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Designing good H scenes for a Vampire/Damphir


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I want to have a Dhamphir/Living Vampire protagonist in a H game. But there is a problem for any non-con scenes after capture, etc: Vampires are supposed to have superhuman strength!

I found a good vampire lore site, which had a long list of plants that impair vampires.


As a work around, I'm considering that, maybe in my game's vampire lore, all plants are impaing, so if she gets tied up with rope made of hemp or cotton, or other plant fibers, she won't be able to break it. Also silver can possibly restrain vampires (but I think they wouldn't use silver unless her attackers know she is one.)

Would love any comments on how well that plays or doesn't. I'm imagining that most of her enemies have no idea she is a Dhamphir.

Another possible work around I'm working with is: maybe since she only recently awakened, she has limited amount of vampire power? Maybe it runs out like magic does? Or maybe not all vampires are always strong, but its an ability they develop later on?

Another possibility, which the player might find fun is : maybe I'll set it up so she always initially escapes. Maybe they only find ways to capture her after they figure out what they're up against? I want to say they always try to capture rather than kill because a Dhamphir prisoner can be very valuable, if you know who to sell them to.


Now, just one more issue. This part doesn't matter to the question, but in case "living vampires" are an issue you feel like commenting on, this is my lore for how she came to be:

Vampires are the result of an ancient pact with a long forgotten god of death. A vampire creates other vampires by offering another person this pact, and them voluntarily accepting. ((If they have been mentally dominated by the vampire that can still count as enough consent.)

Vampires sometimes have servants. They can entice a mortal to serve them by letting them in on part of the pact, with terms that require them to serve faithfully. Usually there are clauses such as the pact ending if the vampire dies, or other things like that.

Some vampires are alive, and some are undead. Undead vampires are more common. A living vampire can go out in daylight, but they lose their vampire powers. An undead vampire is kept alive only by their vampire powers, so if they go out by day, the loss of their powers causes them to die.

Undead vampires often extend the pact to a living person, so there will be someone around to watch over them while they sleep during the day. If that person dies in their service, they are considered to have honored their end of the pact "even unto death", and they will rise as undead, no longer bound by the terms they had agreed to.

However also, if a vampire servant has a child, the child inherits the pact, but is not bound by the terms their progenitor agreed to, nor limitations. Most undead vampires go out of their way to prevent this from happening. For example, by recruiting physically unattractive servants, or elderly servants (who they keep from aging further, but leave at an advanced age physically.)

The protagonist's father was such a servant. Who fell in love with a prostitute that had been sold to his master. Fathered a child with her. But realizing what fate awaited her, he betrayed his master, stole some valuables, and helped her escape with the child. In doing so he broke his pact, but it had already been extended by default to the unborn child. He then went to the authorities and confessed his crimes, so they would execute him, and his (former) master couldn't find him and learn about the child.


I want to make a good H game story out of this somehow. But what do I do about vampires having super strength!?!?!?!!?!?
 
All plants impairing is just... no. Just for starters, most clothing is made from plant fibers, so it would severely restrict what vampires can wear or use: no cotton, no hemp, nothing made of wood. Having weaknesses that are too common just doesn't make for a good story or good gameplay.

A few ideas you might want to consider
1)Superhuman strength means different things to a muscular man and a young woman with the body of a supermodel. Maybe she's merely preternaturally strong for her size; say, as strong as a strongman, but not so strong that she can effortlessly tear through rope (especially if her captors are thorough about binding her...)
2)Many depictions do indeed have vampires gradually coming to their power. So a freshly created vampire might be barely better than an ordinary human, while a centuries or millenia old vampire might be on par with superheroes.
3)Blood. A hungry vampire is weak, and a vampire that's recently fed has superhuman strength, speed, etc. Alternatively, you could make blood an expendable resource: Spend blood to activate your powers. This is common especially in games where you play as a vampire. So you can spend a point of blood to become stronger for a time (possibly much stronger), but if you're out of blood, well...
4)Sunlight. You already mentioned this, but in the novel Dracula could go out on a stroll in sunlight without catching on fire. So maybe instead of destroying vampires, sunlight merely saps their strength (for long enough that even after she's out of it she can't immediately escape).
 
Yeah. I guess if Vampyres couldn't wear cotton, that would have been mentioned somewhere in the lore. And even if I just say plants can hurt them, then punching a vampire while they're wearing cotton would mean you've got cotton on the end of your fist when you punch them.

It would have made things easier if hemp/cotton rope was unbreakable, but I think you're right that the audience wouldn't go for it.

Do you think wood such as oak (or the Slavic version is quacking aspen) would be dangerous to them, since that's what stakes are made of?

For #1 and #2 - I think that makes a lot of sense. I could say she's only somewhat strong as a young vampyre, and her real strength won't come till later. Later in the game or toward the end she would become more famous, and enemies are aware of the need for special tools.

For #3 - Using blood rules, I'm thinking of making it so she can heal her hp in battle using blood. So upon defeat she would be out of blood.


Thank you very much for the response! I need all the outside advice I can get so that I don't make the lore silly, or even worse: unsatisfying to vampire fans.
 
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