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CHARACTER CLASSES AND SPECIFICATIONS:
Warriors - The 'Tank' Class, Warriors can still deal a decent amount of damage, but their strong suit is absorbing damage when needed to protect their more vulnerable team mates. Warriors have the following stats.
Health: 7,000 HP. Stamina: 7,000.
Types of Warriors:
Slashing Warriors: Makes use of swords and deal 700 damage per attack, while additionally afflicting the target foe with bleeding, which adds 100 damage per enemy turn for the next 4 turns unless it dies. This can be 'refreshed' with each subsequent hit.
Blunt Damage Warriors: Makes use of maces and deals 1,000 damage per attack, while having a 25% chance each time to stun the enemy for the round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.
Axe Warriors: Makes use of axes and deals 1,100 flat damage with no special bonuses. A Pure damage dealer as it were.
Rogues - A high damage dealing, slightly less tanky class that can deal a fair bit of damage, but are a little more susceptible to being pleasured or damaged. Rogues have the following stats.
Health: 5,000 HP. Stamina: 5,000.
Types of Rogues:
Melee/Assassin Rogues: Makes use of daggers and close quarters combat. Deals 1,200 damage and additionally afflicts the foe with poison damage, adding in 100 damage per enemy turn for the next 4 turns unless it dies. This can be 'refreshed' with each subsequent hit.
Ranged/Amazon Rogues: Makes use of bow and arrow based weapons. Each attack deals 1,400 damage and has a 25% chance to stun the enemy for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.
Hybrid Rogues: Makes use of sword based weapons, with some close quarters combat and additionally uses traps. Each attack deals 1,000 damage and throws out a trap that afflicts both Poison and Bleeding Damage (200 combined damage per turn) for 3 turns. Additionally, it has a 25% chance to stun the enemy for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.
Druids - A tank-ish class more so than the Rogue, but less so than the Warrior, the Druid is heavily focused on damage as well having a fair bit of survivability. Certain types can also assist the pary greatly. Druids have the following stats:
Health: 6,000 HP. Stamina: 6,000.
Types of Druids:
Shapeshift Druid: There are two subvariants to this type, but both make use of Melee Attacks and momentary shapeshifting powers to enhance them.
Werewolf - Deals 1,300 damage and afflicts bleeding damage, 100 per turn for the next 3 turns unless it dies. This can be 'refreshed' with each subsequent hit.
Werebear - Deals 1,500 damage and has a 30% chance to stun the enemy for that round, stun the enemy for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.
Elemental Druid: Makes use of the Wind Element, and has two different attacks. Primary attack is a single target Twister/Tornado that deals 1,600 damage and has a 20% chance to stun the enemy for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed. It's secondary attack can only be used once per battle, called Hurricane. This attack deals 1,000 damage, and hits every enemy on the field of battle. Under most circumstances, this skill can also force enemies off their victims, ending their rape attacks on the spot, though there are a few special cases where this doesn't work. It can be used even if the Druid is being raped, however as noted, it won't free them as expected with certain foes, though it can be used for a one hit damage dealing before they are helpless.
Sorceress' - The physically weakest class in the game, they want to try and stay out of sexual combat whenever possible as their bodies simply aren't able to last long under sexual assaults. They make up for this with an excellent blend of damage dealing abilities. Sorceress' have the following stats:
Health: 3,000 HP. Stamina: 3,000.
Types of Sorceress':
Fire: Launches fireballs at their target, dealing 1,600 damage on impact. Additionally, the fireball has a 20% chance to ignite the target on fire, dealing an additional 200 damage while forcing it to miss their next turn to put itself out.
Cold: Tosses shards of ice at the target foe, dealing 1,600 damage to it on impact. Additionally, there is a 20% chance the target will become frozen, and miss it's next turn, and be open to all attacks until 1 full circle has been completed.
Lightning: Hurls bolts of lightning at the target foe, dealing 1,000 damage to it and everything else targetable on the battlefield as well. If more than 3 foes were struck in this manner, there is a 40% chance each foe hit will also become stunned for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.
Pure Elemental Sorceress: Able to use all three type of magic at will, the Pure Elemental Sorceress can become a one woman damage dealing army as long as she remains on her feet and not raped.
Combat Mages - Make use of either Curses or Enchanting Powers to assist herself and her friends. They are a bit more tanky than a Sorceress, but are still vulnerable to being raped. Combat Mages have the following stats:
Health: 4,000 HP. Stamina: 4,000.
Types of Combat Mages:
Curses: The mage makes use of the Binding Chains curse, which deals 1,000 damage to a single target. Additionally, if the target was not already affected by a control impairment, it will bind and immobilize the enemy until either it is killed, or the Combat Mage is raped. Only one foe can be bound at any given time.
Enchantress: The mage makes use of a passive buff that remains active so long as she isn't being raped. This buff allows 2 actions per turn for her and her allies. Her main source of damage is a Shadow Damage blast skill that deals 1,000 damage to a single target struck.
Holy Warriors - Effectively a Paladin in everything but the name, the Holy Warrior attacks using her sword and shield, with each imbued with holy magic. When she attacks, she cannot miss due to the holy enchantments, meaning this class effectively only will roll for defensive purposes. Each attack deals 1,500 damage. Additionally, the Holy Warrior has the ability to restore 25% of her target ally's health once per fight, when she herself isn't being raped. In between battles though, she will automatically regenerate 25% of the entire party's health as they move on, assisting massively early on when you might not have health potions to work with. This comes at a price however, as she will suffer a -5 to her initiative roll for the next fight if the skill has to be used at all. Holy Warriors have the following stats:
Health: 6,500. Stamina: 6,500.
PLAYABLE RACES:
Races (Note these are BASELINE Stats and do not include character specific kinks/interactions):
Humans - They have no real true strengths or weaknesses when it comes to sexual combat. In order to get impregnated, or impregnate their attackers, a roll of 9+ is needed on a D12.
Elves - Elves are quite vulnerable to any attack from a Spider Creature or a Plant based creature, taking an additional 100 pleasure when raped by one of these foes. Additionally, they are a bit more fertile and thus easier to get pregnant, or be made to impregnate their attackers than humans or Norn are, needing only an 7+ roll on a D12.
Norn - Norn are quite sturdy when it comes to being raped, taking only half the normal KP from rape that other races would, however, they take an additional 100 pleasure when raped by any enemy that can outright fully restrain them and make them helpless, as it's both a rare thing, and quite the hot little kink for them. They are slightly more fertile than a human, needing only an 8+ on a D12 roll to get pregnant or impregnate their attackers.
Mathosian - Mathosian women are basically more evolved humans, stronger, faster, and quite a bit more fertile than humans. Like the Norn, they have a hot little kink for being helplessly restrained, and will take an additional 100 pleasure when raped by any enemy that can outright restrain them and make them helpless. They need only a 6+ on a D12 roll to get pregnant, or impregnate their attackers.
Atlantean - Atlantean women are some of the most incredible fucks a demon can get, or any other living being for that matter. They are incredibly advanced, and are easily the most fertile race of them all. They have only one major weakness, and that unfortunately for them, is a vulnerability to being taken inside a tight pussy. This is due to the fact that until recently, despite their technological advancements and incredible hologram technology, no Atlantean had ever thought it possible for a woman to be made to have a dick and then have it pleasured. As such, they have very little defense against being taken by a pussy, taking an extra 100 pleasure when one is used against them. Also, they are very fertile, needing only a 5+ on a D12 roll to get pregnant or impregnate their attackers.
Hybrid Races - There are hybrids, combinations of the two playable species as they have been interbreeding for some time now. They are as follows, with the following stats:
Human+Elf Hybrid: The result of a Human and an Elf mating and having a child, they, like other hybrids, blend elements of both species into their genetic makeup, as well as their racial stats. For them, pregnancy will happen on an 8+ roll on a D12. If raped by a Spider or Plant based creature, they will take an extra 50 pleasure.
Norn+Human Hybrid: A Norn and a Human had a kid. They require an 8+ on a D12 for pregnancies, while taking 25% less KP from sexual attacks. If they are fully restrained, they take an extra 50 Pleasure from each sex attack while so.
Human+Mathosian: A Mathosian and a Human had some fun and produced a child. They require a 6+ on a D12 for pregnancies. If fully restrained, they will take an extra 50 Pleasure from each sex attack while so.
Human+Atlantean: A Human and an Atlantean finally went and did it, having fun and getting one or the other (or maybe both!) pregnant. They require a 5+ roll on a D12 for pregnancies. They take an extra 50 Pleasure if they are ridden inside a tight pussy.
Elf+Norn: An Elf got taken to paradise by a Norn, and the two probably really enjoyed it (especially if it was a Norn dick inside a tight little Elf pussy!). They require a 7+ on a D12 for pregnancies. If they are fully restrained, OR taken by a Plant or Spider based enemy, they'll take an extra 100 Pleasure from each sex attack. If what fully restrained them also was a Plant or Spider based enemy, they'll take 200 extra pleasure instead!
Elf+Mathosian: An Elf and Mathosian had at least one good night of fun and someone got impregnated! They require a 6+ roll for pregnancies. If they are fully restrained, OR taken by a Plant or Spider based enemy, they'll take an extra 100 Pleasure from each sex attack. If what fully restrained them also was a Plant or Spider based enemy, they'll take 200 extra pleasure instead!
Elf+Atlantean: An Elf and an Atlantean had a bit too much unprotected fun and someone ended up pregnant from it (who are we kidding, they probably loved doing it!). They require a 5+ on a D12 for pregnancies. They take an extra 100 Pleasure when raped by anything Spider or Plant based (or if taken inside a tight pussy!). If they get taken inside a tight pussy AND it's a Spider or Plant based foe, they'll take 200 Pleasure.
Norn+Mathosian: A Norn and a Mathosian played the game of sexual pleasure, probably taking turns trying to dominate the other, and one or both got pregnant. They require a 7+ on a D12 for pregnancies. If they are fully restrained by anything, they'll take an extra 200 Pleasure.
Norn+Atlantean: A Norn and a sexy Atlantean got it on and had at least one kid from that kinky sexy fun time. They require a 5+ on a D12 for pregnancies. If fully restrained OR taken inside of a tight pussy, they will take an extra 100 Pleasure. If both happened at the same time, they'll take +200 Pleasure.
Mathosian+Atlantean: A Mathosian and an Atlantean had lots of sex and had kids. They require a 4+ on a D12 for pregnancies, making them the most fertile overall species. If fully restrained OR taken inside of a tight pussy, they will take an extra 100 Pleasure. If both happened at the same time, they'll take an extra 200 Pleasure.
Non Player Races information will be included in the page for all NPC's listing.
Warriors - The 'Tank' Class, Warriors can still deal a decent amount of damage, but their strong suit is absorbing damage when needed to protect their more vulnerable team mates. Warriors have the following stats.
Health: 7,000 HP. Stamina: 7,000.
Types of Warriors:
Slashing Warriors: Makes use of swords and deal 700 damage per attack, while additionally afflicting the target foe with bleeding, which adds 100 damage per enemy turn for the next 4 turns unless it dies. This can be 'refreshed' with each subsequent hit.
Blunt Damage Warriors: Makes use of maces and deals 1,000 damage per attack, while having a 25% chance each time to stun the enemy for the round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.
Axe Warriors: Makes use of axes and deals 1,100 flat damage with no special bonuses. A Pure damage dealer as it were.
Rogues - A high damage dealing, slightly less tanky class that can deal a fair bit of damage, but are a little more susceptible to being pleasured or damaged. Rogues have the following stats.
Health: 5,000 HP. Stamina: 5,000.
Types of Rogues:
Melee/Assassin Rogues: Makes use of daggers and close quarters combat. Deals 1,200 damage and additionally afflicts the foe with poison damage, adding in 100 damage per enemy turn for the next 4 turns unless it dies. This can be 'refreshed' with each subsequent hit.
Ranged/Amazon Rogues: Makes use of bow and arrow based weapons. Each attack deals 1,400 damage and has a 25% chance to stun the enemy for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.
Hybrid Rogues: Makes use of sword based weapons, with some close quarters combat and additionally uses traps. Each attack deals 1,000 damage and throws out a trap that afflicts both Poison and Bleeding Damage (200 combined damage per turn) for 3 turns. Additionally, it has a 25% chance to stun the enemy for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.
Druids - A tank-ish class more so than the Rogue, but less so than the Warrior, the Druid is heavily focused on damage as well having a fair bit of survivability. Certain types can also assist the pary greatly. Druids have the following stats:
Health: 6,000 HP. Stamina: 6,000.
Types of Druids:
Shapeshift Druid: There are two subvariants to this type, but both make use of Melee Attacks and momentary shapeshifting powers to enhance them.
Werewolf - Deals 1,300 damage and afflicts bleeding damage, 100 per turn for the next 3 turns unless it dies. This can be 'refreshed' with each subsequent hit.
Werebear - Deals 1,500 damage and has a 30% chance to stun the enemy for that round, stun the enemy for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.
Elemental Druid: Makes use of the Wind Element, and has two different attacks. Primary attack is a single target Twister/Tornado that deals 1,600 damage and has a 20% chance to stun the enemy for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed. It's secondary attack can only be used once per battle, called Hurricane. This attack deals 1,000 damage, and hits every enemy on the field of battle. Under most circumstances, this skill can also force enemies off their victims, ending their rape attacks on the spot, though there are a few special cases where this doesn't work. It can be used even if the Druid is being raped, however as noted, it won't free them as expected with certain foes, though it can be used for a one hit damage dealing before they are helpless.
Sorceress' - The physically weakest class in the game, they want to try and stay out of sexual combat whenever possible as their bodies simply aren't able to last long under sexual assaults. They make up for this with an excellent blend of damage dealing abilities. Sorceress' have the following stats:
Health: 3,000 HP. Stamina: 3,000.
Types of Sorceress':
Fire: Launches fireballs at their target, dealing 1,600 damage on impact. Additionally, the fireball has a 20% chance to ignite the target on fire, dealing an additional 200 damage while forcing it to miss their next turn to put itself out.
Cold: Tosses shards of ice at the target foe, dealing 1,600 damage to it on impact. Additionally, there is a 20% chance the target will become frozen, and miss it's next turn, and be open to all attacks until 1 full circle has been completed.
Lightning: Hurls bolts of lightning at the target foe, dealing 1,000 damage to it and everything else targetable on the battlefield as well. If more than 3 foes were struck in this manner, there is a 40% chance each foe hit will also become stunned for that round, leaving it to miss it's next turn and be open to all attacks until 1 full circle has been completed.
Pure Elemental Sorceress: Able to use all three type of magic at will, the Pure Elemental Sorceress can become a one woman damage dealing army as long as she remains on her feet and not raped.
Combat Mages - Make use of either Curses or Enchanting Powers to assist herself and her friends. They are a bit more tanky than a Sorceress, but are still vulnerable to being raped. Combat Mages have the following stats:
Health: 4,000 HP. Stamina: 4,000.
Types of Combat Mages:
Curses: The mage makes use of the Binding Chains curse, which deals 1,000 damage to a single target. Additionally, if the target was not already affected by a control impairment, it will bind and immobilize the enemy until either it is killed, or the Combat Mage is raped. Only one foe can be bound at any given time.
Enchantress: The mage makes use of a passive buff that remains active so long as she isn't being raped. This buff allows 2 actions per turn for her and her allies. Her main source of damage is a Shadow Damage blast skill that deals 1,000 damage to a single target struck.
Holy Warriors - Effectively a Paladin in everything but the name, the Holy Warrior attacks using her sword and shield, with each imbued with holy magic. When she attacks, she cannot miss due to the holy enchantments, meaning this class effectively only will roll for defensive purposes. Each attack deals 1,500 damage. Additionally, the Holy Warrior has the ability to restore 25% of her target ally's health once per fight, when she herself isn't being raped. In between battles though, she will automatically regenerate 25% of the entire party's health as they move on, assisting massively early on when you might not have health potions to work with. This comes at a price however, as she will suffer a -5 to her initiative roll for the next fight if the skill has to be used at all. Holy Warriors have the following stats:
Health: 6,500. Stamina: 6,500.
PLAYABLE RACES:
Races (Note these are BASELINE Stats and do not include character specific kinks/interactions):
Humans - They have no real true strengths or weaknesses when it comes to sexual combat. In order to get impregnated, or impregnate their attackers, a roll of 9+ is needed on a D12.
Elves - Elves are quite vulnerable to any attack from a Spider Creature or a Plant based creature, taking an additional 100 pleasure when raped by one of these foes. Additionally, they are a bit more fertile and thus easier to get pregnant, or be made to impregnate their attackers than humans or Norn are, needing only an 7+ roll on a D12.
Norn - Norn are quite sturdy when it comes to being raped, taking only half the normal KP from rape that other races would, however, they take an additional 100 pleasure when raped by any enemy that can outright fully restrain them and make them helpless, as it's both a rare thing, and quite the hot little kink for them. They are slightly more fertile than a human, needing only an 8+ on a D12 roll to get pregnant or impregnate their attackers.
Mathosian - Mathosian women are basically more evolved humans, stronger, faster, and quite a bit more fertile than humans. Like the Norn, they have a hot little kink for being helplessly restrained, and will take an additional 100 pleasure when raped by any enemy that can outright restrain them and make them helpless. They need only a 6+ on a D12 roll to get pregnant, or impregnate their attackers.
Atlantean - Atlantean women are some of the most incredible fucks a demon can get, or any other living being for that matter. They are incredibly advanced, and are easily the most fertile race of them all. They have only one major weakness, and that unfortunately for them, is a vulnerability to being taken inside a tight pussy. This is due to the fact that until recently, despite their technological advancements and incredible hologram technology, no Atlantean had ever thought it possible for a woman to be made to have a dick and then have it pleasured. As such, they have very little defense against being taken by a pussy, taking an extra 100 pleasure when one is used against them. Also, they are very fertile, needing only a 5+ on a D12 roll to get pregnant or impregnate their attackers.
Hybrid Races - There are hybrids, combinations of the two playable species as they have been interbreeding for some time now. They are as follows, with the following stats:
Human+Elf Hybrid: The result of a Human and an Elf mating and having a child, they, like other hybrids, blend elements of both species into their genetic makeup, as well as their racial stats. For them, pregnancy will happen on an 8+ roll on a D12. If raped by a Spider or Plant based creature, they will take an extra 50 pleasure.
Norn+Human Hybrid: A Norn and a Human had a kid. They require an 8+ on a D12 for pregnancies, while taking 25% less KP from sexual attacks. If they are fully restrained, they take an extra 50 Pleasure from each sex attack while so.
Human+Mathosian: A Mathosian and a Human had some fun and produced a child. They require a 6+ on a D12 for pregnancies. If fully restrained, they will take an extra 50 Pleasure from each sex attack while so.
Human+Atlantean: A Human and an Atlantean finally went and did it, having fun and getting one or the other (or maybe both!) pregnant. They require a 5+ roll on a D12 for pregnancies. They take an extra 50 Pleasure if they are ridden inside a tight pussy.
Elf+Norn: An Elf got taken to paradise by a Norn, and the two probably really enjoyed it (especially if it was a Norn dick inside a tight little Elf pussy!). They require a 7+ on a D12 for pregnancies. If they are fully restrained, OR taken by a Plant or Spider based enemy, they'll take an extra 100 Pleasure from each sex attack. If what fully restrained them also was a Plant or Spider based enemy, they'll take 200 extra pleasure instead!
Elf+Mathosian: An Elf and Mathosian had at least one good night of fun and someone got impregnated! They require a 6+ roll for pregnancies. If they are fully restrained, OR taken by a Plant or Spider based enemy, they'll take an extra 100 Pleasure from each sex attack. If what fully restrained them also was a Plant or Spider based enemy, they'll take 200 extra pleasure instead!
Elf+Atlantean: An Elf and an Atlantean had a bit too much unprotected fun and someone ended up pregnant from it (who are we kidding, they probably loved doing it!). They require a 5+ on a D12 for pregnancies. They take an extra 100 Pleasure when raped by anything Spider or Plant based (or if taken inside a tight pussy!). If they get taken inside a tight pussy AND it's a Spider or Plant based foe, they'll take 200 Pleasure.
Norn+Mathosian: A Norn and a Mathosian played the game of sexual pleasure, probably taking turns trying to dominate the other, and one or both got pregnant. They require a 7+ on a D12 for pregnancies. If they are fully restrained by anything, they'll take an extra 200 Pleasure.
Norn+Atlantean: A Norn and a sexy Atlantean got it on and had at least one kid from that kinky sexy fun time. They require a 5+ on a D12 for pregnancies. If fully restrained OR taken inside of a tight pussy, they will take an extra 100 Pleasure. If both happened at the same time, they'll take +200 Pleasure.
Mathosian+Atlantean: A Mathosian and an Atlantean had lots of sex and had kids. They require a 4+ on a D12 for pregnancies, making them the most fertile overall species. If fully restrained OR taken inside of a tight pussy, they will take an extra 100 Pleasure. If both happened at the same time, they'll take an extra 200 Pleasure.
Non Player Races information will be included in the page for all NPC's listing.
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