the case of true corruption immune women that if you have no more available allies to come to your aid and everyone who could escape being raped on their own has been reduced to 0 HP that it will count as them being forever restrained and unable to get away, thus causing a very hot game over where the women are endlessly dominated and used as breeders, forced to watch as the demons win the war and enslave everyone sexually!


Status of Characters and NPC's:

Each round an update will be placed on any active party members (even those not with you but that are active will have one AFTER a specific fight ends). When making your selections, any pertinent info will be shown.

A typical Status Update Screen will show as follows, using Renedil as an example here:


Renedil: Free/Being Raped by ?. HP: 5,000/5,000. Stamina: 2,000/5,000. KP Level 0, 1,000/50,000 Pregnancy Status: Yes/No, if Yes ?/? rounds til she gives birth. Adrenaline Boost Duration if Applicable. Items Available for use (how many). Special Interaction/Trait Known: Yes/No (You can find these in the NPC lists in that thread).


Pregnancy System:

When you or an enemy become pregnant, a timer will begin for the arrival of a new foe. If the enemy is pregnant and you kill it before it gives birth, the problem is solved. However if it was you that was pregnant, you have to hope you kill all of your foes in the battle before that timer is up. See the below scenarios for how this would work.

1: Female enemy is pregnant, lives to give birth = You have another foe to fight!

2: Female enemy is pregnant, doesn't live to give birth = No add!

3: You are pregnant, at least 1 foe is alive still OR you are in a fight with waves still to spawn = Fight that baby!

4: You are pregnant but no foes are left/no more waves = Child is born, but scuttles off to fight another day.


Unique Interactions:

All characters have these, and some have changed due to mechanic updates. These will be shown when they spawn so you know what the triggers and results are.


Unique Traits:

Not everyone will have these, only some NPC's and usually ones who are Daughters of Solvak. These traits have a special way they will unlock that is unique to every girl, but the skills are worth it!


LOOTABLE ITEMS and how drops work:

When enemies are slain you will get loot, normally at the end of the fight, though in events/waves you have to wait until the end to collect it all. All foes that normally spawn will drop loot (not traps though), but foes birthed as adds don't drop loot. Instead they drop Soul Fragments which are used in the new crafting system! See the below tables.


1: Health Potion - A consumable potion that fully restores any missing life. Only one will drop per enemy if they are dropped at all. Each character/npc can carry up to 10 of them at a time.

2: Parasite Remover - Used and needed to remove the Futa Parasite Trap. You can carry up to six of these per character/npc at a time, and like all other drops, only one will drop per enemy at a time if they drop at all. Note, after EVERY Boss Fight there will automatically be just enough of these to use as you need to remove parasites, with none being available to carry over. This is so you don't have to rely on a drop, then waste that drop just to remove a parasite.

3: Temporary Stamina Stopper - This is a consumable potion that will stop your stamina from running out during a sexual encounter, thus temporarily preventing you from having an orgasm. Lasts 10 turns from the time it is used. Each character/npc can carry up to two of them at a time.

4: Temporary KP Stopper - A consumable potion that prevents you from gaining KP for the duration of it's 10 rounds. Each character/npc can carry one at a time.

5: KP Lowering Potion - A highly useful and sought after potion that will remove some of your acquired KP and prolong/delay your corruption. How much KP removed depends on how much you had gained at the time of consumption. If you were at 50% or less towards a level, it will remove all KP from that level AND drop you down to the halfway point of the previous level. Otherwise, it drops you to 0 of whatever amount is needed for the current level you are on. Each character/npc can carry one of these at a time.

6: Temporary Attack Booster - This consumable potion boosts your damage output, doubling the damage you can deal per attack for 10 turns. Each character/npc can carry up to two of them at a time.

7: Temporary Evasion Booster - This consumable potion boosts your defensive (avoid tackle, escape rape) rolls by +5 for 10 turns. Each character/npc can carry one of these at a time.

8: Temporary Accuracy Booster - A consumable potion that boosts your rolls to land hits on your foes by +5 for 10 turns. Each character/npc can carry only one at a time.

9: Ultimate Booster - A consumable potion that offers all the buffs! Accuracy, Evasion, Attack Boost, KP Stopper and Stamina Stopper are all wrapped into one yummy elixer! It lasts 10 turns, and each character/npc can carry only one of these super useful items at a time.

10: Key Quest Item - This is one of the items you need to progress to the next area. If you are on your tenth enemy encounter and haven't seen one yet, it will drop on that tenth battle for sure.

11: Preventionist Tablet - This consumable prevents you from getting an enemy pregnant and/or from being impregnated yourself, up to a total of 4 times. It may only be taken when free from rape and does not use your turn. You may only carry one per person.

12: Abortionist Tablet - This consumable allows you to instantly terminate any pregnancy growing within you or one of your allies. It can only be used when you/they are free from being raped and does not use your turn. You may carry up to 4 of them at a time per person.

13: Permanent Stat Booster - This consumable grants you and your allies all a permanent 500 damage boost, 500 HP boost and Stamina value boost. This stacks with others and also carries over to NPC's you haven't found/rescued yet. Item is used immediately upon being found and picked up.


Dice Roll System to determine what drops:

1-50 - KL Lowering Potion (100%) = 5%
51-100 - KL Lowering Potion (50%) = 5%
101-150 - KL Lowering Potion (Normal) = 5%
151-210 - Parasite Remover = 6%
211-510 - Key Quest Item = 30%
511-570 - Preventionist Tablet = 6%
571-630 - Abortionist Tablet = 6%
631-700 - Accuracy Booster = 7%
701-770 - Evasion Booster = 7%
771-830 - Attack Booster = 6%
831-900 - Stamina Stopper = 7%
901-950 - Permanent Stat Booster = 5%
951-1000 - Ultimate Booster = 5%


Crafting Table and Costs:

HP Potion = 2 Soul Fragments.
Parasite Remover = 5 Soul Fragments.
Stamina Stopper = 10 Soul Fragments.
KP Stopper = 15 Soul Fragments.
Evasion Booster = 15 Soul Fragments.
KL Lowering Potion (Normal) = 20 Soul Fragments.
Attack Booster = 20 Soul Fragments.
Accuracy Booster = 20 Soul Fragments.
Preventionist Tablet = 20 Soul Fragments.
Abortionist Tablet = 20 Soul Fragments.
KL Lowering Potion (50%) = 30 Soul Fragments.
Ultimate Booster = 30 Soul Fragments.
Permanent Stat Booster = 30 Soul Fragments.
KL Lowering Potion (100%) = 40 Soul Fragments.


Additional Mechanics:

Players and NPC's may choose at any point, when there are no available foes to try and stop them, to 'help' each other out by finishing them off to an orgasm, topping off their stamina bar with no penalty. This can be done in mid combat, but requires there be no free foes that could intervene (they would all have to be actively raping someone else and thus not free to do so). It may also be done between 'zones' to ensure you are in tip top shape. The available 'skills' are listed below, as well as if they have an effect of any kind. This is available in the current portion of the game now.

1: Handjob - Jerk your companion off until they ejaculate, filling their stamina bar to full.

2: Eat them Out - Use your fingers and tongue to eat out their pussy, making them eventually orgasm for your tongue!

3: Blowjob - Use your mouth on their futanari penis and suck them off to an incredible orgasm!

4: Real Sex - Use your pussy on their futanari penis, either by riding them or letting them thrust inside you until they burst inside! If you do this, the one getting blown inside of will get pregnant (if they weren't already). This can be useful at times as the pregnancy will count down like a normal pregnancy and your child won't have to be fought as it will be non demonic born. Enemies won't attack the baby and it can be transported away anyway, and the main benefit is that, while you are pregnant with this child, you can't be impregnated by anything else!
 
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Capture Event System:

In some areas of the game your allies will be captured and you will have to rescue them, and in a few others even you may need rescuing! See below for how this process will work. Note that option 2 and 3 are UoP Expansion ONLY.

1: Non Party Allies are captured but not you. In this case you will be given an objective, or series of objectives to complete before you can get to them. Until you get to their exact location, they will gain 1,000 KP per battle completed. Note that when facing boss enemies that each wave will count as a battle, so if a fight was 40 waves long they will have gained 40,000 KP in that time. Once you reach the exact room where they are being held they will begin taking pleasure and KP as if they were part of your group until they are freed. If they are spread out over several areas then those not in the immediate area will continue with the 1,000 KP per battle until you are in the same 'room' as them. In the current game there are only one two events for this, but one is a very long haul one that you technically don't even know about in character until you come across the first woman that could be rescued.

2: Party Allies are captured, but not you. In this case it will be determined on how the capture is. If it was during a solo event then they will continue to take pleasure and KP as normal since they are technically still part of your active combat, just in a different area. If they were captured and taken somewhere else for a different event while with you or solo, then the above criteria would apply from #1 above, and you would eventually get a replacement NPC. Note that this only becomes a possibility in the planned expansion.

3: You yourself are captured. In this case you and any other women in your party that were captured will experience 20 rounds of sexual pleasure and domination as normal. You will then find yourself in the body of a spiritmancer and an event will begin where you will have to fight and go free your body and your friends from whatever sexy things are being done to them. During the time you are controlling the new group your actual body and your friends (and any other captured allies) will go through the normal 1,000 KP per battle until such time you are present in the room to try and save them.


Solo Path Times (UoP 2 ONLY):

There are numerous events planned in the expansion game that will see you and your group have to go things solo for a period of time, during which the risks are great. During these events there are a total of 10 different types of maps each battle in this path could be, which will make the variables change not only from battle to battle, but woman to woman as there are no promises everyone gets the same spawn in their respective 'zones'! See the below table for the possible map spawns and the risk variables in each.


1: Experiment Map - They get caught and experimented on and will need to be rescued! You'll have to all be together first before you can go help this person. For every turn they are experimented on until you get to them, they take 1,000 KP. You will need to kill 4 guardians to free them as well as freeing them from whatever was raping them. This map has a 5% chance of being drawn for each room.

2: Imprisoning Map - A map where the victim is imprisoned by some sort of trap and dominated until someone can come save them from the others! This map has a 5% chance of being drawn for each room.

3: Living Map - A living map with tentacles that will try to restrain the victim every 5 turns. If caught they will need someone to come save them. This map has a 5% chance of being drawn for each room.

4: Double Team Map - A terrifying map where you'll have TWO foes to face instead of it being a 1 v 1. Doesn't always mean they can both rape at once. This map has a 5% chance of being drawn for each room.

5: Trap Map - There will always be a trap here with the enemy. It may also be a Vampire Trap which will really be bad for the girl as that technically means there will be 4 foes to fight. This map has a 20% chance of being drawn for each room.

6: Normal Map - A 1 v 1 match with a foe. Might have a trap. This map has a 40% chance of being drawn for each room.

7: Double Pleasure Map - A Map where you will always be attacked by two foes that can tag team and rape you. This map has a 5% chance of being drawn for each room.

8: Domination Map - A Map where the foe you face will ALWAYS have a full on restraining attack of some kind. This map has a 5% chance of being drawn for each room.

9: Capture Map - A Map where the foe you face will instantly capture you with a full restraint and dominate you. You will need help! This map has a 5% chance of being drawn for each room.

10: Breeding Map - A map where you get instantly captured and hooked up to a breeding machine designed to milk your cock and impregnate you with foes for all eternity! You will need help! Adds don't need to be fought and nothing really changes. This map has a 5% chance of being drawn for each room.


Note: When moving through these maps, if the player character is caught, then 20 turns of sexy time will happen before they get an ally to come to their aid. They will remain with you the rest of the 'solo' path until everyone is clear.

Note 2: Each map that isn't an automatic rape map has a CHANCE at a Trap as well.

Note 3: NPC's that are caught will be left helpless until YOU can go rescue them!

Note 4: Solo Paths are 8-30 fights in length.


Orgasm Denial Attacks (UoP Expansion ONLY):

As of the expansion game all Succubi and some foes that attack futanari will gain the ability to use orgasm denial tactics in an effort to further break their victims. If the enemy has that ability to use it will show up in their vital stats when you encounter them. Please note that foes that attack both sex organs at once can become even more dangerous. But how does this work exactly?

When a victim is raped by these foes the fight will start with the victim being ridden or sucked off to an orgasm as normal, causing them to generate adrenaline. They will also be allowed to ejaculate the second time so their adrenaline can be stolen. After that though the victim will be teased and tortured by her rapist, and for the next four ejaculations she would have had, she will be denied her release for up to 5 turns each. If thhe rape attack is interrupted before this time frame would end the girl will be freed from her rape, but will also heavily ejaculate all over the place in a rather spectacular sight to behold. For each turn she was successfully tortured in this way she will build up KP, culminating in a massive gain when she finally does ejaculate. She will gain KP each turn as if she had ejaculated, and on top of that will build up a 50% increase to KP taken per turn she is denied until she releases. When she does release her KP gain will be 2x of the stacked amount! It remains the same if the foe rapes both sex organs, though they will gain +1,000 KP in each turn for their pussy climaxing. See the below table for how KP would be factored using an example number of 1,000 pleasure.

Woman would gain 2,000 KP in turn 1 of denial. (3,000 if dual organ sex).
Woman would gain 3,000 KP in turn 2 of denial. (4,000 if dual organ sex).
Woman would gain 4,500 KP in turn 3 of denial. (5,500 if dual organ sex).
Woman would gain 6,750 KP in turn 4 of denial. (7,750 if dual organ sex).
Woman would gain 10,125 KP in turn 5 of denial. (11,125 if dual organ sex).
Woman would gain 20,250 KP when she finally does ejaculate in turn 6. (21,250 if dual organ sex).

Total KP gained in those 6 rounds: 46,625. (52,625 if dual organ sex).


If the foe has an orgasm around the captured cock of her victim during an orgasm denial stage then the KP will be DOUBLED for that specific turn. If this happens in the final round that would be a massive chunk of KP gained!


Charm Mechanic: As of world 10 and onward (UoP Expansion ONLY) there is a chance when raped to an orgasm that you or your allies will be CHARMED by the foe that raped you, causing you to be unable to resist having sex for 5 turns. If brought to another orgasm in that time, there is a 10% chance it will refresh. As far as starting it, see the below.

Raped to an Orgasm by a Male Enemy = 5% Chance.
Raped to an Orgasm by a Male Enemy AND Blown Inside of = 10% Chance.
Raped to an Orgasm by a Female Enemy = 10% Chance.
Raped to an Orgasm by a Female Enemy AND Climaxed Around = 15% Chance.
Raped to an Orgasm with both sex organs active at once = 15% Chance.
Raped to an Orgasm with both sex organs active at once AND foe(s) Orgasm with you = 20% Chance.
 
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Possible Negatives to add to your characters:

Extra Pleasure (+100 to +400): Listed as Weak, Very Weak, Vulnerable, Very Vulnerable.

vs. Tentacles
vs. Succubi/Temptri
vs. Full Restraint
vs. Nelvoken
vs. Pussy
vs. Blowjobs/Titty Blowjobs
vs. Snakes
vs. Spiders
vs. Being made a Futa
vs. Magical Chair Blowjob
vs. Magical Chair/Bed Pussy Ride


Extra KP (50% to 2x):

vs. Being impregnated
vs. Forced to give up seed
vs. Succubi/Temptri
vs. Being made a Futa
vs. Spiders
vs. Snakes
vs. Blowjobs/Titty Blowjobs
vs. Pussy
vs. Nelvoken
vs. Tentacles
vs. Full Restraint
vs. Magical Chair Blowjob
vs. Magical Chair/Bed Pussy Ride


Combination of Extra KP and Pleasure:

vs. Succubi/Temptri
vs. Being made a Futa
vs. Spiders
vs. Snakes
vs. Blowjobs/Titty Blowjobs
vs. Pussy
vs. Nelvoken
vs. Tentacles
vs. Full Restraint
vs. Magical Chair Blowjob
vs. Magical Chair/Bed Pussy Ride


Reduced Pregnancy Rolls (-1 all the way to auto pregnancy):

vs. Tentacles
vs. Snakes
vs. Spiders
vs. Succubi/Temptri
vs. Full Restraint
vs. Made a Futa


Extra Pleasure and Reduced Pregnancy Rolls:

vs. Tentacles
vs. Snakes
vs. Spiders
vs. Succubi/Temptri
vs. Full Restraint
vs. Made a Futa


Extra KP and Reduced Pregnancy Rolls:

vs. Tentacles
vs. Snakes
vs. Spiders
vs. Succubi/Temptri
vs. Full Restraint
vs. Made a Futa


Extra Pleasure, Extra KP and Reduced Pregnancy Rolls:

vs. Tentacles
vs. Snakes
vs. Spiders
vs. Succubi/Temptri
vs. Full Restraint
vs. Made a Futa



NOTE: You do not HAVE to take any of these, it's only for if you want to.
 
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