Re: Bitchi Taimashi Rio 3
If it's close to dying you'll notice it going somewhat berserk and doing attacks faster and the rocks might also become impossible to dodge sometimes.
Anyone knows what the treasures do? The feather makes you kick three times and the paper makes your shots stronger and go further.
BOSS INFORMATION
1. Pot Boss:
- move 1: jumps up then slams down to throw rocks at you
-> dodge by running to the left, then double-jumping over any rocks that reach as far as the left wall
- move 2: tentacle reach upwards and then drops down from ceiling
-> dodge by moving. it has a very small hitbox. the tentacle drops down around 2 seconds after the tentacle reachs up to the ceiling
2. Tentacle Wall Boss:
- move 1: retracts tongue, throws it back out with a shockwave
-> for the first half of the boss fight, dodge the shockwave by double-jumping over it, OR by moving to the left wall.
-> for the second half of the fight, dodge by double-jumping over it. it moves faster, and it Will reach the left wall, so you can't dodge it by moving to the left wall anymore.
- move 2: makes a hammer and slams it down on ground; rocks drop from ceiling
-> dodge by hugging very closely to the left wall. The rocks almost never get you there.
- move 3: retracts tongue, pokes it out of the ground to grab you after 2 seconds.
-> dodge by jumping and moving (sometimes just moving from side to side isn't enough)
TIP #1: alternate between crouching and standing while spamming your spells. By letting go of the downarrow key (the one that makes you crouch), the spell animation is interrupted as the player sprite stands up. This basically allows you to fire your spells more rapidly. This only works as you release the downarrow key to stand back up (it crouching back down doesn't interrupt the spell animation; only getting back up does).
TIP#2: Reverse-raping mobs gives you power-ups, if you haven't noticed. Normal mobs just give you Attack and Defense buffs. Attack multiplies your kick damage by 2 (I think), and Defense halves the damage you take. The Tentacle Wall boss drops Attack and Defense buffs as well, but also a "Life-up", which gives you back all your health/life. I don't know if the Pot boss also gives Life-ups (I only experienced this with the Tentacle Wall boss (the second/last boss).
TIP #3: Kick damage and Spell damage affect two separate health bars on enemies. Kicking does damage to their physical form, whereas Spell damage starts to seal them. That is to say, you'll still need to kick a mob a certain number of times to kill it, no matter how many times you've bombarded them with your magic spells. Vice versa: you'll still need to hit a mob with a spell a certain number of times before it'll be sealed for reverse-raping - no matter how many time's you've kicked it. So choose what you want to do to each mob - alternating between kicking and casting isn't an applicable strategy.
TREASURE INFORMATION:
1. Diamond: gives chance to avoid damage (you'll notice that sometimes, when a mob hits you, you don't take any damage)
2. Feather: adds a third kick to the kick combo - it has a greater range than the normal kicks
3. Golden Cat: I believe that it increases your chances of finding hearts in boxes (hearts give you back health/life).
4. Magic Bill (paper with red hieroglyphs on it): enhances your spells - gives them more range, speed, and damage.
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On the side note, this game was a major disappointment for me, as I expected much more. Most importantly, this game contradicts its precursors' lore - Rio should be able to take a good raping - but only from one monster at a time. Here in this game, she can't... and mobs can't gang up on her. The game mechanic is definitely possible - I just think the dev needed to cash out on his work for some money. It's my hope that the dev will be releasing periodic updates to save the franchise (I loved his previous two games - mostly for their simplicity and the aforementioned mechanics of her magic).
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p.s. additional TIPS from [Noh0One], 4 posts below this one.
