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Behind one of the feast hall doors lies an incredible part of the would-be goddess of war's realm. Anyone who steps through finds themselves in a random patch of wilderness which seems to span forever. And amidst a never-ending field of tall, bloodstained grass and underneath clear blue skies present at all hours of the day despite the complete lack of a sun, combatants from across Donevrion and beyond battle one another in a grand melee for pride, glory, and the spoils of war. This is the eternal battlefield.
True death doesn't exist here. Those who are slain by weapon or spell wake up in the feast hall in one piece. The worst of wounds heal within minutes as long as they didn't kill the combatant outright, allowing injured warriors to fully recover between opponents. Even falling victim to a soul eater isn't enough to permanently end a person here. Thus, all manner of combatant is free to employ any means they like without guilt.
They would be wise to do so. There are only two ways for a person to leave once the feast hall door closes behind them: either claim victory or be defeated. Defeat is self-explanatory. Once someone has been slain or if they're rendered unable to continue and the victor has grown bored of toying with them, they're transported back to the feast hall. The victor may choose to go with them or continue fighting if they lust for more glory.
It's not just the prospect of experiencing death or loss of pride which makes returning a victor preferable to returning as the defeated though. Should the goddess of war enjoy the winner's performance enough, the conquered might find themselves the conqueror's spoils of war for a time following their battle....
(PvE version of the arena Haf made. Starting out with a FITE immediately. As I've stated elsewhere, I intend to do very minimal fluff/description for PvE, basically allowing people to describe how the fight goes entirely in their own posts. Make things as simple or as cinematic as you like. First up is Haf, vs difficulty 4 goblin swarm.)
Nocri came upon a wide dip in the battlefield, a patch of sloped grass descending a hill down to a glade of tall grasses blackened by some skirmish that had taken place recently enough that the goddess hadn't done away with its consequences but too long ago for any participants to remain. The dragonblooded giant was not to bear the annoyance at her present lack of opponents to crush for long, however, as the descent down the hill brought her through a bumpy pass - boulders hidden beneath layers of dirt and grass - in which she heard the sudden cries of oncoming war. She hardly had to wait long, for down upon those boulders came a quartet of demons, diminutive and green skinned but bearing arms as they crashed down to assault the lone woman with screams of blind fury and sadistic glee.
How this works:
Round 1: 4(?) Goblins
True death doesn't exist here. Those who are slain by weapon or spell wake up in the feast hall in one piece. The worst of wounds heal within minutes as long as they didn't kill the combatant outright, allowing injured warriors to fully recover between opponents. Even falling victim to a soul eater isn't enough to permanently end a person here. Thus, all manner of combatant is free to employ any means they like without guilt.
They would be wise to do so. There are only two ways for a person to leave once the feast hall door closes behind them: either claim victory or be defeated. Defeat is self-explanatory. Once someone has been slain or if they're rendered unable to continue and the victor has grown bored of toying with them, they're transported back to the feast hall. The victor may choose to go with them or continue fighting if they lust for more glory.
It's not just the prospect of experiencing death or loss of pride which makes returning a victor preferable to returning as the defeated though. Should the goddess of war enjoy the winner's performance enough, the conquered might find themselves the conqueror's spoils of war for a time following their battle....
(PvE version of the arena Haf made. Starting out with a FITE immediately. As I've stated elsewhere, I intend to do very minimal fluff/description for PvE, basically allowing people to describe how the fight goes entirely in their own posts. Make things as simple or as cinematic as you like. First up is Haf, vs difficulty 4 goblin swarm.)
Nocri came upon a wide dip in the battlefield, a patch of sloped grass descending a hill down to a glade of tall grasses blackened by some skirmish that had taken place recently enough that the goddess hadn't done away with its consequences but too long ago for any participants to remain. The dragonblooded giant was not to bear the annoyance at her present lack of opponents to crush for long, however, as the descent down the hill brought her through a bumpy pass - boulders hidden beneath layers of dirt and grass - in which she heard the sudden cries of oncoming war. She hardly had to wait long, for down upon those boulders came a quartet of demons, diminutive and green skinned but bearing arms as they crashed down to assault the lone woman with screams of blind fury and sadistic glee.
How this works:
In addition to the relative power and number of the enemies, the difficulty setting determines how much you recover between rounds, which in this case mean waves of enemies and not just full turns.
1 = full recovery, small groups of weak basic enemies
2 = regular between combat recovery with a full recovery every three rounds, modest groups of weak basic enemies
3 = regular between combat recovery, a full recovery every five rounds after a boss fight, either larger groups of fairly weak enemies or small groups of fairly strong enemies, some enemies will use tactics
4 = regular between combat recovery, no full recoveries, bosses every 3 rounds and modest groups of strong enemies or small groups of elites, enemies will always use tactics if they have them available
5 = regular between battle recovery every three rounds, no full recoveries, a boss every other round and the enemies are harder than level 4, enemies will always use tactics
As per normal PvE, the PC(s) get first turn. I'll make up some basic templates as I need them, and people can make a repository of things that can be used in various threads.
1 = full recovery, small groups of weak basic enemies
2 = regular between combat recovery with a full recovery every three rounds, modest groups of weak basic enemies
3 = regular between combat recovery, a full recovery every five rounds after a boss fight, either larger groups of fairly weak enemies or small groups of fairly strong enemies, some enemies will use tactics
4 = regular between combat recovery, no full recoveries, bosses every 3 rounds and modest groups of strong enemies or small groups of elites, enemies will always use tactics if they have them available
5 = regular between battle recovery every three rounds, no full recoveries, a boss every other round and the enemies are harder than level 4, enemies will always use tactics
As per normal PvE, the PC(s) get first turn. I'll make up some basic templates as I need them, and people can make a repository of things that can be used in various threads.
Round 1: 4(?) Goblins