Re: Mitsuko X Space Escape (original canceled)
Few comments for feedback on the new demo:
-The enemy respawn theshold is still really annoying. If you move back at all when fighting something, they will be respawned when you try to move forward again. This leads to a situation where the player will just run past everything unless trying to get gallery drops or such. There needs to be a much larger distance travelled before enemies respawn.
-The 2 wolves you must fight at the start are insanely hard on Normal and basically not possible to beat without glitching them out on Hard. Basic combo not causing hitstun + no way to avoid their attacks without triggering the first isssue (respawn) = frustration for the player barely a minute in the game. Either you need guard availible at the start, or the wolves need to be hitstunned by the basic combo.
-The upgrade system needs some work. Your character becomes way too strong with just a few upgrades, and without any sort of enemy scaling you can quickly reach the point where you one-shot stuff. Also as noted defence seems to be bugged and you take MORE damage putting points in there.
-It's too easy to escape grabs at normal status, and there isn't any real reason why you'd ever be above that unless you intentionally avoid escaping. I would suggest revising the arousal system such that it becomes increasingly hard to escape every time you get grabbed, but once the full animation plays out it will reset.
-Guns felt really useless, I didn't see a need to use them at all beyond breaking capsules.
That sounded all negative, but the game is improving and it interested me enough to actually type out all that. If you can improve some of the mechanics this really looks promising.