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Mystic Empyrean


Ardnakandra

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Planning on running a game using the new Mystic Empyrean system for about 3-4 players at a time. I'll be running one game to start, to try it out. No knowledge of the game system is required, but I can provide the full rulebook if anyone wants it.

Basic gist is that the world of Empyrean has been all but utterly destroyed by the Aether, a mist that consumes reality. Only a few safe havens remain, and it will be up to the players, Eidolons, powerful elemental immortals to restore or rebuild Grand Cornerstone to create a new Empyrean.

Basic Character creation is five steps.
1. Concept
Ideas are the root of an Eidolon’s heart. Outward appearance, skills, powers, and goals all stem from the personality and are the foundation for the entire being of the Eidolon.

The first and most important part of creating your Eidolon character will be defining his or her concept. The concept is the general idea of the character. Will your Eidolon be a valorous inquisitor who fights against the tide of Aether with all his might? Or a scholar who wishes to master the technologies and magics of Empyrean? Or a great explorer who seeks to understand the infinite mysteries of the land?

The concept that you devise may be as simple as a few words, like “Fiery Mercenary” or “Dragon Scholar”, or it might be as complex as “Silver-haired angelic priest who has survived the Great Calamity by being sealed within a Cornerstone for a thousand years, and has only recently been released.” The concept forms a foundation for your character. If you aren’t certain of your concept at the outset of character creation, then you
may wish to browse through the list of available Persona Traits and see if there’s anything that sparks your imagination.
2. Persona Traits
VIRTUES (Pick one)
Brave, Courteous, Selfless, Optimistic, Dutiful, Faith, Lucid, Zealous, Honest, Helpful, Kind, Steadfast, Fair, Demagogue, Charitable, Confidence, Curious, Empathetic, Pure, Humble
VICE (Pick one)
Callous, Malice, Pride, Vindictive, Slothful, Greedy, Scornful, Wrathful, Gluttonous, Pessimistic, Entitled, Bloodthirsty, Lustful, Reliant, Insecure, Gossiping, Envious, Odious, Vain, Cruel
PERSONALITY (Pick one)
Obedient, Boastful, Obsessive, Controlling, Gruff, Reckless, Furtive, Relentless, Jubilant, Solitary, Headstrong, Detached, Excitable, Contrarian, Flighty, Wandering, Amicable, Boisterous, Brooding, Capricious
TALENT (Pick one)
Organized, Ingenious, Artistic, Verbose, Competitive, Meticulous, Fashionable, Athletic, Duplicitous, Exhibitionist, Determined, Acrobatic, Adaptable, Minstrel, Opportunist, Wheedling, Mischievous, Resourceful, Reputed, Secretive, Academic
DRAWBACK (Pick one)
Collusive, Dishonorable, Apathy, Sorrowful, Cowardly, Unstable, Regretful
3. Balance
Each Eidolon possesses a personal balance of Anima. This balance determines how successful he is likely to be at different types of actions. A balance is based upon the concentrations of different kinds of Anima within an Eidolon’s heart—namely upon the kinds of Anima his persona traits are aligned with.

Each Persona Trait is tied to a different elemental Anima. For every seven points of emergence a Trait has (called a rank), he gains one additional point of elemental Anima of the type associated with the trait. If an Eidolon loses this trait, he also loses all the Anima associated with it. Add an appropriate amount of Anima to your character sheet based on the traits you selected in step 2. Whenever you gain or lose traits, your
balance should be adjusted accordingly.
4. Background
5. Creed
The Creed is a basis for an Eidolon's moral decisions and ultimate direction. It is a sacred code that is invested in the Eidolon’s very soul, and is the foundation of his heart upon which his traits and being stem.

Creeds vary from Eidolon to Eidolon―in fact almost no two will have the same set of beliefs and goals. The Creed takes the form of three or more statements, in order of importance, that exemplify what the Eidolon values and feels it is his purpose to accomplish. For example:
#1 Protect and serve those who rely on me.
#2 Trust must be earned.
#3 To save a life merits any price.

Link to the full rules
 
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BlueSlime

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Re: Mystic Empyrean

I'm in.

Name: True

Concept: Born of the sea, beauty in motion.

Virtue: Fair (Kinetic) (Air)
Vice: Lustful (Magnetic)(Fire)
Personality: Amicable (Silver Tongued) (Water)
Talent: Acrobatic (Liquid Flesh) (Water)
Drawback: Regretful (Torn Apart) (Air)

Balance: Anima, Fire x2, Air x3, Water x3, Stone, Light, Darkness, Lightning

Background: True formed from the sea, washing up on shore, in the dark about what her purpose was or where she came from. A old widow found her, a Nascent Otter-kin of the river delta. She was an artist who had by chance been drawing a picturescape of the sea coast when she noticed True wash up on the shore. True's hair was the turquoise of the fading sea, with skin white like the foam of crashing waves. A blue line, like war paint, spirals across her face and body, separating her like a helix. It is a symbol of her regret from being torn from the primordial sea. From the Nascent artist, True learned of beauty and aesthetics, and of tales of the World Before. She formed an opinion on beauty and justice, and about the importance of her own movements in creating beauty out of the complexity of life. On the one hand she desires the simplicity of the sea she came from, but she recognizes that beauty like art, requires constant reinvention, change, and remodeling. The quest for beauty is never-ending, but as an immortal Eidolon, there is no one more perfect to attempt that quest than herself and her fellow Eidolons. Better that than to allow the Aether to consume the last refuges of the world.

Creed:
1: Beauty is the highest calling.
2: Justice is a form of beauty.
3: Be an example for others.
 
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cross_grave

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Re: Mystic Empyrean

Name: Grave

Concept: Whirlwind of destruction and steel, the relentless seeker.

Virtue: Curious (Third Eye)(Darkness)
Vice: Vindictive (Explosive)(Lightning)
Personality: Relentless (Endless Knives)(Fire)
Talent: Athletic (Energized)(Fire)
Drawback: Unstable (Spiral)(Fire)

Balance: Anima, Fire 4, Air, Water, Stone, Light, Darkness 2, Lightning 2

Background: Grave wasn't always an Eidolon - in fact, he once had a different name, though those who knew it no longer live. He doesn't recall it himself, either, nor does he care to remember. Born as a simple Nascent, he displayed immense curiosity and incredible amounts of energy even as a child, and one could argue it only got worse as he grew up. The young man desired one thing - to travel and learn more, to push himself further in his quest. This troubled his family, for times were dire - not only the roads were dangerous enough on their own, but the Great Calamity and the Aether made the world even more lethal. This did not deter Grave even one bit - eventually his determination won out and he left his home, embarking on what most believed to be a foolish, suicidal quest. Over time, his family passed away, and the next generations forgot about him... Until he returned one day as an Eidolon, powerful and immortal - but also a bit unhinged. He did not speak of what he had found nor why he felt the need to change his name, offering only cryptic, confusing answers when pressed - assuming one did not set him off. Though he did grieve the deaths of those he knew, he did not let sadness weigh him down. After all, he had a quest to complete - to sate his curiosity, he would do everything he can to force the Aether back and reclaim what was lost. He will not settle for anything less.

Though his body is built like that of a young humanoid Nascent, with short, unruly blonde hair and curious blue eyes, he is easily recognizable as an Eidolon at a first glance. His skin has a metallic sheen, as if it was made of silver, and his fingertips are crystalline, gleaming with several different hues. An occasional spark in his eyes betrays the racing thoughts that are crowded in his mind, his musing often difficult to predict. Clad in black, casual clothes, he seems to be harmless at first glance - but everyone around him should beware, especially when he starts to glow red with anger...

Creed:
1: Never give up, never surrender.
2: Seek out the truth, no matter what it takes.
3: To follow only the sensible path is to limit yourself.
 
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OP
Ardnakandra

Ardnakandra

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Re: Mystic Empyrean

My own character.


Character: Maus Schatten

Appearance: While Maus has a knack of being forgotten easily when she's not in sight, when she is visible she looks like a brown-furred humanoid mouse, with a white "eye" marking on her forehead. She wears little in the way of clothing, wrapping rags and bandages around her feet and torso, often hiding little pockets in them.

Background: Maus was born to a poor Nascent family in the underslums of a large city, barely surviving her childhood, forced to beg and steal to survive as she got older. She was always curious about the wall of fog surrounding the city, but knew that no one who entered it ever returned.

Traits:
Third Eye (curious) (Darkness)
Insatiate Jaws (gluttonous) (Water)
Duskwalker (furtive) (Darkness)
Always Prepared (organised) (Light)
Shatters Like Glass (cowardly) (Light)

Balance: 1 Fire, 1 Air, 2 Water, 1 Stone, 3 Light, 3 Darkness, 1 Electricity. 1 Pure Anima.

Creeds:
Be Prepared for any job.
If I can take it, it's mine.
It's not worth dying over.
 
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Courage Wolf

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Re: Mystic Empyrean

Im in as well


Name: Silence

Concept: The Insane Inventor!
Virtue: Lucid (Crystalline) (Electricity)
Vice: Callous (Ashen Flesh) (Darkness)
Personality: Wandering (Portal) (Electricity)
Talent: Ingenious (Arclight) (Electricity)
Drawback: Unstable (Spiral) (Fire)
Balance: 1 Light, 2 Darkness, 4 Electricity, 2 Fire, 1 Water, 1 Stone, 1 Air, 1 Pure Anima


Background: Silence was the name others had given him, because that was exactly what he was, speaking was a waste of time in the libraries, laboratories, and on the battlefields he had spent the majority of his life. Only speaking when he had damn good reason too and never having had any tolerance for stupidity on any scale he had done well for himself as far as he was concerned, knowledge being the only thing he had ever cared about and each new challenge and puzzle granting him new insight into the information he already had at his disposal. His mind is a giant jumble of schematics and theories, blueprints and layouts. Some said it had driven him mad...... odds are that if someone else built it than he can change it, break it, or improve it with little effort and if left alone for too long he will spend weeks taking apart and reassembling machines, tinkering, tweaking, taking notes etc. Silence didn't think outside the box, as far as he was concerned, there was never a box to begin with...

Appearance: Silence is a male who appears to be in his mid 40's, neither young nor old with unruly brown hair that constantly sticks up at odd angles and a narrow face,standing at just over 6 feet with broad shoulders and brown eyes, hes athletically built but not overbearing, in fact the only odd thing about him is that he rarely speaks, whispers when he does so, and never goes anywhere without the fully stocked tool-belt kept under the calf-length coat he always wears. His clothing is simple and generally consists of a white tunic and brown leather breaches, all of his clothing from his coat to his pants is lined with yards upon yards of copper wire for various purposes and he wont go anywhere without it. his standard form of footwear is a pair of heavy Rubber-Soled boots that are almost as indispensable to him as the wire.
Creeds
1: Knowledge at any price
2: Understanding leads to control
3: Never take anything at face value
 
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cross_grave

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Re: Mystic Empyrean

Third Eye has darkness anima tied to it, not light.
 
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Re: Mystic Empyrean

Could someone re-upload the rules to a non-MegaUpload host, please?
 
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