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"Reasonably unlikely..."If we're suggesting changes, I'll suggest that monsters have restricted actions the turn after they orgasm (maybe they can't rape, but they can still resist an escape attempt) or they get a significant penalty. Right now it seems a little too easy for a player to get into a loop where they orgasm every round and become completely helpless. All four players being in that situation is reasonably unlikely, but it could take dozens of turns for a single free player to rescue the others, especially if they're a caster class without much mana left.
All four players suffered pleasure hits there. Two players have a 50% chance of not suffering pleasure - JUST. Yer "monster orgasms = reduced actions" change ain't gonna help these folks, since it's not a monster raping them.Trap Evasion Rolls:
Selena: 40+26=66 vs. Trap?: 40+6=46.
Genevieve: 35+25=60 vs. Trap?: 40+48=88. TRIPPED!
Trap Description:
Drinking Worms: This is a very evil trap. When sprung, 4 groups of 6 worms, each about a foot long and six inches thick, will spring out of the ground and attack. The worms appear to be inter-connected per trap, so if you remove one, they all remove and die with the original, therefore this classifies as a single trap per person, despite the number. When this trap is tripped, the worms will launch out of the ground and attach to their victims bodies, regardless of who tripped them. Two worms will attach themselves to the breasts, suckling whatever fluid they can get from there. One worm will attach to the ass, penetrating inside and anally raping you. The remaining three spread themselves out. Two of the last three will penetrate the vagina of their victim, and begin to thrust away inside, sucking down fluid as they do. The third will attach to the victim's now engorged clit and begin to suck on that, attempting to drive their victim into a sexual 'frenzy' of sorts.
Pleasure Rolls:
Drinking Worm Set 1: 40+40+42=122 vs. Selena: 15+40+27=72
Selena suffers 50 pleasure, and has 35 Stamina left until she orgasms.
Drinking Worm Set 2: 40+40+47=127 vs. Genevieve: 25+35+20=80.
Genevieve suffers 47 pleasure, and has 32 Stamina left until orgasm.
Drinking Worm Set 3: 40+40+42=122 vs. Terri: 40+40+41=121.
Terri suffers 1 pleasure, and has 209 Stamina until she orgasms.
Drinking Worm Set 4: 40+40+30=110 vs. Josie: 35+45+5=85.
Josie suffers 25 pleasure, and has 121 Stamina until she orgasms.
Yes it does. Sounds like a good compromise.OK here's a thought that works.
Jane is very close to her second KL, which means resetting it kind of gives her a free pass, which isn't really right. So, I'm going to set the Cap at being 2 Levels (ONLY if you have not reached a Level already), and 1 Level per enemy encounterance thereafter.
So in this case, Jane's gonna gain KP until she reaches KL 2, then after that she could only gain one level per enemy group spawn.
In the event that the plant trap does have to let her go due to birthing, Jane could either be attacked and raped more by her baby, the mother, or even another enemy, just to keep her out of the fight and not able to attack, but she wouldn't gain KP.
Same would go for any other scenarios.
However, lets say you make it out of the first encounter (or any) with one level of corruption already. Well, then you'd only be able to gain one level per encounter from that point on. This allows things to work out well enough I think.
From the perspective of, "why does it mean you can gain 2 the first time if you don't already have 1?"
Well, to answer that we can say that the enemies jobs are to hit at LEAST 30,000 KP from one encounter, or a KL, whichever takes them to the cap of a level. In this case, KL 1 is 15,000 to hit, and KL 2 is 30,000 total to hit, so 30,000 KP would be the threshold. However, any additional KP gained on the attack that reaches the KL mark WILL stand. So for example if you are raped and the attack brings you to 30,052 KP, you will keep the extra 52 KP, but not gain ANY on any ensuing attack in that enemy spawn.
Does this make sense at all?