Name: Enigma
Class: Spirit (Necromancer)
Race: High Elf
Body: 12+0 = 12
Mind: 10+4 = 14
Spirit: 46+20 = 66
Hit Points: 12+ 14/2 + 66/2 = 52
Pleasure to Orgasm: 12/2 + 14 + 66/2 = 53
Spirit Energy: 12/2 + 14/2 + 66 = 79 + 30 = 109
Speed: 12/2 = 6
Dodge: 92/2 = 46
Armor: 4
Resistance: 33+6 = 39
Experience: 0
Corruption: 70
Talents:
Soul Drain Resistant
Necromancer: Life Leech and Call Spirit and Nightmarish Image
Strong of Spirit x4
Soul Sense
Additional Power: Animate and Puppeteer
Massive Energy Pool
Demonologist
Resistant
Flaws:
Open Soul (Race)
Honorable
Sensitive
[SPIRIT USERS ONLY]
Spirit Ceiling: 109/6 = 16.5 = 16
Powers: Animate, Life Leech, Call Spirit, Nightmarish Image, Gorgon’s Gaze, Summon Demon
Inventory:
50 Denarii
Melee weapon - Ceremonial Metallic Staff Nil. Base damage is 1 + 1d4 + 6. Always deal Blunt damage.
Ranged Weapon – x2 Evisceratory Throwing Knives - A quintet of blades that are easily concealable. Base damage is 2d6 + (50/4 = 12.5 = 13), range is 20 feet, come in packs of 5, and up to three can be thrown per round. Note that they must be retrieved from dead enemies to be thrown again.
Wanderer’s Enchanted Robe (Leather Armor: AV = 4, EV = 1, TP = 30, DU = 3. Weak against Piercing. Strong against Blunt.)
Minor item [quantity in digits]
Enchanted blindfold: Binds and conceals Enigma’s eyes, which now turn the weak-willed before her to stone, after beginning to delve into the realm of demon magic. Although Enigma can see through them, others can not.
Enchanted Traveler’s Cloak (Part of her “armor”): The old cloak returns to obscure her face…although is now a bit more water and stain resistant than before.
Tea leaves: After the last trip without a good cup of tea…Enigma makes it a point to keep a ready supply with her. If she could do the same with scones, she would.
Rope: Self explanatory
Collar: For any potential “pets” she may decide to keep, although she may be quite satisfied already with Lanai.
x2 Specimen Jars: To collect odds and ends for experiments.
Bio/Description:
"Enigma" is the name by which others address this traveling high elf. A name most fitting given her the mysteries that shroud her, for all that is known about her is speculation at best. Some say she is an exile from her home, for the practice of the necromantic arts. Others claim that she is in actuality, male, and a spy for the Badarian Empire. The only facts that are for certain is that she wanders around from town to town across the land, and is searching for something relentlessly... Either way, "Enigma" is a highly shady character, and should not be trusted by anyone...
That is, if you believe what most people say about her. "Enigma", in truth, is merely a highly inquisitive individual, albeit one that has little respect for cultural traditions, diplomatic relations, and such. From acts such as learning necromancy to sate curiosity despite the protests of her family and friends, to practicing the staff to see if a frail bodied person could fell a bear by herself (a feat that she nearly paid her life for), "Enigma" is highly whimsical and perhaps... insane person who does anything that happens to strike her fancy. Her travels across the land and her "searching"? A desire for knowledge at best, or simply because she "wanted" to travel to a certain destination. The "code of honor" she follows? Purely on a whim, where she decided that a "code of honor" was an excellent thing to have. Throwing her name and past away? Merely an experiment to see if anyone would ever be able to connect the dots. All in all, if anyone ever came to know who "Enigma" truly was, they would find her to be a horrible eccentric and perhaps "lunatic." The fact that she is traveling to a place infested with demons and monsters "for science" does not help in the slightest...
Asides from her bizarre mentality, there is also the matter of her physical appearance. From an average passerby's glance, she would appear to be a fairly normal elf, possessing the slim dainty frame and pointed ears that all elves had, albeit with a slightly disappointing bust size, but an elf nonetheless. That is...until one took a look at her face. Possessing long hair a mixture of purple and white with pink streaks and a pair of impossible heterochromic eyes (one eye being purple, while the other was red) due to a breast enhancing experiment gone wrong (in which her bust also decreased a size to barely a B-cup), her appearance is a fashion designer's worst nightmare, as well as the most probable reason for which she keeps her face hidden at all times...
(Keylo's tl;dr for "Enigma": Insane lovable eccentric I suppose?...)
DG 2:
As of Enigma's last trip though the elf has begun to change in the company of her demon pet, or more accurately...as a result of various forbidden experiments. In a horribly unsuccessful attempt at infusing herself with demonic magic, so as to increase the extent of her powers...Enigma found the energies from devoured foes over the years becoming...unstable, threatening to devour her from within and render a horrifying and truly mad abomination of unbelievable power. Through seals, magical contraptions, and the occasional help from her pet though...the high elf has managed to avoid such a fate for now...yet knows that it is inevitable unless a permanent solution is found. Eyes now possessing faint arcane glyphs inscribed in their center, whose gaze turn all but the strongest willed to stone, and an chaotic aura that attracts demons to her servitude... Enigma now travels the land with her pet, with her eyes bound by an arcane blindfold in search of a means by which to truly bring her power under control. Lest those which lie dormant within her consume her being...and make the remnants of her soul and conscience slave to all those others she had thought to attained dominance over.