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Re: Heroes for Hire (Save the desert group!)
Finally, she was in the melee! Twenty of the soldiers rushed to meet her and none could even begin to do anything to her. Some swings were stopped outright by her aura, unable to progress into the unholy shadows. More were stopped by her shield. The remainder met her armor and halted, unable to muster enough power to do harm against the steel and the magically enhanced vampire behind it. In the end, there was no need to dodge against such poorly trained peasants, she did it entirely out of habit. All the while, Aurelia quivered in delight beneath her armor. This was what made her feel alive! To feel the adrenaline pumping through her unholy flesh. To raise her sword and snuff out the rabble!
The deathknight took a deep breath, savoring every part of the combat. The smell of blood and death was already becoming heavy in the air, thanks to the efforts of Huldah and the archers. Blood, she remembered, its scent was so intoxicating. How long had it been since she had been able to drink her fill? "Ah, from here I can smell your essences, just waiting to be released in one way or another..." Her voice rung out from within her greathelm, echoing from the metal confines. Did they understand? The Korort daughter did not care. They would all be dead before long, anyway. She could feel the blood lust overtaking her. Aurelia became lax, she knew she should have been killing and not talking, but she couldn't help herself but to taunt those who might soon be counted among her meals. "How many centuries has it been, I wonder, since I've been able to scratch these particular itches? I think I have a lot of catching up to do..." By that point she was speaking to nobody in particular. The armored woman offered a short glance behind her, to see how close the others were to her, then turned her full attention back on the mob.
The vampire raised her sword straight into the air with violent intent. Dark energy flooded into it as she considered the specifics of how to dispatch the group before her. Those specifics would end up depending much on what else occurred.
Finally, she was in the melee! Twenty of the soldiers rushed to meet her and none could even begin to do anything to her. Some swings were stopped outright by her aura, unable to progress into the unholy shadows. More were stopped by her shield. The remainder met her armor and halted, unable to muster enough power to do harm against the steel and the magically enhanced vampire behind it. In the end, there was no need to dodge against such poorly trained peasants, she did it entirely out of habit. All the while, Aurelia quivered in delight beneath her armor. This was what made her feel alive! To feel the adrenaline pumping through her unholy flesh. To raise her sword and snuff out the rabble!
The deathknight took a deep breath, savoring every part of the combat. The smell of blood and death was already becoming heavy in the air, thanks to the efforts of Huldah and the archers. Blood, she remembered, its scent was so intoxicating. How long had it been since she had been able to drink her fill? "Ah, from here I can smell your essences, just waiting to be released in one way or another..." Her voice rung out from within her greathelm, echoing from the metal confines. Did they understand? The Korort daughter did not care. They would all be dead before long, anyway. She could feel the blood lust overtaking her. Aurelia became lax, she knew she should have been killing and not talking, but she couldn't help herself but to taunt those who might soon be counted among her meals. "How many centuries has it been, I wonder, since I've been able to scratch these particular itches? I think I have a lot of catching up to do..." By that point she was speaking to nobody in particular. The armored woman offered a short glance behind her, to see how close the others were to her, then turned her full attention back on the mob.
The vampire raised her sword straight into the air with violent intent. Dark energy flooded into it as she considered the specifics of how to dispatch the group before her. Those specifics would end up depending much on what else occurred.
Aurelia will do one of three things, depending on how stuff plays out.
If no allies are within range of Life Leech and the enemies within range aren't fleeing by the time she is able to, then do this
Aurelia will drop her Nightmarish Image and use a whopping 25 EP Life Leech, with 2:2 defensive fighting.
This will cost a total of 41 EP and 16 HP, as her spirit ceiling is 9
+50 to hit (She has Bladesinger and 52 Body). 20 foot range.
It will deal (1d8 + 1)*25 damage, restoring 50 HP for every target hit.
Aurelia's applicable stats with this option: 11 Speed, 62 Dodge, 19 Armor, 26 Resistance, 23 Perception, -1 Stealth, 52 Grapple.
If allies are within range of Life Leech and the enemies within melee range of her aren't fleeing by the time she is able to, then do this.
Aurelia will maintain her Nightmarish Image for 9 EP and use Defensive Fighting in order to tank ALL of the things.
Aurelia gains an attack on any target within range that misses her. (I'm pretty sure it's just the one, in which case she'll use the side sword, but in case she does get a second then the shield is listed below as well).
Side Sword Attack and Damage is (with buff): (55) 2d6 + 62
Shield Attack and Damage is (with buff): (55) 3d6 + 53
Aurelia's applicable stats after buff with this option: 11 Speed, 103 Dodge, 19 Armor, 59 Resistance, 23 Perception, -1 Stealth, 52 Grapple.
Taking 1s on her Terrify Roll, making it a 55 + Damage Done*10 resistance check.
If the hostile soldiers have already failed two terrify checks caused by Huldah's action by the time Aurelia takes her turn, then do this.
Aurelia will maintain Nightmarish Image and move forward in the general direction of the enemy casters before casting a 11 EP Animate (using the binding option) in order to grapple any hostile female Gemini (i.e. not Huldah) in range.
X = 11, which will put Aurelia at 11 EP over her spirit ceiling. This means that total cost (Nightmarish Image included) with this option would be 31 EP and 11 HP.
The target will have to beat a grapple of 1d20 + 66 or gain the bound status.
For RP purposes: it will be a hand that grabs unlucky Shadowmere breeding assistant #1. A hand made out of SAND!
Aurelia's applicable stats after buff with this option: 11 Speed, 93 Dodge, 19 Armor, 59 Resistance, 23 Perception, -1 Stealth, 52 Grapple.
Cheat Sheet
If no allies are within range of Life Leech and the enemies within range aren't fleeing by the time she is able to, then do this
Aurelia will drop her Nightmarish Image and use a whopping 25 EP Life Leech, with 2:2 defensive fighting.
This will cost a total of 41 EP and 16 HP, as her spirit ceiling is 9
+50 to hit (She has Bladesinger and 52 Body). 20 foot range.
It will deal (1d8 + 1)*25 damage, restoring 50 HP for every target hit.
Aurelia's applicable stats with this option: 11 Speed, 62 Dodge, 19 Armor, 26 Resistance, 23 Perception, -1 Stealth, 52 Grapple.
If allies are within range of Life Leech and the enemies within melee range of her aren't fleeing by the time she is able to, then do this.
Aurelia will maintain her Nightmarish Image for 9 EP and use Defensive Fighting in order to tank ALL of the things.
Aurelia gains an attack on any target within range that misses her. (I'm pretty sure it's just the one, in which case she'll use the side sword, but in case she does get a second then the shield is listed below as well).
Side Sword Attack and Damage is (with buff): (55) 2d6 + 62
Shield Attack and Damage is (with buff): (55) 3d6 + 53
Aurelia's applicable stats after buff with this option: 11 Speed, 103 Dodge, 19 Armor, 59 Resistance, 23 Perception, -1 Stealth, 52 Grapple.
Taking 1s on her Terrify Roll, making it a 55 + Damage Done*10 resistance check.
If the hostile soldiers have already failed two terrify checks caused by Huldah's action by the time Aurelia takes her turn, then do this.
Aurelia will maintain Nightmarish Image and move forward in the general direction of the enemy casters before casting a 11 EP Animate (using the binding option) in order to grapple any hostile female Gemini (i.e. not Huldah) in range.
X = 11, which will put Aurelia at 11 EP over her spirit ceiling. This means that total cost (Nightmarish Image included) with this option would be 31 EP and 11 HP.
The target will have to beat a grapple of 1d20 + 66 or gain the bound status.
For RP purposes: it will be a hand that grabs unlucky Shadowmere breeding assistant #1. A hand made out of SAND!
Aurelia's applicable stats after buff with this option: 11 Speed, 93 Dodge, 19 Armor, 59 Resistance, 23 Perception, -1 Stealth, 52 Grapple.
Cheat Sheet
When dealing HP damage: On a killing blow she makes a 21 + (Damage done/10)*Tier vs enemy resistance check against all opponents within 30 feet and in line of sight of her. If they fail they're unable to attack that round. If they fail twice they retreat or surrender.
When taking HP damage: 16 of her AV is due to Splint Mail, which has a DU of 6 and a TP of 50. She reduces damage dealt by /4 after armor due to her vampire mutation.
When dealing PP damage: She deals an additional +6 PP damage during penetrative sex due to Tight x3.
When taking PP Damage: She takes an additional +12 PP damage from Sensitive x3. She also has 5 fetishes (Helplessness, Submission, Dominance, Multiple Partners, Bondage) but I'm not really sure how to list them here. >.>
Has Fertile (Pregnant on roll of 2 or more)
When taking EP damage: She takes an additional +4 EP damage from Open Soul.
She has foul aura, NPCs are more likely to distrust her.
When taking HP damage: 16 of her AV is due to Splint Mail, which has a DU of 6 and a TP of 50. She reduces damage dealt by /4 after armor due to her vampire mutation.
When dealing PP damage: She deals an additional +6 PP damage during penetrative sex due to Tight x3.
When taking PP Damage: She takes an additional +12 PP damage from Sensitive x3. She also has 5 fetishes (Helplessness, Submission, Dominance, Multiple Partners, Bondage) but I'm not really sure how to list them here. >.>
Has Fertile (Pregnant on roll of 2 or more)
When taking EP damage: She takes an additional +4 EP damage from Open Soul.
She has foul aura, NPCs are more likely to distrust her.
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