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ACT Loli Ryona [N-Second] Little Story


cybeast

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Ci-en: (the game looks on the younger side so I don't provide direct DL link, but the latest free vers is 0.31 which can be found very easily on the Ci-en)

A game that's still on progress, I tried searching for the plot but found nothing, but basically, there are two girls... trapped? In a forest or something, but basically you need to explore and... do things? Sorry I got no info on this :(

Although some JP comment has commented that they can capture some animal as pet?

So for the control, you're controlling the smaller one (the floating girl, I think she's a fairy or some sort)

Arrow button for moving (the front... seems to locked that it's on her front, so if you move around, the arrow key will move her differently depending on her direction)
Q for attacking (shooting orb of light which cost MP)
S for opening inventory
and ESC have 4 options
Save (I think it only allowed in your base)
Return to Title
(haven't tried the third one)
Fourth option is basically wipe out every monster on that map, and you need to find the bigger girl to "Resurrect" her, so you can move to other map. Fourth option doesn't work when you're getting bad end (the red little goblin like thing, Alra une).
I forgot this key, but with C, you can set the amount of enemy that can simultaneously do their deed against Vy and Kirina (1 at min, 4 at max)

Genre: Rape, with soft Ryona (so far the Ryona comes from the four armed enemy shown in the Ci-en page, and the red goblin like thingy although I haven't been able to find it.

The game features sprite animation, and portrait on the right (smaller girl, Fi/Vy?) and left (bigger girl, Kirina).

The enemy I found so far:
- Shelless snail like thingy (tentacle)
- Slime (your usual slime thingy)
- Jellyfish (electrocution and tentacle)
- White weird thingy (vore)
- Some unseen water enemy (only can capture Vy since Kirina can't go over water)
- Thunder Horse (hump you, what do you expect? XD)
- White Flower (turns you into Alraune, and capture the remaining character (you can control if Vy is the one who got captured), the only one (that I found) so far that gives BAD END with art when you return to title.
- Update: Finally found the red goblin thingy! They do some Ryona things first (smashing Kirina with their head, or strangling Vy), then after they do their deed, they drag them, caveman style into their... cave. Also a BAD END.

Personally, it feel quite nice although the arrow movement is weird, but I love the animation and the voice.

Additional control from @IShallRemainNameless :

First and probably most importantly for everyone here, if you go:
Main Menu > Option Three > Option Five
You can change the language to English. That'll probably help a lot. I haven't looked really far into the English translation, so I can't say much about its quality, but from what I've seen it's reasonably passable.

Besides that, there's a plethora of hidden functionality unlocked by holding down the "A" key.

Hold A + C: Change which character you're controlling
Hold A + Enter: View world map
Hold A + Z: Zoom in the Camera
Hold A + X: Zoom out the Camera
 
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I have been enjoying this one much more than I expected. The art shown on the ci-en had me a bit skeptical, but it looks surprisingly good in game.

The controls have felt a bit...esoteric, even with the ability to read Japanese, so I'll share a couple things I've deciphered about them.

First and probably most importantly for everyone here, if you go:
Main Menu > Option Three > Option Five
You can change the language to English. That'll probably help a lot. I haven't looked really far into the English translation, so I can't say much about its quality, but from what I've seen it's reasonably passable.

Besides that, there's a plethora of hidden functionality unlocked by holding down the "A" key.

Hold A + C: Change which character you're controlling
Hold A + Enter: View world map
Hold A + Z: Zoom in the Camera
Hold A + X: Zoom out the Camera

That should be enough to get you running...though if you're like me, you'll still stumble over the controls a lot. Even knowing what they are, I wouldn't exactly call them intuitive.
 
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Replying to OP as I did spend a good amount of time in the demo

The human can tame pets in the overworld whom will then go to your base and grant passive buffs.

The controls are definitely a bit rough. It really makes me appreciate how pokemon mystery dungeon defaulted your top ds screen to show the game controls as youre learning as for the first few hours I had no idea what the a key did nor used any of its functions. Likewise the magic system feels super counterintuitive imo. To sum up for the fairy
You can use normal spells to attack. You also have four spells you can use from your "hotbar" which each has its own "ammo" that youre allowed limited uses. You can find more by exploring.
 
I have been enjoying this one much more than I expected. The art shown on the ci-en had me a bit skeptical, but it looks surprisingly good in game.

The controls have felt a bit...esoteric, even with the ability to read Japanese, so I'll share a couple things I've deciphered about them.

First and probably most importantly for everyone here, if you go:
Main Menu > Option Three > Option Five
You can change the language to English. That'll probably help a lot. I haven't looked really far into the English translation, so I can't say much about its quality, but from what I've seen it's reasonably passable.

Besides that, there's a plethora of hidden functionality unlocked by holding down the "A" key.

Hold A + C: Change which character you're controlling
Hold A + Enter: View world map
Hold A + Z: Zoom in the Camera
Hola A + X: Zoom out the Camera

That should be enough to get you running...though if you're like me, you'll still stumble over the controls a lot. Even knowing what they are, I wouldn't exactly call them intuitive.

Can I copy the control to my opening post?
 
yeah, I kept stumbling on the controls as well. Saw another similar game on ci-en that uses "QWAS" instead of the arrow keys which feels more intuitive for the isometric perspective, so maybe I'll try to see if I can remap it to use "kl,." or some thing.

Also, has anybody figured out how the struggle mechanic works? I assumed it was the usual "spam movement key to fill the struggle bar", but sometime the bar didn't rise at all while other times it just went up by itself.
 
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yeah, I kept stumbling on the controls as well. Saw another similar game on ci-en that uses "QWAS" instead of the arrow keys which feels more intuitive for the isometric perspective, so maybe I'll try to see if I can remap it to use "kl,." or some thing.

Also, has anybody figured out how the struggle mechanic works? I assumed it was the usual "spam movement key to fill the struggle bar", but sometime the bar didn't rise at all while other times it just went up by itself.

If your SP bar is 0 it won't rise, it seems?

Also the setting to not spend mana when using magic isn't working yet, I assume?
 
Can I copy the control to my opening post?
Feel free.

The setting to not spend mana is actually a mistranslation. It's supposed to say that using "major spells" (whatever the "E" spells are called) doesn't reduce your stock. Which is actually a significantly better effect. (You still need to have at least one stock of them to use them though)

Struggling seems to be a bit hit or miss. In general yeah, as long as your Stamina/SP is not at 0, you'll probably be able to struggle out of it? But there are some (like the bamboo shoot) where you can struggle out of it even at 0, and some (which I...don't recall off the top of my head) where even at full stamina you can't seem to struggle out of it.

I had a very funny experience playing yesterday. I finally managed to beat the red snail thing (the one that drops meteors on you from off screen that one-shot Fi.......), and it turns out if you do so, it drops a red shell...which you can use on an absorbing stone to give that meteor ability to Kirina. However I must have had some weird status effects on me, because when I first tried it out, the AI Kirina would constantly shoot meteors at Fi instead of at the enemies. This naturally made it very challenging to accomplish anything lol.

Still haven't managed to kill the horse to see what he drops. Too much jellyfish interference. I'll have to try again soon.
 
If your SP bar is 0 it won't rise, it seems?

Also the setting to not spend mana when using magic isn't working yet, I assume?
See my previous post about using fairy using ammo for strong attacks. Thats what the easy mode does, by having them no longer consume ammo. You will still consume SP on regular attacks.
 
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