jumjummju
Jungle Girl
- Joined
- Nov 16, 2013
- Messages
- 38
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- 24
It wasn't until your comment that I realized the game actually did have a fairly large(-ish) variety of h-animations. As I was playing through the game it really kept just feeling like a sub-par metroidvania that'd occasionally give me the first 2 seconds of something that might be an h-animation but it's hard to tell because I'd break out of it before the enemy could even take her skirt off.There aren't less than ten animations.
Frankly there are a lot of enemy-types, which makes the enemies without animations stand out a lot, but there are clearly more than ten h-animations.
Digger, Boss-Frog, Red Woman (who has two) four button-traps alone. (man, tentacle, spank, tickle) and the vibrator-bot is nine before even getting into standard enemies. + the door thing with the pretty-boy.
There's the table thing that turns aggressive if you shoot it. Mohawk-thugs. The gas trap, the worm floor/ceiling trap, the ceiling tongue, the orc-thing. The second massage-scene, the flat slug thing, The Green slime
Those are just off the top of my head.
I'm torn between two schools of thought. That I'm disappointed in how extremely rare the h-enemies are in comparison to the veritable tsunami of non-h-enemies while h-enemies are relegated to single rooms and are frequently missable. Or that it's rather genius because it rewards exploration with the true draw for playing the game: h-animations rather than just gameplay stuff like guns (though the fact that the reward Game Overs you is another confuddling matter). Now, if only the gallery was implemented so I didn't have to hoof it through several empty rooms just to get to a specific h-animation.
Side note: I wish more games like this gave me a reason to actually get to see the h-scenes organically in gameplay rather than when I'm intentionally hunting them. Like, do the Shinobi/Witch Girl thing and make them impossible to break so you have to take the damage and view the whole scene if you've been caught too many times, or just make breaking the h-animation a QTE at the start that if you fail you're locked into the animation. Maybe it's just because I'm fairly sub, but I like to feel like I'm not in control during the h-animation, and knowing that I can easily break out sometimes before even any damage is dealt kinda ruins that.