What's new

Giant Ultra-heroine , human-like OR robot?

Giant Ultra-heroine , human-like OR robot?

  • Flesh body (Human-like)

    Votes: 45 65.2%
  • Machine body (Robot-like)

    Votes: 13 18.8%
  • Doesn't matter at all, as long as it's H (0_0)

    Votes: 11 15.9%

  • Total voters
    69

LanceRPG

Demon Girl
Joined
Jun 10, 2014
Messages
74
Reputation score
14
My next R-18 game project is collecting ideas, (Software: RPGmaker)
It might be themed with Giant Ultra heroine fighting monsters to protect the city.
Here's a poll, please see the top of this thread.

The giant ultra heroine should be Flesh body(humanlike) or Machine body(Robot like) ?

AYAYA3AYAYAYEE.jpg ;)
 
Re: Giant Ultra-heroine , human-like OR robot?

Most people that do Ultrawoman-esque stuff seem to go for a more human, fleshy appearance but with machine parts tossed on.

Personally though? I'd like to see more android protagonists like the ones from NieR: Automata.

A2 is a good example of a middle-ground between the two choices you're giving me.



In the game she lacks maintenance, which is the cause of her more robotic appearance. Initially though, she would have been much less discernable from a normal human.

If you wanted to sell a character like her very well, you could make her appear very natural when undamaged but transition her into more severe states of disrepair as she takes more and more damage. (Or utilize game over CGs to show that she is in-fact mechanical)
 
Re: Giant Ultra-heroine , human-like OR robot?

Thanks , that helps , a lot .
 
Re: Giant Ultra-heroine , human-like OR robot?

Most people that do Ultrawoman-esque stuff seem to go for a more human, fleshy appearance but with machine parts tossed on.

Personally though? I'd like to see more android protagonists like the ones from NieR: Automata.

A2 is a good example of a middle-ground between the two choices you're giving me.



In the game she lacks maintenance, which is the cause of her more robotic appearance. Initially though, she would have been much less discernable from a normal human.

If you wanted to sell a character like her very well, you could make her appear very natural when undamaged but transition her into more severe states of disrepair as she takes more and more damage. (Or utilize game over CGs to show that she is in-fact mechanical)

Hey, your words are a great design, thanks for that. But for my limited capability , for now I think I prefer to determine one for the result and save the other ideas for future .
Could you please explain "with machine parts tossed on" for me ?
So far as I know, "toss" means "throw".
 
Re: Giant Ultra-heroine , human-like OR robot?

Just asking, would there be any kind of inside a body(both yourself or enemies' body would do) map to be explore?
 
Re: Giant Ultra-heroine , human-like OR robot?

Could you please explain "with machine parts tossed on" for me ?

They mean a humanoid form with mechanical attachments.
 
Re: Giant Ultra-heroine , human-like OR robot?

Just asking, would there be any kind of inside a body(both yourself or enemies' body would do) map to be explore?

Currently no..... Frankly speaking, this idea have occured to me.
I think your idea might become a saperated mini game, if the main game
can reach the popularity of my expactation.
 
Last edited:
Re: Giant Ultra-heroine , human-like OR robot?

Gotta be Robot-like(I guess something like an Android/Cyborg).

There are alot of things you could do with something like this.
 
Re: Giant Ultra-heroine , human-like OR robot?

Go half and half. Human torso and fun bits, robot limbs.
 
Back
Top