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Smokefish

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Re: The OOC Topic

Yes. The Drain would give Ryu some Energy. *nodnods*
 

Ryu

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Re: The OOC Topic

I'd already gained the energy, though forgot about the 5 extra self damage, thanks. Went from 25 to 70 energy for a reason. :p *fixes damage*
 
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Pheonix Alugere

Pheonix Alugere

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Re: The OOC Topic

Can you avoid a mount attack when stunned?
 

Smokefish

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Re: The OOC Topic

Personally, I'd say No. :D HAPPYFUNTIEMS, KICK EM WHILE THEY'RE LYING DOWNZ.
 
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Pheonix Alugere

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Re: The OOC Topic

Ah... Also, on a side note, as soon as I hit level 4, I'm getting a recovery move.
 

Smokefish

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Re: The OOC Topic

Haha. :p

I take it my game wasn't a complete waste of time being set up, then? |D
 
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Pheonix Alugere

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Re: The OOC Topic

As long as it isn't just me, Ryu, and Hali. We need more variety, preferably.

Edit, can you fight back when in a hold?
 

Smokefish

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Re: The OOC Topic

Nope. But you, sir, got to recheck your energy levels. :p
 
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Pheonix Alugere

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Re: The OOC Topic

Don't I regen 20 that turn and then the next 2 turns I don't regen?
 

Smokefish

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Re: The OOC Topic

Did you account for the 25 Energy Ryu drained? If so, then everything should be okay.
 

Ryu

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Re: The OOC Topic

That was my last post for tonight. Thanks for wasting your turns, Pheonix! :p
 
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Pheonix Alugere

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Re: The OOC Topic

Nnnnnggg, I'd forgotten about your energy drain or I wouldn't have done that.
 

Smokefish

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Re: The OOC Topic

It happens Pheonix. I am soon off to school myself, so this thing will be on standstill until next time, I suppose. :p
 

Ryu

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Re: The OOC Topic

Pheonix, how'd you *lose* 25 pleasure from me attacking?
 
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Pheonix Alugere

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Re: The OOC Topic

... You know, RK's addition of that breather rule really screwed over my character's tactics. My two foreplay attacks deal lass than or equal to the damage taking a breather can restore.


On that note, the breather is an extremely powerful move if you think about it. It completely breaks Recovery moves.

-Recover Moves-
Have a Base Cost of 0 Energy
Have a Base Recovery Cap of 0.
Have a Base Cooldown of 1
For Every 10 Energy Sacrificed, Pleasure is Reduced by 5.
Can at most Reduce Pleasure by up to ECfM/2.
Adding 1 Turn Cooldown raises Recovery Cap by 5.

To achieve the same effect with a recovery move, you have to lose 20 energy as opposed to gaining 10.

So, either a recovery move has to have a base recover of probably 20, or it should be removed from the game altogether.
 
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Pheonix Alugere

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Re: The OOC Topic

After the match, I plan to overhaul my character's moves to adjust to a certain extremely overpowered rule.

-Caress-
Type: Foreplay (Normal)
Costs: 25
Effect: 15 pleasure damage
Cooldown: 1

-Light Kiss/Suck-
Type: Foreplay (Normal)
Costs: 30
Effect: 20 Pleasure Damage 5 Self-Pleasure Damage
Cooldown: 1

-Tentacle Bind-
Type: Mount (Normal)
Costs: 20
Effect:
Hold 2
Cost to Flee 25
Cooldown: 1

-Deep Kiss/Suck-
Type: Drain (Normal)
Costs: X
Effect: Drains X Energy,15-x Self Pleasure Damage
Cooldown: 4

-Sweet Scent-
Type: Curse (Normal)
Costs: 0
Effect:
A fluid leaks out of Sen's tentacles and fills the room with an erotic smell
Lasts for max 4 Turns.
3 Moves Cursed
5 Curse Pleasure
Cooldown: 2





Also, I noticed Ryu's move:
-Pounce-
Type: Mount (normal)
Costs: 20 energy, 10 self pleasure damage
Effect: 30 Energy to flee, holds for 2 turns
Cooldown: 1 turn
Currently has a cost to flee of 5 above the max (50/2)
 
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Ryu

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Re: The OOC Topic

I never noticed the max. Sorry. I'll change it immediately. Did it really make a difference though?
 

Smokefish

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Re: The OOC Topic

I'll just have it said that, indeed, finetuning and revisions of the system is good and dandy, and criticism, yes, criticism, but if anyone start taking the system too seriously, over the fun, then It'll just be another "Incubus Incident" and I'll die a little within.

Anyways, how would you do the Breather Rule? Any of you? I am open for ideas.

And also, will try to improve the Recover move. <,<;;
 
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Pheonix Alugere

Pheonix Alugere

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Re: The OOC Topic

5 more energy would have ended up with another 5 damage instead of a wasted turn on the second turn of my hold.

I'm now currently waiting for a statement on the 'breather' move. The move is far more powerful than a basic move. It grants both an 10 energy (Which a drain move would require a cooldown of 3, speaking of which I need to edit the altered drain move I added to cooldown 4), and pleasure recovery of 10 which would require 20 energy.

In effect, the breather move allows a player to counter any foreplay move that doesn't deal at least 15 damage, by healing the damage and gaining energy.

I only have 1 move that can deal more damage than you can recover. The only real way I have of hurting you is by having you deal self damage.


Edit: Breather should be removed. It's a game breaker.
 
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