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GM Test Character Sheets


Tassadar

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A general record of all of my GM Test Thread character sheets so that my potential GMs have less guessing to do and whatnot. I'll be keeping these updated, also don't post here. OH WAIT, I CAN MAKE IT SO THAT YOU CAN'T. HAH!

Changelog:
I apparently didn't bother to keep one for this sheet.
December 11, 2012: Spent 12 exp on +8 Body and +4 Mind. Gave one of her swords the AV ignore enhancement and sold/used all of her treasure. She also gained a skill, and I picked Ranger.
December 3, 2013: Gained 16 exp for hunters and orcs and shit.
September 2014: Fucked a hunter and killed some more orcs. Got a bag of as yet unnamed stuff, some exp from them and potentially from killing daemon-Lillith, and a bunch of corruption, 148 so far. EXP: 8 for Lillith and 4 for orcs, total of 12.
Spent 10 xp on MOAR BODY and 16 xp on Powers for Instant Transmission and Scrying

Nadia
Name: Nadia
Class: Warrior
Race: Angel
Sex: Female

Body: 80
Mind: 30
Spirit: 40

Hit Points (HP): 80 + 30/2 + 40/2 = 115
Pleasure to Orgasm (PP): 30 + 80/2 + 40/2 = 90
Spirit Energy (EP): 40 + 30/2 + 80/2 + 20 = 115
Speed: 28 + 8 = 36
Dodge: 75 + 2 = 77
Armor: 2
Resistance: 80 + 8 = 48
Perception: 28 + 2 + 3 = 33
Stealth: 28 - 2 = 26
Grapple: 80 + 12 = 92
Spirit Ceiling: 115/5 = 23


Experience: 82 (spent 76)
Corruption: 148/800


Talents:
2x Exceptional (+8 stat points)
Two Weapon Fighter (Attack with two weapons at a -4 penalty to attack and damage rolls)
Natural Spirit (Spirit Warrior: Energy Blade, Battle Aura and Energy Wave)
Skill with Bastard Swords (+12 to attack rolls with bastard swords)
Resistant (+8 Resistance)
Quick (+8 Speed)
Greater Energy Pool (+20 Max EP)
Skilled (3 skills)
Grapple Expert (+12 Grapple)
Powers (Instant Transmission and Scrying)


Flaws:
*Sensitive (+5 to pleasure taken)
*Open Soul (+5 EP damage)
*Idealistic
*Honorable
*Tainted Bloodline (1.5x corruption)
Fetish: Energy Drain
2x Mutated


Mutations: Mutations until Nadia becomes Supernatural: 7/12
*Warped (causes 1/2 corruption)
*Faerie (Resist Cold and Electricity 5)
*Greater Wings (Fly at speed)
*Selective Fertility
Glowing Skin - Your character shines slightly in the dark, making them more visible but granting them light to see by. The character gets +2 to Perception, but a -2 to Stealth.
2x Tight (+4 PP damage during penetrative sex)
Soft Skin (+2 PP during non-oral foreplay)
Skyclad (-2 penalty to non-damage rolls unless naked)
Whip Tongue (+2 PP when giving head)
Multy-Orgasmic (Reset to ½ PP on orgasm)


Skills: 1 + 80/10 + 3 = 12
Whirlwind
Rend
Whirling Death
Flurry
Scissor Defense
Pummel
Knight (+2 AV/Dodge/melee damage/attacks)
Quick Draw
Death from the Draw
Bladesinger
Ranger (+3 Perception, can track)
Strong Willed (+12 Resistance vs mind control, 2 resistance to EP drain)


Powers:
Note: All attacks use Body to determine attack rolls in place of Spirit thanks to Bladesinger
-Battle Aura
-Energy Wave
-Energy Blade
-Energy Blast
Instant Transmission
Scrying
Aptitudes: None


Inventory:
-Bow: 2d8 + 6 + Body/3 damage, (+82) [2d8 + 35] {50 foot range increment, 1 shot before reload, reload time 0 rounds}
-Khazidea (Bastard Sword) (+87) [1d12 + 39] (Has the AV ignore enhancement, giving it a total value of 400 denarii in enchantments)
-Phantomfang (Bastard Sword) (+87) [1d12 + 39]
Number crunching
-Attack rolls with swords: +80 from Body, +2 from knight, -3 from bastard swords, -4 from twf, +12 from skill with bs, total is 77
-Damage with weapons: +40 from Body, +1 from bs, -4 from twf, +2 from knight, total is 34
30 denarii

40 denarii worth of supplies from orc knights


Bio/Description:
Nadia is the child of an angelic mother and a human father, a none too unusual occurrence for her kind. She is fairly young for her kind, barely over twenty years old, and for an immortal she is woefully inexperienced. As a member of the Fey and an angel to boot, Nadia was in line to become a being of incredible power, but hadn't got there yet when she first encountered demons in the desolate town of Artmist. At first she'd fought them fiercely and with incredible skill for one her age, but eventually she bit off more than she could chew. She was captured and handed to a group of succubi, who took turns draining her essence and training her to be a loyal little to. For days, she was subjected to sexual tortures of all kinds as the demons worked their dark fantasies upon her, but even as she resisted with all of her iron will, she began to enjoy the feel of her angelic spirit being fed upon by her captors. She never gave in, however, denying her captors the pleasure of breaking her, or bearing any of their sinful spawn, and eventually she was rescued by her kin. Several years later, she still remembered her captivity with a degree of fondness that disturbed her, though she had consciously avoided sexual contact ever since then.

Shortly after combating the demons at Artmirst, Nadia reached her twentieth year, and her powers began to develop in full. Her physical strength began to increase rapidly, and her ability to manipulate her energies began to come in. She still hadn't learned much in the way of controlling it, however, and neither had she yet learned to control outside forces in the form of magic. For the moment, she traveled across the lands, staying largely in the wilderness and among her Fey kindred, looking for ways to test herself so as to improve.

Appearance wise, Nadia is tall for a woman, about six feet in height, and fairly muscular. Her skin was a perfect, white creamy color, and completely unblemished despite her years of combat. Her breasts were impressive, but not overly large, sitting at full C-cups and tipped with tiny pink nipples. Her body was muscular, but she also had an appealingly rounded rear end. Her hair was dark red, and fell in loose curls to her shoulders. Her eyes were a deep sky blue. Her most apparent feature, however, were her pair of white feathered wings, which, while not yet large enough to allow her to fly, were growing extremely well.

She normally wears a simple white robe, slitted at the legs up to her thighs and fairly open at her chest. She kept a bow, which was normally left unstrung at her hip with a quiver resting at her other hip. A pair of long swords hung over her back, crossed so that they were easier to draw and didn't interfere with her ability to move. Each had received a flavorful name from their wielder, having been gifts from her human father, though they possessed no power of their own as yet.


DG2 update: Fighting the invasion at the small village of Petra, Nadia was exposed to a great deal of corruption, fought many enemies, and eventually reclaimed it at the cost of the life of the village's former protector, an elder angel. She enchanted one of her blades with that woman's feather, and has fought to protect the village through the orc war and the continued conflict against the aliens.
 
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Tassadar

Tassadar

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Re: GM Test Character Sheet

Lenalee
Name: Lenalee
Class: Sorceress (Mage)
Race: Badarian
Sex: Female

Body: 10
Mind: 60
Spirit: 30

Hit Points (HP): 55
Pleasure to Orgasm (PP): 80
Spirit Energy (EP): 85
Speed: 10 (9)
Dodge: 45
Armor: 0 (7)
Resistance: 30
Perception: 24
Stealth: 10 (9)
Grapple: -2
Spirit Ceiling: 17 (16 in armor, 20 with armor and staff)

Experience: 56 (52 spent)
Corruption: 550/600

Talents:
3x Exceptional
Knowledgeable: Use Mind instead of Body for pleasure dealt
Natural Spirit (Demonologist)
Experienced Caster (Up to 3rd level spells in all elements)
Focus in Element (Lightning)
Focus in Element (Force)
Evoker
Greater Energy Pool (+20 EP)
Magic Feats (Gain 2 Magic Feats) x2


Flaws:
Sensitive (+5 pleasure taken)
Open Soul (+5 to EP damage)
Fetish: Demons
Poor Grappler
Fetish: Creampies (taken as a mutation)
Weakness: Lovisa


Mutations: Counter 5/12
Tight: +2 to pleasure dealt when having sex
Soft Skin: +2 pleasure dealt when performing non-oral foreplay
Whip Tongue: +2 pleasure dealt when performing oral foreplay
Slick: +6 to end penetration or -6 against maintaining it, +4 PP damage during penetrative sex.


Base Casting: 30 (29 in armor, 33 with staff and armor)
Favored Elements: Lightning, Force
Magic Feats: 1 + 60/20 + 4 = 8 total.
Stormbringer (Lightning) – Spells that deal Electricity damage deal an additional +2 damage per spell level and if they deplete more than half of a target’s max HP, they also cause that target to gain the Paralyzed status. Requires Focus in Lightning.
Finely Tuned – Attack rolls for Spirit Powers are modified by Mind instead of Spirit.
Intensify Spell
Maximize Spell
Blood Magic
Metaphysical Hammer (Force) – Force spells that would move a target push them an additional 5 feet. All Force spells gain a +8 bonus to their Resistance checks. Requires Focus in Force.
Spell Control
Empower Spell


Powers:
Devils Lightning
Summon Demon
Vampiric Futanari
Hellfire Blast

Aptitudes: None


Succubus Powers: None
Pleasure Damage
Penetration: 2d8 + 22
Foreplay: 2d4 + 17


Inventory:
Focus Staff with Anudorian Copper Bands (100 denarii worth of enchantments, 30 denarii for materials) +10 attack, 1d8 + 6 damage if used to bap. Grants +1 damage per spell level, +1 input EP when used to channel damage dealing powers, +4 Spirit Ceiling, Base Casting, and attacks with spells/powers.
1x Edenheart
Leather Armor: AV = 7, EV = 1, TP = 30, DU = 3. (+2 AV enchantment, total of 75 worth of enchantments)
40 denarii
Sir Edmund's Ring
Inquisitor's Amulet: When the wearer would be affected by a hostile spell, they make a resistance check versus the caster and negate that spell's effect on them. Only bolstered by buffs which add directly to resistance.
Healing Potion (+50 HP)
Energy Potion (+50 EP)


Bio/Description:
As a very young woman growing up in a Badarian slum, Lenalee had perpetually set herself apart from others for her consistent oddities. She'd sit alone rather than play with the other street rats, and often talked to people that weren't there even when she wasn't alone. She;d be found up at odd hours of the night, barely coherent, and staring blankly up at the stars. Her mother was a seamstress, and her father worked in a factory, the two of them supplying at least enough income to keep Lenalee and her two twin brothers fed and clothed for the better part of her young life. She'd attended a small local school, and had even excelled in her studies when they'd interested her. That all changed when she was 14, when her father was killed in an accident at the weapons assembly plant he'd worked at. Her mother, unable to care for both herself, her daughter, and Lenalee's two younger brothers on the pittance she made, turned to whoring in order to support them, and in her depression began grooming Lenalee for much the same, not expecting the strange girl to be able to accomplish much else in her life.

Such was not her fate, however, as tragedy struck once more. Her brothers both joined the Badarian army when they were 15, when Lenalee was only 16. They both took part in one of the pointless invasions of Crolia, and both were killed in action. The man who came to offer her mother condolences on behalf of the lich king spotted Lenalee as she sat alone in the backyard, unleashing the powers she'd been hiding for six years by then at a stray cat who'd invaded their tiny yard. He had immediately reported the girl, and she was promptly kidnapped and taken in to be brainwashed and trained in the use of her powers for the kings army. She had once more excelled in her studies, despite her constant resistance to her captors, and as she neared her 18th birthday, when she would go through a ceremony that would have wiped away her old identity, she began to despair.

Once more, fate smiled upon Lenalee, however, or perhaps laughed as it spun her about again, as just as the wagon with her and six other "recruits" was getting underway, it was attacked by a group of bandits. Thinking her a political prisoner, they quickly freed Lenalee and her companions, and in the ensuing combat, all but two others of their tiny cabal were killed. Half of the bandits and all of their guards were likewise slain, and having no better option, they joined with their liberators. Such was not to last, however, as after another year the men and women she'd joined were all killed in a poorly planned raid. Lenalee managed to escape the battle, however, and as such, she was now free of any responsibilities save to herself. Everyone she'd ever known was dead, after all, and there were many opportunities for one of her skills and powers, even in the lands of the empire, so long as she maintained a low profile.

Physically, Lenalee was of average height and of a somewhat heavier build. She had mastered few physical skills, and the wooden staff she carried was more a walking stick and method of channeling her energies than a weapon. She wasn't fat, by any definition, as the years of traveling had left her with a leaner body than what she'd likely have had if she were more sedentary. She did, however, possess a full, curvy figure for a woman of her age, twenty two at the moment. She kept her pitch black hair perfectly clean, and cut it so that it never passed her shoulders, but otherwise let it do as it pleased, which usually meant that she had to constantly push it away from her eyes. She also often wore dark make-up under her blue-grey eyes, giving her a more threateningly demented appearance in order to ward off most conventional attackers who might bother her.

EXP changes:
Spent 18 exp, added +10 to Mind and +8 to Spirit.
Spent 16 exp, added Evoker and Focus in Force.
Spent 18 exp, 10 on +10 to Mind and 8 on Magic Feats.
Gained 2 exp from outsmarting Lovisa.
Gained 300 corruption from getting brains fucked out by Lovisa. Plus another 300, giving a mutation. Also grabbed Weakness: Lovisa, despite the temptation to make it Weakness: Lovisa's Cock. Plus another 300. And then another 100 for morning fun.


Ona
Name: Ona
Class: Warrior
Race: Dragonkin
Sex: Female

Body: 10 (Racial) + 40 (Points) = 50
Mind: 4 (Racial) + 6 (Points) = 10
Spirit: 10 (Racial) + 12 (Points) = 22

Hit Points (HP): 50 + (10/2) + (22/2) = 66
Pleasure to Orgasm (PP): (50/2) + 10 + (22/2) = 46
Spirit Energy (EP): (50/2) + (10/2) + 22 + 20 = 72

Speed: 22 (14 in armor)
Dodge: 29 - 10 = 19
Armor: 5 (21 in armor)
Resistance: 25
Perception: 22
Stealth: 22 - 8 = 14 (-2 in armor)
Grapple: 50


Experience: 0
Corruption: 0


Talents:
*Pain Resistant (+5 AV)
Greater Energy Pool (+20 EP)
Unarmed Fighter (better unarmed damage, gain +10 bonus to dodge when fighting without a weapon)
Skill with Unarmed (+12 to attack rolls with unarmed strikes)
Skill with One Handed Swords (+12 to attack rolls with swords)
Two Weapon Fighter (Can dual wield, -4 penalty to attack and damage on all attacks while doing so)
Heavy Hitter (+8 to melee damage rolls)
Natural Spirit (Dragonfire Adept)
Exceptional (+8 Stat points)


Flaws:
*Easy to Hit (-10 Dodge)
*Open Soul (+5 to EP damage)
*Obvious (-8 Stealth)
*Mutated (gain 3 mutations. Tight, Natural Attack, Soft Skin)
Sensitive (+5 to PP damage)
Idealistic
Fertile
Bloodthirsty


Mutations:
Natural Attack (2d12 +Body/3 for unarmed strikes, 2d12 + Body/2 with Unarmed Fighter)
Tight (+2 pleasure dealt to her partner when having sex)
Soft Skin (+2 pleasure dealt during non-oral foreplay)


Skills: 50/10 + 1 = 6 skills
Whirling Death (Activated) – The character gets a +8 bonus to their melee damage and AV, but takes 4 points of damage per round. This damage ignores AV. Requires Two Weapon Fighter.
Flurry (Activated) – The character takes two attacks with each weapon, totaling to 4 attacks, but all attacks are made at a -12 penalty to attack rolls and damage. Requires Two Weapon Fighter.
Scissor Defense (Activated) – The character forsakes all attacks for the round, and takes a -10 penalty to Dodge for the round. In return, they get a +12 bonus to AV, and automatically attack (using both of their weapons) any enemy that hits them in melee. If an attack is a grapple attempt, these attacks resolve prior to the grapple being initiated. Requires Two Weapon Fighter.
Berserker (+3 to attack and damage rolls)
Rage (Activated) – The character gets a +10 bonus to attack rolls, Grapple and damage, as well as a +4 bonus to AV, but all attacks made against them automatically hit. While enraged, they cannot be afflicted with the Horny, Charmed, Dominated or Stunned statuses. Requires Berserker.
Bladesinger: Your character can use their Body stat to determine their attack rolls instead of their Spirit stat when attacking with powers. Requires: Any Spirit Talent that gives powers.


Spirit Ceiling: 14 (6 in armor)
Powers:
Roar
Black Dragon
Draconic Transformation


Inventory:
Splint Mail: AV = 16, EV = 8, TP = 50, DU = 6.
Short Katana: [+61, +65 when not dual wielding] (2d6 + 25 - 4 + 8 + 3 = 2d6 + 32 (36 when not dual wielding.) )
Unarmed: [+61, +65 when not dual wielding] (2d12 + 25 + 8 + 3 - 4 = 2d12 + 32 (36 when not dual wielding.) )
10 denarii


Bio/Description:
Ona was raised by two mortal parents when her mother left her in their care. She had grown up beside two boys that were older than she, and had always been an energetic and aggressive girl, often roughhousing with (and usually winning against) her older, bigger brothers. Always small but always unusually strong, Ona helped her adoptive family work on the farm that they owned, tending to the animals and the fields diligently. Despite her half supernatural origins, she never showed any signs of her draconic blood save for the unnatural strength in her arms, and in how stubborn she was whenever she got into a fight. Which was far more often than her parents might have liked.

In her sparse free time, Ona often went to visit the village blacksmith, an old man from the Amazon named Marl who had moved in only a year or so before she had come to the village. He often taught her things about his craft, and even let her try her hand at the swords he kept on the wall from time to time, though he always watched her carefully as she handled them. Eventually, he even taught her rudimentary swordsmanship, though he made sure that she never told her parents about it.

Her time growing up was easy, for a young woman in Badaria at least, but it was not to last. Like so many others, Ona's life was changed drastically after the invasion. Her village was too small to warrant a full assault, but a singly elder lord with a small group of hunters was more than enough to overwhelm the handful of men able to fight. Her elder brother, Gavin, was killed that day, and the younger, Arnold, was scarred across his face. Seeing the reptilian creatures attacking her family as she came back from a visit to Marl, something snapped within Ona. With her bare hands, she tore into the trio of reptilian aliens that had killed her brother, but at no point did she lose control of herself. Every punch was laid by her own will, and landed with strength and skill that she had never known she possessed.

Marl's real training became evident that day, and though it had been a tragic day, the village had been spared annihilation. But not by her hand. Her family had looked upon her with horror, and she knew not why, so she had fled back to town. She had heard sounds of battle, and had never been one to allow others to suffer if there was a thing she could do about it, so she had ran with all the speed that she could.

She found Marl standing over the decapitated body of the Elder Lord that had led the attack on her home village, as well as the bodies of a dozen hunters, all cleanly decapitated. There was not a scratch or a single drop of blood on the old man's body. "Come. I must speak to your parents." He had said, all too calmly despite the eyes of everyone in the village resting on him.

That had been the day that Ona had found out that her family wasn't really her family, and that Marl had known this from the moment he had laid eyes on her. He had been training her in the art of battle, so secretly that even she hadn't known it until there came time to spill blood, since her days of wrestling with her brothers were long over by then. At the time, she hadn't known what to think about either fact. She still loved her family, even if they were adoptive, and she still loved Marl, even though the old man had lied to her as well. What she did know, however, was that she wanted to find out why her real parents had abandoned her, and why the invaders had attacked.

There was not time, however. Not yet. She was needed sorely in the village, both to defend it and to help it rebuild, and Marl had much more to teach her. Another two years later, and Ona knew that her time in her home had passed. Her parents, her brother, and her teacher all knew it too. On the day that Ona left, tears were shed, but only a few. Some of hers were among them, but she had not looked back. Dressed in armor made for her by her mentor and carrying one of the swords she had learned to fight with, the half-dragon who did not know what she was left her home and went in search of her past amidst a world that was falling apart.

The only thing that her adopted family knew of her mother was that she had come from Artmirst, and well before the demonic invasion to boot. The trail was long cold, but lacking any other leads she headed in that direction anyway. It had been Acheron for a time already, and the 20 year old girl hadn't ever seen a demon, since the aliens seemed to be something else entirely, but the place was allegedly open to travelers, and that would be enough for her. She was confident enough in her abilities to defend herself if she had to, after all.

The OOC section:
Goin to Acheron. Lookin for stuff. Gotta get me some whores and ale and shit.
 
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Tassadar

Tassadar

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Re: GM Test Character Sheets

Jiriel
Name: Jiriel Karn
Class: Spirit Wielder
Race: Half Daemon
Sex: Male

Body: 12 + 28 = 40
Mind: 10
Spirit: 4 + 12 + 24 = 40

Hit Points (HP): 65
Pleasure to Orgasm (PP): 50
Spirit Energy (EP): 85
Speed: 20 (17)
Dodge: 35 (45 when unarmed)
Armor: 0 (10)
Resistance: 28
Perception: 20
Stealth: 12 (6)
Grapple: 40

Experience: 0
Corruption: 0

Talents:
*Resistant
Natural Warrior: Unarmed Fighter
Massive Energy Pool
3x Exceptional
Alchemist
Spirit Warrior
Psion
Holy Mage

Flaws:
Mutated
Honorable
Bloodthirsty
*Obvious (-8 Stealth)
*Easy to Hit (-10 Dodge)
*Tainted Bloodline (Gain corruption at 1.5 rate)

Mutations:
*Warped
Natural Attack
Large - +2 to Penetration PP damage.
Funny Ears – Jiriel’s ears are slightly pointed and have a series of slits resembling gills running along the tips. They serve no actual purpose, at least not that he has so far determined.


Spirit Ceiling: 17 (14)
Powers:
Transformation
Reshape
Seal
Assemble Contraption
Battle Aura
Instant Transmission
Explosion
Energy Blade
Mind Worm
Empathy
Telepathy
Telekinesis
Lay on Hands
Binding
Holy Wall
Fey Servant

Inventory:
Unarmed Attack(+40) 2d12 + 20
Chainmail: AV = 10, EV = 3, TP = 40, DU = 5. Weak against Piercing. Strong against Slashing.
50 denarii

Bio/Description:
Jiriel was raised by his mother, Laurel Karn, in the small ocean village of Kortis on the Western edge of the Badarian coastline. Laurel, the widow of a fishermen who had been lost at sea many years ago, had been visited by a daemon, Elric, the Drowned King, on the night that Jiriel was conceived, the very same night that her husband’s vessel capsized out at sea, and no trace of it was ever found. She gave birth to him some nine months later, and raised him as best she could on what little she could make from her garden and from her work as a seamstress, and in so doing instilling him with many of the principles and values he would take to heart in later years. Because she was a widow and had a child, Jiriel’s mother faced a great deal of scorn from their fellow townsfolk, some saying that he’d been born out of wedlock, but Laurel had skin far too thick for their opinions to ever bother her too much, at least not that Jiriel ever saw or heard her express. She hadn’t remarried by the time Jiriel reached his eighteenth birthday, roughly two years before the Artmirst invasion brought a band of “adventurers” to their town.
The men were truthfully nothing but bandits, and abused their adopted title to demand free food and lodging amidst the poor townsfolk. The handful of town guards weren’t enough to push them out, and things started to get worse very quickly until, about two weeks after they’d arrived, they took control of the village in full. The townsfolk were no match for skilled and well equipped fighters, and lived under their increasingly oppressive rule for two more months. They were a small fishing village on the edge of the Empire, far from any of the major cities and with no military outposts nearby to send to for aid. At the time, Jiriel was barely an adult, and though his blood boiled with rage at the thoughts, his mother’s wisdom held him back from trying to do something to halt the bandit’s oppression. What could one young man with only his hands do against two dozen armed men, including two mages and one with the power to breathe life into the very earth beneath their feet? The townsfolk, simple people all, did not understand how such things could even exist, much less how magic of such power could possibly be combated or overcome, and at the time Jiriel was among that list.
That all changed when the leader of the bandits took his closest friend, a girl whom Jiriel had grown up alongside named Annabeth, from her parent’s home. She wasn’t the first victim of the bandit’s cruel practices, and many of the young women in the village had been raped over the course of their near enslavement to the bandits. This proved to be the final straw for Jiriel, however, and he finally disobeyed his mother’s words and went off to confront the bandit leader’s words. Upon seeing the beating that Annabeth had taken in refusing his advances, he flew into a rage. That was when his supernatural powers, a gift from the blood of his father, finally came to his attention. The bandit leader was a cunning man, and a dangerous opponent, able to tear the life from a man or shift the ground into a hand to bind him.
Karn tore his mind asunder in his fury, and in so doing learned a few of the dark secrets of his craft, though his mother and Annabeth, those who knew him the best, told him that the knowledge hadn’t been the only thing that had changed about Jiriel that day. He had become stained by the memories that he had taken from the man, they said, darkened and corrupted. Karn simply preferred to think that he had become more jaded, and left it at that. Regardless, however, he quickly learned to use his newfound abilities to the betterment of his village, first driving off the bandits and then helping repair the damage that they had done. He learned of many other abilities that he could access then, not the least of which was the superhuman strength which he could grant himself, albeit for limited amounts of time, and his power to move from place to place quickly if need be.
Two more years passed, and Kortis knew peace. Jiriel began to know peace as well; the memories of the bad times gradually washed away by the difficult and simple but nonetheless fulfilling tasks of day to day life in a small town. He and Annabeth began to grow closer together, eventually becoming lovers, though they tried (and failed miserably of course) to keep that aspect of their relationship a secret from those around them. He began to learn finer control of his natural abilities with use, and even to use them in more complex ways.
Then, the invaders arrived, and things turned bad again.
Kortis was far too small to attract the attention of a full invasion, or even a small dropship, but the residents of the outlying farms surrounding the small town stopped coming in to trade. A week later, when people went to investigate (Jiriel among them) they found the inhabitants either dead, gouges from the claws of creatures that had never been seen before torn into their bodies, or gone. Annabeth was one of the ones who was missing, and despite all of his gifts, it took Jiriel almost a week to find out where the hunters had taken their captives. Half of them were dead by then, the callous aliens having barely fed their victims and abused them almost constantly. A small part of Karn that he was secretly ashamed of to this day wished that he had found Annabeth, his love, among the dead rather than in the state in which he came upon her.
Not a one of the stolen women had enough left in them to even recognize him, except for her. Her eyes lightened the way they always had when she first saw him, the recognition buried under layers of corruption and torture fueled lust making seeing her lying upon the floor of that cavern, her womb bloated with the alien’s spawn and with a hungry look upon her face, only making the pain that rose in the young half-daemon’s chest all the more intense. He had stood over her, paralyzed, for a moment before she reached for him, clawing at his pants.
Something within him seemed to snap, when he saw Annabeth like that. To this day, Jiriel claims that he did not remember what had happened, that he had entered the cavern that the hunters had fled to with their captives and then awakened in the crater where a hill had once been. Every day, he wished that such were true. The explosion of light that tore through the earth had caused it to shake, and destroyed a wide swath of thankfully uninhabited land in the process. There hadn’t even been skeletons left to burry of the women who had been taken, but there was no doubt in anyone’s mind that all of them had been killed. Some of the families of those who had been lost had blamed him for failing, but he hadn’t even tried to dissuade them from that thought himself, as many of the villagers had formed their own conclusions and spoke in his defense, pointing out that he had lost when that cavern had gone up as well. After that day, Jiriel had been content to remain distant, even from his mother and other friends, though he still helped the village in any way he could, even doing so at his expense if need be.
Finally, however, there came a day when Jiriel felt a need for things to change. He had felt like he was going crazy in Kortis, and even the tasks he performed were becoming tiringly unfulfilling. It was, ironically, his mother, and not he who finally demanded that he be allowed to leave the village. Then, she took him aside and gave him a few simple words; “Don’t trust anyone that you don’t know well, but don’t let that keep you from being open with people neither. Be careful with your coin, and even more careful with what little you carry of value. Trust to your heart and your head, and wander the need to wander away, and then you get back here Jiriel Karn! I know you’ve got to go and see what there is to see, but that don’t mean I’ve gotta like it!”
He’d left the next day, and in the very next village earned himself the favor of the locals by bringing a dangerous mage to justice. He’d go free food for as long as he liked to stay, a pocketful of denarii, and the local blacksmith had even crafted a suit of armor for him. It was archaic stuff, but functional, and he took to liking it quickly enough even though he only stayed a night before continuing on his way.
Physically, Jiriel is a tall man, well over six feet, and extremely well-muscled. He generally stands out in a crowd for his height and bulk, and his long, wavy dark hair and sharp features don’t help him in remaining inconspicuous either. With the addition of the chainmail coat worn over his clothing, he has become even more noticeable, though he keeps the armor dry when it rains by covering it in his plain brown cloak. The most distinguishing features about him, however, are his sea blue eyes and his strange, pointed and slitted ears, which are half the reason he’d taken to keeping his hair long.
The OOC section:
Racial stats: +12 Body, +4 Spirit
Racial Talents: Resistant
Racial Flaws: Obvious, Easy to Hit, Tainted Bloodline

This was discussed in the shoutbox to a degree, I believe.



Aisrideau
Name: Aisrideu
Class: Succubus
Race: Angel
Sex: Female

Body: 12 + 48 = 60
Mind: 12 + 0 = 12
Spirit: 16 + 2 = 18

Hit Points (HP): 75
Pleasure to Orgasm (PP): 51
Spirit Energy (EP): 74
Speed: 24
Dodge: 43 (+10 against Spirit Powers, +10 when unarmed)
Armor: 7 (0)
Resistance: 30 (33 to rolls with Lucky, 43 against Spirit Powers)
Perception: 26 (29 to rolls with Lucky)
Stealth: 22 (25 to rolls with Lucky)
Grapple: 77 (80 to rolls with Lucky, 92 to start a grapple)
Spirit Ceiling: 15


Experience: 0
Corruption: 0


Talents:
Natural Warrior: Grapple Expert
Superior Warrior: Unarmed Fighter
Natural Spirit Wielder: Necromancer
Lucky (+3 to all non-damage rolls.)
Fuck Me (+12 to penetration PP damage)
Erotic Fighter (2 skills and +6 attack)
Erotic Champion (Body/10 Skills and +6 attack)
Greater Energy Pool (+20 EP)


Flaws:
Mutated x4
*Honorable
*Selfish
*Open Soul (+5 EP damage taken)
*Tainted Bloodline
*Sensitive (+5 PP damage taken)


Mutations:
*Supernatural
*Faerie (Ignore first 5 points of damage from cold/electricity)
*Demon (Ignore first 5 points of damage from fire/force)
*Greater Wings (Can Fly at her Speed)
*Soul Eater
*Selective Fertility
Appendage x4
*Tentacles (from the appendages)
Whip Tongue x3
Tight x3
Natural Attack
Glowing Skin (+2 Perception, -2 Stealth)


Skills: 60/10 + 2 = 8
Fling
Slam
Spirit Oppressor (+10 to Dodge and Res vs Spirit Powers)
Brawler (Can grapple stunned/prone people as a free action, can dodge as though not grappled, can dodge AoE attacks so long as not Bound / in a Submission Hold)
Flurry of Blows
Powerful Embrace (2d10 AV ignoring damage to those grappled)
Leap Glomp
Superior Grappler (+5 Grapple)


Powers:
Aspect of Spirit
Devour Magic
Call Spirit

Aptitudes: None


Succubus Powers:
Drain Through Pain
Dazzling Beauty (All creatures able to see her take a -10 penalty to Perception against other creatures, she deals +6 PP damage)
Stunning Gaze

Pleasure Damage:
Penetration = 2d8 + 44
Foreplay = 2d4 + 21 (+6 oral)


Inventory:
Unarmed Attack (+87) 2d12 + 30
Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.
50 denarii


Bio/Description:
A picture
A story
Aisrideu is, to put it bluntly, both a paradox, and an abomination. She is the first, and as far as any history holds, the only ever to be born fallen, as even those born to other fallen angels are generally born pure. Before she was born, it was prophesied that she would one day become a being of immeasurable power, and as the child of two Archangels, such really wasn't any great surprise. On the day of her birth, however, her parents warded away their kin for reasons that have been lost to time by now. What is remembered, however, was that both her father and her mother recoiled from her in horror as they beheld her for the first time.

Raven wings stretched out from her back, and a limitless, formless hunger seemed to swirl around her even immediately after she was born. Her father had dubbed her a "Hole in the Universe" immediately, and raised his hand to slay her on the spot. Her mother, perhaps stricken with madness by the pain of her birth and the subsequent horror of her own offspring, threw herself in front of the blow. Both of her parents died that day, and a very young Aisrideu got her first sampling of the only thing that might sate her endless hunger, as she consumed their scattered essences before she plummeted down to the world below. The angels have been hunting her ever since in order to determine what happened that day and finish what her father started, but they have never once been able to locate her due to her unnatural nature.

Once she had fully grown, Aisrideu found that the skills of a succubus came naturally to her, and she resorted to them in order to satisfy her need for the essence of others. Her body warped and twisted itself as she required in order to hide her nature and make her better able to feed, and she quickly found herself able to use her mutated form in the rare instances when she was forced into violent confrontation.

With little need for any long term allies, Ais has drifted from place to place for many years, never stopping to settle and simply going wherever she wills, or wherever beings of interest might be. Above all else, her hunger calls to her, the need to fulfill it everpresent and without end.

The OOC section:
Though shalt avoid guro, scat and golden shower at all costs. Though shalt limit instances of mind control performed against the PCs (NPCs are fair game) to things necessitated by the story and good smut scenes. Though shalt provide adventure and combat and such when appropriate, and time for PC interaction when appropriate as well.
Any old adventure hook will do. Well, not gold, but maybe something with a reputation for her to eat would be good.

Cheat Sheet
She deals 2d4 + 39 PP damage when performing oral foreplay, 2d4 + 33 PP damage when performing non oral foreplay, and 2d8 + 44 PP damage when penetrated or penetrating.
She has Tentacles, making her immune to group grappling penalties against things without Tentacles and allowing her to grab things from up to 10 feet away.
She has an effective 33 (43 against Spirit Powers) Resistance and 75 grapple thanks to Lucky. She has 43 (53 against Spirit Powers) Dodge, and an effective 29 Perception and 25 Stealth.


Coradivik
Name: Coradivik
Class: Warrior
Race: Arachne
Sex: Female

Body: 12 + 32 + 16 = 62
Mind: 6 + 4 = 10
Spirit: 6 + 12 = 18

Hit Points (HP): 66
Pleasure to Orgasm (PP): 50
Spirit Energy (EP): 54
Speed: 24
Dodge: 57 (67 when Unarmed)
Armor: 10
Resistance: 31 (33 vs being knocked prone)
Perception: 28
Stealth: 38
Grapple: 72


Experience: 6
Corruption: 0


Talents:
*Sneaky (+8 Stealth)
2x Exceptional (+8 stat points)
Stealthy (+5 Stealth, can Sneak Attack)
Grapple Expert (+12 Grapple)
Natural Spirit (Holy Mage)
Unarmed Fighter
Hard to Hit (+10 Dodge)
Natural Succubus: Enthrall (A creature made to orgasm by the character must win a Resistance check against her, or be unable to take any further actions against her for 24 hours. Every orgasm beyond the 1st within the same 24 hours gives the character a +4 bonus to this check. Creatures enthralled by the character will follow orders given to them by the character so long as they don't deviate too radically from what the creature would reasonably do.)

Flaws:
*Fertile
*Selfish
*Lustful
*Honorable
2x Sensitive (+5 PP damage taken)
Bloodthirsty

Mutations:
Razor Fingers (+10 to unarmed attack damage, can’t use weapons or hit with spells)
Supernatural
Spider (+8 AV, -10 HP)
Egg Layer
Fertile Mouth
Clawed Feet (-1 Speed, +2 Resistance against the Prone status)
Fearsome Maw
Venomous Attack (Paralyzed)

Skills:
Knight (+2 to Dodge, attack rolls, melee damage rolls and AV)
Pummel
Fling
Defensive Grappler
Stunning Blow
Berserker (+3 to attack and melee damage rolls)
Ranger (+3 Perception, can track)

Spirit Ceiling: 11
Powers:
Blessing
Lay on Hands
Binding

Succubus Powers:
Web Shot

Inventory:
Unarmed (+67) 1d8 + 46
50 denarii

Bio/Description:
Coradivik is, as all of her kin are, a loyal servant of the Spider Queen, The Widow. She is considered a priestess among her own kind, bearing the symbol of the spider goddess permanently inked upon her in the form of a web pattern tattooed in black across both her back and her humanoid torso, parts of it even touch her neck. Her lower half is pitch black with a crimson web design, something that she had been born naturally with and a rarity among her kind. She prefers to go into battle naked, her full huge breasts bare rather than bothering with any armor, and she has become quite adept at avoiding her foe’s strikes, and returning them with her own…. Or binding them, as she often took her victims upon the battlefield, not only breeding more of her kind but ensnaring the wills of her victims in the name of her goddess.
She often spends time, wandering the jungles in search of prey or attacking the aliens and mortals who hold civilized outposts alike.

The OOC section:
I must have victims! Slaves for the Spider Queen! Hosts for my evil spawn and sources of sperm with which to make more!
 
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Tassadar

Tassadar

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Re: GM Test Character Sheets

Revalli
Name: Revalli Strombrith
Class: Witch
Race: High Elf
Sex: Female

Body: 10
Mind: 4 + 44 + 12 = 60
Spirit: 4 + 6 + 4 = 14

Hit Points (HP): 47
Pleasure to Orgasm (PP): 72
Spirit Energy (EP): 69
Speed: 10
Dodge: 42
Armor: 0 (7)
Resistance: 30
Perception: 24
Stealth: 10
Grapple: 10


Experience: 26 (spent 8)
Corruption: 0
Oct 4, 2012: Added 8 exp, 200 denarii, one angel's feather, and an orc knight's greatsword for killing some orcs
Nov 6, 2012: Spent 8 exp on Healer.
Dec 31, 2012: Gained 2 exp as a Christmas present.
Dec 23, 2013: Gained 2 exp as a Christmas present.
Dec 24, 2015: Gained 4 exp as a Christmas present.
Mar 16, 2016: Gained 10 xp for chapter completion.


Talents:
2x Exceptional (+8 stat points)
Focus in Nature
Focus in Water
Focus in Fire
Conjurer (+1 to spell level of summons)
Concentration (+8 Casting)
Greater Energy Pool (+20 EP)
(exp) Healer (+1 level to healing magic and buffs)


Flaws:
*Open Soul (+5 EP damage)
Sensitive (+5 PP damage)
Fetish: Supernatural Partners
Cowardly
Mutated


Mutations: 3/12
Whip Tongue
Soft Skin
Foul Aura


Base Casting: 38
Favored Elements: Fire, Water, Nature
Magic Feats:
Empower Spell
Conjurer's Trick
Druidic Secrets
Blood Magic


Spirit Ceiling: 14
Aptitudes: None
Powers:
None


Inventory:
Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.
250 denarii
Angel's Feather
Orc Knight's Greatsword


Bio/Description:
Revalli was born to an exiled family of elves who lived in the snowy forests of Northern Crolia, and was raised to follow in their increasingly perverse traditions. Though unable to do so herself, Revalli's mother often summoned demons to teach her the magical arts, and she grew increasingly comfortable around them as she grew to adulthood. Though her parents both favored the darker aspects of magic, Revalli herself preferred more elemental magics. Though she hasn't followed in their footsteps, her parents didn't begrudge her her choice.

With their home nestled into a small hidden valley surrounded by wilderness, they were largely left to their own devices. That all changed with the invasion and the war with the orcs. A small patrol of hunters attacked their home, and her father quickly learned of the worldwide invasion from some of the contacts that he maintained outside of their family. Her parents told her and the rest of their extended family about it, but it was agreed that no action would be taken, and they fell out of contact once more. A few months later, a group of orcs stumbled upon their secluded mansion, and they learned of the orc's invasion shortly thereafter.

That was enough to push some of them to action, and Revalli was one such. Leaving her home, she set out to see what could be done to help her estranged people.

The OOC section:
Lets do some stuff!

Augustina
Name: Augustina Carpenter
Class: Paladin...bus (Succubus)
Race: Part Demon
Sex: Female

Body: 4 + 30 + 16 = 50
Mind: 6 + 4 = 10
Spirit: 4 + 16 = 20

Hit Points (HP): 65
Pleasure to Orgasm (PP): 45
Spirit Energy (EP): 50
Speed: 22 (10)
Dodge: 40 (52 with her shield)
Armor: 0 (20)
Resistance: 33
Perception: 22
Stealth: 20 (-4)
Grapple: 50

Experience: 4
Corruption: 0
Gained 4 exp and 15 denarii for helping with a bandit attack.
Spent 5 denarii on booze.
Spent 2 denarii on breakfast.

Talents:
2x Exceptional (+8 Stat Points)
Resistant (+8 Resistance)
Natural Warrior (Shield Fighter)
Superior Warrior (Skilled)
Natural Spirit (Holy Magic)
Enthrall
Fuck Me (+12 PP damage when humping things)


Flaws:
*Tainted Bloodline (Takes 1.5 as much corruption)
*Mutated (gain 3 mutations)
Honorable
Idealistic
Easily Aroused
Fetish: Bondage (Whenever Augustina is tied up, or her partner is tied up, she takes +8 Pleasure damage.)


Mutations: 3/12
Naturally Warped
Demon (Resist first 5 points of damage from Fire and Force)
Tight (+2 PP when humping things)
Pheromones (-2 Stealth, things want to fuck her)
Tail


Skills:
Untemptable (+10 Resistance vs Succubus Powers and pleasure damage)
Disciplined Wielder (The EV of the character’s armor applies only ½ of its penalty to their Spirit Ceiling)
Shield Slam


Spirit Ceiling: 10 (4)
Aptitudes: None
Powers:
Blessing
Fey Servant
Lay on Hands


Succubus Powers:
Rhythm
Dazzling Beauty (+6 PP dealt, things looking at her take a -10 penalty to perception when trying to perceive other things.)
Drain Through Pain


Inventory:
58 denarii
Plate Armor: AV = 20, EV = 10, TP = 60, DU = 5.
Mace (+50) 2d4 + 27
Sword (+50) 2d6 + 25
Kite Shield: DB = 12. EV = 2. (+50) 3d6 + 17


Bio/Description:
The daughter of a questing knight who was captured and raped by demons, Augustina Carpenter was raised by her mother after her allies aided her in escaping her captives. Though demonic blood flowed through her veins, Augustina was nonetheless trained by her mother to follow her in footsteps, a task that she took to with relentless zeal. Even though she threw all of her will and effort into her training, Augustina was unable to escape her heritage completely, and as her darker side showed more and more it became increasingly difficult. Finally, just as she was set to complete her training and join her mother's order, she was unable to control herself any longer. She snuck into the room of one of her friends and seduced him, sating her unnatural hunger for the first time, but her actions were discovered the morning after.

She was set to be burned at the stake when the head of her mother's order found out, but her mother and the friends she'd made managed to smuggle her out the night before. Augustina has been on the run ever since, remaining alone and attempting to uphold the values she'd been taught growing up. She's fought the invaders, bandits, and even some of her father's kindred over the years, and has only fed as sparingly as is possible, but even that much has caused her to pick up a few kinks over the years.

Physically, Augustina has her mother's blond hair, but her demonic side shows in her dark red eyes. Years of training has left her fairly athletic, but her curves show even through her thick armor. Besides her eyes, the only mark of her demonic side is the long, sinuous, spade-tipped tail that snakes out from just above her bottom, and otherwise she appears completely human.
The OOC section: For great justice!
 
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Tassadar

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Re: GM Test Character Sheets

Isolda was once here, but now she is in the DLaby character sheets thread. Woe to.... Iunno, someplace.

Isolda or at least her 3.5 sheet
Name: Isolda "the Wanderer" Kasmira
Class: Wandering Murderer (Warrior)
Race: Halfbreed (Part Demon + High Elf)
Sex: Female

Body: 2 + 32 + 16 = 50
Mind: 6 + 4 = 10
Spirit: 6 + 6 = 12

Hit Points (HP): 91
Pleasure to Orgasm (PP): 41
Spirit Energy (EP): 42
Speed: 22 (19)
Dodge: 46 (56 when Dueling)
Armor: 0 (12)
Resistance: 25 (35 vs Mind Affecting)
Perception: 22 + 3 = 25
Stealth: 22 + 3 - 2 = 23 (17)
Grapple: 50
Spirit Ceiling: 8 (5)


Experience: 38 spent 24
Corruption: 0
Got 4 exp, some gold, and a cleaver from Axodd and Gursh.
Got 9 exp from killing Denth, along with some booze, plenty of money, and his whip-sword.
Got 7 exp and dual bladestaff from Berthane.
Got 8 exp for killing mutants.
Spent 8 gold on dinner at the Trost Inn.
Spent 24 EXP on assorted Talents, Nat Succubus: Kama Sutra, Skilled, and Two Weapon Fighter. Skills picked were Whirling Death, Ranger, and Rage. Was given 2 exp for assorted social stuffs.
Got 4 exp for killing some slavers.
Sold some stuff at a pawn shop and looted the slain slavers, ended up gaining a fuckton of gold leaving her with 1067, with 600 of it in Ciran's shop.
Retroactively allowed Isolda to not use her Natural Succubus slot on Kama Sutra because tons of smut.
Gained 4 exp for killing 4 more slavers in one swing.
Gained 300 dosh from looting a slaver's place.


Talents:
Exceptional (+8 Stat points)
Heavy Weapons Specialist (+10 damage when using a weapon in two hands)
Hard to Hit (+10 Dodge)
Duelist (+10 Dodge and +2 damage when using a weapon in one hand)
Skilled (+3 Skills)
Resilient (+30 HP)
Natural Spirit (Necromancer)
Skill With Bastard Swords (+12 to attack rolls with selected weapon)

Bought with EXP:
Two Weapon Fighter (Can fight with two weapons at once, one in each hand, for -4 attack and -4 damage)
Kama Sutra (Isolda best for humpings)
Skilled (3 more skills)



Flaws:
*Mutated (Gain 3 mutations)
*Tainted Bloodline (corrupt 1.5x as fast)
*Open Soul (+5 EP damage)
2x Mutated (Gain 3 Mutations)
Bloodthirsty (Never runs from a fight)


Mutations: 9/12
*Demon (Resist 5 points of damage from fire and force effects)
*Warped (deals 1/2 corruption to other creatures)
Whip Tongue (+2 to oral PP dealt)
Lactation (+2 pleasure when her breasts are played with, lactates)
2x Soft Skin (+4 to non-oral foreplay PP dealt)
Tight (+2 penetration PP dealt)
Massive Breasts (+4 to paizuri PP dealt)
Night Eyes (can see in the dark just fine thanks)
Pheromones (-2 Stealth, things want to bang her)
Foul Aura (not trusted by NPCs)


Skills:
Berserker (+3 to all attack rolls and melee damage rolls)
Bladesinger (Attacks with Spirit Powers use Body in place of Spirit)
Defensive Stance
Lightning Strikes
Whirlwind
Slay
Quick Draw (Draw Weapons for free)
Strong Willed (+12 to Resistance against mind affecting stuff and +2 Resistance vs EP damage)
Thief (+3 Stealth, can unlock things and disarm traps)
Ranger (+3 Perception, can track and make potions and stuff)
Whirling Death
Rage


Aptitudes: None
Powers:
Life Leach
Devour Magic
Aspect of Spirit


Pleasure Damage:
Penetration = 3d10 + Body/2 + 2 = 3d10 + 27
Foreplay = 3d6 + Body/3 + 2 (+2 more non-oral non-paizuri, +6 more paizuri) = 3d6 + (19 oral, +21 non-oral non-paizuri, +25 paizuri)
Succubus Powers: None yet, but I'm leaving this here in case I get some


Inventory:
Elven Warplate: AV = 12, EV = 3, TP = 30, DU = 4. Weak against Bludgeoning. Strong against Piercing.

1367 gold, 600 of which is in Ciran's bedroom

Healing Potion (50 HP)
2 mysterious blue vials (Sensitivity Potions)
One small vial of mysterious red liquid w/ attached syringe (ID at alchemist)
Bottle of chloroform and rag

Denth's Signet Ring
Berthane's Signet Ring

Denth's silver pocketwatch
1 bottle of good Gremish Whiskey, partially drunk
1 bottle of fine Brevnian Wine, half empty
Denth's torture devices
Flint and striking steel
Brown, wide-brimmed hat
Seedbread and jerky
Tin Cup

Weapons Collection:
Note: Can apply Hellfang's enchantment to any weapon b/c Hardtslag

Gursh's Cleaver: Ogrewedge (One Handed Sword)

Dagger (One Handed Sword)

Denth's Whip Sword: One Handed Sword-Whip (Urumi) "Serpentinus": Deals 2d8 + 2 + Body/2 damage. Enables use of Sweep, provided the skill is learned by the user.

Berthane's Dual Sword Staff "Iraelia": Has three forms; a staff form, a dual swords form, and a third in which the two swords are connected at the ends to make a double-bladed polearm.
Staff Form: 2d8 + 8 + Body/2. Counts as a Two Handed Blunt Weapon.
Dual Swords Form: 2d6 + 3 + Body/2 (x2). Counts as two One Handed Swords.
Double-Bladed Polearm Form: 2d10 + 6 + Body/2. Counts as a Polearm.

Hellfang (Bastard Sword)
Base Weapon:
1d12 + 1 + Body/2, deals +6 damage if used in two hands. Takes a -3 penalty to attack rolls.

Enchantments:
+1d8 fire/heat damage on each hit, 40 denarii

Dueling:
Attack: 50 (Body) + 12 (Skill with Weapon) + 3 (Berserker) - 3 (Bastard Sword penalty) = +62

Damage: 1d12 + 1 + 25 + 2 + 3 + 1d8 = 1d12 + 1d8 + 31
~~~
Two Handed:
Attack: 50 (Body) + 12 (Skill with Weapon) + 3 (Berserker) - 3 (Bastard Sword penalty) = +62

Damage: 1d12 + 1 + 25 + 10 + 3 + 6 + 1d8 = 1d12 + 1d8 + 45

Balrog Style (Duel-wielding Hellfang and Serpentius)
Penalty for setting both on fire tbd.

Hellfang (+58) 1d12 + 1 + 25 + 3 - 4 = 1d12 + 25

Serpentius (+49) 2d8 + 2 + 25 - 4 = 2d8 + 23

Bio/Description:
Description:


But with more practical armor and a sword instead of a halberd.

In text form: Isolda stands head and shoulders over almost all women and even many men, reaching an intimidating 6'4" and with a frame of equal parts muscle and curvature that weighs over just over two hundred and twenty pounds without her armor. Her somewhat unkept white hair is naturally straight and falls just past her shoulders, and is generally quite pleasantly silky so long as it doesn't become caked with grime. It frames a face that some might have called regal had she bothered to put a bit of work with makeup to it, but was still undoubtedly pretty to say the least with high cheekbones, a straight and even nose, deep blue-grey eyes that are neither too far apart nor too close together, and a strong chin and evenly curved forehead. Despite the violence she has endured over the years, Isolda's almost unnaturally pale skin is perfectly smooth and unblemished across the whole of her body, her many wounds having never left even a single scar upon her. Her ears are long and pointed like her mothers, but are slightly shorted and thicker than those of a full-blooded elf, and are usually hidden behind a curtain of her hair.

The most prominent features of Isolda's body, however, are by and large her figure. The blood of a voidic succubus running through her veins, Isolda's body is built to be alluring even with her incredibly muscular frame. Even though her body is taught and strong, she has a plentiful supply of properly placed fat to leave her soft and round in exactly the right way to draw the eye. Her breasts are heavy and round, and the pale mounds are tipped in rosy red peaks that regularly leak milk that few partners can resist tasting when she takes them to bed. Her hips widen just right to produce an hourglass figure, and her ass is soft and round even with the muscle hidden there to provide the powerful strength of her long, well formed legs.

Isolda's garb is largely a matter of function over form, her armor consisting of a light breastplate with leather backing and small but strong shoulderguards; a set of greaves and heavy leather boots to cover her legs from the ankle up to just above her knee; bracers that cover her wrist down to just above her elbow, and normally a thick studded leather skirt covers from her thighs up to her waist, though in colder climates she normally exchanges the skirt for a pair of leather trousers that she keeps folded up in her pack. Beneath her armor, she generally wears little besides a simple pair of panties and a set of cloth wraps around her chest to keep the tough leather from rubbing against her nipples, and to grant her a tiny amount of decency should she opt to take off her armor in front of someone that she isn't about to take to bed. Finally, though it is more present for style than for any practical purpose, Isolda keeps a red cloak attached to her armor at the shoulders with the hood tucked into the back, acting effectively as a cape that she often uses for obscuring her silhouette in combat. It also looks pretty cool, and is generally fairly easy to clean blood off of given its color, both of which are solid bonuses!

Bio:
Relevant copypasta from Taki:
The Hardtslag Tradition of Grem boasts masters who are
believed to be the strongest, at least physically, of those
under the umbrella of the Nine Great Schools. This is due
in part to their mastery of a large, two-handed sword that is designed for durability and sheer power. As with
Gremic custom, most practitioners of the Hardtslag
Tradition are familiar with fire magic and learn to
channel the heat of their flames through their swords for a substantial offensive boost. The Hardtslag Tradition,
alongside the Megersing Custom, is one of two styles in
the Nine Great Schools to standardize the blending of
bladework and spellcasting in this manner. While considered 'slow' by some other swordsmen for their
ponderous, powerful movements, Hardtslag warriors are
among the toughest around. This durability can be
attributed to brutal training regimens in the harsh Kulds.


The Mulweissen Form is a long-standing martial tradition of
Brevnia, and one of the Nine Great Schools of the Sword.
Practitioners of this style are known for their extremely
cerebral approach to combat, and are typically very
calculating. A user of the Mulweissen Form will hide their
intents with a relatively neutral stance, mainly striking or
opening their guard only when the likelihood of success
is at optimal levels.
Mulweissen swordsmen are also known for employing
alternative means to victory, such as unarmed strikes or
grappling mixed in with their sword-based attacks. Much
like the Allied school of swordsmanship, effectiveness is
the foundation of the Mulweissen Form of Brevnia. The
students of this discipline are believed to be the most
practical of Nine Great Schools swordsmen. Traditionally,
they employ a short, double-edged straight sword.

~~~~~~

Isolda's parents were adventurers who, if not renowned, were at least successful overall in earning themselves a healthy sum of gold and made the world a marginally better place to boot. Her father was a half demon from Grem named Davek, though Isolda didn't learn of his supernatural heritage until a short time before her mother died, while her mother was an elven woman from the forests bordering Brevnia named Aurel Kasmira. Both were incredibly skilled fighters, her father having learned the Hardtslag style while her mother practiced the Mulweissen form, and they along with the other warriors in their fellowship (whom Isolda never met) traveled together for many years. Her parents, at least according to her mother's stories, had bickered constantly at first, though at one point she had told Isolda (with a wry smile) that one of their oldest friends, a thief named Mundungus, had remarked when he thought they couldn't hear him, "They oughta just fuck and get it over with." The very next day, their group found themselves in a desperate battle that almost claimed all of their lives. Her parents finally acknowledged their feelings for one another that night and became lovers, which eventually resulted in Isolda's conception.

Their party split up shortly before her birth, but her parents remained together to raise Isolda in Grem for five years before, following an argument that Isolda couldn't remember, Davek walked out on her and Aurel never to return. Though far from home and beside herself with the sudden departure of her lover, Isolda's mother loved her dearly and raised her as best she could for another year in an isolated village in Grem, even teaching her some of the Mulweissen style of swordsmanship after much begging on Isolda's part. But the proud elven woman could only remain for so long among humans who held little respect for her, and as such she and her mother left their home shortly after Isolda's seventh birthday with what they could carry of their modest possessions, heading for her mother's former home near Brevnia.

They never made it there. While in Elysnor, she and her mother were attacked by Syndicate thugs looking to enslave them, as an elven woman was a rare catch and a half elf with some demon blood in her was even rarer. Aurel's skills hadn't faded with time, however, and after she had killed half of them they began to fight in earnest. Though her mother defeated all of them, she was left with wounds too severe to survive. Isolda watched her mother die in an alleyway from the place she'd hidden when fighting had stopped, her own life's blood joining that of the men that had attacked them to seep between the cobblestones and into the earth. As she watched the light fade from her mother's eyes from behind a pile of trash, Isolda couldn't find the will even to weep. She merely sat until a random passerby, luckily not another syndicate member, spotted the scene of carnage and came to investigate.

Isolda lived as a street urchin for eight years in the city of Elynsor, having been left with no money and no guardianship by her mother's death. She survived off of whatever she could scavenge, avoiding members of the Syndicate and the city guard in equal measures. She came quickly to the skills necessary to survive in such a place, her natural strength and agility from her dual heritages serving her well. Though she was hardly well trained in the art of swordplay, the portions of the Mulweissen Form that she had learned from her mother were easy enough to adapt to the streetfighting Isolda was often forced to do. Eventually, however, she came to the attention of members of the Syndicate who sought to recruit her.

Remembering the sight of her mother bleeding to death before her eyes and realizing the path she was on, Isolda fled the city and headed North, returning to the land she'd grown up in. Living off of whatever she was able to steal, Isolda made her way to Grem and returned to the village she and Aurel had once lived in. She found no clues there, but the villagers she spoke to looked at her with so much distrust that she chose to continue wandering rather than stay. For another two years she wandered the frozen northlands, learning by necessity to find her own food when she was unable to steal what she needed to survive.

Then, in the depths of the wilderness, she found herself cornered by a pack of hungry wolves. After the most difficult fight of her life (up until that point at least) Isolda knelt in the bloodied snow, surrounded by the bodies of her enemies as her own blood poured out of her body. Driven to the brink of madness by so many years of emotional isolation and delirious from her wounds, Isolda began to laugh heartily as darkness closed in upon her, some part of her twisted mind amused by the irony that she was dying exactly like her mother had. Unable and unwilling to attempt to save herself, Isolda laughed herself all the way to the grave, welcoming the darkness that claimed her with open arms.

But Isolda did not die that day. She came back from the darkness to find herself in a warm bed, her wounds dressed and well on their way to healing. As it turned out, a swordsman had happened upon her in her dying state and, seeing the dozen wolves lying dead around her, discerned what had happened and carried her to his home where his wife, a healer of modest skill, had saved Isolda from the brink of death. Though she was a stranger to them, they welcomed the wayward half-elf into their home, and she stayed there for another two weeks, until her wounds had recovered fully. The man turned out to be a practitioner of the Hardtslag Tradition just like her father had been, and he offered to allow Isolda to stay so that he could teach her how to fight as he did, having witnessed her ferocity and endurance when she had battled the wolves.

She stayed in their home for two years, but as the half elf began to mature her unnatural parentage finally began to manifest in meaningful ways. To her surprise, Isolda was one night invited to share the couple's bed with them, and though she was a virgin and had up until then abstained from sex Isolda took up that invitation eagerly. Over the next two years Isolda learned far more than just the proper way to wield a sword, and as she reached full maturity (and filled out appropriately) she quickly mastered a "special technique" when dealing with men, one that often left her teacher nearly comatose with satisfaction by the time she had finished. Of course, Isolda found the man's wife to be just as insatiable as he was, and neither seemed to mind the younger girl's presence in their lives.

At least, not until the healer conceived their first child, an honor that Isolda had always been careful never to risk stealing for herself out of respect for her hosts. At about the same time, the less innocent of Isolda's dark gifts, something that her father had never possessed, began to manifest. Control over dark spirits and the ability to absorb the life essence of others was hardly something that a child should be exposed to, and Isolda took her leave of them with enough supplies to last her a while, a sword appropriate for use in either of her half learned combat styles, a suit of armor that wouldn't slow her down too much, and a great deal of experience.

Despite two years of kind treatment, however, Isolda had not forgotten her earlier life, or the reason that she had come to Grem in the first place. And as such, Isolda began to wander once more. This time, however, she didn't bother to stay in Grem, instead moving all about the world over the course of the next twelve years. Her travelings were largely aimless at this point, though she avoided large cities in order to keep away from Syndicate members to the best of her ability. Goals surfaced from time to time, finding her father, learning more about her mother's family, finishing her understanding of the sword styles that she had partially learned, but she found herself unable to concentrate on any in particular for long enough period to complete any of them. Content to leave them as points of interest for the moment, Isolda simply wandered freely, without care for borders or the troubles of nations and following the path that life led her down.


The OOC section:
High Elf + Part Demon Half Breed final stats
Stat Adjustments: +2 Body, +6 Mind, +6 Spirit
Racial Flaws: Open Soul, Tainted Bloodline, Mutated
Racial Mutations: Demon, Naturally Warped
Comes out to -10 total on balance. This is a good plan.
I now know Hafnium's pain. I need more skills. ;_;

NPCs and Quests
NPCs
Ulfring, Isolda's teacher in Hardtslag
Fritha, wife of Ulfring

Havenport
Samia, hot redhead and worker at the Wandering Lady. Times Isolda got her off: 2.
Ciran, pent up locksmith. Times he came inside of her: 3. Times he would have gotten her pregnant had it not been for preventative drugs: 1. Times he came in her mouth: 1. Times he came on her tits: 2.
Sorio, Talean boxer. Times he came inside of her: 1. Times he would have gotten her pregnant had it not been for preventative drugs: 0.
Renan, Sorio's friend. Times he came inside of her: 1. Times he would have gotten her pregnant had it not been for preventative drugs: 1. Times he came in her ass: 1
Letta, maid at the Trost Inn



Quests
-Get the following items for Greene's Potions in Havenport
3x Remnants of Slime Core (all over the place)
5x Ogre's Left Canine (north, mountains near Grem)
4x Void Scorpion's Venom Sac (northern forests)

-Wipe out the Black Hepta. Currently Abandoned. Known members:
Nottis, leader, dwells near the West port in warehouse six.
Denth, owner of the Ebonstone bar. Deceased.
Eira, voidbunny with weird one handed sword.
Culdan, orc in heavy armor with tower shield.
Rill, masked man with sneaky-aura.
Alona, moonlights at the Silver Quarter as a whore. Knows / known by Ciran.
Berthane, lives in the old lumber mill on the West end of town. Freakish mutant who fed the untouchables. Deceased.


Kill Counter
-Denth, Black Hepta leader and owner of the Ebonston bar, wielder of the whip-sword Serpentius. Hit her once, didn't cause any significant damage. Went down like a bitch after losing an arm and then enduring horrible horrible torture.
-Axodd, idiot Hepta member who "accidentally" swallowed some glass.
-Gursh, Hepta thug who went down in one shot after narrowly missing her.
-Berthane, Black Hepta leader and beneficiary of the untouchables. Turned into a horrible mutant man thing, didn't help much. Managed to hit her once, pretty hard.
-12 untouchable brawlers, unskilled mutant fighters
-3 untouchable rogues, surprisingly decent mutant sharpshooters
-3 untouchable slashers, mutant fighters with natural claws
-11 Ebonstone thugs
-9 Deunic slaver mooka, 1 slaver sub-boss guy named Abon

Total: 43
 
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Re: GM Test Character Sheets

Alicia
Name: Professor Alicia Ildmoruth Brightdragon
Class: Mage
Race: Crolian
Sex: Female

Body: 16
Mind: 24 + 16 = 40
Spirit: 10

Hit Points (HP): 41
Pleasure to Orgasm (PP): 53
Spirit Energy (EP): 58
Speed: 13
Dodge: 35 (45 vs spells)
Armor: 2 (9)
Resistance: 20 (23 with lucky, 33 vs spells)
Perception: 23 (26 with lucky)
Stealth: 9 (12)
Grapple: 19
Spirit Ceiling: 12


Experience: 0
Corruption: 0


Talents:
Greater Energy Pool
Natural Spirit: Alchemist
Natural Warrior: Skilled
Knowledgeable
2x Exceptional
Focus in Arcane
Focus in Light
Lucky (+3 to all non-damage rolls)


Flaws:
Honorable
2x Mutated (3 mutations)
Fetish: Slime/Goo/Oil/etc (Anything that gets Alicia all wet and gooey is sure to get her off quickly, causing +8 PP damage whenever she would receive pleasure damage)
Fetish: Her Breasts (Anything that pays special attention to her breasts (and honestly, who wouldn't?) while they're fucking Alicia will get her off quickly, causing +8 PP damage whenever she would receive pleasure damage)
Excitable: Whenever the character’s PP falls below ½ of its maximum value, the character gains the Aroused status or the Horny status if they're already Aroused.


Mutations:
6/12, Warped
Soft Skin (+2 PP dealt with non-oral foreplay)
Massive Breasts (+4 PP dealt when tittyfucking)
Tight (+2 PP dealt when being fucked)
Pheromones (-2 Stealth, people want to bone her)
Glowing Skin (+2 Perception, -2 Stealth)
Battery (Needs to take PP damage in order to regen EP)


Skills:
Ranger (+3 Perception, can track)
Knight (+2 attack rolls, melee damage, Dodge, AV)
Mage Hunter (+10 Dodge/Resistance against Spells)


Base Casting: 20 (23 with lucky)
Favored Elements: Arcane, Light
Magic Feats: I get 3 fo' free!
Mana Sculptor (Realistic Illusions, +10 Resistance to realize that illusions aren't real, +8 Resistance to spells that cause the Blinded status.)
Countermage (+8 bonus to Resistance to countering or dispelling, +8 Resistance when people try to counter/dispel her spells.)
Finely Tuned (Use Mind in place of Spirit for Power attack rolls.)


Powers:
Transformation
Assemble Contraption
Mine


Inventory:
Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.
50 denarii
Assorted Specimen Containment and Collection Apparatuses

Bio/Description:
Picture

Bio
Alicia is the daughter of a fairly influential noble family who showed signs of magical potential at an early age. As with many Theronian noblemen, her father was quite happy to have a mage in the family and thus had her shipped off to the Academy when she was only eighteen. Four difficult but relatively uneventful years of magical training later, the Invasion happened, and she was forced to put her skills to use when the aliens came a' calling. Unfortunately, her lack of martial skills resulted in her eventually being raped quite enthusiastically by one of the lesser aliens, and though she refuses quite stallwartly to admit it, Alicia dreams to this day about the sensations that had been inflicted upon her inexperienced body by the aphrodisiac-coated tentacles. Even so, she didn't allow the experience to cause her to alter her behavior, and remained fairly respectable in most cases.

At least, she did such until the orc war forced a heavy drain upon resources, and she was assigned to assisting Professor Greyback with her experiments and studies of the invaders, as well as various other magical creatures. As such, Alicia was once more exposed to all different kinds of warped, enchanted, mutated, and engineered creatures, many of whom attacked her with lewd intent. Fortunately (or perhaps unfortunately,) she proved fairly adept at handling such creatures, and eventually became the Professor's assistant. As the older, more experienced mage became more and more engrossed in martial matters with the two wars raging against the aliens still menacing them from the South and the Orcs pressing in from the East, Alicia was forced to assume more and more responsibility.

Now that Professor Greyback has set aside the vast majority of her time towards working with the outsider Alberik, the current unofficial leader of the groups at the Academy fighting both conflicts, Alicia more or less had to take over all of her responsibilities, though Greyback was still the official head of the Magical Creatures Department. Fortunately, it had always been a subject that she had done exceedingly well in, and she was quite capable of both teaching the woman's classes and maintaining all of the labwork. Of course, this responsibility has put many of her own ambitions on hold, but Alicia is aware enough of the situation surrounding her that her work here was important, and thus was willing to sacrifice her time and energy in order to dedicate herself fully to the Department until such time that the world was at peace once again.

The OOC section:
Things! You can probably guess the drill by now.
 
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Re: GM Test Character Sheets

Selena
Name: Lady Selena Delinore
Class: Warrior
Race: Badarian
Sex: Female

Body: 30 + 8 = 38
Mind: 10
Spirit: 10

Hit Points (HP): 48
Pleasure to Orgasm (PP): 34
Spirit Energy (EP): 34
Speed: 19
Dodge: 49 (59)
Armor: 0
Resistance: 19
Perception: 19
Stealth: 24
Grapple: 26 (46 to escape)
Spirit Ceiling: 7


Experience: 0
Corruption: 0


Talents:
Exceptional
Duelist
2x Hard to Hit
Skill with Rifles (+12 attack with rifles)
Skill with One Handed Swords (+12 attack with swords)
Stealthy (+5 Stealth, can sneak attack for double damage)
Sniper (+8 damage with ranged attack)
Skilled

Flaws:
Selfish
Honorable
Fragile (Pass beneath 1/2 HP causes an instance of the weakened status)
Poor Grappler (-12 Grapple)
Sexual Weakness (orgasming causes an instance of the weakened status)

Mutations:
None


Skills: 4 + 3 = 7
Lightning Strikes (get three attacks with -12 to hit and -6 damage while Dueling)
Fencer (against armed opponents while Dueling, get +4 attack/damage/Dodge)
Quick Draw (Draw weapon as a free action)
Escape Artist (+20 Grapple during attempts to escape stuff)
Far Shot (penalty for range increments are halved)
Deadly Aim (Forsake movement and trade up to 10 Dodge for bonuses in attack/damage while shooting stuff)
Sneak (may attempt Stealth check at -10 penalty to hide from enemies that already detect her)


Base Casting: 5
Favored Elements: None
Magic Feats: None

Wielder Aptitudes: None
Powers: None

Pleasure Damage:
Penetration = 2d8 + 13
Foreplay = 2d4 + 10
Succubus Powers: None


Inventory:
Rapier (+50) 2d6 + 21 (19 Body + 2 Duelist)
Sniper Rifle (+50) 4d10 + 8, 60 range increment, 1 shot, 3 round reload, ignores 16 AV
Revolver (+38) 2d8 + 14 (6 gun + 8 Sniper), 30 range increment, 5 shots, 2 round reload, ignores 4 AV
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
60 denarii
2 Health Potions
1 Energy Potion
1 Demon's Blood


Bio/Description:
Character picture!

Backstory!
The second daughter of a highly acclaimed Badarian family, Selena had always played the role of the rebellious daughter compared to her elder brother and sister. The Delinore family, headed by her father, Robert the Red, was wealthy, respected, and highly progressive, largely thanks to her father's leadership. Possessing extensive weapons contracts from the imperial army, their family owned many of the factories that churned out the weapons, armor, and ammunition used by the empire's troops in the endless battles against the uncivilized savages that surrounded them. Churning out guns, flack jackets, helmets, and bayonets by the crateful, they in turn raked in coin hand over fist, and the favor of the Emperor translated quickly into respect from the other noble houses.

Selena cared for none of it, however. Since she was a child, she had done all that she could to escape what she had then viewed as the oppressive fate of being married off to some man that she'd never met, all for political alliances that she neither understood nor gave a rat's ass about. Her teenage years only made it worse, but her father was a clever man. Rather than fight Selena through her rebellious stages, he channeled her often tomboyish actions. She was taught fencing, and then marksmanship by their captain of the guard, a man named Otto, as she grew of age. Largely left to her own devices much of the time, she still managed her share of mischief, but it was a far cry from what she could have done courtesy of her father's well-intentioned manipulations.

She took to sneaking out at night with the younger servant's, exploring the Necropolis and experiencing some of the life of the more impoverished, but despite this Selena never truly matured. She also managed to hold onto her virginity as well, despite some fairly enthusiastic attempts at claiming her purity on the part of a number of those she went out on her nightly clandestine excursions with. She even managed to acquire a bit of her own fashion sense (which her father quite patiently put up with), but it was when she opted to get a tattoo inscribed onto her face that her family's patience with her finally broke.

It was while her father was shouting at her about learning to take responsibility that the invasion hit, and everything changed. Selena watched her father, her teacher, and her brother all torn apart by one of the grey juggernauts in the span of a couple of minutes. She lost her purity to a grabber while simultaneously watching as her mother and sister were violated by more of the same, and was then taken as a toy by the hunters that had slaughtered their guards. For two days, Selena watched her selfish, purile world burn and die around her, giving birth first to a tentacle spawn and then to the child of the monster that had raped her. Then she slit the throat of the creature that had abused her in its sleep, and just barely managed to slip out of her desolated home, leaving what little remained of her family behind.

She had crept through the ruins of the Necropolis ever since, acquiring weapons with which to defend herself during her escape (including the sword and rifle she'd learned with) and scraping together enough food to keep herself going.

The OOC section:
DG-com, ho!
 
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Re: GM Test Character Sheets

Kaia

Name: Kaia
Class: Mage
Race: Sidhe
Sex: Female

Body: 8 + 12 = 20
Mind: 8 + 36 + 8 = 52
Spirit: 8 + 2 = 10

Hit Points (HP): 51
Pleasure to Orgasm (PP): 77
Spirit Energy (EP): 66
Speed: 13
Dodge: 41 (51)
Armor: 2 (9)
Resistance: 26
Perception: 23
Stealth: 14
Grapple: 8
Spirit Ceiling: 13

Experience: 0
Corruption: 0

Talents:
Natural Warrior: Unarmed Fighter
Exceptional
Greater Energy Pool
Natural Spirit Wielder: Rimewielder
Focus in Earth
Mage Feats
Healer
Side Skill

Flaws:
*Sensitive (+5 PP damage taken)
*Open Soul (+5 EP damage/drain taken)
3x Mutated
Selfish
Weakness: Fire (When around an open flame other than something harmless like a campfire, roll 1d4, and lose their turn on a roll of 1)
Poor Grappler (-12 Grapple)

Mutations: 9/12
*Naturally Supernatural (Corrupts as Warped, takes corruption as Supernatural)
*Ironbane (steel/iron weapons deal +8 damage, cannot wield metal weapons or armor unless made for faerie use)
*Shapeshifter
*Faerie (Ignore first 5 damage from Cold/Electricity)
*Selective Fertility (Can switch Fertile and Infertile on and off)
Natural Attack (melee attacks deal 2d12 damage dice)
Horns (antlers)
Glowy Fluids (her blood glows blue)
Vestigial Wings
Wings
Greater Wings (Can fly at 2x Speed)
Claws
Greater Claws
Razor Fingers (+10 unarmed damage, cannot use weapons.)

Skills:
-Flurry of Blows

Base Casting: 26
Favored Elements: Earth
Magic Feats: 1 + 52/20 (= 2) + 2 = 5 total
-Stonecaller (Grapple DCs increased by 10, spells ignore 4 AV, creatures get +10 Body and +4 AV, Earth spells only.)
-Empower Spell (+3 Spell Level for 8 extra EP)
-Martial Magician (Body attacks with Mind)
-Finely Tuned (Spirit attacks with Mind)
-Enchant Weapon (Pay 6 EP and make DC 20 casting check, weapon attacks deal additional Mind/3 damage, upkeep for 2 EP, doesn't take a turn to activate.)

Wielder Aptitudes: None
Powers:
-Frost Armor
-Polar Binding
-Rimewind Blast

Pleasure Damage:
Penetration = 2d8 + 7
Foreplay = 2d4 + 5
Succubus Powers: None

Inventory:
Unarmed Strike (+52) 2d12 + 20
Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1.
50 denarii
1 greyheart


Bio/Description:
Picture (closest I had on hand)
Background
Born to a pair of Spring Court sidhe without any real renown, Kaia was too young to know (even for a faerie) that her life would be filled with violence. Barely twelve hours after her birth, the secluded village in which she would have grown up was attacked, the lord of their home having earned the ire of a powerful mortal summoner. The horde of demons that he called ransacked the unprepared village, and she would have died then along with her parents were it not for the collapse of her home. She was knocked out by the smoke, but survived the destruction of her village only to awaken alone in the night, buried under a mound of smoking rubble. Kaia then did what any baby would do in that situation: she started crying her eyes out, and after only a short while she was discovered by a wandering human monk. With the protective spells created by her fey kindred shattered, the man was able to extract her from the ruins, and henceforth adopted her as his own.

The monk was a practitioner of the Pouncing Lion Style of the Fourfold Path school of martial arts, and he took the newborn babe with him to the monastery in which he lived. Normally, the taking of a faerie child by mortals would be detected and rectified, resulting in Kaia having been taken into the care of her own kind, but the destruction of her home and the death of her parents left the Court in brief disarray, and by the time it had taken action she was already behind the warded walls of the monastery. Her body, recognizing the creatures around it as not of her own kind, opted to hide her true nature even from herself, and as such Kaia (named by her adoptive father) was brought up fully believing that she was human.

Even though her nature as one of the sidhe was hidden, Kaia was trained in the ways of the martial arts from a young age, and the style of the Fourfold Path that she chose to emphasize was that of the Striking Storm, one involving a combination of magic and martial strikes, and she grew quickly adept in the use of Earth magics. Despite her prowess, however, she was more talented than dedicated, and grew up without a good portion of the discipline possessed by many of her more practiced peers. What she was, however, was fairly violent, though not quite sadistic, and her propensity for harming her sparring partners often caused friction between her and those around her. She didn't advance quickly in the ranks established by her order, but when she reached her 18th birthday... Something about her changed.

Her faerie blood awakened. One night, during a sparring match, agony suddenly wracked her body as she began to transform, bony blades erupting from her fists and dragonfly-like wings tearing out from her back. The sudden transformation brought with it an awakening that left her with many questions, as she found that both strange appendages could easily be hidden within her body, drawn out and retracted at her mental command. While she had long been a master of the magics of the earth, she suddenly found herself able to call upon the powers of ice and cold so naturally that she didn't even need to concentrate to do so, and even did things that her teachers couldn't (though she couldn't replicate all that they could yet either.)

Her masters had no answers for her, and in a streak of sudden initiative that startled everyone that she had become close to, Kaia opted to leave the monastery in search of her identity. This also came at about the physical age that a sidhe would have naturally started on their quest for identity, ironically, and though she stepped out into a dangerous world, Kaia was well versed in self defense. Though she had no destination in mind, Kaia was prepared to see what she could find in the world, the teachings of her order ever-present in the back of her mind.

Possessing a curvy physique for a woman as athletic as she was (Kaia was constantly ashamed of how fat she found herself,) Kaia was often a target for her male (and even some female) peers, but had always refused their advances. Her aggression in training had left her somewhat intimidating, but that reputation wouldn't carry outside of the monastery in which she'd been raised. Of course, anyone opting to attack her would have to get past her fists, and her newly discovered claws first.

The OOC section:
Magical faerie Wolverine with tits.
 
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Re: GM Test Character Sheets

Mistrenil

Name: Mistlerenil (Misty)
Class: Succubus (Spirit main stat)
Race: Fluffy Tails (Kitsune)
Sex: Female

Body: 10
Mind: 12 + 18 = 30
Spirit: 12 + 22 + 16 = 50

Hit Points (HP): 50
Pleasure to Orgasm (PP): 65
Spirit Energy (EP): 90
Speed: 10
Dodge: 35
Armor: 0 (7)
Resistance: 25
Perception: 22
Stealth: 8
Grapple: 10
Spirit Ceiling: 20


Experience: 10
Corruption: 0
Gained 8 exp for rescuing Evelyn and killing a bunch of aliens.
Got 17 denarii, a shotgun, a bolt action rifle, 3 greyhearts, 6 slime ambers, and a chameleon skin for loot from killing a bunch of aliens.
Got 2 exp for SEXY TIME.


Talents
Exceptional x2 (+16 base stats)
Kama Sutra (More PP damage!)
Natural Mage (Focus in Nature)
Natural Spirit Wielder (Alchemist: + 2 + Spirit/20 Alchemist Powers)
Superior Spirit Wielder (Skilled Wielder: +1 Aptitude and +2 Spirit Ceiling)
Erotic Wielder (+10 EP, +1 Power)
Erotic Burster (+10 EP, +Spirit/30 Aptitudes)


Flaws
*Lustful
*Sensitive
*Tainted Bloodline
*Fertile
Mutated x4
Cowardly
Easy to Hit (-10 Dodge)
Phobia: Aliens
Phobia: Other Succubi
Phobia: Other Kitsune

Mutations:
*Soul Eater (drains EP, doesn't naturally regenerate it)
*Kitsune Heritage
*Shapeshifter (Can shift mutations at will)
*Supernatural (Corrupts as a supernatural character)
*Funny Ears
*Tail (normal)

Tight x2
Soft Skin x3
Whip Tongue x3
Night Eyes
Futanari
Breeder (Halve gestation period)
Pheromones (-2 Stealth, things want to bang her)


Warrior Stuff
Skills: None


Mage Stuff
Base Casting: 15
Favored Elements: Nature
Magic Feats: None

Wielder Stuff
Wielder Aptitudes:
Overlord (Summons get +10 Body and +4 AV.)
Soul's Strength (Increase the power of the character's buffs by one step for secondary stats, two steps for primary stats. 4X stat becomes 6X stat, and X AV becomes 2X AV for Transformation.)

Powers: 2 + 50/20 = 5 powers per Talent
-Assemble Contraption
-Transformation
-Seal
-Reshape
-Acid Splash
-Soul Rip


Succubus Stuff
Pleasure Damage:
Penetration = 3d10 + 35
Foreplay = 3d6 + 29

Succubus Powers:
-Dazzling Beauty (+6 PP damage, creatures take a -10 penalty to perceive things other than her while she's in their line of sight.)
-Unnatural Resilience (takes only 1d4 HP damage from resisting pleasure, gains a +10 bonus to Resistance when resisting pleasure.)
-Charm


Inventory:
67 denarii
Staff (+10) 2d8 + 10
Clothes
Battlemage's Robes: AV = 7, EV = 0, TP = 25, DU = 1. Currently shredded.
Shotgun with 12 shells (+10) 3d12 + 12, 20 foot range, 2 shots, 2 round reload
Su-Ku-Ta Bolt Action Rifle with 5 magazines worth of ammunition (+10) 4d6 + 9, 35 foot range, 5 shots, 3 round reload, ignores 12 AV
6 Slime Ambers
1 Chameleon Skin
3 Greyhearts


Bio/Description:
Pic

Bio
One of the many daughters of a legendary nine-tailed fox, Mistlerenil (or Misty as she came to be commonly called) was left in the care of adoptive parents, as were the vast majority of her countless siblings. Her father a demon lord that her mother had absorbed, Misty was born with both sexes but quickly learned to shift her form at will, and generally keeps her manhood hidden until she intends to use it. She fled the care of her adoptive parents at a young age, and though she normally keeps the silver hair of her mother, Misty changes her outward appearance regularly. Taking after her mother, she searches the land for interesting people... That she might consume worthy souls to add to her own power.

That said, she isn't malignant or heartless, and while she abhors personal violence, she won't hesitate to step in to help someone if it looks as if she can easily win. Even so, she will often shy away from a difficult fight, preferring to let her the minions that she forms from her surroundings do the fighting for her rather than entering into direct confrontations.


The OOC section:
For Mind Flayer
 
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Hafnium

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Re: GM Test Character Sheets

Morana

Name: Morana
Class: Death Faun (Mage)
Race: Karkastan
Sex: Female

Body: 12 = 4 + 8
Mind: 50 = 42 + 8
Spirit: 12 = 4 + 8

Hit Points (HP): 73
Pleasure to Orgasm (PP): 62
Spirit Energy (EP): 73
Speed: 11 (10 w/ Armor)
Dodge: 47
Armor: 0 (8 w/ Armor)
Resistance: 25
Perception: 24
Stealth: 9 (7 w/ Armor)
Grapple: 12
Spirit Ceiling: 15 (18 w/ EV and Anudorian Copper Long Bardiche)


Experience:
Corruption:


Talents:
[Mage] Focus in Aether
[Mage] Focus in Nature
[Mage] Focus in Earth
[Mage] Concentration: +8 Casting.
[Mage] Magic Feats: +2 Feats

[General] Natural Spirit Wielder (Massive Energy Pool): +30 EP.
[General] Natural Warrior (Resilient): +30 HP.
[General] Hard to Hit: +10 Dodge.


Flaws:
[Racial] Mutated: +3 Mutations
[Racial] Sensitive: +4 PP damage
[Racial] Open Soul: +4 EP damage.

[Talent] Unlucky: -3 All non-damage rolls.
[Talent] Honorable: Cannot lie.
[Talent] Weakness (Iron/Steel): 1d4 roll when damaged by iron or steel, on a roll of 1 she becomes Stunned.

[Extra] Mutated: +3 Mutations.


Mutations:
Supernatural
Shapeshifter
Discordant Fertility
Demon
Faerie

Funny Ears
Tail
Horns
Glowing Skin
Foul Aura
Reverse Jointed Legs (Or digitigrade)


Base Casting: 33 (33 after unlucky, armor, and misc. item modifiers, 43 w/ favored elements)
Favored Elements: Nature, Aether, Earth
Magic Feats: Channel Spell, Martial Magician, Enchant Weapon, Reanimator, Heighten Spell
(Note: +4 attack with spells when Anudorian Copper bardiche is equipped.)


Pleasure Damage: Bluh, bluh.
Penetration = 2d8+4
Foreplay = 2d4+3


Inventory:
Anudorian Copper Long Bardiche (+47) 1d10 + 6 damage, +4 spirit ceiling, base casting, and attack with spells and powers.
Elven Bramble Armor AV = 8, EV = 1, TP = 30, DU = 2. Weak against Slashing. Strong against Piercing.
1x HP Potion
1x EP Potion

Description: Morana bears a more striking resemblance to the fey satyrs than she does to either of her parents. Her long-waisted, athletic frame meets a pair of goat-like legs covered in fur that begins at her thighs and terminates in hooves. A poofy tail that matches her satyr features can be found above her toned backside. While her legs are sheathed in smooth black fur with accents of white, the rest of her body is furless. She gives off a faint glow that makes her rosy skin appear several shades lighter than it actually is.

From her head sprouts a pair of horns that would seem more at place on a stag than her, which are also evidence to her not being a true faun. Beyond the horns, which are the most striking feature of her face, she has short, jet black hair. A few errant freckles can be spotted on her heart-shaped face underneath her skin's glow. She has purple eyes.

She stands at 5' tall, a little taller if measuring her horns, and as such had to seek other ways to make up for her lack of innate physical strength and her unimposing presence in battle. Morana wears enchanted armor that's engraved and otherwise decorated with a motif of fall leaves and decaying branches. She wields a long bardiche and relies on the weight of the blade and her magics for its ability to strike down enemies.


Bio:
A Karkastan of less fortunate circumstances, Morana was born into captivity in Hell to her sidhe knight mother, a member of the winter court who was captured during a minor demonic scouting incursion, and a full-blooded demon Lady. She was on the receiving end of much cruelty for her satyr-like appearance, an appearance that she was brutally trained to never shift out of. When her sister was born, the full-blooded demon being the one who mothered her sibling, things became worse. Her sister resembled the demons more than the fey and quickly took to the demonic custom of dominating her older sister in order to secure her place in the family's hierarchy. It was during this time that her constant torture drove Morana to become sullen and morbidly fascinated with death.

Her sidhe mother, however, would eventually manage an escape from Hell during another minor incursion in Crolia. She managed to escape through the dark gates, ferrying Morana with her. But unlike her mother, whose will had been unshakable, Morana wasn't as naturally resilient to the tortures she had been through. It would take realizing her talent for magic and the counseling of a sympathetic fey lord in order to eventually turn her continuing fascination with death toward something productive. The fey lord managed to cleverly link death into the grand cycle of nature in Morana's head, leading her to investigate and expand upon her own beliefs further.

Her philosophy about death grew to encompass a corresponding belief about life with the fey lord's direction. She grew into an idea about the cycle of life and death that wasn't uncommon to most faeries: that all things would need to wither, wilt, or otherwise perish in order to facilitate the next wave of life. Though her evolved thoughts on the cycle were by no means rare, the major difference between her and her half-kin was that she willingly chose to take her place in the latter part of the cycle. She chose to become an adherent of Avedel and volunteered to take on the morbid task of preparing the dead for the ceremonies that their body would be put through while their spirit went to the afterlife. It was during this period of self-discovery that she was summoned once by a young spirit wielder reaching blindly for a satyr, which furthered her interest in experiencing the rest of Donevrion.

But even her time among the faeries has been far from an idyllic life for the faux-satyress. As a part demon, the faerie enclave she resides in has treated her as something of an odd case. She never went through the journey that marks a typical highborn fae's coming of age, and has never been knighted in her court. Though she has kept in touch with her mother and the relationship between the two is not poor, the sidhe knight has chosen to leave Morana to her own devices while she pursues a higher place among the winter fey. Without her sidhe parent making any efforts on her behalf, the rest of the enclave ranks her among the lesser fae, the inexperienced satyrs, gruffs, and nymphs. Still, her odd ranking and her preferred jobs have allowed her much free time to roam and sate her own curiosities about the world outside, and to see to it that wherever she goes the dead are properly put to rest.

Her wanderlust, her freedom, and her own chosen duties are what ended up making her choose to independently investigate a town where a necromancer has taken up, and determine whether or not she should stop the unseen sorceror in the name of Avedel.

The OOC section: What can the harvest hope for, if not for the care of the reaper man? Etc. etc.

If smut does show up, I'm up for anything short of watersports, scat, and hard guro. If it doesn't, no worries.
 
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OP
Tassadar

Tassadar

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Re: GM Test Character Sheets

Kavika

Name: Kavika the Slayer
Class: Warrior
Race: Crolian (Human)
Sex: Female

Body: 30 + 14 + 6 = 50
Mind: 10 + 10 + 10 + 10 = 40
Spirit: 10

Hit Points (HP): 75
Pleasure to Orgasm (PP): 70
Spirit Energy (EP): 55
Speed: 22 (21)
Dodge: 50 + 4 = 54
Armor: 0 (8)
Resistance: 25
Perception: 22 + 3 + 8 = 33
Stealth: 22 + 5 + 8 + 3 = 38 (36)
Grapple: 50 (70 to escape)
Spirit Ceiling: 11 (10)


Experience: 82 spent 66
Corruption: 0
Log
Gained 16 exp and 2 mutations for boars.
Gained 6 exp for orc slave caravan.
Gained 7 exp from wolves. Hideous odd numberssssssss. Also a fuckton of darkhearts.
Gained 5 exp and a mutation from lots of humping.
Gained 6 exp and a mutation from orc humping and tragic off-screen battles. Also 250 denarii in coins and goods.
Exp (40) spent on +6 Body, +10 Mind, Focus in Nature (16), Skilled.
Gained 8 exp and a mutation from goblin negotiations and wolf humping.
Gained 8 exp for Sang-Froid, DG edition round 1, in which Kavika drops rocks on wolves. And orcs. Also, another 250 dosh.
Spent 8 exp on Perceptive.
Gained 6 exp for capturing Luxanna, and also gained a magic amulet allowing the use of telepathy.
For going to get ye minotaurs: 2xp for safely escorting Jandiana. 2xp for dealing with stone minotaur trap. 2xp for dealing with enemy team. 2xp for murdered minotaur 2xp for taking minotaur cock like a boss. 4xp for MISSION COMPLETE, 2xp for putting value into lives instead of treasure. A total of 16 exp.
Spent 10 exp on +10 Mind and 8 exp on Skilled for a total of 18 exp spent. Skills gained are Scissor Defense, Evasion, and Thief.
Gained 4 exp and 40 denarii for fightan some dudes who aren't related to Korgoth. Yaht or somesuch, with a remark about the eyes watching. Also an additional 265 corruption.
Gained enough corruption to take a mutation, 300 denarii worth of stuff, an orc map detailing a place that they avoid like death, a bag of Shiversteel, and 8 exp for Sang Froid defense round 2, Ivy derpery, and Routa feelstalk.


Talents:
Skill with Bows
Natural Mage: Magic Feats
3x Exceptional
Sniper
Stealthy
Two Weapon Fighter
3x Skilled
Focus in Nature
Perceptive


Flaws:
--Hatred: Beasts--
--Hatred: Orcs--
Hatred: Korgoth's Faction
Hatred: Cowards
Hatred: Dragons
Fetish: Beasts
Fetish: Faeries
Fetish: Orcs
--Sexual Weakness (gain Weakened on orgasm) --
Bloodthirsty
--Poor Grappler--
Easily Aroused (Skip Aroused and go straight to Horny)


Mutations: 6/12
Warped
Breeder (1/2 gestation time when impregnated)
Lactation (+2 PP damage vs breasts, leaks milk)
Night Eyes (can see in the dark)
Tight (+2 to opponent's PP damage during penetrative sex)
Tail (wolf tail)
Funny Ears (wolf ears)


Skills: 1 + 50/10 + 6 = 15 Skills!
Ranger (+3 Perception, can track and make special arrows and potions)
Rapid Shot
Deadly Aim
Sudden Shot
Sneak
Weapon Focus: Bows (+6 attack)
Weapon Specialization: Bows (+4 damage)
Grandmaster: Bows (+2 attack/damage, ignores 1/2 of AV from armor)
Escape Artist (+20 to grapple when trying to escape)
Strike the Weak Point (ignore worn armor when sneak attacking)
Whirling Death
Parry Mode
Scissor Defense
Evasion (+4 Dodge, ignore all damage on avoiding an AoE attack)
Thief (+3 Stealth, may disarm traps and pick locks)


Base Casting: 20 (19)
Favored Elements: Nature
Magic Feats:
Enchant Weapon
Channel Spell


Pleasure Damage:
Penetration = 2d8 + 19
Foreplay = 2d4 + 13
Succubus Powers: None


Inventory:
Dagger (+48) 2d6 + 21 [+2 attack/damage enchantment, 50 denarii]
Sword (+48) 2d6 + 21 [+2 attack/damage enchantment, 50 denarii]
Bow (50 + 12 + 6 + 2 + 2 = +72) 2d8 + 6 (Bow) + 8 (Sniper) + 17 (Body) + 4 (Weapon Spec) + 2 (Grandmaster) +2 enchantment = 2d8 + 39 damage, ignores 1/2 of non-natural AV [+2 attack/damage enchantment, 50 denarii]

Elven Bramble Armor: AV = 8, EV = 1, TP = 30, DU = 2. Weak against Slashing. Strong against Piercing.

41 masterwork arrows (+4 attack/damage)
37 barbed arrows (1d10 bleed damage per round subsequently)
40 flaming arrows (deal additional 2d6 heat damage, -2 attack)

2 healing potions

540 denarii

Spending Log
-sold 13 darkhearts for 325 denarii, bringing her total up to 605
-spent 75 denarii on upgrading the AV of Routa's armor, bringing her down to 530.
-spent 150 denarii on upgrading each of Kavika's weapons to have +2 attack/damage, bringing her down to 380.
-spent 10 denarii on a quiver of masterwork arrows, bringing her down to 370
-Got another 250 dosh
-Spent 20 denarii on making arrows.
-Gained an amulet of telepathy from Luxanna.
-Spent 300 denarii on a sealing collar for Luxanna.
-Acquired 2 healing potions from yon minotaur labyrinth, and spent 4 hours a day on the 6 day trip back to acquire more potion ingredients for herself, producing 2 corruption cure potions that she will take, and gets an energy potion and another healing potion
-Spent 100 denarii on grenades
-Gained 300 denarii from orc lootan.

Assorted Gear:
Talking to Animals Collar.
Amulet of Telepathy, 10 EP
Map of local tribes
Map to area that orcs avoid
Bag of Shiversteel
Medea's Scrying Meditation Sapphire Headbang
Drug Doses: 0


Bio/Description:
http://www.ulmf.org/bbs/album.php?albumid=170&pictureid=10878



The OOC section:
Arcane archer, go!
Spell bonus records
Level 2 Buffs!
+16 Body:
+4 Speed, Perception, and Stealth
+16 to attacks and to grapple
+8 melee damage, Resistance, and Dodge
+5 bow damage

+16 Mind:
+8 attack/damage with enchant weapon
+8 base casting and Dodge

Level 4 Buff!
+32 Body
+6 Speed, Perception, and Stealth
+32 to attacks and to grapple
+16 melee damage, Resistance, and Dodge
+10 bow damage
 
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Mind Flayer

The Sexy Futanari Admin Goon
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Re: GM Test Character Sheets

Bree the half-orc: for Mads to GM
Name: Bree Teffess
Class: Warrior
Race: Half-Orc/Half-Human
Sex: Female

Body: 30 + 4(racial) + 16(exceptional) = 50
Mind: 10 + 4(exceptional) = 14
Spirit: 10 + 4(exceptional) = 14

Hit Points (HP): 64 + 30 = 94
Pleasure to Orgasm (PP): 46
Spirit Energy (EP): 46
Speed: 22 (-6 from armor and shield) = 16
Dodge: 49 (+16 more with shield)
Armor: 2 (18 in armor)
Resistance: 25 (31 in armor)
Perception: 22
Stealth: 23(base) 11(while armored)
Grapple: 50
Spirit Ceiling: 5

Quick copy past status: HP = 94, PP = 46, EP = 46, status = fine

Experience: 8
Corruption: 0


Talents, Flaws, and Mutations:
Talents:
(racial) Skill with: (One handed swords)
Resilient: +30 HP
Shield Fighter
Exceptional *3
Skilled *2(+6 skills)
Wealthy *2: +200 denarii at character creation, which can be used now... which she did

Flaws:
(racial) Fertile
(racial) Bloodthirsty
(chosen) Mutated (+3 mutations)
(chosen) Easily aroused
(chosen) Excitable
(chosen) Fetish: Large breasts
(extra) Honorable
(extra) Fetish: Multiple partners/gangbangs (+8 PP dmg when she's having sex with more than one person at a time or is raped by several people, specifically women, would rather have them instead of multiple men)
(extra) Fetish: Urethral penetration (+8 PP dmg from like a little tentacle, nothing huge or anything)
(extra) Fetish: Titfucks
(extra) Fetish: Demon succubi. (+8 PP dmg from full blood demon succubi... i.e. the traditional demon succubus.)
(extra) Fetish: Tentacles
(extra) Fetish: Pet Play (Being the submissive one or the dominant one, matters not to her.)
(extra) Fetish: Vore
(extra) Fetish: Angels
(extra) Fetish: Nymphs
(extra) Fetish: Bondage
(extra) Fetish: Spanking (+8 PP dmg when she is spanked)


Mutations:
Futanari: 11" long 1-1/2" thick
Tight/Large: +2 PP dmg for penetrative sex
Pheromones: -2 stealth, but people are more likely to wanna have sex with her more often



Skills:
Defensive Stance (Activated) - The character forsakes all attacks for the round, but gains a +10 bonus to Dodge. The character gets a free attack on any creature that attacks them and misses. Requires Duelist OR Shield Fighter.

Charge (Activated) – The character can move up to three times their Speed this round so long as that movement is in a straight line and ends with them attacking a creature. This attack gets a +4 bonus to their attack rolls and damage, but the character also takes a -10 penalty to Dodge until their next turn. Requires Heavy Weapons Specialist OR Shield Fighter.

Shield Specialization (Passive) – Any shield used by the character gets a +4 bonus to its DB. Shield bash attacks get a +10 bonus to attack rolls and a +2 bonus to damage rolls. Requires Shield Fighter.

Quick Draw (Passive) - The character can draw their weapons without spending an action.

Grandmaster (Passive) - The character gains a +2 bonus to attack and damage, and ignores ½ of their target's non-natural AV when wielding a weapon that they have Specialized in.

Berserker (Passive) – The character gets a +3 bonus to all attack rolls, and damage for all melee attacks. Requires the Bloodthirsty Flaw.

Weapon Focus (one handed swords) (Passive) – The character gets a +6 bonus on all attack rolls with a single weapon type. This can be selected multiple times, but each time it is with a different type of weapon. The weapon types are the same as those that can be selected with the Skill with (Weapon) Talent.

Specialized [one handed swords] (Passive) – The character deals an additional +4 damage with the selected weapon type. Requires: Weapon Focus with the selected weapon type.

Knight (Passive) – The character gets a +2 bonus to AV, Dodge, all attack rolls, and damage rolls for all melee attacks. Requires: Honorable.

Thief (Passive) – The character gets a +3 bonus to Stealth, and can pick locks and disarm traps.

Ranger (Passive) – The character gets a +3 bonus to Perception, and can track creatures so long as they have stayed on the ground.

Triple Strike (activated) - The character becomes unable to fight defensively and takes a -6 penalty to attack rolls and Dodge for the round, but gets a second attack with their shield. All attacks with their shield gain a +4 bonus to damage. Requires Shield Fighter.


Cheat Sheet:
Weapons:
(perfectly balanced) Dragonfang Longsword: 1d20 + 50(body) + 12(skilled with) + 6(weapon focus), +2(Knight), +2(Grand Master), +3(Berserker) +7(from crafting and perfect balance)... all for a total of 1d20 + 82 to attack.
4d6 + 25(Body/2), +2(Knight), +2(Grand Master), +3(berserker), +4(specialized), +7(from crafting and perfect balance)... all for a total of 4d6 + 43 damage.

(Orcish pattern steel) Greataxe: 1d20 + 50(body) +1(from crafting), +2(knight), +3 (berserker), +2 (grandmaster)... for a total of 1d20 + 58 attack.
2d10 + 25(body/2), +1(from crafting), +2(knight), +3 (berserker), +2 (grandmaster)... all for a total of 2d10 + 33 damage.

(Orcish pattern steel) Throwing axes: 1d20 + 50(body) attack, +1(from crafting), +2(knight), +3 (berserker), +2 (grandmaster)... for a total of 1d20 + 58 attack.
3d10 + 13(Body/4), +1(from crafting), +2 (grandmaster)... all for a total of 3d10 + 16 damage.

(Orcish pattern steel) Kite Shield: 1d20 + 50(body) + 10(shield specialization), +2(knight), +3 (berserker), +2 (grandmaster)... for a total of 1d20 + 67 attack.
3d6 + 17(body/3 rounded up), +3 (berserker), +2(from crafting), +2(shield specialization), +2(knight), +2(grandmaster)... all for a total of 3d6 + 28 damage.

Pleasure Damage:
Penetration = 2d8 + 17
Foreplay = 2d4 + 13


Inventory:
(perfectly balanced) Dragonfang Longsword (Tyrfing): 4d6 + 7 + Body/2 (With perfect sword balance weighting = +1 attack and dmg, as well as being crafted with the Dragon fang/claw for +6 attack and dmg)
(Orcish Pattern Steel) Greataxe: 2d10 + 4 + Body/2 (Orcish Pattern Steel = +1 attack and dmg))
(Orcish Pattern Steel) Throwing Axes: 3d10 + Body/4, 15 foot range (3/3 remaining) (Orcish pattern steel = +1 attack and dmg)
Orcish Battle Armor: AV = 15, EV = 4, TP = 40, DU = 4. Weak against Slashing. Strong against Piercing. (Orcish Pattern Steel = +1 AV) (Also enchanted with a Darkbrain to give +6 dodge and resistance, and to have +1 DU and +10 TP
(Orcish Pattern Steel) Kite Shield: DB = 16. EV = 2. 3d6 + Body/3 damage when used to shield bash. (Orcish Pattern Steel = +2 shieldbash dmg)
(fluff) Her silver chained snake fang necklace.
(fluff) Her jade bellybutton ring
(fluff) Her jade dragon fang earrings
75 denarii
2 healing potions



Bio/Description:
Bree is a half orc with greenish tinted skin than most orcs that's slightly lighter and barely noticeable really, she's got fiery red mid back length hair she kept in a braid, she has green eyes, she's 5'6" tall, she's quite strong and well built body wise though she doesn't look like a body builder but she does have 6 pack abs. She's also got larger sized C-cup breasts maybe small D-cups. Bree looks pretty much like this in my eyes only with green skin.

Bree was born in Therion to a human man and an orc woman. She had two younger sisters, both of whom had black hair like their father instead of the red of her mother like herself, her youngest sister Gwendolyn or Gwen for short was only just 4 years old, while her other sister Tana was now almost of age, almost 10 years old, so she was nearly physically of age. While she did still have orcish blood flowing through her veins to make her quite hotheaded at times, Bree had still learned much of the ways of humans, so she wasn't like the orcs of the far east and enslaved people... though she did often like to conquer her enemies and take her spoils of battle by having sex with her conquests as their payment for losing. Bree's mother had left the orc clans of the east and traveled west, an outcast that had slew the son of a chieftain when he attempted to force himself on her which she didn't like very much, so she left before they could come to take revenge upon her. She made her way east, clanless now, where she eventually came to the city of Therion. Once there, Bree's mother Brynna entered the service of a minor Crolian noble human man by the name of Alistair of house Teffess. Her mother Brynna served Alistair quite loyally for an entire year, as his personal guard, which he paid her quite well for to say the least. One night about a year and a half or so after she entered his service, the two of them were drinking in the sitting room after he'd invited her to have a drink with him, then they drank a little too much and one thing led to another and they ended up in bed together, to which the end result was Brynna getting pregnant with Bree.

Bree's early life wasn't necessarily easy for her as she grew up, though it wasn't overly hard for her either. Being the daughter of a strong orc woman and a intelligent human man gave Bree to opportunity to learn as well as train to become strong, which she was always doing to impress her mother. Her mother's training was harsh at times, though not overly so for the capable half-orc Bree. Bree's older life after she neared her coming of age began to change as her mother's training became harsher and harsher, until the day before she came of age, she took Bree out of the city and to the north and told her to camp there for two nights, then make her way back to Therion and if she survived it then she was a woman in her own right.

Bree did indeed survive her trials, though at a cost. She'd had a run in with a demon futanari woman the morning after her mother left, who caught her unawares and raped her with her corrupting penis. She had her way with Bree for a good hour or two before she got tired of her and went along her way, cackling madly that she'd made yet another conquest. Bree never really found out who the demon woman was, but then again she didn't really care to be honest. After that Bree made her way back to Therion after doing some survival stuff, though the corruption from the demon had changed her somewhat, she'd grown a magnificently large and thick penis as a result and her body now emitted some sort of fragrant pheromones that brought her more attention than she already got as a half-orc daughter of a minor noble man and his orcish wife.

Bree's father wasn't the richest of nobles in Therion, but he had quite a bit of money, which he'd given some of his daughter some of as her coming of age gift with which to buy herself something nice. Bree had gone and bought herself some nice orcish like armor, an enchanted sword, along with some other gear. After that she trained, vigorously for a few years as she traveled the northlands around Therion, exploring their secrets and whatnot while she also took on odd jobs here and there with which to train more. When the aliens came and invaded Therion, Bree had just gotten to the city from hunting when she saw the chaos about Therion. She charged into the city, leaving her kill from the hunt behind, where she drew her sword and shield and fought the aliens, taking down many of them alongside the forces of Therion as they rallied and fought back. She was with a squad of mixed humans, clanless orcs, and a few elves that were making their way towards her home when they happened across a young sidhe woman huddled behind a pile of rubble as two or three young women and a couple of young men were being raped by the aliens not 20 feet away, the young sidhe was obviously terrified Bree saw as they slew the aliens and rescued her. Bree took her with her to her home where her mother, father, and a few others seemed to have handled things there, so she left the sidhe there and went out with her squad to aid any others in the city. She later found out that the sidhe's name was Evangeline, who lived with another of the minor noble elven families for some reason.

Now, a couple of years after that attack, Bree was preparing to leave her home of Therion to go and make her mother proud by becoming stronger, to try and finally surpass her mother in strength. Bree told her father that she was going to try and make her own way from here on out until she came home with hopefully a strong mate just as her mother had gotten in him, and the strength with which to prove to her mother that she was the stronger of the two, despite being only a half-orc. Her new adventure begins with her preparing to leave Therion, deciding to do a little bit of work to get some extra money before leaving home, she is still staying at her parents manor at the moment of course since she hasn't really any travel money of her own.





The OOC section: The only things you need to avoid with me Mads are scat, guro, and all out S&M slavery. I don't mind sex slavery and or temporary slavery just so long as there's a good chance of getting free somehow with her stuff. I also don't really like ryona any at all, but I can write it when the need arises, though I'd prefer to keep beatings out when it involves smexings, cuts and bruises in battle is totally different though so those are fine.
 
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Re: GM Test Character Sheets

Ayastal
Name: Ayastal, the Dragon of Winter
Class: Warrior
Race: Winter Dragon (Half sidhe, half dragonkin, with the Winter Court Template)
Stat Bonuses:
Body = 8 + 10 = 18/2 = 9, rounds up to 10
Mind = 8 + 4 = 12/2 = 6
Spirit = 8 + 10 = 18/2 = 9, rounds up to 10

Talents: Pain Resistant
Flaws: Sidhe gives Open Soul and Sensitive, Dragonkin gives Open Soul, Mutated, Obvious, and Easy to Hit
Mutations: Faerie, Warped (Natural Supernatural + Nothing combo) Ironbane (counts as a Flaw for race credit,) Shapeshifter, Selective Fertility
Optional Mutations from Dragonkin: Horns, Tail, Whip Tongue, Odd Skin, Claws

Mathed out, that's +26 from stats, +8 from Talents, and -48 from Flaws and -8 from Mutations via race. That's a total of -22.
Sex: Female

Body: 10 - 2 + 48 = 56
Mind: 6 + 4 = 10
Spirit: 10 - 2 + 2 = 10

Hit Points (HP): 56 + 5 + 5 + 30 = 96
Pleasure to Orgasm (PP): 28 + 10 + 5 = 43
Spirit Energy (EP): 28 + 5 + 10 + 20 = 63
Speed: 24 - 1 = 23 (19)
Dodge: 38 - 10 + 2 = 30
Armor: 22 (34)
Resistance: 28
Perception: 24
Stealth: 24 - 8 = 16 (8)
Grapple: 56
Spirit Ceiling: 13 (9)


Experience: 0
Corruption: 0
Color Code!
Red = From Race
Plain = Chosen at character creation
Blue = From Template
Purple = Bought with EXP

EXP Spending and Acquisition Log!
None currently

Talents:
Pain Resistant: +5 AV
Battle Hardened: +8 AV
Pain Resistant: +5 AV
Resilient: +30 HP
Skill with Greatswords: +12 to attack with two handed swords
Heavy Weapons Specialist: +10 damage with two handed weapons
Natural Spirit Wielder: Rimewielder
Greater Energy Pool: +20 EP
Skilled: +3 Skills


Flaws:
Open Soul x2: +10 damage to her EP
Sensitive: +5 damage to her PP
Easy to Hit: -10 Dodge
Obvious: -8 Stealth
Mutated: 3 mutations
Mutated: 3 mutations
Bloodthirsty
Honorable


Mutations: 3/12
Faerie: 5 Resistance to Cold and Electricity
Ironbane: +8 damage received from weapons made of iron
Shapeshifter: can shift mutations around
Selective Fertility: can choose to be Fertile or Infertile at will
Warped: Corrupts and takes corruption as Warped
Horns
Tail
Whip Tongue: +2 PP dealt when she uses her mouth
Odd Skin: Ayastal has light blue scales covering her back and sides that come up around her hips and to the undersides of her breasts
Claws: -2 attack with armed attacks, +2 unarmed damage. This is normally suppressed via shapeshifter unless she isn't using her sword.
Tight: +2 PP dealt when penetrated
Dangerous Tail: +4 damage and -2 attack when attacking with their tail
Natural Attack: Unarmed deals 2d12 + Body/3, +Body/2 with Unarmed Fighter
Armored Skin: +2 AV, -1 Speed
Sadist: Ayastal takes 1d4+1 PP damage when inflicting harm on someone in melee combat
Night Eyes: Ayastal's golden eyes can pierce even the darkest darkness!


Skills: 1 + 56/10 + 3 = 8
Crushing Blow
Knight: +2 attack/melee damage/Dodge/AV
Berserker: +3 attack/damage
Rage
Supreme Might
Bladesinger: Attacks with Spirit Powers made with Body instead of Spirit
Heavy Metal
Superhuman Toughness: Ayastal's natural AV is not ignored by attacks that ignore AV


Wielder Aptitudes: None
Powers: 2 + 10/20 = 3
Frost Armor
Rimewind Blast
Polar Binding


Pleasure Damage:
Penetration = 2d8 + 21
Foreplay = 2d4 + 14 (+16 if oral)
Succubus Powers: None


Inventory:
Shiversteel Nodachi (56 + 12 + 5 = +73) 2d12 + 1 + Body/2 + 10 (HWS) + 5 (skills) = 2d12 + 44
Material Effect: Half of all damage dealt is converted to cold damage. Any skills or attacks attempting to cause the Weakened Status get a +4 bonus to their Resistance check or DC.
A reminder from ye magic section: {C} - Cold. Ignores 1/2 of non-natural AV.

Unarmed Tail Jab (59) 2d12 + 28, +30 if Claws are out

Bone Breastplate: AV = 12, EV = 4, TP = 50, DU = 4.


Bio/Description:
Picture:
Backstory:
Ayastal was born from a female dragonkin taken as a concubine by her sidhe father, a noble of the Winter Court. Though she was technically born as a slave, her draconic blood was of value enough for her father to raise her out of it as a sidhe, and she was trained in combat while being raised as a sidhe would normally have been. The half-dragon reveled in her training, gaining a notoriety for violence even before she'd ever seen an actual battle. When she first did taste real blood in a small skirmish with members of the Autumn Court, she openly reveled in it. Her life since then has been a long line of incidences of cruelty and violence, and eventually her father opted to send her off on her pilgrimage, hoping that his spawn would learn some sort of control in her travels. Her prowess in combat led to her being officially knighted quite quickly, particularly for the Winter Court who generally give such a title only to their greatest champions.

Growing up without much in the way of parenting beyond discipline when she acted against her father's will, Ayastal has very little compassion, but she is disciplined and cultured enough to function in society.... To an extent. The dragoness isn't particularly difficult to manipulate if one knows where to put their pressure, and while the fey hold no desire for riches beyond what they can use, her draconic half has given her no small desire for wealth of her own.

Though she maintains some contact with her father, Ayastal hasn't seen her mother since she was a toddler, growing up largely under the care of lesser fae who she largely held in contempt. The dragoness that birthed her has been held in a high tower and abused by the sidhe when he cares to, though he has not yet fathered another child on her.

Physically, Ayastal is a beast, standing at over seven feet tall and with a muscular physique that she hides with her natural shapeshifting to make herself appear more beautiful like the sidhe that she tries to emulate. Her inhuman features are many, including long horns and a tail ending in a fin-like structure that she can harden into a scythelike blade at will. Pale blue scales cover her shoulders, back, and sides, as well as portions of her stomach, but even her unarmed skin is harder than oak and thick enough to repel most blades from reaching her vitals.

The OOC section:
For ye thread proposed by SirOni, to be co-played with Hafnium's Morana, also in this thread.
 
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Kavika's DG4 mechanics sheet. Now on googledocs!
 
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Re: GM Test Character Sheets

Kaena Meer, the Treasure Hunter

Name: Kaena Meer
Class: Warrior
Race: Su-Ku-Ta
Sex: Female

Body: 6 + 12 + 16 = 34
Mind: 2 + 28 = 30
Spirit: 10

Hit Points (HP): 34 + 15 + 5 = 54
Pleasure to Orgasm (PP): 17 + 30 + 5 = 52
Spirit Energy (EP): 17 + 15 + 10 = 42
Speed: 18 + 8 = 26 (36 with belt)
Dodge: 17 + 15 + 5 + 10 = 47 (+10 with unarmed)
Armor: 0 (1)
Resistance: 17
Perception: 18 + 3 + 2 = 23, +12 to find treasure
Stealth: 18 + 8 + 3 = 29
Grapple: 34 (+20 to escape)
Spirit Ceiling: 8


Experience: 0
Corruption: 0
Changelog
Gained 23 denarii and energy potion plus in backpack, as well as more rope and a mage's journal.
Gained speed belt
Gained "water that brings life to the lifeless"


Talents:
[R] Quick (+8 Speed)
Exceptional x2 (+16 base stats)
Natural Mage (Experienced Caster)
Natural Succubus (Succubus Powers)
Sneaky (+8 Stealth)
Hard to Hit (+10 Dodge)
Unarmed Fighter (+10 Dodge and superior unarmed damage)
Grapple Expert (+12 Grapple)


Flaws:
[R] Fetish: Beasts - take 8 more PP from Beasts
[R] Mutated - 3 non-racial mutations
Fetish: Tentacles - take 8 more PP from tentacles
Fetish: Breast Play - Kaena takes +8 PP from attention directed at her breasts
Poor Grappler - take -12 to grapple
Prideful - Kaena is extremely proud of her skills and also incredibly confident in them. She will almost always accept a challenge, even if it seems incredibly dangerous or difficult.


Mutations: 3/12
[R] Natural Attack - 2d12 unarmed damage dice
[R] Tail - cat tail!
[R] Funny Ears - cat ears!
[R] Whip Tongue - +2 oral foreplay pleasure
[R] Night Eyes - can see in the dark
Keen Eyes
Keen Ears
Keen Nose


Skills: 34/10 + 1 = 4 Skills
Thief (+3 Stealth, can pick locks and disarm traps)
Ranger (+3 perception, can track, can mix potions and stuff)
Nose for Treasure (+12 to Perception to find treasure)
Escape Artist (+20 to escape from grapples, bindings, etc)


Base Casting: 15
Favored Elements: None
Magic Feats: None


Pleasure Damage:
Penetration = 2d8 + 11 + 6 = 2d8 + 17
Foreplay = 2d4 + 9 (+2 oral)
Succubus Powers:
Dazzling Beauty - get +6 to PP damage dealt
Desperation - Pay EP to increase Dodge or Resistance for a round
Lead from the Bottom - only takes 1d4 damage when resisting pleasure, +10 Resistance when resisting pleasure, can prevent self from taking pregnancy rolls so long as not in a submission hold or otherwise helpless.


Inventory:
Clothes: AV = 1, EV = 0, TP = 25, DU = 2.
Whip (+34) 1d8 + 1 + 17
Su-Ku-Ta Wargun (+34) 3d6 + 6, 35 foot range, 3 shots, 2 round reload, ignores 8 AV
Dagger (+34) 2d6 + 17
34 denarii
Rope x2
Hooded Lightstone Lantern
2 weeks worth of supplies
10 foot chain
Backpack
Compass
Folding Hand Shovel
Pry Bar
Antidote
Morning After Potion
Healing Potion
20 masterwork rounds (+8 to hit)
2 other sets of clothes
Mage's Journal
Energy Potion Plus?
Canteen full of water that brings life to the lifeless

Speed Belt (+10 Speed bonus, Can spend 5 EP to increase that bonus by a further +20.)


Bio/Description:

The daughter of a noble and a slave, Kaena was set to follow in her mother's foot steps as some rich fool's concubine before the Invasion hit. Having grown up an adventurous girl when her courtesan's training hadn't dominated her time, she had developed a great number of skills, the greatest of which involved getting herself into mischief. After she had been forced to put those skills to use in escaping from a Su-Ku-Ta city on the Southern edge of the desert as the aliens attacked, she began a career as an adventurer, having finally gained the freedom to follow her free spirit. Learning to put her mind to use from a hedge mage along the Amazonian coast, Kaena has traveled the world, learning as much as she can and experiencing as much as she can. Her own prowess at survival has made her even more headstrong, and the pride that she takes in her various abilities has led her to enter all sorts of dangerous places in search of adventure and treasure.

The OOC section:
For dragoon. Going into monster and tentacle filled dungeons in order to find TREASURE! Slightly lazy backstory that I might expand on later.
 
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Re: GM Test Character Sheets

Ariel

Name: Lady Ariel Vonesse Carellin
Class: Warrior
Race: Crolian
Sex: Female

Body = 30 + 16 = 46
Mind = 10
Spirit = 10

Hit Points (HP) = 46 + 5 + 5 = 56
Pleasure to Orgasm (PP) = 23 + 10 + 5 = 38
Spirit Energy (EP) = 23 + 5 + 10 = 38
Speed = 35
Dodge = 2d10 + 4d10 + 3 + 1d10 + 1d10 + 3d10 + 1d10 + 2 = 12d10 + 5 (+1d10 + 27 with shield, plus additional 5 if did not shield bash, -1d10 vs orcs)
Armor = 8 + 3 + 2 = 13 natural (+26 strong vs slashing from armor)
Perception = 21
Stealth = 21
Grapple = 9d10 + 1
Spirit Ceiling = 8

Resistances
Reflexes = 23
Focus = 3 + 9 = 12
Willpower = 3 + 9 - 8 = 4

Defensive Bonuses
Tumble Mod = +10
Bull Rush Mod = 0
Overrun Mod = 0
Orgasm Threshold = 46/20 = 2
Pleasure Resistance = 5 + 2 = 7
+5 to resistance checks vs being disarmed or parried with blunt weapons
+5 to Perception/Stealth/Resistance checks and attack damage vs orcs
take +2 PP when penetrated, +8 from women
Avoid all damage from AoE attacks on successful dodge
+3 to Parry checks/DCs/maxDCs in general, so +7 to resist being parried with blunt weapon
Gets Weakened if falls below half HP
Gets +5 to pregnancy rolls
10 cold resistance and +10 to Resistance checks vs attacks dealing cold damage


Experience = 0
Corruption = 0


Talents
Shield Fighter - When using a shield, get 1d10 Dodge, better with shield bash, get extra +5 Dodge if doesn't use shield bash
Exceptional x2 - get +16 to base stats
Skill with One Handed Blunt Weapons - Get +3d10 attack with that weapon
Agile - Get +3d10 Dodge
Battle Hardened - Get +8 nat AV
Warrior Exemplar - Get 1d10 Dodge and attack, +3 nat AV, weapon damage, Parry Checks/DCs/maxDCs
Skilled x3 - Get +9 Skilled


Flaws 5 for Talent credit, plus two for fluff
Fertile 1 - Get +5 to pregnancy rolls
Fragile - Gain an instance of weakened if falls below half HP
Fetish (yuri) - really prefers the ladies, takes +8 pleasure from them
Poor Willpower - take -8 penalty to willpower, should be deathly afraid of mind control and shorn weeds
Hatred (Orcs) - really hates orcs
Honorable - SHOW ME YOUR HONOR
Mutated 2 - get two mutations


Mutations: 2/18
Tight - Get +2 penetration PP damage
Odd Textures - Deal +4 PP but take +2 PP during penetration


Special Mutations
None


Weapon Attack = 10d10 + 2
Skills 1 + 46/10 rounded down + 9 = 14
Knight - get +2 attack/damage/Dodge/NatAV

Aggressive Fighting - trade Dodge dice for attack bonuses

Armored Champion - no Dodge or Speed penalty for EV

Creating an Opening - when parrying, take -10 penalty to DC but enemy is treated as if it got feinted against successfully if successfully parried

Evasion - get 1d10 Dodge, +10 to Tumble checks, and AoE attacks deal nothing if they miss

Favored Enemy: Orcs - get 1d10 attack, +5 damage/Perception/Stealth/ResChecks but -1d10 Dodge against orcs

Meisterhau - take -2d10 penalty to attack, any target they hit with this attack must successfully make a Reflexes check against them when attempting any melee attack of their own or automatically miss. When used against a target that’s attempting to parry, the DC is disregarded and a Reflexes check happens. Whoever wins the Reflexes check gets to make their attack as normal

Weapon Focus (OH Blunt) - 1d10 attack and +5 to checks to resist being disarmed or parried

Stunning Strike - take -2d10 penalty to hit and Dodge, if attack hits force target to make Reflexes vs Focus check or be Stunned

Shield Specialization - get +5 Dodge with a shield, shield bash +2d10 attack and +2 damage

Softening Blow - no Dodge bonus from shield and no defensive fighting or defensive shield skills, but shield bash reduces Parry DCs, AV, Dodge, and attack rolls until character's next turn. Ignores AV and DR

Defensive Stance - trade standard action for 2d10 Dodge and free attack on people who miss

Perfect Block - reduce penalty for multiple attacks to -2 per additional enemy, can split DB between Dodge and Parry, can parry ranged attacks that only target her

Shield Slam - get +5 damage on shield bash, target knocked prone if they lose a Reflexes check, no weapon attack. May substitute a use of this skill for a Bull Rush or Overrun attempt.


Pleasure Damage
Penetration = 2d8 + 21
Foreplay = 2d4 + 12


Inventory
7 denarii

Steel Kite Shield DB = 22, EV = 2, Shield Bash (12d10 + 2) 3d4 + 17

Flanged Mace (14d10 -1) 2d4 + 30
Mods: Heavy Shaft (-3 attack +2 damage) Crushing Head (Can take -10 Dodge to ignore shield DB)

Longsword (10d10 + 2) 2d6 + 28

Javelins (10d10 + 2) 4d6 + 10, 30 feet, 2 javelins
Mods: Flight Weighted (-2 damage, +5 range, +1 attack)

Full Plate AV = 26, EV = 8, TP = 60, DU = 8, strong against slashing
Mods: Cold Weather Upgrade (armor gets 20 cold resist, grants wearer 10 cold resist and +10 to Resistance checks vs cold effects)

Set of Fine Clothes

Backpack with supplies


Trades
Acrobatics 2
Animal Husbandry 5
Language: Elvish 2
Language: Orcish 5
Lore: Nobility 6
Lore: Orcs 2
Navigation 3
Reading/Writing 4
Tracking/Woodcraft 3


Bio/Description
Unfinished because I need to go away for a bit - basically a noblewoman knight who fights the orcs looking for her friend and lover who was captured. Got fucked a bit in the invasion but said friend rescued her. Kind of single minded, probably not the brightest, but loyal and generally noble even if they are also maybe a little ANGRY BITCH LESBIAN sometimes.

Ariel was born the third child to a prestigious noble family in Western Crolia. The Carellin family had been raised up as nobles some twelve generations prior by the royal family of Therion, formerly being wealthy merchants who traded in fabric, dyes, wood, and other fine crafts after her ancestor, a woman who had taken up arms to battle a group of demons who had taken control of a small town. Since then none of her family had taken up arms, but when Ariel was born it was obvious that she would be different.

Growing up, she would be found more often watching the soldiers of her family's small personal defense force training, the dozen or so men putting up with the often obnoxious little tomboy of a girl by necessity rather than by choice. Former mercenaries or house guards of other nobles, they were hardly the best of soldiers, but when her parents found out how often she'd been there they realized quickly that trying to deny her the one thing she was enthusiastic about wouldn't work out for them. Leaving her elder brother to inherit and her elder sister to be raised to be married off, Ariel was allowed her martial training. At first she had favored the sword, had practiced fencing, and when she had reached eighteen she had finally convinced her father to buy her a horse so she could be a proper knight and learn to fight from horseback.

Then the invaders from the sky came. Like many places across Donevrion, her little homestead had been devastated, her family almost obliterated. She had watched, helplessly after putting up a token resistance, as her father's soul was stripped from him. And then her mother. She was raped, used to breed a dozen of the lesser tentacle spawn to replace the single one she had managed to kill. Her purity was stolen, her body sullied, her mind overwhelmed by the aphrodisiac slime that the foul creatures exuded, and when the alien lord that had killed her parents prepared to do the same to her she had given up, had submitted fully...

And then, Ilarien came. An elven sorceress from a nearby enclave of her people, she had slain her way in and arrived just in time, all but obliterating the most powerful of the aliens with a shard of chaos magic. Her kin rushed in around her, killing the lesser aliens, and all too soon the place was mopped up. Her siblings had survived, as had a single member of the house guard, and in that time Ariel realized the real meaning of her training. Her combat training took on a more guided direction, aided by the elves... And by Ilarien. She came to find that, despite her power, Ilarien wasn't that much older than Ariel herself, certainly not by elven standards. The two came to admire each other, recognizing a likeness of drive, and a similar pain, for the elven mage had suffered the same pains and losses at the hands of the aliens as Ariel. The two became smitten with each other over the next few years, and despite the illicitness of their relationship became lovers after a short time.

The invaders were driven from Crolia almost entirely before they could do much more, but a new threat had come in their wake. The orcs had come from the mountains to the Southeast, had taken much of Crolia's battered lands before they could recover from the alien assault, and the two lovers were united in their outrage after so many of their people had already suffered such great losses. Leaving her brother and sister to manage their holdings, Ariel and Ilarien headed off to war. It was not the glory that the stories had told of, but they had already known that after the Invasion.

They battled in raids, skirmishes, desperate defenses, and ambushes. They fought against the greenskins, clansmen and clanless alike, and so they learned not only to hate the orcs, but to respect them for the threat that they posed, for their skill in battle and for their strict adherence to their code of honor. As healthy as that respect was, however, it did not prove sufficient to prevent disaster. Ilarien's warparty was ambushed on its own one day, when they had been moving separately in order to prepare for an ambush of the very war party that had taken them. Ariel's group came upon the scene of the battle when they went searching after their prey was nowhere to be found, but while many elves lay dead Ilarien was not among them. That meant only one thing, and for a mage it was even worse: She had been taken prisoner. An or'cs slave.

Ariel was filled with sickening fury at the thought, and for weeks after she was barely able to sleep, dreaming of the abuse she knew Ilarien was suffering at the hands of their enemies, of the rape and torture they would use to try to break her spirit. Worse were the dreams in which her lover came to enjoy it, as many of the broken captives they took back from the orcs were. And then the truce was called, just after the taking of Gods-Reach where so many of her lover's kin had lost their lives, or worse. The next months passed in a haze, the cold war interspaced with small skirmishes with clanless raiders, but in that time she cooled. Her hate turned to cold embers, ready to burst into life, and as the war heated up again they were stoked anew.

Her goals were simple enough in life. She wished to drive the greenskins back to their mountains, of course, but more immediately she wished to find Ilarien. Drunkenness and loneliness had driven to take to bed a few of her other comrades, even some men despite her preference for the fairer sex, but still her passion burned only for the elven sorceress who had saved her from the invaders. Her only hint had been a banner left discarded on the field, a green drake clutching a burning violet eye, and at every battle she intended to look for that symbol that she might find one who could give her whereabouts of the elf she so fervently hunted.

Pic
Pic of Ilarien

The Out of Character Section
Knight of Crolia, fighting dem orcs and searching for her friend. Totally not going to become an orc's brood sow. Nope. Never.
 
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