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Paranoia


BlueSlime

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The following is security clearance INFRARED - Cleared for all citizens.



May I be of assistance?

Sure. Why don't you tell me how this game works?

I'm sorry, citizen. That information is not available at this time.

What do you mean, it's not available?

You are not yet a Troubleshooter. Therefore your security clearance is Infrared. The rules are security clearance Red. You are not cleared to know the rules. At your service.

Huh? Most games are real eager to teach you the rules.

Not Paranoia. In Paranoia, you don't know who your friends are. You don't know who your enemies are. You don't know how your equipment works. You don't know the rules. One thing you know: everyone is out to get you.

Stay alert! Trust no one! Keep your laser handy!

Ignorance and fear; fear and ignorance. Those are our watchwords.

The thread topic says something about a computer.

The Computer is your friend! Trust The Computer.

In Paranoia, you play a Troubleshooter in service to The Computer. You are The Computer's trusted agent.

How did I get to be a Troubleshooter?

You turned in a friend for treason. He was executed for betraying The Computer. The Computer rewarded you for your loyalty.

What is a Troubleshooter supposed to do?

Your job is to root out all traitors and execute them. In other words, to find trouble... and then to shoot it.

What's a "traitor?"

A traitor is an evil and malevolent human who has betrayed his friend The Computer and seeks to destroy The Computer, humanity, Alpha Complex and life as we know it. Traitors must be unmasked and destroyed.

All mutants are traitors. They are genetical- ly imperfect. They have no place in utopia. They must be eliminated.

All members of secret societies are traitors. They belong to organizations not officially sanctioned by The Computer. They conspire against The Computer. They must be destroyed.

By the way.. you are a mutant. And a member of a secret society.


I'm a... mutant?

That's right. All Troubleshooters would be eager to unmask you as a traitor and execute you. You work with many Troubleshooters. All of them carry powerful weapons.

Let me get this straight. I'm a traitor. The punishment for treason is death. My job is to hunt down and kill traitors. I work with other people, who have the same orders. All of them want to kill me.

Not exactly. All of them want to kill traitors. They don't know you're a Commie mutant traitor.. yet.

And if they find out that I'm a mutant, they'll kill me?

They'll try. Of course, if you convict them of treason first, then they will be executed, and you may survive. Of course, false accusations of treason are themselves treason.

So I want to prove that they're traitors before they can prove that I'm a traitor. And if I don't... I die.

Precisely. Watch out! Traitors are everywhere! By the way: dead traitors cannot testify to their own innocence - or against you. It is best to shoot first and ask questions later.

Stay alert! Trust no one! Keep your laser handy!

Are you sure this is going to be fun?

Certainly, citizen! Of course it will be fun. The Computer says so, and The Computer is your friend. Can you doubt The Computer? Doubting The Computer is treason.

No! No, certainly not. If The Computer says this will be fun, then this certainly will be fun. Only a Commie mutant traitor could believe otherwise.

Excellent, citizen! You're getting the idea. You have just been promoted to security clearance Red. Welcome to Paranoia.

******************************************************
******************************************************

So yes, with the obligatory, comical introduction over, I have had some interest shown in a Paranoia game here on ULMF. I'm game if you guys are! Just looking to have some MANDATORY fun.

A good troubleshooting team has six persons on it, so that's what I'd be looking for. This being ULMF, the game can have ero in it, though it will probably be comical in nature.

Since knowing the rules is treasonous, Friend Computer will conveniently alleviate players of the burden of number crunching and randomly provide you with a Clone identity, complete with useful FUN skills. You may, if you desire, provide a desired name and gender, but the rest I'll handle.

Any takers?

Please address all questions to Friend Computer. At your service.
 

Hentaispider

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Re: Paranoia

I'm in.
 

Antithetical Inquiry

Matriarch
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Re: Paranoia

Of course I will hunt down the traitors... which will likely to be new... >.>

<.<
 

Caulder

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Re: Paranoia

Count me in.
 
OP
BlueSlime

BlueSlime

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Re: Paranoia

*snip*

Cutting it off there. Six is the magic number.

Welcome loyal troubleshooters.

Since you are all clones, your genetic make-up and aptitudes are quite random. For the purposes of this role play, you may suggest to me a name and gender for your clone. Your skills and aptitudes will be left up to Friend Computer to determine. Trust in the Computer. The Computer is your Friend.

Naming schemes in Paranoia follow the following guidelines:

*NAME* - *Clearance Level (From Infrared up to UltraViolet) - *Sector of Decanting* - *Current active Clone number*

So, if my name were Kala, and I were a newly raised Troubleshooter of clearance level Red like all of you, and if I were from the ERO sector, and it was my first clone, this would be my full moniker:

Kala-R-ERO-1

If my name were Mac and I was from the THR sector (all sectors are 3 letter designations), then my name would be:

Mac-R-THR-1


Got it?

So please inform me of your name and your sector of origin and your gender.
 

Shrike7

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Re: Paranoia

Name: Nikki
Gender: Female
Sector of Origin: APP
 

GargantuaBlarg

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Re: Paranoia

Yes Friend Computer! I'm... uh

*peeks at nametag*

I'm Jane-R-NAK-1, and I'm a girl!
 

Hentaispider

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Re: Paranoia

Willow-R-MLY(-1) reporting for duty.
 

Caulder

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Re: Paranoia

Jason-R-VAS-1, Male, Ready to assist.
 
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BlueSlime

BlueSlime

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Re: Paranoia

I have made up the character sheets for the four of you who responded, but I'll need Wolf and Stastia's names and genders as well to begin.

Also my request to Nunu for a sub forum has yet to go through apparently. But this game is still on, for those who were wondering.
 
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BlueSlime

BlueSlime

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Re: Paranoia

We have our subforum, loyal citizens. Please make your way to -- *Garbled communication sounds* -ctor for mandatory briefing. Failure to follow the Computer's orders and show up at the proper sector within 14 minutes, 52 seconds will result in your clone termination. Have a nice day.
 
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