XSI
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Re: Logs of the fortress manager
I made sure they had a lot of coffers, but those actually have a maximum amount of items that can be stored in them, and the workers will only bury one item from someone at a time, so we're looking at a worker moving about 70 toy forges to a tomb, one at a time. And nobody thinks of picking up BOTH socks at the same time, or grabbing a backpack and filling that before moving it all. But as with a lot of things, hauling and making workers more efficient is on the to-do list of dwarf fort.
Leaders log, page 45, 1 moonstone, year 245
Sparring accident, a dwarf was decapacitated. Small problem, but it was a recruit anyway, not a big deal as he didn't have a tomb, so there won't be 100 items moved there or something, but still, one dwarf less. I hope the new recruits/migrants show up soon, shouldn't be too long.
I decided to take the attention off the corpse in the barracks by tossing goblins at Kharak. 5 goblins to go.
10 moonstone
Goblin invasion, just as we were starting to get some cages cleared. Not a problem though, we have plenty of lower end metal bolts for the marksdwarves, and looking on the bright side, the goblins are basicly just bringing us their armour and weapons to slag for iron, and who doesn't like a goblin bone decoration?
Besides that, Glurki was sparring, instead of reporting for duty, and during his sparring session he apparently got promoted to spear 'master'. Sure, it's easy to train by sparring, and leaves dwarves just capable of using their weapon, but the real training like Kharak is getting is slower, makes a dwarf stronger, more efficient, and you can bet damn well he knows exactly what to do in a fight.
The first wave of goblins ran into the traps and..They just died, but then the bad stuff started happening, as every dwarf that should have been working ran out to try to loot the dead goblins. Top priority: Make a skylight where the entrance is, this should stop the looting by exposing dwarves to that big shiny ball in the sky, dwarves hate that thing. An animal trainer got an arrow through his heart, and a bowyer got one in a leg. The animal trainer died shortly after he got hit, the bowyer managed to crawl away. Later on a stonecrafter ran past the goblins, then looked back to see a mass of goblins which he somehow dodged on his way out, and then got scared of them and ran outside, right into the next group of goblins.
Naturally, the marksdwarves went away to sleep, so no help there as the duke ran into a group of goblins to try to, as he said in his own words, to go "Clean up all that nasty blood". Not so impressive for someone's last words.
After the duke died, the marksdwarves woke up, and after an extended drinking break they arrived on the battlements to shoot goblins. Unfortunatly, the bolts raining down on the hordes of goblins in front of them meant nothing for the dwarves, which kept trying to loot the place.
Further losses include:
1 clothier
The tax collector( to "Pick up that goblin leg")
1 hunter injured, won't hunt for at least a year.
1 mason
1 tanner
1 jeweler
several dogs
A few other pets
After that the military arrived, and the last goblins got driven away, Kharak and Glurki were the only ones that bothered to show up, and Glurki just sat around doing nothing. Sometimes I wonder if it's not just the military with brain damage, the normal dwarves seem to have it too.
I made sure they had a lot of coffers, but those actually have a maximum amount of items that can be stored in them, and the workers will only bury one item from someone at a time, so we're looking at a worker moving about 70 toy forges to a tomb, one at a time. And nobody thinks of picking up BOTH socks at the same time, or grabbing a backpack and filling that before moving it all. But as with a lot of things, hauling and making workers more efficient is on the to-do list of dwarf fort.
Leaders log, page 45, 1 moonstone, year 245
Sparring accident, a dwarf was decapacitated. Small problem, but it was a recruit anyway, not a big deal as he didn't have a tomb, so there won't be 100 items moved there or something, but still, one dwarf less. I hope the new recruits/migrants show up soon, shouldn't be too long.
I decided to take the attention off the corpse in the barracks by tossing goblins at Kharak. 5 goblins to go.
10 moonstone
Goblin invasion, just as we were starting to get some cages cleared. Not a problem though, we have plenty of lower end metal bolts for the marksdwarves, and looking on the bright side, the goblins are basicly just bringing us their armour and weapons to slag for iron, and who doesn't like a goblin bone decoration?
Besides that, Glurki was sparring, instead of reporting for duty, and during his sparring session he apparently got promoted to spear 'master'. Sure, it's easy to train by sparring, and leaves dwarves just capable of using their weapon, but the real training like Kharak is getting is slower, makes a dwarf stronger, more efficient, and you can bet damn well he knows exactly what to do in a fight.
The first wave of goblins ran into the traps and..They just died, but then the bad stuff started happening, as every dwarf that should have been working ran out to try to loot the dead goblins. Top priority: Make a skylight where the entrance is, this should stop the looting by exposing dwarves to that big shiny ball in the sky, dwarves hate that thing. An animal trainer got an arrow through his heart, and a bowyer got one in a leg. The animal trainer died shortly after he got hit, the bowyer managed to crawl away. Later on a stonecrafter ran past the goblins, then looked back to see a mass of goblins which he somehow dodged on his way out, and then got scared of them and ran outside, right into the next group of goblins.
Naturally, the marksdwarves went away to sleep, so no help there as the duke ran into a group of goblins to try to, as he said in his own words, to go "Clean up all that nasty blood". Not so impressive for someone's last words.
After the duke died, the marksdwarves woke up, and after an extended drinking break they arrived on the battlements to shoot goblins. Unfortunatly, the bolts raining down on the hordes of goblins in front of them meant nothing for the dwarves, which kept trying to loot the place.
Further losses include:
1 clothier
The tax collector( to "Pick up that goblin leg")
1 hunter injured, won't hunt for at least a year.
1 mason
1 tanner
1 jeweler
several dogs
A few other pets
After that the military arrived, and the last goblins got driven away, Kharak and Glurki were the only ones that bothered to show up, and Glurki just sat around doing nothing. Sometimes I wonder if it's not just the military with brain damage, the normal dwarves seem to have it too.