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[Test] Nyanworld


Smokefish

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This stuff is going to be hosted over at this part of the forum.

So I'm getting terrible ideas as usual, but I figured I'd fish around a little for the heck of it.

This is mostly me wanting to test something, to see how well I'd manage to do/run it, so just putting up a disclaimer: This is undoubtedly not going to be a long-term thing. Big surprise coming from me, eh?

So what am I babbling about? Nyanworld. Hokus pokus nonsense thats what. The premise would be some sort of exploration/survival/tacticool combat thing, on hex-based maps. It would involve catfolks. Or Nyans. Various species and then some classes and equipment thrown ontop of it. As I said, just me having terrible ideas, and wanting to see if I can test things out.

The setting itself would be some "Sortof Tribal Fantasy" getup, dunno dunno about details yet. Characters running around trying to conquer new land and get XP to unlock new hats or something. Oh yeah, and it'd be up to the players how furry or not furry they'd want things to be, I don't mind either way.

The amount of smut this would have is questionable, and likely would be more based on player actions than me throwing things their way. Primarily this is a test on the statty side, but I won't mind trying to add a little fluff to sugarcoat the crunch. Just don't expect miracles as far as me and plot/story goes.

This thread is just to see how many people take the bait, and to get some ideas on what things to focus on before I set things up when I get around to it. My initial queries for those that might be interested in this, is to consider the following and to pick out what they think they'd most likely consider playing as. This includes Species, Class, and Role/Purpose. Feel free to suggest things as I'm still molding stuff.

Edit: This stuff is kinda like Fire Emblem met Hex Grids met Catfolk thrown into a blender, as rough summary.

=HOW SOME THINGS WERK MAYBE POSSIBLY=​
-How to read a race/class/stat-
-???[?]- The letter inside [] denotes the first part of your group designation, this is followed by the letter from your Class, possibly with a number if there are multiple players as the same class
Units: This number shows how many Units there are in this Group. When all Units are downed, you are out for the rest of the battle.
Life: Amount of health each Unit in the Group have, it is adviced to keep track of individual HP. At 0, the Unit is defeated for the rest of the battle. At 0.5HP left, the Unit is unable to Act, but can be healed back to action.
Act: The number of actions each Unit in the Group can do each turn.
Mov: The amount of hexes the Group can move per turn.
Body: A general stat for all things physical
Mind: A general stat for all things magical
Weight: The limit of how much equipment a Unit can have

+???: This denotes an Action, which uses one Act to perform
???(This denotes a passive bonus, sometimes with a clause of when/how it is active, but it never costs an Act to use)

-How to read a weapon/attack/spell/misc stats-
[X] = The Rating of the action, rolling at or lower with a d10 equals success
x2, X4, etc = The number of rolls to do for the action, which translates into number of potential hits or misses
DX = The damage this attack deals, bonuses from Body/Mind are rounded to nearest half or full value
RX = The range in hexes that the action have, always rounded down
One Unit = Targets one member of a Group at random
One Group = Targets a group in its entirety, affecting it in full or partially

Slsh = Slashing damage
Prc = Pierce damage
Conc = Concussive/Blunt damage
Mgc = Magic damage
Hvy = Heavy Damage, ignores half of any DR that would reduce damage dealt

Light Cover = +1 Cover Bonus
Heavy Cover = +2 Cover Bonus
Massive Cover = +3 Cover Bonus
Shield Bonus = Reduces enemy rating by X for Physical Attacks
Cover Bonus = Reduces enemy rating by X for Ranged Physical Attacks
Evasion Bonus Reduce enemy rating by X for Physical Attacks
Resistance = Reduces enemy rating by X for Magic Attacks, Gives DRX/2 VS Mgc

DR = Damage Reduction, often against a specific damage type, reduces damage recieved equal to DR value

Unit = One member of a Group
Group = One 'character', can consist of one to multiple Units

Weight Limit = For every 1 Weight above this, the group takes a -1 Mov penalty

-Explaining Things such as Rounds & Various Acts-
Rounds are broken down into Player, Neutral and Enemy Phases
Player Phase: Player units Move and Act
Neutral Phase: Non-Player, Non-Enemy units Move and Act, along with misc events
Enemy Phase: Enemy units Move and Act
Then the cycle repeats

Acts can be used for things outside using a weapon or casting a spell, examples below.
Overwatch: A player can spend Acts to perform Overwatch actions, such as attacking enemy units that come within range
Examine: Examines an object or creature/person, to try learning more about them.
Running: Mov is doubled for the turn, but can't Act

-Magic *Snortsnort*-
Draw Mana: The Unit uses an Act to draw an amount of Mana equal to 1+Mind, this Mana can either be held onto to cast a spell with, or fueled directly into an ongoing Ritual cast by a Unit in the Group. Max Mana a Unit can hold onto is the same as the amount they are able to Draw with one act.
Cast Spell: The Unit uses an Act and some Mana to cast a Spell
Cast Ritual: The Unit uses X Mana to cast a Ritual, a powerful ongoing effect that requires drawn Mana as upkeep every turn

=LOTS OF CRUNCH WITH SHARP EDGES=​
=RACES=
-Lion[L]-
Units: 3
Life: 2
Act: 1
Mov: 3
Body: 0
Mind: 0

+Intimidating Roar(L): [6], R2 Circle AoE, -1 Rating to Enemies, Lasts 1 Turn
Leadership(+1 Rating for all Allies(including self) within 2 Hexes range of the Group, does not stack, when all Units of this Group is conscious)

-Cheetah[C]-
Units: 3
Life: 1
Act: 1
Mov: 5
Body: 0
Mind: 0

Skirmish(+1 Offensive Rating for the turn after moving 2 Hexes away from initial position)
Nimble(+1 Evasion)
Small Target(Cover bonuses are increased by 1)
Lightweight(-1 Act/Mov if wearing Heavy Armor)

-Kityan[K]- (AKA Assorted Housecats)
Units: 3
Life: 1
Act: 1
Mov: 3
Body: 0
Mind: 0

+Cabal Magic: The next one Spell cast by this group this turn gains +1 Rating/Range/Duration & +½ Damage
Attunement(Each Unit of the Group have 1 Elemental Affinity)
Nimble(+1 Evasion)
Small Target(Cover bonuses are increased by 1)

-Jaguar[J]-
Units: 2
Life: 3
Act: 1
Mov: 4
Body: 1
Mind: 0

Feral Warrior(Improved H2H: Claws([5]x2, D1+Body/2, Slsh), Bite([6], D1+Body, Hvy Prc), Kick([6], D1+Body, Conc))
Bloodthirsty(+1 Rating VS Groups that have taken damage)
Instinct(+1 Critical Chance)

-Panther[P]-
Units: 2
Life: 2
Act: 2
Mov: 3
Body: 0
Mind: 0

+Prowl: Undetected Movement, Lasts until Attacking, May not use while detected by enemy
Ambush(+2 Offensive Rating, Only active during Prowl and the turn Prowl is ended)
Nimble(+1 Evasion)

-Tiger[T]-
Units: 1
Life: 6
Act: 2
Mov: 3
Body: 1
Mind: 0

Juggernaught(Double Life Gain, Weapons/H2H gain Hvy Type)
Big Target(Cover/Evasion bonuses are reduced by 1, Counts as Light Cover for Allies)

-Sphinx-
Units: 1
Life: 4
Act: 2
Mov: 4F
Body: 0
Mind: 1

Spell-Weaving(+1 Magic Rating, +1 Mana when Drawing)
Ancestral Ward(+1 Resistance)
Attunement(Each Unit of the Group have 1 Elemental Affinity)
Flight(Ignores Terrain Penalties and Elevation when moving)
Lightweight(-1 Act/Mov when wearing Heavy Armor)

=CLASSES=
-Warrior[w]-
Life: +1
Body: +1

Proficiencies: H2H, Sword, Mace, Halberd, Javelin, Shield, Cloth, Light Armor, Heavy Armor

+Shieldwall: +1 Shield Bonus and counts as Heavy Cover for Allies
+Power Strike: -2 Rating, +1 Damage and +Hvy type with any one Weapon or H2H attack, not useable with Dual Wield
Stalwart(When wielding a Shield: Can use Bash([6], D1+Body, Cnc) and gains +1 Shield Bonus VS Ranged and counts as Light Cover for Allies)
Dual Wield(Can wield two 1H Melee Weapons, can use both per Act with -1 Rating)
Conditioning(+1 Weight Limit)

-Hunter[h]-
Act: +1
Mov: +1

Proficiencies: H2H, Sword, Spear, Bow, Javelin, Cloth, Light Armor

+Vital Strike: Arms([6], -1 Rating, Lasts 2+Body Turns), Legs([6], -1 Mov/Evasion, Lasts 2+Body Turns), deals 1 less Damage than normal attacks, requires Acts = Units of Enemy Group to perform
Swift(Ignores Rough Terrain Penalties)
Killer Instinct(+1 Crit Chance)
Great Aim(+1 Range w/ Javelins & Bows)

-Shaman-
Mind: +1

Proficiencies: H2H, Staff, Cloth, Light Armor

Focus Casting(When Wielding a Staff: Can use Bolt([6], D½+Mind/2, R3+Mind, Mgc, Costs 1 Mana), +1 Spell Range)
Shamanism(Each Unit of the Group have +1 Elemental Affinity)

=EQUIPMENT=
-Weapons-
H2H: Claws([4]x2, D½+Body/3, Slsh), Bite([5], D½+Body/2, Prc), Kick([5], D½+Body/2, Conc)
Sword: Slash([5]x2, D1+Body/2, Slsh), Stab([6], D1+Body, Prc), 1 Weight, 1H
Mace: Smash([6], Conc), D1+Body, 1 Weight, 1H
Halberd: Stab([6], D2+Body, Prc), Sweep([5], Crescent AoE, D1+Body/2, Slsh), 1 Weight, 2H
Bow: [6], D1+Body/2, R3+Body, Prc, 18 Shots, 1 Weight, 2H
Javelin: [6], D2+Body, R2+Body/2, Prc, 6 Shots, 1 Weight, 1H
Shield: 2 Angle Cover, +1 Shield Bonus, 1 Weight, OH
Staff: Starts with an Elemental Affinity, can cast 1 Spell of chosen affinity, 1 Weight, 1H

-Armor-
Hide Cloak: +1 Evasion, Cloth
Hide Armor: +1 Life, DR½ VS Slsh/Conc, 1 Weight, Light Armor
Bone Armor: +2 Life, DR1 VS Slsh/Prc, 2 Weight, Heavy Armor
=SPELLS=
-Vitas(Life)-
Heal([7], H3, R3+Mind, One Unit)
Area Heal([6]xU, H1, R2+Mind, One Group)

-Firas(Fire)-
Firebolt([6], D2+Mind, R2+Mind, Mgc, One Unit)
Fireball(Target([6], D1+Mind), Splash([4], D½+Mind/2), R2+Mind, Mgc, R1 AoE)
Fireburst([4]x3, D½+Mind/2, R2+Mind, Mgc, One Group)

-Terras(Earth/Plants)-
Stoneskin([6], +1 DR VS Prc/Slsh, Lasts 1+Mind/2 Turns, R2+Mind, One Group)
Shape Earth([6], Creates Light Cover, or remake Light Cover into Heavy Cover, R2+Mind)
Stoning([4]x3, D1+Mind/2, R2+Mind, Conc, One Unit)

-Aerias(Thunder/Wind)-
Wind Ward([6], +1 Evasion, +1 Evasion VS Ranged, Lasts 1+Mind Turns, R3+Mind, One Group)
Jolt([5]xU, D1+Mind/2, R3+Mind, Mgc, One Group)
Thunder([6], D1+Mind, R3+Mind, Mgc, One Unit)

-Aquas(Water/Ice)-
Frost Nova([6], D½+Mind/2, R2+Mind, Mgc, One Group)
Flash Freeze([5]x7, Converts affected Hexes to Rough Terrain, Lasts 1+Mind Turns, R2+Mind, Mgc, R1 AoE)

-Chronos(Time)-
Haste([6], +1 Evasion, +1 Move, Lasts 1+Mind Turns, R2+Mind, One Group)
Slow([6], -1 Evasion, -1 Move, Lasts 1+Mind Turns, R2+Mind, One Group)

-Abysmas(Dark/Death)-
Weaken([6], -1 Damage, Lasts 1+Mind Turns, R2+Mind, One Group)
Bonespear([6], D1+Mind, R3+Mind, Prc, One Unit)
Ghoulhide([6], +1 DR VS Slsh/Conc, Lasts 1+Mind Turns, R2+Mind, One Group)

-Luminas(Light)-
Prismatic Ward([6], +1 Resistance, Lasts 2+Mind Turns, R2+Mind, One Group)
Veil of Secrecy([6], Unit becomes Undetectable until Acting, Lasts 1+Mind/2 Turns, R2+Mind, One Group)

-Pandoras(Chance/Space)-
Fortune's Smile([6], +1 Rating, +1 Evasion, Lasts 1+Mind Turns, R2+Mind, One Group)
Misfortune's Frown([6], -1 Rating, -1 Evasion, Lasts 1+Mind Turns, R2+Mind, One Group)


=HOW CHAR MAKE WERKS MAYBE SORTOF=​
Step 1) Pick a Race
Step 2) Pick a Class
Step 3) Mash stats together on sheet
Step 4) Choose equipment up to weight limit, equipment is mirrored for all Units in a Group
Step 5) If assigning elements, pick out spells equal to 1+Mind that each Unit
Step X) Add names and optional images/descriptions for each Unit in the Group

Sheet found below w/ asplanation of statstuffs
=Names,Names[Race+Class Designations]=
Units: The amount of Units the Group have
Life: The amount of Life each Unit in the Group have
Act: The amount of Actions each Unit in the Group can do per turn
Mov: Amount of Hexes a Group can move per turn
Body: General stat for all things Physical
Mind: General stat for all things Magical
Weight: Weight Limit = 2+Body

=Equipment=

=Spells=
-Name's Spells-

=Fluff/Roleplay Things=

=EXAMPLE CHARACTER=

=Ares,Athena,Artemis[Lw]=
Units: 3
Life: 4, DR½ VS Conc/Slsh
Act: 1
Mov: 2
Body: 1
Mind: 0
Weight: 3

+Intimidating Roar(L): [7], R2 Circle AoE, -1 Rating to Enemies, Lasts 1 Turn
+Shieldwall: +1 Shield Bonus and counts as Heavy Cover for Allies
+Power Strike: -2 Rating, +1 Damage and +Hvy type with any one Weapon or H2H attack, not useable with Dual Wield

Leadership(+1 Rating for all Allies(including self) within 2 Hexes range of the Group, does not stack, when all Units of this Group is conscious)
Stalwart(When wielding a Shield: Can use Bash([6]x1, D1+Body, Cnc) and gains +1 Shield Bonus VS Ranged and counts as Light Cover for Allies)
Dual Wield(Can wield two 1H Melee Weapons, can use both per Act with -1 Rating)
Conditioning(+1 Weight Limit)

=Equipment=
H2H[: Claws([4]x2, D1, Slsh), Bite([5], D1, Prc), Kick([5], D1, Conc)

Javelin: [7], D3, R2.5, Prc, 3 Shots, 1 Weight, 1H
Shield: Bash([7]x1, D2, Cnc), 2 Angle Cover, +1 Shield Bonus, +1 Shield Bonus VS Ranged, Counts as Light Cover for Allies, 1 Weight, OH
Hide Armor: +1 Life, DR½ VS Slsh/Conc, 1 Weight, Light Armor

=Spells=
N/A

=Fluff/Roleplay Things=
Ares is the hotheaded leader!
Athena is the more levelheaded woman!
Artemis is the woman that likes to throw javelins at people!
 
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Hentaispider

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Re: [Test] Nyanworld

FUCK YOU! I DON'T HAVE TIME FOR YET ANOTHER THING!

Cheetah archer-scout type-o-thing shall be my choice.
 

Courage Wolf

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Re: [Test] Nyanworld

LOL I LOL AT SPIDER'S ABOVE POST COS FUNNY!

Tiger Warrior melee thing
 
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Smokefish

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Re: [Test] Nyanworld

Updated OP with CRUNCH THAT GOT SHARP EDGES.

Note about odd stuff: "[X]" = Rating of Success(Rating), d10 roll, equal or below is success. "x2", "x3", etc = Number of rolls(thus potential hits).

If any interest is shown, feel free to point out what Species/Class(/Element) you'd likely end up playing as, this is just to give me an idea.

And for you crunch derps(like moi), feel free to suggest statnumberthings.

PS: Stuff is still WIP, nothing finalized, etc etc.
 
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Mind Flayer

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Re: [Test] Nyanworld

Lion futa warrior, I choose you. With a one-handed longsword and shield, wearing hide armor. Unless you couldn't tell, I'm interested.
 
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GargantuaBlarg

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Re: [Test] Nyanworld

We shall be known as the CHU-BIE CABAL OF WINDZARDS

WE HOUSECATS
WE SHAMAN
WE ROLL WIT DA AERIAS (zap mothafucka)
ALL OF US
FUCK SPELLCASTING VARIETY



ALSO OUR STICKS ARE LIGHT ELEMENT AND WE WEAR THOSE HIDE CLOAKS
SO I GUESS THEY'RE LIKE RAVESTICKS OR CHEMICAL BREAKLIGHTS
AND OUR CLOAKS ARE CALLED SUCH BECAUSE WE HIDE LIKE MOTHERFUCKERS
ON ACCOUNT OF BEING REALLY TINY AND FRAGILE
WE'RE PUSSIES, YOU MIGHT SAY

(EDIT: Okay after realizing specialization is probably a bad idea I may have to rethink this

Also I still stand by Abysmas sounding like a cheesy Limbo-adapted version of Christmas and that it should be changed to, like, Stygias)

(EDIT: Also I'm a dumbass and doubleposted sohere:
Suggesting spells.

-Vitas-
Heal([7], H3, R3+Mind, One Unit)
Area Heal([6]xU, H1, R2+Mind, One Group)
Revive, o'course. I'm not sure how it would work - [7] H1, R2+Mind, 1 Unit?
WeakeImean Strengthen ([6], +1 Damage, Lasts 1+Mind Turns, R2+Mind, One Group)

-Firas-
Firebolt([6], D2+Mind, R4+Mind, Mgc, One Unit)
Fireburst([5]x3, D1+Mind/2, R3+Mind, Mgc, One Group)


-Terras-
Stoneskin([6], +1 DR VS Prc/Slsh, Lasts 1+Mind/2 Turns, R2+Mind, One Group)
Shape Earth([6], Creates Light Cover, or remake Light Cover into Heavy Cover, R2+Mind)


-Aerias-
Wind Ward([6], +1 Evasion, +1 Evasion VS Ranged, Lasts 1+Mind Turns, R3+Mind, One Group)
Jolt([5]xU, D1+Mind/2, R3+Mind, Mgc, One Group)

-Aquas-
Freeze ([6], D1+Mind, Mgc, R2+Mind, One Group; [6] removes target's ability to move (but not otherwise act) next turn if they were standing on a Slippery When Wet hex; [6])
Mist ([6], +1 Evasion VS Ranged on 4+2Mind hexes within R2+Mind, Lasts 1+Mind Turns)
Ice Wall([6], Creates impassable terrain on 1+2Mind hexes within R2+Mind, Lasts 1+Mind Turns (refreshed upon recast or hit with Freeze))
Slippery when wet ([6], Creates rough terrain on 4+2Mind Hexes within R2+Mind)

DROWN A BITCH ([5], D1+mind, Mgc, Lasts 2 turns, One Unit, applied every action, does not stack)

-Chronos-
Haste([6], +1 Evasion, +1 Move, Lasts 1+Mind Turns, R2+Mind, One Group)
Slow([6], -1 Evasion, -1 Move, Lasts 1+Mind Turns, R2+Mind, One Group)


-Abysmas-
Weaken([6], -1 Damage, Lasts 1+Mind Turns, R2+Mind, One Group)
???

-Luminas-
Strobe ([7], -1 Rating, Lasts 1+Mind Turns, R3+Mind, One Group)
Afterimage ([6], +1 Evasion, Lasts 1+Mind Turns, R2+Mind, One Group)
Flash

-Pandoras-
Fortune's Smile([6], +1 Rating, +1 Evasion, Lasts 1+Mind Turns, R2+Mind, One Group)
Misfortune's Frown([6], -1 Rating, -1 Evasion, Lasts 1+Mind Turns, R2+Mind, One Group)
Negate targeted unit's crits dealt for 4+mind turns? (i.e. a fairly useless/situational debuff that you should totally not use)
Crit on 1-2?
Negate next crit - possibly global (i.e. applies to your OR their crits; praise the RNG!)

Boxcars (global curse; if two sixes come up one after the other, the units that rolled them suffer -2 to rating and evasion. Time to fuck over Cheetah Hunters! Also this also is a terrible idea that should be neglected)

I also suggest RITUALS, which would basically be spells that require more than one act to cast, as a class feature for Shamans (because Housecat Hunters are apparently too hilarious). Let's say Revive needed 5 casts to cost, and we have 3 Housecat Shamans. All three spend a turn casting it, then spend two of their next turn's three finishing it. The last guy throws out a heal, or starts another ritual.

Don't lose units! Your big shit fucking stops when that happens. Admittedly, though, "cast something cool every other turn" rather than "cast shit NOW and do shit NOW" is kinda bad design in a PbP.

Spell variety! Besides just big versions of mono-elemental spells - revive, tornadoes, shit like that - you could combine shit together for like, lava eruption magic or whatever. That's fun, right?


There's kinda a concern how this would react with the action economy and shit, though - Cheetah 6 actions 6 choices VS Housecat 3 acts 9 choices VS Sphinx 2 acts 3 choices.

It's possibly problematic that the Sphinx - ye magical supercritter - gets one choice and two actions despite being supposedly magical and shit, compared to the humble housecat, who gets 3 choices and 3 actions - albeit not necessarily chainable into a superspell.)
 
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Smokefish

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Re: [Test] Nyanworld

Added some things to try clearing up some general junk, not sure if successful.

Would like feedback specificly related to the following: Lion, Jaguar, Panther, Sphinx, Hunter, Shaman

Will try to set up a test thread soon(tm). Feel free to ask about things I forgot to explain better.

PS: Still appreciating general feedback on other things, ofc.
 

Mamono Assault Force

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Re: [Test] Nyanworld

What are the stats that determine how well I can rape things with my nyan's vagina
 
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Smokefish

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Re: [Test] Nyanworld

None. 'cuz that'd be freeform RP post-battle. So nyah at you, you double-nyan.
 
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Smokefish

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Re: [Test] Nyanworld

DOUBLE POAST, WHAT DOES IT MEAN!

Updated with char making, feel free to try it out and tell me what I could asplain better. Still looking for feedback about races/classes and such.
 

Hentaispider

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Re: [Test] Nyanworld

=Hera, Helen, Penelope[CH]=
Units: 3
Life: 1
Act: 3
Mov: 5
Body: 0
Mind: 0
Weight: 1
Evasion: +2

=Equipment=
H2H: Claws([4]x2, D1+Body/2, Slsh), Bite([5], D1+Body, Prc), Kick([5], D1+Body, Conc)
Bow: [6], D1+Body/2, R4+Body, Prc, 10 Shots, 1 Weight, 2H
Hide Cloak: +1 Evasion, Cloth

=Traits=
Nimble(+1 Evasion)
Small Target(Cover bonuses are increased by 1)
Lightweight(-1 Act/Mov if wearing Heavy Armor)
Swift(Ignores Rough Terrain Penalties)
Killer Instinct(+1 Crit Chance)
Great Aim(+1 Range w/ Javelins & Bows)
Proficiencies: H2H, Sword, Bow, Javelin, Cloth, Light Armor

=Spells=
N/A

=Fluff/Roleplay Things=
Hera is the bossy one.
Helen is always complaining.
Penelope is generally clueless.
 

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Re: [Test] Nyanworld

=Sue, Male, Warrior, Tiger]=
Units: 1
Life: 12
Act: 2
Mov: 2
Body: 2
Mind: 0
Weight: 4

=Equipment=
Mace: Smash([6], Conc), D1+Body, 1 Weight, 1H
Shield: 2 Angle Cover, +1 Shield Bonus, 1 Weight, OH
Bone Armor: +2 Life, DR1 VS Slsh/Prc, 2 Weight, Heavy Armor
=Spells=
-Name's Spells-

=Fluff/Roleplay Things=
Umm, he's really big, generally really mellow, and... yea I guess. Standard orange and black with amber eyes. He just chills out and drinks more then any person ever should. Also, he breaks things. Just because he can. And he's touchy about his name

All dem traits and racials
Juggernaught(Double Life Gain, Weapons/H2H gain Hvy Type)
Big Target(Cover/Evasion bonuses are reduced by 1, Counts as Light Cover for Allies

-Warrior[w]-
Life: +1
Body: +1

Proficiencies: H2H, Sword, Mace, Halberd, Javelin, Shield, Cloth, Light Armor, Heavy Armor

+Shieldwall: +1 Shield Bonus and counts as Heavy Cover for Allies
+Power Strike: -2 Rating, +1 Damage and +Hvy type with any one Weapon or H2H attack, not useable with Dual Wield
Stalwart(When wielding a Shield: Can use Bash([6]x1, D1+Body, Cnc) and gains +1 Shield Bonus VS Ranged and counts as Light Cover for Allies)
Dual Wield(Can wield two 1H Melee Weapons, can use both per Act with -1 Rating)
Conditioning(+1 Weight Limit)
 
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Nunu

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Re: [Test] Nyanworld

Not that I necessarily plan on playing, but I couldn't resist the chance to make a sphinx.



=Isme Palewing[Ss]=
Units: 1
Life: 4
Act: 2
Mov: 3F
Body: 0
Mind: 2
Weight: 1
Evasion: +1

=Equipment=
H2H: Claws([4]x2, D1+Body/2, Slsh), Bite([5], D1+Body, Prc), Kick([5], D1+Body, Conc)
Staff: Select 1 Element, Can Cast of that Element, 1 Weight, 1H
Hide Cloak: +1 Evasion, Cloth

=Traits=
Spell-Weaving(+1 Magic Rating)
Attunement(May Assign 1 Element, Can Cast of Assigned Element)
Flight(Ignores Terrain Penalties and Elevation when moving)
Lightweight(-1 Act/Mov when wearing Heavy Armor)
Ancestral Boon(Assign 1 Element to each Unit of Group, allows casting of that element)
Far-Weaving(+1 Magic Range)

=Spells=
-Vitas-
Heal([8], H3, R6, One Unit)
-Aerias-
Wind Ward([7], +1 Evasion, +1 Evasion VS Ranged, Lasts 3, R6, One Group)
Jolt([6]xU, D2, R6, Mgc, One Group)
-Pandoras-
Fortune's Smile([7], +1 Rating, +1 Evasion, Lasts 3, R5, One Group)

=Fluff/Roleplay Things=
Ismae is a capricious vagabond. She travels from place to place seeking challenges for her wits.
 
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Smokefish

Smokefish

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Re: [Test] Nyanworld

Thanks to feedback from Nunu, I have done a buncha changes here and there. I have also elaborated on my initial idea of the magic system. More changes are likely to come. Tomorrow or something.
 

GargantuaBlarg

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Re: [Test] Nyanworld

=Victoria, Frisia, and Delacey [Housecat Shamangs]=
Units: 3
Life: 1
Act: 1
Mov: 3
Body: 0
Mind: 1
Weight: 2

Attunement(Each Unit of the Group have 1 Elemental Affinity)
Nimble(+1 Evasion)
Small Target(Cover bonuses are increased by 1)
Focus Casting(When Wielding a Staff: Can use Bolt([6], D1+Mind/2, R3+Mind, Mgc), +1 Spell Range)
Shamanism(Each Unit of the Group have +1 Elemental Affinity)

Proficiencies: H2H, Staff, Cloth, Light Armor

=Equipment=+++
Victoria's Decomposition Deterrent and Temporal Manipulator (Chronos Staff)
Frisia's Galvanic Controller (Aerias Staff)
Robertsson & Hewitt Lightning Rod™ (Aerias Staff)

x3 Hide Cloak: +1 Evasion, Cloth


=Spells=
Aerias
Vitas
Chronos

Vitas
Terras (Though I might want to change that shit around)
Aerias

Firas
Pandoras
Aerias

Wat. Is that per element, or total? Because both options seem silly.
-Name's Spells-

=Fluff/Roleplay Things=

Victoria Franks-Rammstein
Mad MartigImean Magician! Appropriately, slightly batshit. Likes LIGHTNING. Also likes science. LIGHTNING SCIENCE. And studying how the body works. WITH SHOCKTHERAPY.
Also has a cat. Yo dawg.


Frisia Ygoria
The resigned assistant. Constantly thinks to herself "Why do I put up with this shit". It's probably out of morbid curiosity to see how the fuck it ends up.


Delacey
Vicky's creation, made from dead people sewn together and then revivified (WITH LIGHTNING) which may or may not have involved nipple clamps and jumper cables. Totally has a giant dick, which she stole off the cat-version of Ron Jeremy (spikesss).
Fairly clueless, what with being an artificial monster and all. Her left eye is carved out of topaz, and the right one out of ruby. They're enchanted with and FIRE magic. Also has a lightning rod for a staff, for on-the-go battery recharging.
Knows magic via little rolls like the shit you use in a music box, each of which is an individual spell, and is loaded into a little thingy hidden somewhere in her torso. Also crammed in there is a magical capacitor! It holds ritual mana. Also handy for recharging Vicky's magep3 player.


Dat Assistant's projected attitude:



Also,
 
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