Enlit3D
Demon Girl Master
- Joined
- Sep 8, 2016
- Messages
- 192
- Reputation score
- 57
Re: HeroineRumble - new version: customizeable controls and many more playable girls
You will be able to remove outfit via strikes again in v0.24 and onwards.
Here are the upcoming futa changes:
And here are the 5 character stats that will be in game:
MIG:
Might increases the character's strength and physical prowess. Strong characters inflict more damage with their strikes and their moves are harder to interrupt.
+ 10% strike damage
+ 10% stagger tolerance
DEX:
Dexterity influences the character's speed and quickness. Nimble characters can use moves more often and removes armor with ease. In addition, their flexibility allows them to endure grapples for longer.
+ 15% cooldown recovery (cd = base_cd * (1/(1+cdr)));
+ 7.5% grapple resistance (damage during submission/humil/H-move = base_damage * 1/(1+grapple_resist));
+ 10% armor strip speed
END:
Endurance improves stamina and stamina recovery. High endurance increases the number of abilities that can be consecutively and guard to block more attacks. In addition, these characters are resilient and difficult to take down.
+ 10% stamina
+ 7.5% HP
+ 7.5% grapple resistance
WIL:
Will determines the strength of physical grapples. Determinated character are more proficient with throws and submissions, in addition to being less susceptable to direct attacks and less likely to yield to negative effects.
+ 10% physical grapple effectiveness
+ 7.5% HP
+ 10% debuff tolerance (being hurt and humiliated)
CHA:
Charm affects the effectiveness of H grapples. Highly charismatic character's humil and H-move are more difficult to resist. In addition, they enjoy faster special meter recharge rate.
+ 10% H grapple duration
+ 10% special meter recharge rate
I could have been playing it wrong, but I couldn't figure out how to strip an enemy's top off playing as Wolfie now - all of my H moves kept targeting their lower body.
You will be able to remove outfit via strikes again in v0.24 and onwards.
Here are the upcoming futa changes:
- futa dick is visible when the character is naked in those areas, even outside of futa-moves
- dick is invisible when fully clothed
- dick is invisible when subjected to a H-move targetting the crotch area due to clipping problems, until there are futa-specific moves
- using futa moves on an opponent will remove your own cloth in those areas; but futa moves are going to be strictly superior to H-moves as a gameplay balance
And here are the 5 character stats that will be in game:
MIG:
Might increases the character's strength and physical prowess. Strong characters inflict more damage with their strikes and their moves are harder to interrupt.
+ 10% strike damage
+ 10% stagger tolerance
DEX:
Dexterity influences the character's speed and quickness. Nimble characters can use moves more often and removes armor with ease. In addition, their flexibility allows them to endure grapples for longer.
+ 15% cooldown recovery (cd = base_cd * (1/(1+cdr)));
+ 7.5% grapple resistance (damage during submission/humil/H-move = base_damage * 1/(1+grapple_resist));
+ 10% armor strip speed
END:
Endurance improves stamina and stamina recovery. High endurance increases the number of abilities that can be consecutively and guard to block more attacks. In addition, these characters are resilient and difficult to take down.
+ 10% stamina
+ 7.5% HP
+ 7.5% grapple resistance
WIL:
Will determines the strength of physical grapples. Determinated character are more proficient with throws and submissions, in addition to being less susceptable to direct attacks and less likely to yield to negative effects.
+ 10% physical grapple effectiveness
+ 7.5% HP
+ 10% debuff tolerance (being hurt and humiliated)
CHA:
Charm affects the effectiveness of H grapples. Highly charismatic character's humil and H-move are more difficult to resist. In addition, they enjoy faster special meter recharge rate.
+ 10% H grapple duration
+ 10% special meter recharge rate