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A few more changes, some for balance, some to make my life a bit easier.
CHANGED:
Going forward, any Counter Attack by a Player will ALWAYS trigger special effects such as a STUN, IGNITE, FROZEN etc. This will happen even without Adrenaline and should balance things out a bit. If the character was under the effects of Adrenaline, their damage will also be doubled.
As far as pregnancies go, with the addition of the new mechanic for extra spawns in effect, as well as the 'relief' mechanic, I'm going to REMOVE the pregnancy protection buff as in most cases it seems it will no longer be needed, and is a bit of a pain to work with. I'll monitor this through my own test character still to make sure it doesn't have an unintended side effect, but for now this is the plan.
A big change is coming for ALL Booster items as well. Going forward, when you use a Booster such as an Attack Booster or a Stamina Stopper, the count down on how many turns it has left will only lower if you are in active combat. So for example if you use a Stamina Stopper and wipe your foes out in 7 rounds, instead of your booster running out automatically before the next fight, you'll have 3 rounds left on it at the start of your next fight. This will balance things out as well as prevent losses of items from being used late in a fight and making them worthless.
If any NPC or Player Character is raped to the point of reaching '0 HP', they will become completely helpless, no longer even having the willpower to mentally think about resisting their pleasure. Any rapes that happen while in the 0 HP state will incur DOUBLE pleasure damage, which can stack with other sources.
Additionally, in some cases where a character has reached 0 HP may lead to a foe actually releasing that victim in order to attack another one, or attacking someone else if forced off their original victim. Typically this will happen when the enemy can outright restrain a new victim and set things up for free rapings.
CHANGED:
Going forward, any Counter Attack by a Player will ALWAYS trigger special effects such as a STUN, IGNITE, FROZEN etc. This will happen even without Adrenaline and should balance things out a bit. If the character was under the effects of Adrenaline, their damage will also be doubled.
As far as pregnancies go, with the addition of the new mechanic for extra spawns in effect, as well as the 'relief' mechanic, I'm going to REMOVE the pregnancy protection buff as in most cases it seems it will no longer be needed, and is a bit of a pain to work with. I'll monitor this through my own test character still to make sure it doesn't have an unintended side effect, but for now this is the plan.
A big change is coming for ALL Booster items as well. Going forward, when you use a Booster such as an Attack Booster or a Stamina Stopper, the count down on how many turns it has left will only lower if you are in active combat. So for example if you use a Stamina Stopper and wipe your foes out in 7 rounds, instead of your booster running out automatically before the next fight, you'll have 3 rounds left on it at the start of your next fight. This will balance things out as well as prevent losses of items from being used late in a fight and making them worthless.
If any NPC or Player Character is raped to the point of reaching '0 HP', they will become completely helpless, no longer even having the willpower to mentally think about resisting their pleasure. Any rapes that happen while in the 0 HP state will incur DOUBLE pleasure damage, which can stack with other sources.
Additionally, in some cases where a character has reached 0 HP may lead to a foe actually releasing that victim in order to attack another one, or attacking someone else if forced off their original victim. Typically this will happen when the enemy can outright restrain a new victim and set things up for free rapings.
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