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This is going to work a bit differently from the regular DG rules. I've got some of the rules already done, but I'm a bit busy right now, so just consult the OOC thread for details about stuff. The fluff, as barebones as it's going to be, will be written in later. Also, Squid, if you want to come up with that yourself, just PM it to me. It'll save me the trouble of writing it all myself.
First thing's first: Once Both parties have agreed on a fight, they just have to post the sheet they're using for that battle into the arena thread, with the name of their opponent. Either the person's forum name or their character name should suffice. Then, they write up the intro post of them climbing into the ring, along with their first actions, and away we go.
The Island!
The bouts will take place on a mysterious tropical island, in fact a sub dimension crafted by the realms hidden daemon host. Featuring shelter and bountiful food and drink for all it's guests. There is no perceivable form of restraint for the abducted residents, but also no where else to go. Should anyone attempt to swim or fly out to sea, they will find themselves infallibly coming back to the same island they left. Across the island are various arenas, intended for special sports catering to the daemon hosts entertainment.
Arena list!
The Mud Pit - Contains mud. A basic arena with no modifiers.
The Love Nest - A giant round bed like arena, very soft and featuring lots of pillows. Otherwise a basic arena with no modifiers.
The Beach - A nice warm sandy beach by the sea.
The Slime Arena - A think coating of slick slime across the arena floor and walls cause character's that touch it to gradually lose Resistance. A rate of 1d6 resistance damage per turn, with 2d6 being dealt to characters that are either knocked prone, or put into in a submission hold.
The Oil Arena - Makes maintaining a grapple or landing a hit more difficult but also increases PP damage. All characters take a -10 penalty to grapple checks made to maintain a grapple or put an opponent into a submission hold, and take a -20 penalty to attack rolls. All PP damage is increased by 8, however.
The Gardens - A clearing surrounded by jungle plants. Has a 25% chance per turn of a random vine tentacle or shorn weed flower intervening in the fight.
Mental Prognosis - A warped arena filled with dark magic.
Each turn following the first, combatants will be forced to make a (Pending) DC 10 + 5X Resistance check or take 2d4 + 8X/4 foreplay pleasure damage, with X being the amount of turns that has passed from the first, and N being a yet undetermined variable. Combatants that fail three resistance checks in a row, will find themselves locked in place by a hallucination, and suffer 2d8 + 12X/3 penetration damage in addition to being stunned.
It should be noted that unlike other arenas, combat does not end upon one opponent being KOed. Rather, the arena's gates will only open once at least 12 turns of combat have passed. Should a combatant have rendered their opponent unconscious, or caused them to submit, in addition to either outlasting or escaping the arena, it is only then they will be declared a victor.
Caramel Arena - Character's are covered in sticky sweet stuff, and take a -10 penalty to Dodge and attempts to escape grapples.
The Bath House - A bath house where violence is not permitted. Sex attacks only!
The Bondage Room - A room with many "interesting" devices!
More arenas and rules adjustments pending.
Rules
1) The basic idea is, the two character's fight until one or the other either submits, is knocked out, or orgasms. More specific rules can be decided between PCs.
2) The only attack allowed is the basic unarmed strike, which deals 2d4 + Body/4, and anything that you can do while in a grapple. Any other attacks are forbidden. The only spells or powers that can be used are ones that only affect the character.
3) As this is technically PvP, we have to figure out who goes first. Basically, I'm going to roll a d20 for each character, and then pick who goes first based on that roll. Sound good?
4) Victory benefits! There should be some.
5) Buffers: There are limits. Usually discussed between people.
Agreements
A lot of the rules can be negotiated to make for more interesting matches.
For example: If a spirit wielder is fighting a dedicated warrior, raising the cap for EP use might be a good idea.
Or, if one character has on obscenely high grapple stat, then maybe say that the difference between the two grapples cannot be greater than 10 (or, the weaker person needs to roll 10 higher in order to win that round.)
These are just examples, you can decide on the specifics on your own.
Methods of challenge!
For characters that would not normally wish to take part in such acts, the island has a variety of ways of making sure they do not miss out on the fun. This is primarily to help get past any RP barriers involved with getting less enthusiastic characters into the ring.
Characters may directly challenge each other at any time whilst not already in a bout.
Trying to fight someone outside an arena will result in teleportation into an arena.
Trying to sex someone up outside an arena, may also result in teleportation into an arena.
Trying to refuse someone's challenge, may also result in teleportation into an arena.
Doing absolutely nothing, may also result in teleportation into an arena.
In out of character terms, this does not mean you can auto teleport anyone else's character into an arena. To do this you must still agree with a player first. Contact eachother via PM, shoutbox, or using the in character thread whilst adding some OOC chat in brackets. Basically, if both players say yes, then a bout can begin even if one of the characters said no.
~ The Servants ~
The strange "native" people of the island. Functioning as servants in a variety of roles across the island, the first thing any newly spirited away resident would notice about them is that virtually all are identical. All essentially human in appearance, all female, fair skinned, and with lower neck length light pink hair. Their personality is serene, polite and subservient. Answering with a smile, and referring to their customers as superiors. They are emotionally non reactive to most interactions outside of their assigned role. Dedicated in their duties and service of all non servant island residents, they never express dis-satisfaction, boredom or fatigue in any of their actions. They are never seen sleeping or taking any rest for the purpose of recovery. They live to serve the residents in every way required of them, provided it does not conflict with their true masters rules or desires.
Should one wish to talk with one, the servant will readily answer simple questions, but prove poor sources of conversation due to never elaborating or raising their own topics. If asked about the nature of the island, they will explain the rules of the competitions, the enquirers role in them, and make vague mention of the "Host" of the island. Beyond that, they will claim to not have the answers sought. Another thing that would quickly become apparent, is their shared conciousness. Anything known to one servant, will be known by all servants (they make excellent waitresses). They also know the names and to a limited extent the preferences of all abducted residents. Any and all communication from the host is conveyed via the servants. As instruments of the daemon host, they are aware of everything that happens on the island, and can travel from place to place instantaneously should they need to.
Interaction with a servant beyond it's duties has differing results. They can be harmed, and even killed, but in most cases attempting to physically assault one will result in either the servant teleporting out of harms way with an unreactive dismissive comment, or in the aggressor suffering an attack of instant and temporary paralysis and blacking out. In the case of sexual advances, they will politely refuse and suggest interactions with the other residents. Forceful advances and harassment that goes far enough to obstruct their duties, will result in the same as assaulting them in any other way. Continued misconduct would result in punishment from the Host.
Current people approved to oversee matches:
Tassadar (duh,) Hafnium, Keylo, thetwo, Termite, Keylo Blind, Hentaispider and UnknownSquid
All they really have to do are the rolls.
First thing's first: Once Both parties have agreed on a fight, they just have to post the sheet they're using for that battle into the arena thread, with the name of their opponent. Either the person's forum name or their character name should suffice. Then, they write up the intro post of them climbing into the ring, along with their first actions, and away we go.
The Island!
The bouts will take place on a mysterious tropical island, in fact a sub dimension crafted by the realms hidden daemon host. Featuring shelter and bountiful food and drink for all it's guests. There is no perceivable form of restraint for the abducted residents, but also no where else to go. Should anyone attempt to swim or fly out to sea, they will find themselves infallibly coming back to the same island they left. Across the island are various arenas, intended for special sports catering to the daemon hosts entertainment.
Arena list!
The Mud Pit - Contains mud. A basic arena with no modifiers.
The Love Nest - A giant round bed like arena, very soft and featuring lots of pillows. Otherwise a basic arena with no modifiers.
The Beach - A nice warm sandy beach by the sea.
The Slime Arena - A think coating of slick slime across the arena floor and walls cause character's that touch it to gradually lose Resistance. A rate of 1d6 resistance damage per turn, with 2d6 being dealt to characters that are either knocked prone, or put into in a submission hold.
The Oil Arena - Makes maintaining a grapple or landing a hit more difficult but also increases PP damage. All characters take a -10 penalty to grapple checks made to maintain a grapple or put an opponent into a submission hold, and take a -20 penalty to attack rolls. All PP damage is increased by 8, however.
The Gardens - A clearing surrounded by jungle plants. Has a 25% chance per turn of a random vine tentacle or shorn weed flower intervening in the fight.
Mental Prognosis - A warped arena filled with dark magic.
Each turn following the first, combatants will be forced to make a (Pending) DC 10 + 5X Resistance check or take 2d4 + 8X/4 foreplay pleasure damage, with X being the amount of turns that has passed from the first, and N being a yet undetermined variable. Combatants that fail three resistance checks in a row, will find themselves locked in place by a hallucination, and suffer 2d8 + 12X/3 penetration damage in addition to being stunned.
It should be noted that unlike other arenas, combat does not end upon one opponent being KOed. Rather, the arena's gates will only open once at least 12 turns of combat have passed. Should a combatant have rendered their opponent unconscious, or caused them to submit, in addition to either outlasting or escaping the arena, it is only then they will be declared a victor.
Caramel Arena - Character's are covered in sticky sweet stuff, and take a -10 penalty to Dodge and attempts to escape grapples.
The Bath House - A bath house where violence is not permitted. Sex attacks only!
The Bondage Room - A room with many "interesting" devices!
More arenas and rules adjustments pending.
Rules
1) The basic idea is, the two character's fight until one or the other either submits, is knocked out, or orgasms. More specific rules can be decided between PCs.
2) The only attack allowed is the basic unarmed strike, which deals 2d4 + Body/4, and anything that you can do while in a grapple. Any other attacks are forbidden. The only spells or powers that can be used are ones that only affect the character.
3) As this is technically PvP, we have to figure out who goes first. Basically, I'm going to roll a d20 for each character, and then pick who goes first based on that roll. Sound good?
4) Victory benefits! There should be some.
5) Buffers: There are limits. Usually discussed between people.
Agreements
A lot of the rules can be negotiated to make for more interesting matches.
For example: If a spirit wielder is fighting a dedicated warrior, raising the cap for EP use might be a good idea.
Or, if one character has on obscenely high grapple stat, then maybe say that the difference between the two grapples cannot be greater than 10 (or, the weaker person needs to roll 10 higher in order to win that round.)
These are just examples, you can decide on the specifics on your own.
Methods of challenge!
For characters that would not normally wish to take part in such acts, the island has a variety of ways of making sure they do not miss out on the fun. This is primarily to help get past any RP barriers involved with getting less enthusiastic characters into the ring.
Characters may directly challenge each other at any time whilst not already in a bout.
Trying to fight someone outside an arena will result in teleportation into an arena.
Trying to sex someone up outside an arena, may also result in teleportation into an arena.
Trying to refuse someone's challenge, may also result in teleportation into an arena.
Doing absolutely nothing, may also result in teleportation into an arena.
In out of character terms, this does not mean you can auto teleport anyone else's character into an arena. To do this you must still agree with a player first. Contact eachother via PM, shoutbox, or using the in character thread whilst adding some OOC chat in brackets. Basically, if both players say yes, then a bout can begin even if one of the characters said no.
~ The Servants ~
The strange "native" people of the island. Functioning as servants in a variety of roles across the island, the first thing any newly spirited away resident would notice about them is that virtually all are identical. All essentially human in appearance, all female, fair skinned, and with lower neck length light pink hair. Their personality is serene, polite and subservient. Answering with a smile, and referring to their customers as superiors. They are emotionally non reactive to most interactions outside of their assigned role. Dedicated in their duties and service of all non servant island residents, they never express dis-satisfaction, boredom or fatigue in any of their actions. They are never seen sleeping or taking any rest for the purpose of recovery. They live to serve the residents in every way required of them, provided it does not conflict with their true masters rules or desires.
Should one wish to talk with one, the servant will readily answer simple questions, but prove poor sources of conversation due to never elaborating or raising their own topics. If asked about the nature of the island, they will explain the rules of the competitions, the enquirers role in them, and make vague mention of the "Host" of the island. Beyond that, they will claim to not have the answers sought. Another thing that would quickly become apparent, is their shared conciousness. Anything known to one servant, will be known by all servants (they make excellent waitresses). They also know the names and to a limited extent the preferences of all abducted residents. Any and all communication from the host is conveyed via the servants. As instruments of the daemon host, they are aware of everything that happens on the island, and can travel from place to place instantaneously should they need to.
Interaction with a servant beyond it's duties has differing results. They can be harmed, and even killed, but in most cases attempting to physically assault one will result in either the servant teleporting out of harms way with an unreactive dismissive comment, or in the aggressor suffering an attack of instant and temporary paralysis and blacking out. In the case of sexual advances, they will politely refuse and suggest interactions with the other residents. Forceful advances and harassment that goes far enough to obstruct their duties, will result in the same as assaulting them in any other way. Continued misconduct would result in punishment from the Host.
Current people approved to oversee matches:
Tassadar (duh,) Hafnium, Keylo, thetwo, Termite, Keylo Blind, Hentaispider and UnknownSquid
All they really have to do are the rolls.
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