Re: Characters
Name: Rhyst
Class: Dragon Shaman(Red)
Level: 2
Experience: 1125
Race: Elf
Alignment: CN
Deity: /
Size: Medium
Age: 117
Gender: Male
Height: 5'11"
Weight: 122lb
Eyes: Green
Hair: Red(dyed to match totem dragon

)
Skin: Slightly tanned
Str 16
Dex 18
Con 15
Int 13
Wis 14
Cha 12
Hit points: 20
Current: 17
Corruption Points: 10/14
Nonlethal dmg: 0
Speed: 30ft
AC: 20
Touch AC: 14
Flat-footed AC: 14
Initiative: +4
Saves
Fort: +3(base), +2(con) = +5
Ref: +1(base), +4(dex) = +5
Will: +3(base), +2(wis) = +5
Base attack bonus: +1
Spell resistance: 0
Grapple: +4
Weapon(s):
Longsword
Attack: +0
Attack Bonus: +4
Damage: d8+3
Critical: 19-20 x2
Range: Melee
Type: Slashing
Notes: None
Ammunition: N/A
Mace, Heavy
Attack: +0
Attack Bonus: +4
Damage: d8+3
Critical: x2
Range: Melee
Type: Bludgeoning
Notes: None
Ammunition: N/A
Sling
Attack: 0
Attack Bonus: +5
Damage: d4
Critical: x2
Range: 50ft
Type: Bludgeoning
Notes: None
Ammunition: Sling Bullet(37)
Skills: (Max rank 5, 2.5 for cc. (15/15) skill points spent)
Class Skills: Bluff, Climb, Craft, Appraise, Intimidate, Jump, Knowledge(Nature), Search
Appraise (int)
4 ranks 4 + 1 + 3 = +8
Balance (dex) 0 + 4 + -4 = 0
Bluff (cha)
5 ranks 5 + 1 + 0 = +6
Climb (str) 0 + 3 + -4 = -1
Concentration (con) 0 + 2 + 0 = +2
Craft (Armorsmithing) (int)
5 ranks 5 + 1 + 0 = +6
Craft ( _______________) (int) ---------------
Craft ( _______________) (int) ---------------
Decipher Script (int) ---------------
Diplomacy (cha) 0 + 1 + 2 = +3
Disable Device (int) ---------------
Disguise (cha) 0 + 1 + 0 = +1(+3 when trying to act in-character)
Escape Artist (dex) 0 + 4 + -4 = 0
Forgery (int) 0 + 1 + 0 = +1
Gather Information (cha) 0 + 1 + 0 = +1
Handle Animal (cha) --------------
Heal (wis) 0 + 2 + 0 = +2
Hide (dex) 0 + 4 + -4 = 0
Intimidate (cha) 0 + 1 + 2 = +3
Jump (str)
1 ranks 1 + 3 + -4 = 0
Knowledge (____________) (int) --------------
Knowledge ( ___________) (int) --------------
Knowledge ( ___________) (int) --------------
Knowledge ( ___________) (int) --------------
Knowledge ( ___________) (int) --------------
Listen (wis) 0 + 2 + 2 = +4
Move Silently (dex) 0 + 4 + -4 = 0
Open Lock (dex) --------------
Perform (______________) (cha) --------------
Perform (______________) (cha) --------------
Perform (______________) (cha) --------------
Profession ( ___________) (wis) --------------
Profession ( ___________) (wis) --------------
Ride (dex) 0 + 4 + 0 = +4
Search (int) 0 + 1 + 2 = +3
Sense Motive (wis) 0 + 2 + 0 = +2
Sleight of Hand (dex) --------------
Spellcraft (int) 0 + 1 + 0 = +1
Spot (wis) 0 + 2 + 2 = +4
Survival (wis) 0 + 2 + 0 = +2
Swim (str) 0 + 3 + -8 = -5
Tumble (dex) ---------------
Use Magic Device (cha) -------------
Use Rope (dex) 0 + 4 + 0 = +4
Skill synergy:
If you have 5 or more ranks in Bluff, you get a +2 bonus on Diplomacy, Intimidate, and Sleight of Hand checks, as well as on Disguise checks made when you know you’re being observed and you try to act in character.
Campaign: Ascalion
Experience points: 1125
Gear:
Armor/protective item: Chain Shirt
Type: Light
AC Bonus: 4
Max Dex: 4
Check Penalty: -2
Spell failure: 20%
Speed: 30ft
Weight: 25lb
Special Properties: None
Shield/protective item: Heavy Steel Shield
AC Bonus: 2
Weight: 15lb
Check Penalty: -2
Spell failure: 15%
Special Properties: None
Protective item:
AC Bonus:
Weight:
Special Properties:
Protective item:
AC Bonus:
Weight:
Special Properties:
Other possessions:
Backpack
-Whetstone
-Small steel mirror
-Grappling hook
-Rope(Hempen) 50ft x2
-Chalk(1 piece) x10
-Flint and Steel
-Blanket, winter
-Trail Rations (14 days)
-Soap(1lb) x2
-Artisan's Tools
Pouch, belt
-Waterskin
Weight carried:
Money:
0pp
0gp
0sp
0cp
Feats:
Blind-Fight
Skill Focus: Appraise
Ability Boosts:
---------------
Active Aura(Current Aura Bonus +1):
Senses: Unnamed Bonus to Listen, Spot, and Initiative equal to aura bonus.
Auras Known:
Power: Unnamed Bonus to melee damage equal to aura bonus.
Resistance: Resist Fire 5x aura bonus.
Senses: Unnamed Bonus to Listen, Spot, and Initiative equal to aura bonus.
Racial Abilities:
* +2 Dexterity, -2 Constitution.
* Medium: As Medium creatures, elves have no special bonuses or penalties due to their size.
* Elf base land speed is 30 feet.
* Immunity to magic sleep effects, and a +2 racial saving throw bonus against enchantment spells or effects.
* Low-Light Vision: An elf can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. She retains the ability to distinguish color and detail under these conditions.
* Weapon Proficiency: Elves receive the Martial Weapon Proficiency feats for the longsword, rapier, longbow (including composite longbow), and shortbow (including composite shortbow) as bonus feats.
* +2 racial bonus on Listen, Search, and Spot checks. An elf who merely passes within 5 feet of a secret or concealed door is entitled to a Search check to notice it as if she were actively looking for it.
* Automatic Languages: Common and Elven. Bonus Languages: Draconic, Gnoll, Gnome, Goblin, Orc, and Sylvan.
* Favored Class: Wizard. A multiclass elf’s wizard class does not count when determining whether she takes an experience point penalty for multiclassing.
Class Abilities:
Proficiencies: All simple weapons, light and medium armor, and all shields except Tower.
o Draconic Aura(Su):
+ Projecting an aura is a swift action, and you can only project one at a time. It remains in effect until you use a free action to dismiss it or project another in its place. You can have one active continually; thus, an aura can be in effect at the start of an encounter even before you take your first turn.
+ Your aura affects all allies, including yourself, within 30' and LoS. Your aura is dismissed if you are unconscious or slain, but otherwise remains in effect even if you cannot act.
+ Energy Shield: Any creature striking you or an ally with a natural attack or nonreach melee weapon is dealt 2 fire damage per aura bonus.(Nix'd until further notice)
+ Power: Unnamed Bonus to melee damage equal to aura bonus.
+ Presence: Unnamed Bonus on Bluff, Diplomacy, and Intimidate checks equal to aura bonus.
+ Resistance: Resist Fire 5x Aura Bonus.
+ Senses: Unnamed Bonus to Listen, Spot, and Initiative equal to aura bonus.
+ Toughness: DR 1/Magic per aura bonus.(req lvl 5+)
+ Vigor: Fast Heal 1 per aura bonus, only affects characters at or below 1/2 their normal full HP.(req lvl 5+)
o Red Totem Dragon:
+ Must be NE, CE, or CN or become Ex-Dragon Shaman, gain Bluff, Appraise, and Jump as class skills, allows access to Cone of Fire breath later.
o Skill Focus:
+ At 2nd, 8th, and 16th levels, gain Skill Focus to one of your Red Dragon class skills. If you already have all three Skill Foci, you may gain Skill Focus in any other Dragon Shaman class skill.
Misc Abilities:
Clockwork Hybrid (Trade-off, Special): By syncing up with the fluids left inside him by an animated statue, the hero gains the ability to take corruption and non-lethal damage in return for temporary haste as if by the haste spell. The rate of damage and the caster level of the haste spell are both equal to the character's level. The character also gains a trace work of glowing veins across their skin lining up as if from a second circulatory system. The player may choose what color the veins glow.
Languages:
Common
Elven
Draconic