Re: RPGMaker VX Ace Question
Another bump. Since tweaking the line to say 1, then back to 0, then to 2, then back to 0 again experimentally, it no longer crashes, but causes total chaos in the battling system.
1.) Attacking does damage to enemies as normal, but there is no way to do a single attack in the database
2.) Enemies don't do anything at all
3.) Potions are expected to do damage to the player, which is always 0.
4.) Guarding unleashes a "shockwave" attack that unevenly distributes between one or all enemies and then crashes the game with the NoMethod stated above.
I have a feeling that it is time to do this over from scratch, with the default settings, but using my resources as well...
This shouldn't really happen, now should it, RPGMaker?
EDIT: I have noticed that the database is all screwy squirrelly. This is mostly the reason why potions don't do as they should and moves crash. I managed to make guard not crash, but it still uses Shockwave instead of guarding now. And every player attack, even all encompassing ones, do two hits each.
ONE MORE EDIT: It seems that the basic attack has an error in the database. One I cannot really manage well.
Script '(eval)' line 1: NoMethodError occured.
undefined method `type=' for #<Hash:0x6a10bc>