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Re: Lore
Children and Life Spans
How long pregnancy takes depending on race, and how long each race lives
Populations
A distribution of the races and their abilities in and around Heloras
Children and Life Spans
How long pregnancy takes depending on race, and how long each race lives
Lifespans:
Angels, Demons, Sidhe, Ogres, Part Daemons, Darkwalkers, Dragonkin, Dragons, Daemons, Vampires, Black Oaks, Ember Draconians, Gemini, Kitsune, Arachne, Nightmares, Hellhounds, Fey Warhounds, Sphinxes, Shadow Demons, Karkastans, Slimes, and Giants are all biologically immortal unless killed, are immune to all natural diseases and to any ill effects that might result from aging in a mortal, and require far less in the way of sleep, food, and water than a mortal creature in order to survive, often going days or even weeks with neither in harsh environments and suffering minimal ill effects.
Elves, Part Demons, Harpies, Oni, Naga, Merfolk, Elementalkin, Minotaurs, Nymphs, Goatmen, Trolls, Fairies, Yetis, and other creatures creatures who become Warped through corruption (unless otherwise noted in their racial description) are possessed of lifespans far exceeding that of a human, though they still need to sleep, eat, and drink the same amount as any human would in the same environment. They can live for (roughly) up to 500 years naturally, though the average is about 400 years, and are generally more resistant to natural diseases and heal slightly more effectively than humans and other mortals. This allows them to live that long without suffering debilitating effects due to their age and the injuries they'd suffered during their longer lifespans.
Humans, Orcs, Plant Hulks, Kobolds, Hunters, and Su-Ku-Ta have limited lifespans that range from 50 to 100 years but tend to end around 70 to 80 so long as they keep in good shape. It should be noted that goblins, kobolds, and hunters all have the same resistance to disease and lessened physical needs that Warped creatures have.
Alraune, Goblins, Faerie Spiders, and other plant creatures not yet listed all have heavily shortened lifespans compared to humans, and rarely living past 40 years. Alraune and their kin have no special resistance to disease (beyond being plants instead of animals and thus subject to a completely different subset of infections) and need to eat and drink as much as a human in order to survive. Alraune that become Warped extend their lifespans to the length of a human one, and even Supernatural alraune only live about as long as uncorrupted elves at most. Goblin and faerie spider lifespans are unchanged regardless of how much corruption they take.
Some unnatural creatures, such as grabbers, live only for a few years at most despite coming from supernatural origins.
Half breeds generally favor their longer-lived parent in terms of how long they live, so average the age of the two races forming the half breed and round up.
Corruption affects different creatures differently. For humans, orcs, and su-ku-ta, becoming Warped doubles their naturally life span and becoming Supernatural gives them a lifespan roughly equivalent to an elf. Elves, on the contrary, actually lose remaining years as they become corrupted for reasons unknown, with a Warped elf losing up to half of their remaining life span and Supernatural elves losing three quarters of it. Creatures who are naturally immortal take no adverse effects from corruption, and the lifespans of longer lived creatures besides elves are likewise unaffected.
Genetics and Eugenics:
Determining the race of a child created between two different races can be a fairly complex thing, but generally unless one or both parents say that they cannot be used as part of a half breed, a half breed between the two races is created.
Some races create unique combinations or reproduce in unique ways, however, and these are listed below.
-Monstrous creatures will produce a creature that is completely of their own race with any partner other than an alraune or an arachne. These include (among others) non-humanoid demons like ogres, hellhounds, and nightmares, tentacle monsters, hunters, the lesser fey like kobolds goatmen and trolls, minotaurs, and goblins.
-Creatures that lay eggs take little to no genetic information from the host for their eggs.
-Angels are genetically dominant over most races, and other than children resulting from coupling with supernatural races their children will always be an angel whether they are the father or the mother unless they decide otherwise. The exceptions to this are karkastans, sidhe, demons, and harpies. With harpies, see their lore entry to determine what race the child is. For demons and sidhe, the child will be the race of the father. For karkastans, roll for their discordant fertility but replace sidhe with angels and demons with karkastans. Angels may also voluntarily suppress their dominant genes at any time, allowing them to birth pureblood children of any race following the normal rules for that race, treating uncorrupted angels as uncorrupted members of that race to determine the length of the pregnancy and how long it takes for the child to grow up. Fallen angels can never have angelic children.
-Karkastans are unique, see the discordant fertility special mutation.
-Arachne will always produce arachne when their eggs are fertilized, regardless of the race of the father.
-Alraune will produce seeds that will become shorn weeds when impregnated, regardless of the race of the father, unless a Supernatural alraune is impregnated by an angel or member of a supernatural race, which may produce a super shorn. They always produce seeds that develop into other alraune when impregnating other women.
-Demons will produce part-demons with races that don't somehow supersede their own genes and are not supernatural themselves, karkastans with sidhe, oni with orcs, ember draconians with dragons and dragonkin, and either full-blooded demons or a member of the other race with supernatural partners depending on who the father is. Mortal characters that have become Supernatural through corruption will produce full-blooded demons.
-Nymphs, nagas, orcs, merfolk, oni, su-ku-ta, and dragonkin will always produce more of their race with non-warped, non-supernatural races. See the Beastman Genes mutation for most of them.
-Naga, in addition, will produce a unique mutation with supernatural races and monsters who would normally dominate them genetically. They will create hybrids with the nearest equivalent race for humanoid monsters, part demons for creatures like stalkers and goblins and ogres, for instance. Non-humanoid monsters impregnate them with eggs containing monsters.
-Dragons will always produce dragonkin with non-supernatural partners, and daemons will always produce part daemons with any partner. For Supernatural partners, if their genes are not such that they will produce a pure blood, a dragonkin or part daemon will still be produced. Part daemons, kitsune, and dragonkin are considered supernatural for the purpose of determining what the child will be with other races.
-Harpies will produce a harpy 75% of the time, and a child of the father's race 25% of the time. Children from harpies are always born in the form of an egg. Monsters ignore this, always producing a monster.
-Werewolves and elementalkin do not pass on their unique traits and are treated as their base race.
-Vampires are supernatural creatures, but are treated as an uncorrupted form of their base race when determining the result of their children with supernatural races and produce half vampires with anyone else.
-Kitsune produce a kitsune one in ten times, and a pure blooded member of the other partner's race with an unusual template depending on the race of the other parent the rest of the time. Kitsune who have selective fertility may ignore the percentages and choose whether to have a kitsune or a member of the other race. All pure kitsune children produce a noticeable strain on their mothers, consuming half of their max EP every day. Kitsune do not produce multiple births naturally except for identical twins on a natural 20 on a twins roll; they will almost always have only one child if their child would be a kitsune, and if the other parent would normally have multiple children they are always of the non kitsune race regardless of who is the mother.
Birth and Aging
Supernatural creatures have unusual life cycles, and it can result in many strange things.
-Humans, elves, su-ku-ta, dragonkin, and angels (unless corrupted or carrying a child of another race) all take the usual 9 months of gestation and take roughly 15 to 20 years to reach full physical maturity. Naga that give live birth do the same.
-When humans, elves, orcs, su-ku-ta, or dragonkin become Warped and then become pregnant, their spawn takes half as long to gestate as it normally would unless the resulting child is another race entirely, and if the other parent is also Warped when it normally wouldn't be the gestation time is reduced by half again. The resulting children will grow up depending on their own level of magical nature and their race combination.
-Naga that lay eggs generally hold them for about a month before laying them, either into a host in whom they'll hatch or into a burrow that the naga must carefully oversee. The eggs hatch after another two to three weeks. Hatched naga age unnaturally quickly, growing up within about 8 to 10 years.
-Arachne eggs take about a week to grow inside of the arachne, but they don't need to be fertilized to do so. After being fertilized, the eggs grow inside of the arachne for about 72 hours or inside of a host for about eight hours, and if still within the arachne by that time they will immediately hatch and the young will eat their way out of their mother, killing her. If laid within a host, the host's body will eject the eggs after an eight hour incubation, leaving roughly an hour before they hatch, and either way the young arachne will take about 3 to 5 weeks to reach maturity. Once their adolescence is over, arachne will cocoon themselves and grow into their adult forms, a period in which they are highly vulnerable that lasts for about three days.
-Demons and karkastans gestate for about 2-3 days and then grow to a state of near-adulthood within about 2 to 3 weeks, though they continue to develop for another 2 years before reaching full physical maturity.
-Part-demons, sidhe, half-sidhe, oni, nymphs, and part daemons are born and mature abnormally fast. They generally gestate for about three weeks and then take about one to two years to physically mature, though they continue to develop for another three to five years after that.
-Orcs give birth after only six months and are physically mature by the age of ten.
-Harpies take roughly 3-7 days to lay an egg after impregnation, which takes a total of two months to hatch, and if the child is a harpy they'll take a few weeks (3-8) to reach a state in which they can potentially be independent from their parents, but take about 6 years to reach full physical maturity.
-Alraune seeds, whether they will develop into alraune or into shorn weeds, take about eight to twelve hours to gestate inside of their mother before they are ready to be born, and crawl away on their two little tentacle arms to burrow into the ground and gestate into their adult form for about a month before emerging.
-Vampires, if born full-blooded, are born within 3 months and develop into adults within about two weeks. Half vampires are born and mature as their base race.
-Kitsune, though they do take the full 9 months to gestate inside of any mother, grow to physical maturity within about 2 years.
-Goblins and kobolds develop and mature depending on the mix of parentage. A female will always take about three weeks to give birth if impregnated by a non-warped race or a male goblin, and the resulting child will take a month to grow to adulthood. Mating with a warped or higher creature shortens this to 3-5 days and 2 days respectively, which is the same gestation and maturation period that results from males impregnating females of other species.
-Monstrous creatures like hellhounds, warhounds, hunters, tentacle monsters, and etc generally take about a day to gestate and grow up within the next day. Grabbers grow even quicker, as they are born effectively as grabber spawn. More humanoid monstrous creatures like ogres, minotaurs, and trolls take three days to gestate and then about three weeks to reach maturity.
Determining the number of children
Angels, Demons, Sidhe, Ogres, Part Daemons, Darkwalkers, Dragonkin, Dragons, Daemons, Vampires, Black Oaks, Ember Draconians, Gemini, Kitsune, Arachne, Nightmares, Hellhounds, Fey Warhounds, Sphinxes, Shadow Demons, Karkastans, Slimes, and Giants are all biologically immortal unless killed, are immune to all natural diseases and to any ill effects that might result from aging in a mortal, and require far less in the way of sleep, food, and water than a mortal creature in order to survive, often going days or even weeks with neither in harsh environments and suffering minimal ill effects.
Elves, Part Demons, Harpies, Oni, Naga, Merfolk, Elementalkin, Minotaurs, Nymphs, Goatmen, Trolls, Fairies, Yetis, and other creatures creatures who become Warped through corruption (unless otherwise noted in their racial description) are possessed of lifespans far exceeding that of a human, though they still need to sleep, eat, and drink the same amount as any human would in the same environment. They can live for (roughly) up to 500 years naturally, though the average is about 400 years, and are generally more resistant to natural diseases and heal slightly more effectively than humans and other mortals. This allows them to live that long without suffering debilitating effects due to their age and the injuries they'd suffered during their longer lifespans.
Humans, Orcs, Plant Hulks, Kobolds, Hunters, and Su-Ku-Ta have limited lifespans that range from 50 to 100 years but tend to end around 70 to 80 so long as they keep in good shape. It should be noted that goblins, kobolds, and hunters all have the same resistance to disease and lessened physical needs that Warped creatures have.
Alraune, Goblins, Faerie Spiders, and other plant creatures not yet listed all have heavily shortened lifespans compared to humans, and rarely living past 40 years. Alraune and their kin have no special resistance to disease (beyond being plants instead of animals and thus subject to a completely different subset of infections) and need to eat and drink as much as a human in order to survive. Alraune that become Warped extend their lifespans to the length of a human one, and even Supernatural alraune only live about as long as uncorrupted elves at most. Goblin and faerie spider lifespans are unchanged regardless of how much corruption they take.
Some unnatural creatures, such as grabbers, live only for a few years at most despite coming from supernatural origins.
Half breeds generally favor their longer-lived parent in terms of how long they live, so average the age of the two races forming the half breed and round up.
Corruption affects different creatures differently. For humans, orcs, and su-ku-ta, becoming Warped doubles their naturally life span and becoming Supernatural gives them a lifespan roughly equivalent to an elf. Elves, on the contrary, actually lose remaining years as they become corrupted for reasons unknown, with a Warped elf losing up to half of their remaining life span and Supernatural elves losing three quarters of it. Creatures who are naturally immortal take no adverse effects from corruption, and the lifespans of longer lived creatures besides elves are likewise unaffected.
Genetics and Eugenics:
Determining the race of a child created between two different races can be a fairly complex thing, but generally unless one or both parents say that they cannot be used as part of a half breed, a half breed between the two races is created.
Some races create unique combinations or reproduce in unique ways, however, and these are listed below.
-Monstrous creatures will produce a creature that is completely of their own race with any partner other than an alraune or an arachne. These include (among others) non-humanoid demons like ogres, hellhounds, and nightmares, tentacle monsters, hunters, the lesser fey like kobolds goatmen and trolls, minotaurs, and goblins.
-Creatures that lay eggs take little to no genetic information from the host for their eggs.
-Angels are genetically dominant over most races, and other than children resulting from coupling with supernatural races their children will always be an angel whether they are the father or the mother unless they decide otherwise. The exceptions to this are karkastans, sidhe, demons, and harpies. With harpies, see their lore entry to determine what race the child is. For demons and sidhe, the child will be the race of the father. For karkastans, roll for their discordant fertility but replace sidhe with angels and demons with karkastans. Angels may also voluntarily suppress their dominant genes at any time, allowing them to birth pureblood children of any race following the normal rules for that race, treating uncorrupted angels as uncorrupted members of that race to determine the length of the pregnancy and how long it takes for the child to grow up. Fallen angels can never have angelic children.
-Karkastans are unique, see the discordant fertility special mutation.
-Arachne will always produce arachne when their eggs are fertilized, regardless of the race of the father.
-Alraune will produce seeds that will become shorn weeds when impregnated, regardless of the race of the father, unless a Supernatural alraune is impregnated by an angel or member of a supernatural race, which may produce a super shorn. They always produce seeds that develop into other alraune when impregnating other women.
-Demons will produce part-demons with races that don't somehow supersede their own genes and are not supernatural themselves, karkastans with sidhe, oni with orcs, ember draconians with dragons and dragonkin, and either full-blooded demons or a member of the other race with supernatural partners depending on who the father is. Mortal characters that have become Supernatural through corruption will produce full-blooded demons.
-Nymphs, nagas, orcs, merfolk, oni, su-ku-ta, and dragonkin will always produce more of their race with non-warped, non-supernatural races. See the Beastman Genes mutation for most of them.
-Naga, in addition, will produce a unique mutation with supernatural races and monsters who would normally dominate them genetically. They will create hybrids with the nearest equivalent race for humanoid monsters, part demons for creatures like stalkers and goblins and ogres, for instance. Non-humanoid monsters impregnate them with eggs containing monsters.
-Dragons will always produce dragonkin with non-supernatural partners, and daemons will always produce part daemons with any partner. For Supernatural partners, if their genes are not such that they will produce a pure blood, a dragonkin or part daemon will still be produced. Part daemons, kitsune, and dragonkin are considered supernatural for the purpose of determining what the child will be with other races.
-Harpies will produce a harpy 75% of the time, and a child of the father's race 25% of the time. Children from harpies are always born in the form of an egg. Monsters ignore this, always producing a monster.
-Werewolves and elementalkin do not pass on their unique traits and are treated as their base race.
-Vampires are supernatural creatures, but are treated as an uncorrupted form of their base race when determining the result of their children with supernatural races and produce half vampires with anyone else.
-Kitsune produce a kitsune one in ten times, and a pure blooded member of the other partner's race with an unusual template depending on the race of the other parent the rest of the time. Kitsune who have selective fertility may ignore the percentages and choose whether to have a kitsune or a member of the other race. All pure kitsune children produce a noticeable strain on their mothers, consuming half of their max EP every day. Kitsune do not produce multiple births naturally except for identical twins on a natural 20 on a twins roll; they will almost always have only one child if their child would be a kitsune, and if the other parent would normally have multiple children they are always of the non kitsune race regardless of who is the mother.
Birth and Aging
Supernatural creatures have unusual life cycles, and it can result in many strange things.
-Humans, elves, su-ku-ta, dragonkin, and angels (unless corrupted or carrying a child of another race) all take the usual 9 months of gestation and take roughly 15 to 20 years to reach full physical maturity. Naga that give live birth do the same.
-When humans, elves, orcs, su-ku-ta, or dragonkin become Warped and then become pregnant, their spawn takes half as long to gestate as it normally would unless the resulting child is another race entirely, and if the other parent is also Warped when it normally wouldn't be the gestation time is reduced by half again. The resulting children will grow up depending on their own level of magical nature and their race combination.
-Naga that lay eggs generally hold them for about a month before laying them, either into a host in whom they'll hatch or into a burrow that the naga must carefully oversee. The eggs hatch after another two to three weeks. Hatched naga age unnaturally quickly, growing up within about 8 to 10 years.
-Arachne eggs take about a week to grow inside of the arachne, but they don't need to be fertilized to do so. After being fertilized, the eggs grow inside of the arachne for about 72 hours or inside of a host for about eight hours, and if still within the arachne by that time they will immediately hatch and the young will eat their way out of their mother, killing her. If laid within a host, the host's body will eject the eggs after an eight hour incubation, leaving roughly an hour before they hatch, and either way the young arachne will take about 3 to 5 weeks to reach maturity. Once their adolescence is over, arachne will cocoon themselves and grow into their adult forms, a period in which they are highly vulnerable that lasts for about three days.
-Demons and karkastans gestate for about 2-3 days and then grow to a state of near-adulthood within about 2 to 3 weeks, though they continue to develop for another 2 years before reaching full physical maturity.
-Part-demons, sidhe, half-sidhe, oni, nymphs, and part daemons are born and mature abnormally fast. They generally gestate for about three weeks and then take about one to two years to physically mature, though they continue to develop for another three to five years after that.
-Orcs give birth after only six months and are physically mature by the age of ten.
-Harpies take roughly 3-7 days to lay an egg after impregnation, which takes a total of two months to hatch, and if the child is a harpy they'll take a few weeks (3-8) to reach a state in which they can potentially be independent from their parents, but take about 6 years to reach full physical maturity.
-Alraune seeds, whether they will develop into alraune or into shorn weeds, take about eight to twelve hours to gestate inside of their mother before they are ready to be born, and crawl away on their two little tentacle arms to burrow into the ground and gestate into their adult form for about a month before emerging.
-Vampires, if born full-blooded, are born within 3 months and develop into adults within about two weeks. Half vampires are born and mature as their base race.
-Kitsune, though they do take the full 9 months to gestate inside of any mother, grow to physical maturity within about 2 years.
-Goblins and kobolds develop and mature depending on the mix of parentage. A female will always take about three weeks to give birth if impregnated by a non-warped race or a male goblin, and the resulting child will take a month to grow to adulthood. Mating with a warped or higher creature shortens this to 3-5 days and 2 days respectively, which is the same gestation and maturation period that results from males impregnating females of other species.
-Monstrous creatures like hellhounds, warhounds, hunters, tentacle monsters, and etc generally take about a day to gestate and grow up within the next day. Grabbers grow even quicker, as they are born effectively as grabber spawn. More humanoid monstrous creatures like ogres, minotaurs, and trolls take three days to gestate and then about three weeks to reach maturity.
Determining the number of children
Generally humanoid creatures such as humans, elves, orcs, angels, demons, goblins, etc give birth to a single child per pregnancy, with rare occurrences of twins, triplets, or more. Some creatures have higher breeding rates, however, and how that's handled is seen below.
Nightmares/Horses/Minotaurs/Tentacled Horrors/Grabbers: As humanoids.
Wolves/Bears/Boars/Hellhounds/Warhounds/Other Beasts: 1d6 + 2 per pregnancy, +1d3 for Fertile females.
Alraune/Shorn Weeds: 3d10 + 10 per pregnancy, +5 for Fertile characters.
Arachne/Darkwalkers/GIFTS/Feral Stalkers: 3d6 + 4 per pregnancy, +2d6 for Fertile characters.
Naga: 2d6 + 2, +3 for Fertile characters.
Nightmares/Horses/Minotaurs/Tentacled Horrors/Grabbers: As humanoids.
Wolves/Bears/Boars/Hellhounds/Warhounds/Other Beasts: 1d6 + 2 per pregnancy, +1d3 for Fertile females.
Alraune/Shorn Weeds: 3d10 + 10 per pregnancy, +5 for Fertile characters.
Arachne/Darkwalkers/GIFTS/Feral Stalkers: 3d6 + 4 per pregnancy, +2d6 for Fertile characters.
Naga: 2d6 + 2, +3 for Fertile characters.
Populations
A distribution of the races and their abilities in and around Heloras
Donevrion is inhabited by a wide variety of individuals belonging to a wide variety of racial and political groups, some of whom are more populous or powerful than others. The following statistics are divided as clearly as possible, but note that the language may flip around a bit, particularly when discussing the various ethnicities of the human population. Also note that these have no bearing on the PCs, as they are generally allowed to be as strange as they want. Finally, gemini and slimes are not included in these statistics as their population cannot be accurately measured.
Races by Geographical Location
Amazon (Approximately 17% of the world's population)
-24% human, about 80% being racially Amazonian
-5% demon, assorted
-13% faerie, assorted
-1% arachne
-15% orcs and oni
-31% night elven
-10% alraune
-About 1% make up a mixture of the remaining races, including vampires, dragonkin, ember draconians, harpies, karkastans, kitsune, merfolk, high elves, and su-ku-ta
Anudor (Approximately 16% of the world's population)
-39% human, with about 70% being racially Anudorian with the rest mostly comprising of a mix of Crolian and Badarian
-1% demon, assorted
-9% faerie, assorted
-1% orcs and oni
-3% alraune
-4% elven, mostly high elven
-40% Su-Ku-Ta
-1% merfolk
-About 2% make up a mixture of the remaining races, including vampires, dragonkin, naga, karkastans, kitsune
Atlantis and small islands in the oceans (Approximately 5% of the world's population)
-35% human
-60% merfolk
-5% elves and orcs
-Less than 1% make up a mixture of the rest of the races
Badaria (Approximately 30% of the world's population)
-74% human, with about 60% of that being racially Badarian
-4% demon, assorted
-7% faerie, assorted
-1% elven in an even mixture of high elves and night elves
-3% orcs and oni, predominately orcs, almost all clanless
-5% su-ku-ta
-5% alraune
-Less than 1% make up a mixture of the remaining races, including vampires, dragonkin, naga, karkastans, kitsune, and merfolk
Crolia (Approximately 32% of the world's population)
-45% human, with 70% being racially Crolian, another 20% being racially Badarian, and then an even mix of Amazonians and Anudorians making up the rest.
-40% orc and oni
-12% high elven
-4% faerie
-About 1% make up a mixture of the remaining races, including demons, alraune, vampires, dragonkin, ember draconians, harpies, karkastans, kitsune, merfolk, night elves, and su-ku-ta
Class Percentages by Race (Warriors in this case would include normal people as well as trained fighters. These statistics include only those that live to adulthood.)
Alraune - 80% Warriors, 10% Mages, 10% Wielders, 0% Succubi
Amazonian - 87% Warriors, 9% Mages, 2% Wielders, 2% Succubi
Angel - 33% Warriors, 33% Mages, 34% Wielders, 0% Succubi
Anudorian - 93% Warriors, 2% Mages, 4% Wielders, 1% Succubi
Arachne - 75% Warriors, 10% Mages, 10% Wielders, 5% Succubi
Badarian - 96% Warriors, 4% Mages, 1% Wielders, 1% Succubi
Crolian - 92% Warriors, 6% Mages, 1% Wielders, 1% Succubi
Dragonkin - 46% Warriors, 22% Mages, 28% Wielders, 4% Succubi
Ember Brood - 60% Warriors, 9% Wielders, 1% Mages, 30% Succubi
Full Demon - 30% Warriors, 18% Mages, 18% Wielders, 34% Succubi
Gemini Empowered - 0% Warriors, 0% Mages, 0% Wielders, 100% Succubi effectively, 60% Warriors, 20% Mages, 0% Wielders, 20% Succubi in terms of combat styles
Goblin - 96% Warriors, 2% Mages, 2% Wielders, 0% Succubi
High Elf - 88% Warriors, 9% Mages, 2% Wielders, 1% Succubi
Karkastan - 40% Warriors, 21% Mages, 22% Wielders, 17% Succubi
Kitsune - 30% Warriors, 16% Mages, 45% Wielders, 9% Succubi
Lesser Demons (Stalkers, Ogres, Hellhounds, etc) - 96% Warriors, 3% Mages, 1% Wielders, 0% Succubi
Lesser Fae (Goatmen, Kobolds, Trolls, etc) - 92% Warriors, 5% Mages, 3% Wielders, 0% Succubi
Living Slime - 25% Warriors, 25% Mages, 25% Wielders, 25% Succubi
Naga - 89% Warriors, 2% Mages, 6% Wielders, 3% Succubi
Night Elf - 84% Warriors, 9% Mages, 4% Wielders, 3% Succubi
Nymph - 22% Warriors, 58% Mages, 10% Wielders, 10% Succubi
Part Demon - 62% Warriors, 8% Mages, 9% Wielders, 21% Succubi
Sidhe - 16% Warriors, 41% Mages, 42% Wielders, 1% Succubi
Oni - 88% Warriors, 0% Mages, 10% Wielders, 2% Succubi
Orc - 95% Warriors, 0% Mages, 4% Wielders, 1% Succubi
Vampire - 5% Warriors, 5% Mages, 78% Wielders, 12% Succubi
Races by Geographical Location
Amazon (Approximately 17% of the world's population)
-24% human, about 80% being racially Amazonian
-5% demon, assorted
-13% faerie, assorted
-1% arachne
-15% orcs and oni
-31% night elven
-10% alraune
-About 1% make up a mixture of the remaining races, including vampires, dragonkin, ember draconians, harpies, karkastans, kitsune, merfolk, high elves, and su-ku-ta
Anudor (Approximately 16% of the world's population)
-39% human, with about 70% being racially Anudorian with the rest mostly comprising of a mix of Crolian and Badarian
-1% demon, assorted
-9% faerie, assorted
-1% orcs and oni
-3% alraune
-4% elven, mostly high elven
-40% Su-Ku-Ta
-1% merfolk
-About 2% make up a mixture of the remaining races, including vampires, dragonkin, naga, karkastans, kitsune
Atlantis and small islands in the oceans (Approximately 5% of the world's population)
-35% human
-60% merfolk
-5% elves and orcs
-Less than 1% make up a mixture of the rest of the races
Badaria (Approximately 30% of the world's population)
-74% human, with about 60% of that being racially Badarian
-4% demon, assorted
-7% faerie, assorted
-1% elven in an even mixture of high elves and night elves
-3% orcs and oni, predominately orcs, almost all clanless
-5% su-ku-ta
-5% alraune
-Less than 1% make up a mixture of the remaining races, including vampires, dragonkin, naga, karkastans, kitsune, and merfolk
Crolia (Approximately 32% of the world's population)
-45% human, with 70% being racially Crolian, another 20% being racially Badarian, and then an even mix of Amazonians and Anudorians making up the rest.
-40% orc and oni
-12% high elven
-4% faerie
-About 1% make up a mixture of the remaining races, including demons, alraune, vampires, dragonkin, ember draconians, harpies, karkastans, kitsune, merfolk, night elves, and su-ku-ta
Class Percentages by Race (Warriors in this case would include normal people as well as trained fighters. These statistics include only those that live to adulthood.)
Alraune - 80% Warriors, 10% Mages, 10% Wielders, 0% Succubi
Amazonian - 87% Warriors, 9% Mages, 2% Wielders, 2% Succubi
Angel - 33% Warriors, 33% Mages, 34% Wielders, 0% Succubi
Anudorian - 93% Warriors, 2% Mages, 4% Wielders, 1% Succubi
Arachne - 75% Warriors, 10% Mages, 10% Wielders, 5% Succubi
Badarian - 96% Warriors, 4% Mages, 1% Wielders, 1% Succubi
Crolian - 92% Warriors, 6% Mages, 1% Wielders, 1% Succubi
Dragonkin - 46% Warriors, 22% Mages, 28% Wielders, 4% Succubi
Ember Brood - 60% Warriors, 9% Wielders, 1% Mages, 30% Succubi
Full Demon - 30% Warriors, 18% Mages, 18% Wielders, 34% Succubi
Gemini Empowered - 0% Warriors, 0% Mages, 0% Wielders, 100% Succubi effectively, 60% Warriors, 20% Mages, 0% Wielders, 20% Succubi in terms of combat styles
Goblin - 96% Warriors, 2% Mages, 2% Wielders, 0% Succubi
High Elf - 88% Warriors, 9% Mages, 2% Wielders, 1% Succubi
Karkastan - 40% Warriors, 21% Mages, 22% Wielders, 17% Succubi
Kitsune - 30% Warriors, 16% Mages, 45% Wielders, 9% Succubi
Lesser Demons (Stalkers, Ogres, Hellhounds, etc) - 96% Warriors, 3% Mages, 1% Wielders, 0% Succubi
Lesser Fae (Goatmen, Kobolds, Trolls, etc) - 92% Warriors, 5% Mages, 3% Wielders, 0% Succubi
Living Slime - 25% Warriors, 25% Mages, 25% Wielders, 25% Succubi
Naga - 89% Warriors, 2% Mages, 6% Wielders, 3% Succubi
Night Elf - 84% Warriors, 9% Mages, 4% Wielders, 3% Succubi
Nymph - 22% Warriors, 58% Mages, 10% Wielders, 10% Succubi
Part Demon - 62% Warriors, 8% Mages, 9% Wielders, 21% Succubi
Sidhe - 16% Warriors, 41% Mages, 42% Wielders, 1% Succubi
Oni - 88% Warriors, 0% Mages, 10% Wielders, 2% Succubi
Orc - 95% Warriors, 0% Mages, 4% Wielders, 1% Succubi
Vampire - 5% Warriors, 5% Mages, 78% Wielders, 12% Succubi
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