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The OOC Topic


Re: The OOC Topic

If you guys got 7 posts each(total of 21 or so roughly before changing to Endurance), Then yes, yes you did.
 
Re: The OOC Topic

Hali, you are aware that energy damage means damage to a person's energy and not energy based pleasure damage, correct?

I helped her make her moves, and what exactly are you trying to say here? :?
 
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Darn. If we waited for Hali, would could have done a 2 on 2...
 
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I helped her make her moves, and what exactly are you trying to say here? :?

I was just going of the fact that it said wet kiss and didn't want Hali to find out that's what it did after it's first use.

Also, I do believe water is weak against earth so looks like Kaisers going to be pretty powerful against Mel.
 
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Yah, hence the reason I said I didn't want Kaiser to be Mel's first opponent. :p

I'm counting Mel's "Focused Breathing" ability as occurring during the Energy Regain Phase. Is that correct?
 
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Hey, I was perfectly happy not dragging elements and damage into the RP.(open to everything really) Blame Pheonix. :p
 
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Depending on the situation, he may not be attack you in particular the whole time. With the nectar in the air and on her tentacles, either character might end up targeting Sen.
 
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Hey Pheonix? In general, I'd say that your move there would be unallowed, the whole "Can't be used if already in effect" thing, But.

This game is still, sortofkinda, in it's infancy, it needs to look at what we should limit and what we shouldn't limit, you can use it on both Kaiser and Melusine this time, and after the match, I want a report from you guys wether it should be allowed to do it like that, or not.
 
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I was figuring it couldn't be used on the same person as opposed to two different people...
 
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And as I said, we'll test it to see how it affects things.
 
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I suppose it is fair... it jsut seems... slightly overpowered to me. Curse moves in general I mean. You pay 10 energy, the same as a 5 damage foreplay attack, to do 5,10, or 15 damage, normally 10 or 15.
 
Re: The OOC Topic

Well, the difference would be that instead of doing the damage in a quick "Burst", that is in the same turn, you do it over multiple turns. But I digress, I might have to reduce it's power a bit.

Currently it has as a base:

4 Turns Lasting Effect
3 Moves Affected
5 Curse Pleasure Damage

What if we reduced Turns and Moves Affected by 1? 3/2/5 instead of current 4/3/5? Would that be better as a "Base"? Of course, this will only take effect -after- the current battle is resolved!
 
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Looks like you gained 10 extra energy too many, Pheonix.
 
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I forgot to count the energy gain back in post 29. You dropped me from 80->70 but I only used a 10 cost move in 29 so I gained 10 back.
 
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Well, the difference would be that instead of doing the damage in a quick "Burst", that is in the same turn, you do it over multiple turns. But I digress, I might have to reduce it's power a bit.

Currently it has as a base:

4 Turns Lasting Effect
3 Moves Affected
5 Curse Pleasure Damage

What if we reduced Turns and Moves Affected by 1? 3/2/5 instead of current 4/3/5? Would that be better as a "Base"? Of course, this will only take effect -after- the current battle is resolved!
Hrm. By comparison with Empower moves, the current Curse does effectively the same thing, assuming characters are doing basic attacks during their duration. Except the Empower forces the player to take 10 pleasure self-damage for every move he makes with it active.

Maybe add, hm, 10 pleasure self-damage to the basic Curse. Not per move, obviously, that would be too much to keep track of, but when the Curse is used.
 
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That was my last post for the night. Sorry guys, and g'night! *hugs both*
 
Re: The OOC Topic

Aw... Mel's ahead at the moment. Oh well, good night.
 
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