mayaktheunholy
Cthulhu
- Joined
- Mar 17, 2012
- Messages
- 910
- Reputation score
- 744
DLSite:
ulmf discussion thread: https://ulmf.org/threads/saakurugyu-doujin-circle-gyu-norei-no-rj01283196.17342/
Well, Gyu's game that they've been working on for years is out, so I made a partial for it. This one was a lot of work for a partial, due to the large number of sub-menus and customization. I also did choices this time (see notes though). I -think- I got all the skills the player can use, but I haven't completed the game, so I'm not 100% sure on that. (Didn't translate them all because there are hundreds but it looks like only a couple dozen are used in this game, at least in a way the player would see).
This is a VX Ace game, so you will need to extract the rgss3a archive before applying the patch, and rename or delete the archive as the game will use it over loose files. You will also need a text hook of some kind for dialogue translation, but there are many that are compatible with VX Ace as it is an older engine.
NOTES:
1. This game uses a custom system to bypass Ace's limit on choices, and these choices do not extract with the choices extractor as they are entered as a comment in the event. I had to look through all the scripts, and all 900+ common events, and several maps, to find them all. I might have missed some on maps somewhere, let me know if any are found that seem important (but I think I got almost all of them).
2. The menu buttons are images, and rather small ones, I did translate them, but I am not great with images. I included backups with the patch in case you want the originals back, or someone wants to try doing a better job with them.
3. You will need to start a new game for character names to be translated (even in the sub menus, they pull form the actors database).
4. This was made with the initial release of the game, and due to the amount of customization in this game, it will NOT be compatible with future releases of the game. (It will revert them to 1.0 if applied, basically) I will also most likely not be updating this, it is simply too much work to redo this every time a patch is released. That being said, I did find and fix a couple of bugs myself while translating.
5. This one includes some cheats if you want to use them. The gallery/recall room has an extra npc that can give you all the outfits, and/or an instant win ability for battles. Also the north exit from the room has the door removed, so you can unlock the gallery from the start if you like.
Patch (mega this time since it's apparently too large) :
Update: Translated a menu I missed in the late game (Lucia's menu), and added translated image for the normal/lewd status indicator on the pause menu.
You must be registered to see the links
ulmf discussion thread: https://ulmf.org/threads/saakurugyu-doujin-circle-gyu-norei-no-rj01283196.17342/
Well, Gyu's game that they've been working on for years is out, so I made a partial for it. This one was a lot of work for a partial, due to the large number of sub-menus and customization. I also did choices this time (see notes though). I -think- I got all the skills the player can use, but I haven't completed the game, so I'm not 100% sure on that. (Didn't translate them all because there are hundreds but it looks like only a couple dozen are used in this game, at least in a way the player would see).
This is a VX Ace game, so you will need to extract the rgss3a archive before applying the patch, and rename or delete the archive as the game will use it over loose files. You will also need a text hook of some kind for dialogue translation, but there are many that are compatible with VX Ace as it is an older engine.
NOTES:
1. This game uses a custom system to bypass Ace's limit on choices, and these choices do not extract with the choices extractor as they are entered as a comment in the event. I had to look through all the scripts, and all 900+ common events, and several maps, to find them all. I might have missed some on maps somewhere, let me know if any are found that seem important (but I think I got almost all of them).
2. The menu buttons are images, and rather small ones, I did translate them, but I am not great with images. I included backups with the patch in case you want the originals back, or someone wants to try doing a better job with them.
3. You will need to start a new game for character names to be translated (even in the sub menus, they pull form the actors database).
4. This was made with the initial release of the game, and due to the amount of customization in this game, it will NOT be compatible with future releases of the game. (It will revert them to 1.0 if applied, basically) I will also most likely not be updating this, it is simply too much work to redo this every time a patch is released. That being said, I did find and fix a couple of bugs myself while translating.
5. This one includes some cheats if you want to use them. The gallery/recall room has an extra npc that can give you all the outfits, and/or an instant win ability for battles. Also the north exit from the room has the door removed, so you can unlock the gallery from the start if you like.
Patch (mega this time since it's apparently too large) :
You must be registered to see the links
Update: Translated a menu I missed in the late game (Lucia's menu), and added translated image for the normal/lewd status indicator on the pause menu.
Last edited: