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Screw D. (Screwdriver)


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Re: Screw D. (Screwdriver)

Screw is able to dodge a few vines, making her escape to the east. After running for a few moments she looks backward and sees that the vines have not followed. Taking in the immediate area, she sees a heavy door to her north as well as the hallway continuing to her East. There area few trash bags lining the hallway. Some are open.

(Flee successful)

Screw DEF: 3 + 2

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Re: Screw D. (Screwdriver)

Breathing a sigh of relief, Screw took in her surroundings. That door looked pretty heavy... could it be the entrance to the stair case? While the thought of escaping seemed pretty nice, Screw felt that she didn't want to get herself stuck in another situation completely unarmed again.

Screw decided to rummage the bags to see if they held anything useful, while keeping her eyes peeled for anything else that could endanger her.
 
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Re: Screw D. (Screwdriver)

Searching a few piles of rubbish, screw finds a lead pipe. Thinking that it might prove useful as a weapon, she picks it up and gives it a few test swings.

(The pipe will add a +2 to each combat roll until you are disarmed by a crit hit, arms restrained, etc.)

Screw DEF: 4 + 2

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Re: Screw D. (Screwdriver)

Swinging the pipe a few times, Screw felt much better. Now that heavy door looked much less intimidating. Screw decides to open the door to the North.
 
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Re: Screw D. (Screwdriver)

Screw enters the door to her north to find a cell very similar to the one she awoke in. There is a sink, a small dresser, and a cot.

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Re: Screw D. (Screwdriver)

Screw was rather disappointed that the heavy door didn't actually have anything important hiding behind it. It then occurred to her that this room might be a good place to rest... provided none of those vine things could slip in. Curious, Screw investigated the room to see if it was secure. (no vents, no false ceiling, no drains... a plug for the sink.)

(Search)
 
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Re: Screw D. (Screwdriver)

Screw searches the area, first to make sure that there are no small entrances. She peers under the cot only to find a small blob of slime under it. Before she can react, the blob lurches out at her and knocks her to the ground. She sits back up and sees the blob sitting on the top of the cot.

Blob HP: 2
Screw DEF: 3 + 2

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Flee S(67%)
 

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Re: Screw D. (Screwdriver)

"Dammit" Screw growled. She really didn't like the fact that this blob was in here... it told her this room probably had a hole somewhere; or this odd creature had the ability to ooze through the door. Knowing full well that the blob had the advantage of higher ground, Screw prepped herself to dodge the damn thing if it decided to jump her again; quickly getting up from where she sat.

(dodge/counter next attack from blob)
 
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Re: Screw D. (Screwdriver)

The blob lunges again at the redhead, but Screw had the reaction time to dodge the blob's latest attack. She circles around behind the blob as it flies past her. It lands on the floor at the same time that she hops onto the low cot, squatting all the while keeping a keen eye on her assailant.

(block)

Screw DEF: 3
Screw CONST: 4 + 2
Blob HP: 2

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Re: Screw D. (Screwdriver)

Now having the high ground, Screw figures this may be the best time to attack the blob... until she hefts the lead pipe. It dawned on her that the attack may prove to be ineffective - like attacking a puddle with a stick. She wondered if the puddle had any sentience... if it could help her, she'd certainly reward it. Keeping her distance, and prepared to move again should it try to attack her again, Screw tested the waters.

"Do you understand me? I won't hurt you if you don't hurt me."
 
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Re: Screw D. (Screwdriver)

The small blob of slime only hesistates for a moment after Screw tries to reason with it before wrapping itself around her legs, fixing her to where she stood. Unable to walk, she unsteadily sways back and forth, trying not to fall to the ground. She can already feel the blob beginning to climb her legs.

(Hit)

Screw DEF: 2
Screw CONST: 4 + 2
Blob HP: 2

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Re: Screw D. (Screwdriver)

Screw grumbled. This was gonna be one of those days. Unable to move her feet, not wanting to fall over, not desiring to risk whacking herself with the pipe, and certainly not wanting this gooey thing climbing up her legs, Screw decided to let gravity do the work for her mustering as much force as she could, Screw made an attempt to leap off of the bed - hoping that the leap and pull would be enough to rip the blob off of her feet.
 
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Re: Screw D. (Screwdriver)

Screw jumps off of the bead, hoping to separate herself from the blob. She extends her body upward, but the blob holds fast. The extra weight throws her balance off and she comes crashing face down onto the hard floor.

(Counter)

Screw DEF: 1
Screw CONST: 4 + 2
Blob HP: 2

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Re: Screw D. (Screwdriver)

((I figured this would happen, haha))

"That's it", she yelled, glaring at her captor after it tripped her up. "I tried to be nice, but you just yanked out the last straw mister!" Filled with furry, Screw swung at the blob with her pipe as hard as she could.
 
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Re: Screw D. (Screwdriver)

Screw swings over her shoulder at the blob in a blind rage. She connects and launches a large portion of the blob off her legs. The remainder of the blob releases her to rejoin with the launched porton. This gives Screw enough time to get back onto her feet.

(Hit)

Screw DEF: 1
Screw CONST: 4 + 2
Blob HP: 1

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Flee S (83%)
 

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Re: Screw D. (Screwdriver)

Free and back on her feet, Screw didn't feel like hanging around here much longer. She decides to make a break for it, figuring that the room couldn't be secure if those blob things can ooze through them. She intends to close the door as she leaves.
 
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Re: Screw D. (Screwdriver)

Screw easily makes it through the cell door to her south before the blob can retaliate. Screw closes the door behind her, finding herself back in the hallway that runs from east to west.

(flee successful)

Screw DEF: 1
Screw CONST: 4 + 2

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Re: Screw D. (Screwdriver)

With vines to the west and a blob in the room behind her, Screw really didn't have much to think about regarding which way to go. Screw cautiously moved to the East.
 
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