wait does this mean this still alive?
i thought it was dead 2 years ago since no real update that can be considered aside remakes![]()
wait does this mean this still alive?
i thought it was dead 2 years ago since no real update that can be considered aside remakes![]()
My honest opinion is that this is not the most optimal place to focus your efforts. This project has been in progress to some degree for many years now and still seems in its early stages. I'm a perfectionist, too, so I understand the compulsion to get everything done exactly right before moving on. However, at this time I feel like you should work on expanding content first, get it up to a few levels with 6-10 enemies, and then perhaps come back and tweak things that you feel could use some additional work.
[...]But yeah, I'm not really interested much in animation tweaks or (PLEASE NO!) complete re-works of the entire game. This is already the sort of project that it only makes sense to check on every 2-3 years.
need to have said foundation, which are combat (making it fun), and gameplay mechanics around the arousal bar (make it challenging), that was the second thing btw.
-Snip-
God damn it. I used the words "shambling, endless" to describe this game, and didn't intend for them to sound negative, but thought "eh that word choice sorta sounds negative. It should be more neutral. Whatever, not like the dev is going to happen to drop by at this exact moment. I shouldn't be so neurotic."
BAM, dev dropped by at that exact moment.
Moral of the story: ALWAYS ASSUME EVERYTHING GOES THE WORST WAY POSSIBLE
The door's green, so I assume kill all the enemies. Except the enemies that open the door are on the OTHER SIDE OF THE DOOR.
Okay I'll say it... Jump into the duct to make your way out. Remember how you started? Trapped in a room in your bra and panties and you had to break the glass ceiling to get out. Yea that duct is the only way in or out of that particular room.
Don't worry, a lot of the h-games I end up liking end up becoming near-vaporware because the devs tend to be perfectionists. But what they ended up putting out, even in demo form, still tends to be a few steps up by comparison to those dime-a-dozen games.
I mean, there are worse devs than you out there in terms of how fast they work on their games. Just like at DirtyC101... it's been years since he's gone and made a third level for Furry Fury, yet the first two areas are really solid for what they are.