Links:
* Johren.games Official English download:
* Japanese Wiki:
Plot: Demon Queen "Karin" (yes, from Koihime Musou but not really) wants to get resurrected after 1000 years of slumber. The H-Protagonist is drafted into her Dungeon-building team and loves dungeons so much he accepts the job on the spot. By expanding the dungeon, Karin's "orbs" are found, allowing her to resurrect. IMO, the plot is leaning too heavily upon "slice of life" tropes that feels like filler rather than character development.
Fetishes: Yuri, Loli, almost entirely wholesome vanilla setups but in various positions (cowgirl, 69, threesome, doggy style etc. etc.). The most hardcore this gets is maybe 2 or 3 scenes of light bondage/BDSM/spanking, but everything sex-related was consensual. A lot of endings are wholesome / non-fap material.
Description of Gameplay:
The visual novel aspect that plays out as you'd expect: Allies of the Demon Queen come as the story progresses. If you increase their "Talk" value enough, and you'll receive H-scenes, eventually culminating in their specific heroine ending. There are also 4 heroine adventurers (who will never work with you: and instead serve as powerful "bosses"), as well as 2x side characters from the first two nearby towns. All in all, you have the 5-Heroines in the dungeon, +4 Adventurer Heroines, and finally Demon Lord Karin herself.
For the gameplay loop itself: I'd describe this game as 80% RPG-based New Game+ looped "Tower Defense". The dungeon is 3-rooms wide, and enemies start at the entrance, and randomly walk towards the "hoard" (a collection of gold you put at the end to entice adventurers into coming in). Adventurers take a random path between the rooms. The interesting thing is that you're not necessarily trying to kill all enemies... but you instead want to maximize the "strength" and "fun" values of every single adventurer.
For example: defeating an adventurer with a "Boss Monster" is +45 strength rating, but defeating them with a named character (Kazuko or one of your squads) is only a +30 strength rating. Furthermore: there's all sorts of "suboptimal" rooms such as healing rooms and other "fun" rooms (a Casino) that serve very little purpose... but the reliable +Fun value can make them more than worthwhile if you're confident you can stop these adventurers anyway. Traps are a bit unusual in that they offer both +Strength and +Fun simultaneously. All enemies have a %Dodge for "Boss", "Trap", and "Rooms", so a mix of all room types is needed if you really want to optimize your score. In any case, +10 Fun is just as worthwhile as +10 strength, and its often much more reliable to increase 'Fun'.
You invite adventurers to your dungeon by "advertising" at a local city. As such, you have as much time as you'd like to prepare the dungeon. Wasting time by "resting" lowers the level of cities, meaning your next attack will be weaker.
Its impossible to get far in this game in your first playthrough. Its just simply numerically impossible. The only way to make progress is to repeatedly New Game+ your data. Fortunately, the "Scene Skip" button is extremely fast, making repeat playthroughs pretty quick.
I'll post a strategy guide in a later post.
* Johren.games Official English download:
You must be registered to see the links
* Japanese Wiki:
You must be registered to see the links


Plot: Demon Queen "Karin" (yes, from Koihime Musou but not really) wants to get resurrected after 1000 years of slumber. The H-Protagonist is drafted into her Dungeon-building team and loves dungeons so much he accepts the job on the spot. By expanding the dungeon, Karin's "orbs" are found, allowing her to resurrect. IMO, the plot is leaning too heavily upon "slice of life" tropes that feels like filler rather than character development.
Fetishes: Yuri, Loli, almost entirely wholesome vanilla setups but in various positions (cowgirl, 69, threesome, doggy style etc. etc.). The most hardcore this gets is maybe 2 or 3 scenes of light bondage/BDSM/spanking, but everything sex-related was consensual. A lot of endings are wholesome / non-fap material.
Description of Gameplay:
The visual novel aspect that plays out as you'd expect: Allies of the Demon Queen come as the story progresses. If you increase their "Talk" value enough, and you'll receive H-scenes, eventually culminating in their specific heroine ending. There are also 4 heroine adventurers (who will never work with you: and instead serve as powerful "bosses"), as well as 2x side characters from the first two nearby towns. All in all, you have the 5-Heroines in the dungeon, +4 Adventurer Heroines, and finally Demon Lord Karin herself.
For the gameplay loop itself: I'd describe this game as 80% RPG-based New Game+ looped "Tower Defense". The dungeon is 3-rooms wide, and enemies start at the entrance, and randomly walk towards the "hoard" (a collection of gold you put at the end to entice adventurers into coming in). Adventurers take a random path between the rooms. The interesting thing is that you're not necessarily trying to kill all enemies... but you instead want to maximize the "strength" and "fun" values of every single adventurer.
For example: defeating an adventurer with a "Boss Monster" is +45 strength rating, but defeating them with a named character (Kazuko or one of your squads) is only a +30 strength rating. Furthermore: there's all sorts of "suboptimal" rooms such as healing rooms and other "fun" rooms (a Casino) that serve very little purpose... but the reliable +Fun value can make them more than worthwhile if you're confident you can stop these adventurers anyway. Traps are a bit unusual in that they offer both +Strength and +Fun simultaneously. All enemies have a %Dodge for "Boss", "Trap", and "Rooms", so a mix of all room types is needed if you really want to optimize your score. In any case, +10 Fun is just as worthwhile as +10 strength, and its often much more reliable to increase 'Fun'.
You invite adventurers to your dungeon by "advertising" at a local city. As such, you have as much time as you'd like to prepare the dungeon. Wasting time by "resting" lowers the level of cities, meaning your next attack will be weaker.
Its impossible to get far in this game in your first playthrough. Its just simply numerically impossible. The only way to make progress is to repeatedly New Game+ your data. Fortunately, the "Scene Skip" button is extremely fast, making repeat playthroughs pretty quick.

I'll post a strategy guide in a later post.
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