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HeroineRumble


Re: HeroineRumble - new version: customizeable controls and many more playable girls

I could have been playing it wrong, but I couldn't figure out how to strip an enemy's top off playing as Wolfie now - all of my H moves kept targeting their lower body.

You will be able to remove outfit via strikes again in v0.24 and onwards.

Here are the upcoming futa changes:
  • futa dick is visible when the character is naked in those areas, even outside of futa-moves
  • dick is invisible when fully clothed
  • dick is invisible when subjected to a H-move targetting the crotch area due to clipping problems, until there are futa-specific moves :)
  • using futa moves on an opponent will remove your own cloth in those areas; but futa moves are going to be strictly superior to H-moves as a gameplay balance

And here are the 5 character stats that will be in game:

MIG:
Might increases the character's strength and physical prowess. Strong characters inflict more damage with their strikes and their moves are harder to interrupt.

+ 10% strike damage
+ 10% stagger tolerance

DEX:
Dexterity influences the character's speed and quickness. Nimble characters can use moves more often and removes armor with ease. In addition, their flexibility allows them to endure grapples for longer.

+ 15% cooldown recovery (cd = base_cd * (1/(1+cdr)));
+ 7.5% grapple resistance (damage during submission/humil/H-move = base_damage * 1/(1+grapple_resist));
+ 10% armor strip speed

END:
Endurance improves stamina and stamina recovery. High endurance increases the number of abilities that can be consecutively and guard to block more attacks. In addition, these characters are resilient and difficult to take down.

+ 10% stamina
+ 7.5% HP
+ 7.5% grapple resistance

WIL:
Will determines the strength of physical grapples. Determinated character are more proficient with throws and submissions, in addition to being less susceptable to direct attacks and less likely to yield to negative effects.

+ 10% physical grapple effectiveness
+ 7.5% HP
+ 10% debuff tolerance (being hurt and humiliated)

CHA:
Charm affects the effectiveness of H grapples. Highly charismatic character's humil and H-move are more difficult to resist. In addition, they enjoy faster special meter recharge rate.

+ 10% H grapple duration
+ 10% special meter recharge rate
 
Re: HeroineRumble - looking for ideas on futa cat girl

Hello futa fans. Currently getting ready to implement the 6th girl with a whole bunch of new moves to the game. Im going to base her design on the girl to the left: (not going to be loli)

34c3ded0fe38ddc91c7c3fa1364593ed.jpg


Currently looking for more ideas on what futa positions people want to see. If you got a suggestion, leave a comment here or in the blog post :) Requires a link to a picture to the said pose at minimum.
 
Re: HeroineRumble - looking for ideas on futa cat girl

A downed H-grapple that is missionary with legs on shoulders and opponent's wrists being pinned to the mat by the futa's hands would be my suggestion.
 
Re: HeroineRumble - looking for ideas on futa cat girl

So you are going for an "elegant" looking kitty huh?
How about a turtleneck windowed sweater?
HAHAHA!
 
Re: HeroineRumble - looking for ideas on futa cat girl

Have you tried a futa attack where the person also gropes their boobs at the same time? that would be an idea to use.
 
Re: HeroineRumble - looking for ideas on futa cat girl

How about a "reverse lifting anal" ?

all the while she fingers the victim's front ?

also...seeing a sorta lack of anal positions overall...


on another note: ever planning to add other body builds ?
like muscular, skinny, thick, lewd (big tits)

sort of like making body builds into stat "presets" ?

for example muscular bodies start with high strength and defense but can't deal with H moves all that well ? (too much training, no time for booty ?)

Skinny bodies have high movement and attack speed but low strength/defense

thick bodies have higher strength and H-move capacity but lower defense and stamina

Lewd bodies come with higher H-move abilities and stamina but lower strength


something along thoses lines ?
I can't deny some differences in bodies would be enjoyable ....
 
Re: HeroineRumble - looking for ideas on futa cat girl

So you are going for an "elegant" looking kitty huh?
How about a turtleneck windowed sweater?
HAHAHA!

Wait, isnt swimsuit futa your initial idea? Although a kinky, leathery mistress character does sound cool.

on another note: ever planning to add other body builds ?...

Boob size is already adjustable in game. Body build is very hard to do. But I do plan on tackling the challenge during or after customizeable-girls.
 
Re: HeroineRumble - looking for ideas on futa cat girl

is anal even possible right now? wouldn't mind seeing something like

where she leans over with her head near the other girl. it's hard to find a picture of the exact pose you want, I almost had to draw it myself
 
Re: HeroineRumble - looking for ideas on futa cat girl

Suplex into Jackhammer position!
 
Re: HeroineRumble - looking for ideas on futa cat girl

Wait, isnt swimsuit futa your initial idea? Although a kinky, leathery mistress character does sound cool.
Oh yeah id prefer a swimsuit, but its up to you in the end.

Tho, i wouldent mind a sweater:
0897129d51b240191f12a0d5bc9d7a76f995fedc.png
Or a China Dress.
ad0a667de0a0becc8390f6c4236a7afde936af40.png
 
Re: HeroineRumble - looking for ideas on futa cat girl

Been meaning to say this for a while but, I have some thoughts on the upcoming grapple changes and current version.

Be careful on that using special meter to break free from holds at any point! High CHA characters right now, like Lucia, have nearly infinite special at level 40-50. Even below that it's pretty fast. If she could break free from any move at any point with that special, then she would be almost impossible to grab at all. As of right now all you do is empty her health bar and start a move then, because she can't break out once the move is active.

Another note is that AI right now only has one concept of special meter usage - use it the instant the game lets you. So if they have more than half a bar and get grabbed, they use it every time. If they have a full bar and get you in a grab, they will use the speed up every time even if it's a humiliation move. If you include more uses for the special meter, then maybe giving them some unpredictability on this element would be for the best. Either some decent logic on when to use them if possible, or just RNG.

There's another abuse case with high stats as well - dexterity. Right now every character at level 50 has enough dexterity to be very hard to lock down because their roll and wake up attacks come up so fast. I definitely think the roll/wakeup attacks should have locked cooldowns unaffected by dexterity just to keep the flow of the game from getting silly. Another problem is that high dex characters essentially have zero cooldowns, which actually is kinda cool in some ways but the problem comes into play when you consider how you can abuse that. Amber for example, can use Smack over and over on a standing opponent to infinite combo them as long as her stamina lasts.

Some of these issues could be alleviated by possibly softcapping stats. For example, cooldown cannot be reduced below a certain value, or special gain cannot exceed a certain speed.
 
Re: HeroineRumble - looking for ideas on futa cat girl

Some of these issues could be alleviated by possibly softcapping stats. For example, cooldown cannot be reduced below a certain value, or special gain cannot exceed a certain speed.

I would suggest a softcap and adding one or two stats and more mixed bonuses like making every stat grant a major bonus to something, an small one to a different thing and two minor ones like:
Might:
+++Strike damage 7.5%
++Stagger tolerance 5%
+HP 2.5%
+grapple resistance 2.5%

So that maxing an stat doesn't overwhelms all the others. Currently Might is the instawin stat, because none of the other stats can trade hits with it and CHA is completely useless unless it manages to knockdown the enemy.
 
Re: HeroineRumble - looking for ideas on futa cat girl

is anal even possible right now? wouldn't mind seeing something like

where she leans over with her head near the other girl. it's hard to find a picture of the exact pose you want, I almost had to draw it myself

Dont see why not.


This is the planned combat tweaks:

Got a lot of feedback on stats and grab/holds interrupt-ability, so here is what I am planning to do:

Dexterity, or cooldown reduction, seems very powerful when stacked allowing the character to have too many escape options via rolls or wake-up kick. So dexterity cdr again will be nerfed from 15% to 10% per point.

Special meter gain have the same problem. It makes it very hard to do grab damage to characters with high CHA because they can use breakfree too often. So now, breakfree will have an unreducible cooldown of 20.0 sec. This unreducible cooldown is also applied to wake-up kick. I am going to leave the roll cooldown affected by DEX because I feel that should be the DEX character's gimmick. However...

Stamina seems to be not limiting enough once character have a few levels in END. So base stamina and stamina regen will be nerfed. This is to limit the effectiveness of DEX as well.

In addition, characters will be knocked into the air when their stagger meter is reduced to 0 to prevent infinite ground staggers.

Some mentions that MIG might be overpowered because it gives an advantage in trading hits. However, that is what MIG is designed to do and they are weaker in areas, such as actually finish characters off. I do not think its OP enough to nerf it just yet but we'll see.

For grab interruptibility, people generally recognize that it will be difficult to carry on a full grapple on someone if their friend is allowed to easily interrupt that grapple. An idea that was suggested multiple times is to make hits taken when performing grapple do stamina damage or increase escape meter. The issue with escape meter approach is that on the new version, filling up escape meter no longer escapes the grab but the characters must time their escape correctly. The issue with stamina is that its a rather inconsistent behavior. Hmm...

Regardless of how it will be ultimately implemented, I plan to make grab and holds both interruptible, but its going to take several hits on average to do so, rather than free on single strike.

An idea I like is to make throws do aoe splash damage on impact (like Powerbomb) that can knockdown nearby foes, so that will probably make it to the game.
 
Re: HeroineRumble - looking for ideas on futa cat girl

Sounds great. I definitely agree that Might isn't overpowered as a stat, although I actually also agree that it's a bit of an 'iwin' button in the hands of a player specifically. Take Wolfie as an example of a Might specialist, and playing her it's very easy to smash the AI by just using left/right swipe to close distance and mashing Q even at level 5. On the flip side, beating AI level 5 Wolfie is also fairly simple as all you have to do is avoid trading with her, bait out some strikes, block properly, etc - she's got little stamina, very low defense, very low special gain, low health, AND low debuff resistance.

Maybe AI just need a small boost to their blocking/rolling capabilities?
 
Re: HeroineRumble - looking for ideas on futa cat girl


Got any ideas on what sort of balancing changes are needed for the upcoming orgy mode?

Capture.PNG


I wasnt playing btw, this is from purely AI vs AI.
 
Re: HeroineRumble - looking for ideas on futa cat girl

Oh boy. fun times are sure to be had with THAT mode XD
 
Re: HeroineRumble - looking for ideas on futa cat girl

Got any ideas on what sort of balancing changes are needed for the upcoming orgy mode?

I mean, short answer is that any fighter not currently engaged in a grapple should only be able to target other fighters which are also not currently engaged in a grapple. As far as AOE effects...that's going to be hard to balance, but it depends on what you want out of the mode. If it's a free fro all, powerful AOE effects could let one player controlled character hold their own against a large number, but it also runs the risk of constant interruption form everyone else firing off AOEs. Maybe have a hit limit for each move? Like, say, a stomp can only hit up to 3 nearby opponents and ignores any more than that?
 
Re: HeroineRumble - looking for ideas on futa cat girl

I mean, short answer is that any fighter not currently engaged in a grapple should only be able to target other fighters which are also not currently engaged in a grapple. As far as AOE effects...that's going to be hard to balance, but it depends on what you want out of the mode. If it's a free fro all, powerful AOE effects could let one player controlled character hold their own against a large number, but it also runs the risk of constant interruption form everyone else firing off AOEs. Maybe have a hit limit for each move? Like, say, a stomp can only hit up to 3 nearby opponents and ignores any more than that?

Thought about making characters in grapples invulnerable but others pointed out its weird to not able to save your friends. So you can attack the enemy to help your friend escape faster!

Oh I wouldnt worry about AOE being too powerful (but attacks have a target limit just in case) because its currently difficult enough to win a 1v2 as it is. Game was not really balanced for it.

Capture.PNG


Anyways looking for ideas on the following:
  1. How should the victory be decided? Via pinning a single opponent or must defeat their entire team?
  2. How sophisticated/ how many options do people want in the orgy mode? This directly correlates to the amount of UI work (and thus when will the next patch be). If its just pick a character, and fight versus 2 RNG girl, then I can piggyback on the existing exhibition mode UI. If people want to an actual orgy mode, like selecting X girls on your team, selecting Y girls on other team, then it requires much more work.
  3. How should character intro scene and defeat scene work?
  4. How do people feel about making the girls fight in a non-wrestling-ring environment?
 
Re: HeroineRumble - looking for ideas on futa cat girl

How should the victory be decided? Via pinning a single opponent or must defeat their entire team?
2 "modes" defeat all or defeat 1.
Also maybe a third, defeat a specific character. "defeat the leader"?

How sophisticated/ how many options do people want in the orgy mode? This directly correlates to the amount of UI work (and thus when will the next patch be). If its just pick a character, and fight versus 2 RNG girl, then I can piggyback on the existing exhibition mode UI. If people want to an actual orgy mode, like selecting X girls on your team, selecting Y girls on other team, then it requires much more work.
2v2, 3v3 and 5v5 should be enough right?
How customisable could you make it? "select team size" input any number?
I guess it comes down to how complicated you can/want to make it. Having the option for all characters on a team to wear the same colors would be nice.

How about this?
Quick start>Select team color>Select team size>select your character=quick start. All other characters and color are random.
You could expand on the customisation later by adding a "customise" buttion to each option.

How should character intro scene and defeat scene work?
Like a gang intro where they all in a team walk forward at the same time. hahaha!

How do people feel about making the girls fight in a non-wrestling-ring environment?
fuck yes.
 
Re: HeroineRumble - working on orgy mode

If pinning is the way to end the game, then pinning the leader would be helpful, altho mabey have the timer go from 3 seconds to 5 seconds incase there are any allies left to try and interup the person pinning. otherwise non ring wrestling stages would be seriously fantastic to just play around in. (since its not like the ring itself has any ring moves.
 
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