Re: Marionette Fantasy
@thswherizat - thanks

@Arngrim - Good idea. I think I won't do that after all... and welcome~
@Celerityx - My goal was to do the first town and quest, then decide what happens next...
And the current state of Marionette Fantasy :
I basically finished the translation of the first town and quest a week or so ago!
...But, I haven't decided if it's worth translating the rest of the game with my limited knowledge of Japanese [right now, mostly relying on combining machine translation and context]
So, what have I been doing in the past week for Marionette Fantasy?
I did a little Marionette Fantasy enhancing for the english release

See for yourself (Note the little one is the original, the big is the new, and even though the big windowed is slightly more blurry, it looks fine while playing and full-screen mode will remove the blurry anyway)
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The details :
I bumped the game's resolution from 554x416 to 640x480
Windowed resolution is scaled from 640x480 to 800x600
Full-screen is 640x480, no black bars on the bottom anymore
Nearly everything has been aligned to match the new resolution.
CGs were resized from 554x416 to 640x480 or the needed res.
I made a new title screen image for the new version (using the original)
Also I adjusted Maria's boobs for her full profile shot. To be... more normal, but still big. CGs are unedited. I was thinking of having her start out her normal size, then you can increase them in-game. Also, was thinking about allowing the player to change Maria's hair in-game... Haven't done that yet. (Note you can see the difference in breast size in the bottom right pic)
Text has been reformatted to a new text scripting engine. This allows for floating text boxes, text that makes chatter sounds to imitate talking out loud, variable speed text; that can slow down or speed up, images in text, and much more... [also it's a hellalotmorework ><]
I did the opening in variable speed text, but it takes a lot of extra time; so at the moment I don't think I'll continue it.
I've added graphical enhancing effects, such as overlays of clouds/trees. Different lighting conditions, dark, bright, colored. Light sources glow now, and they produce shadows in some dark areas.
Battles now have a new transition and background for battles.
There is a new HUD menu, and saving system that takes a screenshot when it saves. The status window reflects if Maria is wearing clothes or not.
I've messed with how it scrolls, which might make it smoother, and there is a new map to map transition for some areas.
Oh, and you can walk in some water areas now.
There are a lot more scripts that will allow further customization and changes to the game; but I haven't gotten to the point where I use them yet. Stuff like having Maria talk after you have been idle for too long, adding H-effects in battle, and having Maria be able to learn monster skills through H, and much more...
Also, I made new portraits for Maria, but haven't added them in-game yet.
I haven't really added any brand new content to the game yet, although I did add one or two hidden dialogues. But, I would like to probably add at least one big change or so...
I had planned on upgrading the music from MIDI to mp3, but I discovered that RPGmaker VX seems to emulate the midi's it plays through the program, meaning everyone's midi already *Should* sound the same. So, it's not that big of a deal anymore...
Everything for the first quest should basically be in english, all items, events, text. This includes a total of 5 or so unique H-scenes. Also, fixed a few bugs from the original game. [like someone dead that doesn't look dead]
Future plans (if I continue with this game) :
Make Marionette Fantasy run in english locale without any visual errors. [I can already make it run 90% normally]
Continue adding a few more scripts, if I can get them running without issue.
Portrait that displays Maria's mood.
Talk to Maria, at anytime.
Sex affects mood, dialogue, health.
Heal magic or Resting restores sex effects.
A counter for amount of sexual encounters.
A happiness counter.
She can be happy, neutral, unhappy, sad, embarrased, horny, break.
Each successive H-scene she is subjected to, up to three, will increase the amount of mental/physical stress she undergoes.
There will be new events, new things to do, more conversations, and maybe some new places as well.
btw this new version is based on the 1.1 release, with a couple new H sound effects.
I'll release this version soon, just might add a few more things.
If I DONT continue with this right now (After I release the first town/quest)... I could try actually learning the language before continuing. Or I can even apply all of this work towards a different VX game, and I expect it won't be too hard to apply it now.
PS. 99% of the new scripts are from the english community...
Not originally my scripts (I edit them though), I'll probably add some details in the credits. Not that they would like to be associated with a H-game probably... ><