Unity kusoge. Awful game balance, awful UI, unintuitive controls, blurry artifacted CGs, terrible composition of CGs (top part of the head or sides of the body gets cut off), absolutely SHIT level design with awful loading times and a practically nonexistent plot with no player direction provided whatsoever.
You control the character's movements with WASD keys. WASD keys, for some odd reason, in a top-down RPG game, which makes it awkward when you want to dash (with left SHIFT). The default interaction key is LMB left click, for some weird reason. The mouse can be used to navigate menus, but outside of combat hitting LMB is basically just similar to hitting Z in RPGMaker or WolfRPG games -- whatever you interact with is solely dependent on your character's position and position, and has nothing to do with where your mouse cursor is positioned. This is unintuitive as fuck.
You can remap some of the keys in the config section of the startup menu (but not within the game itself), but the names of the key functions are, AGAIN, unintuitive, and not all keys can be remapped. So, for example, you can only remap the up and right movement keys (IIRC, it was basically two of the movement directions) but not the other cardinal directions, so you're still stuck using half of WASD no matter what you change the controls to. Hope you know how to write macros to rebind your keys!
Interacting with objects and characters is a total PITA, since you need almost pixel-perfect positioning and precise facing. To make it worse, most characters move around the map, and they move diagonally very often, making it hard to orient your character properly to talk to them. And since the game provides zero directions and requires you to basically talk to every NPC to find any scrap of plot hooks to move forward, you're forced to do this quite often.
Opening doors and interacting with other static objects are a bit easier, but a lot of things have weird 'hitboxes' so you're forced to spam LMB around their vicinity until they activate. Some map exits are the worse of the bunch -- you need to hit LMB, like, 1/8 of the way down a doorway, instead of all the way down (where it would make intuitive sense).
This is all aggravated by the absolutely SHIT level design, where you can't tell where the exits are positioned on the map (80% of them look like some dead end cul-de-sac), and you won't even know which direction to go in search of those exits anyway, because they are usually no roads or pathways or anything. So, have fun searching the whole map, for almost every single map you have to go through.
I mean, sure, the map sizes are realistic, and the game doesn't slow down even with so many entities and tiles on screen, but the loading speed is absolutely horrendous. I suspect no caching is done at all, really. This is even worse in towns, where you have to frequently enter and exit houses to, once again, talk to every single goddammned NPC to get some kind of plot hook (see a running theme?) just so you'd know how to move forward. Have fun waiting for the map to load.
(Even more aggravating, you can see the insides of other houses in indoor maps which you can't reach, so it seems like the dev just put all the interior maps [of a town] in one big map, making loading times even worse. Unnecessarily.)
Menus are also bad. Shop menus particularly so, since they don't display how much an item is supposed to cost.
The author does advertise the game as being an exploration-type sandbox that requires searching to progress, but seriously I think it's just a case of "can't be arsed to put in effort into sensical level/plot design and adequate signposting for the player, we need to ship this out right now" . Imagine playing a version of Skyrim where you aren't told what your powers are and you need to talk to every single NPC in town (after starting and getting lost in a wide field with no idea which direction to go) until Random Guard 8c mentions "some disturbances in the forest to the east". That's how frustrating it is. And the UI's worse.
And there's a shit ton of bugs all over the place. Game-breaking ones too, quite often (that hard-lock the game and forces you to end-task and restart it). Which makes exploration even less fun to do. Some of the text are also confusing with typos and weird grammar (making it harder to understand the cryptic hints), so really, maybe they don't bother to do spellchecking, or maybe this is some Taiwanese dev making a Japanese game (I'm beginning to suspect this, after looking through their website).
This game seems awful, from what little I played so far. You can't interact with most objects in the world because you need to click one precise pixel to even open doors, by the looks of it. Am I doing something wrong or is the game just this terrible? Don't even know how to restore health, can't use the bed in the home of the protagonist. Are the scenes at least worth it or is this game just a broken mess?
You don't need to click one precise pixel, oh no, it's even worse. Where your cursor's positioned don't matter at all. Instead your character needs to stand at the correct precise pixel (okay, exaggerating, but it's still a tiny area) and be facing the right direction, then you press click (anywhere on screen).