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The Watchers Force interest thread


R

Ryka

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I am thinking about making a TF2 style RP game. All of the classes are there, but have mostly different names.

All of the fighters are females. The first mission is closely based on 2Fort. So it is a capture the flag type game.

Each character can have a backstory and their own looks. But they must follow a template.

Engineering Expert: Friendship chance = 67% She has askewed views on politics. Mostly unpopular beliefs, but is mostly friendly. The negative engineer seems to be lazy. Always has an accessory she is proud of wearing.

Heavy Weapons Expert: Friendship Chance = 19% She seems to have a quick temper. She has a history of bodybuilding, where the reason is up to the backstory writer. A positive Heavy Weapons Expert puts her team on the foremost. A negative one seems to get the job done, but isn't too quick to get along with anyone....

Scouter: Friendship Chance = 48% She is lovey dovey. Whether that is a good thing or a bad thing is up to the writer. But she is quick and enjoys sports. A positive Scout will seem out of the level as far as the mind goes, but this is a faux. A negative Scout would run headlong into danger without listening much.

The Demolition Expert: Friendship Chance = 36% She loves kabooms. If it explodes, she wants to see it. Her temper can be as explosive. But only under pressure. A positive Demo would laugh as soon as she blows something or someone up. A negative Demo would act as a silent killer. Kill first, ask questions never.

The Pyrotechnics Expert: Friendship Chance = 52% She is shy and does not really like fighting so much. But she was drafted into the team anyway. She is intelligent, but likes to attack from corners more often than fight up front. A positive Pyro would give more advice than normal. A negative Pyro would just keep to herself...

The Spy: Friendship Chance = 23% She is from out of the country altogether. Luckily she knows english. She is fairly new to the team, despite her affinity for mobile technology. A positive spy would share her thoughts on technology. A negative spy would rarely talk to others unless needed.

The Unseen Sniper: Friendship Chance = 56% She is of a few words herself. She is not shy, but she feels that she is so badass, that she doesn't need to say much. A negative sniper would startle easily, and yell at someone for it.

The Mysterious Soldier: Friendship Chance = 34% She is mysterious. She has come from several battles previously. So she knows how to tackle missions issued by the team. Her previous war is up to the writer. A positive Soldier would huddle with the team to swarm the other, more likely. A negative one would possibly tell others what to do.

The Medic: Friendship Chance = 78% She is a very soft spoken member of the team. She comes from a high university of the writer's choice. She rarely gets mad and would do anything she can to help. A negative Medic would cry under pressure instead of helping.

Friendship Chances are decided on a chance based system of your choice during creation of your character. Be honest. Though I cannot know if you did a right roll or not, so it's no big deal. But that would shirk the individuality that the chance provides.
 

TentanariX

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Re: The Watchers Force interest thread

Interest shown. Sign me up for Pyro, Wiwa-tams~ :D
 
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