RJ392643
Bat
- Joined
- Apr 7, 2024
- Messages
- 135
- Reputation score
- 410
Every so often, my itch.io dumpster dives ended up with something interesting: Here is one of those platforming hack and slash ero games where the developer got a lil' too hyper fixated on the fighting mechanics.
Controls (from the official page, with extra info):
As of the current downloadable version (0.32), your language options are either Japanese or Empty Speech Bubbles. My biggest complaint about this game is that there are too few animation frames in the enemies' attack. This makes timing for a dodge difficult for any enemies that have different windups for their strikes (at least it is for me). But overall, quite an ambitious and promising project! I only made it to checkpoint 2 so far (because I suck at it, okay?) but from where I stand, it's really shaping up to be a more platforming heavy Above a Damage Tile game without any non-con / lewd status effects.
For now, the latest demos are available over Itch, Ci-en, and (presumably) Patreon, for free. There's also a "preview version" with all the newly developed content for for those who paid to support them.
Links:
Controls (from the official page, with extra info):
Key | Action |
---|---|
← → | Move |
SPACE | Jump |
C | Normal Attack (+ ↑ for upwards slash) (fills heart gauge per hit) / Confirm |
X | Special attack (4 movement slots, acquired via exploration) (also fills heart gauge per hit) / Cancel |
Z | Seduction attack: Enter sex scenes, basically one-shot mob enemies, also recover health if your heart gauge is filled to 100. Works with elite enemies too once their stance is broken. |
↓ | Dodge (follow up with Normal Attack to parry) |
↑ | Enter door |
A | Menu |
S | Camera zoom in/out |
ESC | Full screen |
F1 | Display the menu bar (to change language and screen mode) |
F5 | Reset |
As of the current downloadable version (0.32), your language options are either Japanese or Empty Speech Bubbles. My biggest complaint about this game is that there are too few animation frames in the enemies' attack. This makes timing for a dodge difficult for any enemies that have different windups for their strikes (at least it is for me). But overall, quite an ambitious and promising project! I only made it to checkpoint 2 so far (because I suck at it, okay?) but from where I stand, it's really shaping up to be a more platforming heavy Above a Damage Tile game without any non-con / lewd status effects.
For now, the latest demos are available over Itch, Ci-en, and (presumably) Patreon, for free. There's also a "preview version" with all the newly developed content for for those who paid to support them.





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