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Re: Elise Langray Crimea (Mind Flayer)
Moving onward, the two found themselves going DOWN, as the tower levels seemed to work backwards to normal thinking. As they went deeper, Brianna shivered slightly, looking up to Elise.
"I'm not too keen on the fact that this just keeps going under ground. It's like the whole damn tower got swallowed up by the planet. I don't want to sound like a nay-sayer, but it'd really suck to survive all those monsters only to die because these walls gave out and we got buried alive ..."
Suddenly she stopped, reaching down into a barely lit corner. When she came up, she was holding a pair of Neural Impactors.
"Look what I found!"
Neural Impactor - Fits onto your hand and when used smacks your enemy for 120 shadow damage by causing their nerves to misfire. Allows you to escape a grapple instantly. Can only be used when you are grappled. Doesn't work on most traps.
Options:
1: Take one and keep moving.
2: Take one and stop to talk (chance to be caught)
Moving onward, the two found themselves going DOWN, as the tower levels seemed to work backwards to normal thinking. As they went deeper, Brianna shivered slightly, looking up to Elise.
"I'm not too keen on the fact that this just keeps going under ground. It's like the whole damn tower got swallowed up by the planet. I don't want to sound like a nay-sayer, but it'd really suck to survive all those monsters only to die because these walls gave out and we got buried alive ..."
Suddenly she stopped, reaching down into a barely lit corner. When she came up, she was holding a pair of Neural Impactors.
"Look what I found!"
Neural Impactor - Fits onto your hand and when used smacks your enemy for 120 shadow damage by causing their nerves to misfire. Allows you to escape a grapple instantly. Can only be used when you are grappled. Doesn't work on most traps.
Options:
1: Take one and keep moving.
2: Take one and stop to talk (chance to be caught)